MAINSRCDIR=.. include $(MAINSRCDIR)/defs/include_paths.am include WorldEntities.am noinst_LIBRARIES = libORXwe.a ## THESE ARE THE BASE CLASSES OF ALL WORLD_ENTITIES libORXwe_a_SOURCES = \ world_entity.cc \ \ camera.cc \ playable.cc \ player.cc \ \ npcs/npc.cc \ \ weapons/weapon_manager.cc \ weapons/crosshair.cc \ weapons/weapon.cc \ weapons/ammo_container.cc \ projectiles/projectile.cc \ \ extendable.cc \ power_ups/power_up.cc \ power_ups/param_power_up.cc \ power_ups/weapon_power_up.cc \ \ spawning_point.cc \ \ questGUI/quest_gui.cc \ questGUI/quest.cc \ \ effects/explosion.cc \ effects/billboard.cc \ \ \ elements/glgui_energywidget.cc noinst_HEADERS = \ world_entity.h \ \ camera.h \ extendable.h \ playable.h \ player.h \ \ npcs/npc.h \ questGUI \ weapons/weapon_manager.h \ weapons/crosshair.h \ weapons/weapon.h \ weapons/ammo_container.h \ projectiles/projectile.h \ \ power_ups/power_up.h \ power_ups/param_power_up.h \ power_ups/weapon_power_up.h \ \ spawning_point.h \ \ questGUI/quest_gui.h \ questGUI/quest.h \ \ effects/explosion.h \ effects/billboard.h \ \ \ \ elements/glgui_energywidget.h \ \ \ $(WorldEntities_HEADERS_) EXTRA_DIST = WorldEntities.am