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Changeset 9966 for code/trunk


Ignore:
Timestamp:
Jan 3, 2014, 10:05:55 PM (10 years ago)
Author:
landauf
Message:

moved declarations to follow our formatting guidelines. no changes in code

File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/trunk/src/modules/gametypes/SpaceRaceController.h

    r9962 r9966  
    3939            public Tickable
    4040    {
     41        public:
     42            SpaceRaceController(Context* context);
     43            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
     44            virtual ~SpaceRaceController();
     45            virtual void tick(float dt);
     46
    4147        private:
    42             std::vector<RaceCheckPoint*> staticRacePoints_;
    43             RaceCheckPoint* nextRaceCheckpoint_; // checkpoint that should be reached
    44             RaceCheckPoint* currentRaceCheckpoint_; // last checkPoint (already reached)
    45             std::vector<RaceCheckPoint*> checkpoints_;
    46             Vector3 lastPositionSpaceship;
    47             int virtualCheckPointIndex;
    48 
    4948            float recCalculateDistance(RaceCheckPoint*, Vector3 currentPosition);
    5049            float distanceSpaceshipToCheckPoint(RaceCheckPoint*);
    5150            RaceCheckPoint* nextPointFind(RaceCheckPoint*);
    5251            RaceCheckPoint* adjustNextPoint();
    53             std::vector<RaceCheckPoint*> findStaticCheckpoints(std::vector<
    54                     RaceCheckPoint*>);
     52            std::vector<RaceCheckPoint*> findStaticCheckpoints(std::vector<RaceCheckPoint*>);
    5553            std::vector<RaceCheckPoint*> staticCheckpoints();
    56             int rekSimulationCheckpointsReached(RaceCheckPoint*, std::map<
    57                     RaceCheckPoint*, int>*);
     54            int rekSimulationCheckpointsReached(RaceCheckPoint*, std::map<RaceCheckPoint*, int>*);
    5855            // same as SpaceRaceManager, but needed to add virtuell Checkpoints ( Checkpoints which don't exist but needed to avoid collisions with big Objects)
    5956            RaceCheckPoint* findCheckpoint(int index) const;
     
    6461            //void computeVirtualCheckpoint(RaceCheckPoint*, RaceCheckPoint*, std::vector<StaticEntity*>);
    6562
    66         public:
    67             SpaceRaceController(Context* context);
    68             virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
    69             virtual ~SpaceRaceController();
    70             virtual void tick(float dt);
     63            std::vector<RaceCheckPoint*> staticRacePoints_;
     64            RaceCheckPoint* nextRaceCheckpoint_; // checkpoint that should be reached
     65            RaceCheckPoint* currentRaceCheckpoint_; // last checkPoint (already reached)
     66            std::vector<RaceCheckPoint*> checkpoints_;
     67            Vector3 lastPositionSpaceship;
     68            int virtualCheckPointIndex;
    7169    };
    7270
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