Index: code/branches/presentationHS13/data/levels/InsideSpaceStation.oxw
===================================================================
--- code/branches/presentationHS13/data/levels/InsideSpaceStation.oxw	(revision 9937)
+++ code/branches/presentationHS13/data/levels/InsideSpaceStation.oxw	(revision 9937)
@@ -0,0 +1,88 @@
+<!-- -->
+<LevelInfo
+ name = "Inside Space Station"
+ description = "Level to test the Space Station"
+ tags = "test"
+ screenshot = "InsideSpaceStation.png"
+/>
+
+<?lua
+  include("HUDTemplates3.oxo")
+  include("stats.oxo")
+  include("templates/spaceshipAssff.oxt")
+  include("templates/spaceshipH2.oxt")
+  include("templates/FPS.oxt")
+  include("templates/lodInformation.oxt")
+?>
+
+<Level>
+  <templates>
+    <Template link=lodtemplate_default />
+  </templates>
+  <?lua include("includes/notifications.oxi") ?>
+
+  <Scene
+   ambientlight = "0.3, 0.3, 0.3"
+   skybox       = "Orxonox/skyBoxBasic"
+   gravity      = "0,-1000,0"
+   negativeWorldRange = "-100000, -100000, -100000"
+   positiveWorldRange = " 100000,  100000,  100000"
+   hasPhysics   = true
+  >
+    <Light type=directional position="0,-100000,0" direction="0.02, -1, 0.05" diffuse="1.0, 1.0, 1.0, 1.0" specular="1.0, 1.0, 1.0, 1.0" />
+
+  <StaticEntity position="0,0,0" direction="1,0,0" pitch=180 collisionType=static mass=100000 friction=0.01 >
+      <attached>
+        <Model position="0,0,0" mesh="ss_tube.mesh" scale3D="100,100,100" />
+	<Model position="500,0,0" mesh="ss_tube.mesh" scale3D="100,100,100" />
+	<Model position="1200,0,0" mesh="ss_tube_x.mesh" scale3D="100,100,100" />
+	<Model position="-5000,0,0" mesh="ss_curve.mesh" scale3D="100,100,100" />
+	<Model position="-250,-16,0" pitch=-90 mesh="ss_flag_room.mesh" scale3D="100,100,100" />
+	<Model position="1200,100,-100" roll=180 mesh="ss_machine.mesh" scale3D="0.15,0.15,0.15" />
+	<Model position="-100,100,0" roll=180 mesh="ss_table.mesh" scale3D="25,25,25" />
+	<Model position="-300,100,0" roll=180 mesh="ss_table_cracked.mesh" scale3D="25,25,25" />
+	<Model position="600,75,0" roll=180 mesh="ss_cylinder.mesh" scale3D="25,25,25" />
+	<Model position="300,50,0" roll=180  pitch=20 mesh="ss_chair.mesh" scale3D="20,20,20" />
+	<Model position="1000,50,0" roll=180 mesh="ss_wall.mesh" scale3D="20,20,20" />
+	<Model position="-830,20,0" roll=180 mesh="ss_flag_aean.mesh" scale3D="40,40,40" />
+	<Model position="-1900,50,0" roll=180 mesh="ss_flag_eu.mesh" scale3D="20,20,20" />
+	<Model position="-1500,50,0" roll=180 mesh="ss_flag_cau.mesh" scale3D="20,20,20" />
+	<Model position="-1650,50,0" roll=180 mesh="ss_flag_csa.mesh" scale3D="20,20,20" />
+      </attached>
+      <collisionShapes>
+        <BoxCollisionShape position="0,-100,0" halfExtents="5000000,0,100000" />
+	<BoxCollisionShape position="0,50,0" halfExtents="500000,0,100000" />
+	<BoxCollisionShape position="0,0,100" halfExtents="50000,100000,0" />
+	<BoxCollisionShape position="0,0,-100" halfExtents="500000,100000,0" />
+      </collisionShapes>
+  </StaticEntity>
+
+<?lua
+for i = 1, 10, 1
+do ?>
+    <SpawnPoint position="0,0,0" direction="-1, 0, 0" scale3D="0.5,100,0.5" lookat="0,0,0" spawnclass=FpsPlayer pawndesign=fps />
+<?lua
+end
+?>
+
+
+<?lua
+for i = 1, 200, 1
+do
+j = math.random()
+?>
+  <MovableEntity position="<?lua print(math.random() * 5000-2000) ?>,<?lua print(math.random() * 5000-2000) ?>,<?lua print(math.random() * 5000 - 2000) ?>" collisionType=dynamic linearDamping=0.8 angularDamping=0 mass=<?lua print(j * 100) ?> scale=<?lua print(j * 5) ?> rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>" >
+      <attached>
+        <Model position="0,0,0" scale="<?lua print(j * 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" />
+      </attached>
+      <collisionShapes>
+        <SphereCollisionShape radius="<?lua print(j * 100) ?>" />
+      </collisionShapes>
+  </MovableEntity>
+<?lua
+end
+?>
+
+  </Scene>
+</Level>
+
Index: code/branches/presentationHS13/data/levels/presentationHS13.oxw
===================================================================
--- code/branches/presentationHS13/data/levels/presentationHS13.oxw	(revision 9937)
+++ code/branches/presentationHS13/data/levels/presentationHS13.oxw	(revision 9937)
@@ -0,0 +1,201 @@
+<!--  -->
+<LevelInfo
+ name = "Presentation HS 13"
+ description = "Entering a Space Station."
+ tags = "presentation"
+ screenshot = "emptylevel.png"
+/>
+
+<?lua
+  include("stats.oxo")
+  include("HUDTemplates3.oxo")
+  include("templates/lodInformation.oxt")
+  include("templates/pickupRepresentationTemplates.oxt")
+?>
+
+<?lua
+  include("templates/spaceshipAssff.oxt")
+  include("templates/spaceshipPirate.oxt")
+  include("templates/spaceshipEscort.oxt")
+  include("templates/bigship.oxt")
+  include("templates/spaceshipTurret.oxt")
+  include("templates/spaceshipCollateralDamage.oxt")
+  include("templates/FPS.oxt")
+?>
+
+<Level
+  gametype = Deathmatch
+>
+  <templates>
+    <Template link=lodtemplate_default />
+  </templates>
+
+  <Scene
+    ambientlight = "0.5, 0.5, 0.5"
+    skybox       = "Orxonox/skyBoxMoreNebula"
+    negativeWorldRange = "-100000, -100000, -100000"
+    positiveWorldRange = " 100000,  100000,  100000"
+    gravity      = "0,0,0"
+    hasPhysics   = true
+  >
+
+    <?lua
+      include("includes/pickups.oxi")
+    ?>
+
+    <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0,1.0,1.0,0.5" specular="1.0, 0.9, 0.9, 1.0"/>
+    <SpawnPoint team=0 position="3200,0,0" lookat="2800,0,0" spawnclass=SpaceShip pawndesign=spaceshipescort />
+
+
+    <StaticEntity position  = "2800,0,0" mass=10000 collisionType=static >
+      <attached>
+        <Model mesh="HydroHarvester.mesh" mass=10 position="0,0,0" scale=50 />
+      </attached>
+      <collisionShapes>
+        <BoxCollisionShape  position="-560,0,0" halfExtents="115,100,245" /><!-- Three lower boxes -->
+        <BoxCollisionShape  position="290,0,-480" halfExtents="115,100,245" yaw=-120 />
+        <BoxCollisionShape  position="290,0,480" halfExtents="115,100,245" yaw=-240 />
+        <BoxCollisionShape  position="-280,0,0" halfExtents="163,50,50" /><!-- Three lower connections -->
+        <BoxCollisionShape  position="140,0,-240" halfExtents="163,50,50" yaw=-120 />
+        <BoxCollisionShape  position="140,0,240" halfExtents="163,50,50" yaw=-240 />
+        <BoxCollisionShape  position="0,530,0" halfExtents="172,52,298" /><!-- Upper Tower -->
+        <BoxCollisionShape  position="0,530,0" halfExtents="172,52,298" yaw=-120 />
+        <BoxCollisionShape  position="0,530,0" halfExtents="172,52,298" yaw=-240 />
+        <BoxCollisionShape  position="0,400,0" halfExtents="43,110,26" yaw=-30 /><!-- Middle one-->
+        <BoxCollisionShape  position="-200,100,0" halfExtents="26,50,43" /><!--Three lower legs -->
+        <BoxCollisionShape  position="100,100,-173" halfExtents="43,50,26" yaw=-30 />
+        <BoxCollisionShape  position="100,100,-173" halfExtents="43,50,26" yaw=30 />
+        <BoxCollisionShape  position="-100,264,0" halfExtents="26,105,43" roll=-49 /><!--Three upper legs -->
+        <BoxCollisionShape  position="50,264,-87" halfExtents="26,105,43" roll=-49 yaw=-120 />
+        <BoxCollisionShape  position="50,264,87" halfExtents="26,105,43" roll=-49 yaw=-240 />
+      </collisionShapes>
+    </StaticEntity>
+
+<!-- Docking  -->
+    <Dock position="2830,20,50" roll=0 yaw=0 >
+        <animations>
+            <MoveToDockingTarget target="destroyer" />
+        </animations>
+        <effects>
+            <DockToShip target="spaceShip" />
+        </effects>
+        <events>
+            <execute>
+                <EventListener event="dockMe" />
+            </execute>
+
+	    <undocking>
+		<EventListener event="undockMe" />
+	    </undocking>
+	
+            <activity>
+                <EventListener event=notGameEnd />
+            </activity>
+        </events>
+        <attached>
+	<!-- Trigger for docking with billboard -->
+            <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.2,0.4,0.8" scale=1 />
+            <DistanceTrigger position="0,0,0" distance="200" target="Pawn"
+                beaconMode="exclude" targetname="bcnDestroyer" name="dockMe"
+            />
+	<!-- Trigger for undocking with billboard -->
+	    <Billboard position="-2800,-20055,-700" material="Flares/ringflare2" colour="0.2,0.4,0.8" scale=10 />
+	    <DistanceTrigger position="-2800,-20055,-700" distance="150" target="Pawn"
+                beaconMode="identify" targetname="bcnDestroyer" name="undockMe"
+            />
+        </attached>
+
+    </Dock>
+
+<!-- FPS Player as destination of the dock -->
+    <FpsPlayer template = "fps" radarname = "First Person Player" position = "0,-20000,0" >
+      <attached>
+        <DockingTarget name="spaceShip" />
+        <DistanceTriggerBeacon name="bcnDestroyer" />
+        <DockingTarget name="destroyer" />
+      </attached>
+    </FpsPlayer>
+
+
+<!-- Cube as test SpaceStation
+
+The station can either be hidden outside of the skybox, within the hull of the space station if it is big enough or within a planet.
+Complex spacestations can be placed very far away from the spaceship so it is rendered at low resolution while the player uses the space ship.
+
+-->
+  <StaticEntity position="0,-20000,0" direction="0,-1,0" collisionType=static mass=100000 friction=0.01 pitch=-90>
+      <attached>
+    <Model position="0,0,0" mesh="ss_tube.mesh" scale3D="100,100,100" />
+	<Model position="500,0,0" mesh="ss_tube.mesh" scale3D="100,100,100" />
+	<Model position="1200,0,0" mesh="ss_tube_x.mesh" scale3D="100,100,100" />
+	<Model position="1900,0,0" mesh="ss_curve.mesh" scale3D="100,100,100" />
+	<Model position="1200,0,703.5" mesh="ss_curve.mesh" scale3D="100,100,100" />
+	<Model position="1805.0,0,-800" mesh="ss_curve.mesh" scale3D="100,100,100" yaw=90 />
+	<Model position="1010.0,0,-700.0" mesh="ss_curve.mesh" scale3D="100,100,100" yaw=-180 />
+	
+	
+	<Model position="750,-16,703.5" pitch=-90 mesh="ss_flag_room.mesh" scale3D="100,100,100" />
+	<Model position="-250,-16,0" pitch=-90 mesh="ss_flag_room.mesh" scale3D="100,100,100" />
+	<Model position="1200,100,-100" roll=180 mesh="ss_machine.mesh" scale3D="0.15,0.15,0.15" />
+	<Model position="-100,100,0" roll=180 mesh="ss_table.mesh" scale3D="25,25,25" />
+	<Model position="-300,100,0" roll=180 mesh="ss_table_cracked.mesh" scale3D="25,25,25" />
+	<Model position="600,75,0" roll=180 mesh="ss_cylinder.mesh" scale3D="25,25,25" />
+	<Model position="300,50,0" roll=180  pitch=20 mesh="ss_chair.mesh" scale3D="20,20,20" />
+	<Model position="1000,50,0" roll=180 mesh="ss_wall.mesh" scale3D="20,20,20" />
+	<Model position="-830,20,0" roll=180 mesh="ss_flag_aean.mesh" scale3D="40,40,40" />
+	
+	<!--Model mesh="cube.mesh" mass=10 position="0,-100,0" scale3D="5000,0.5,1000" yaw=0 />
+    <Model mesh="cube.mesh" mass=10 position="0,100,0" scale3D="2000,0.5,1000" yaw=0 />
+    <!--Model mesh="cube.mesh" mass=10 position="0,0,100" scale3D="5000,100,0.5" yaw=0 />
+    <Model mesh="cube.mesh" mass=10 position="0,0,-100" scale3D="5000,100,0.5" yaw=0 /-->
+      </attached>
+      <collisionShapes>
+        <!--BoxCollisionShape position="0,-100,0" halfExtents="5000,0,100" /-->
+	    <BoxCollisionShape position="0,100,0" halfExtents="2000,0,1000" />
+	    <!--BoxCollisionShape position="0,0,100" halfExtents="5000,100,0" />
+	    <BoxCollisionShape position="0,0,-100" halfExtents="5000,100,0" /-->
+      </collisionShapes>
+  </StaticEntity>
+
+<!--       
+
+-->
+
+
+  <!--Model position="2820,-20,-160" yaw="90" pitch="-90" roll="0" scale="10" mesh="ss_tube.mesh" />
+  <Model position="2820,-20,-210" yaw="90" pitch="-90" roll="0" scale="10" mesh="ss_tube.mesh" />
+  <Model position="2820,-20,-280" yaw="90" pitch="-90" roll="0" scale="10" mesh="ss_curve.mesh" />
+  <Model position="2820,-100,-270.5" yaw="0" pitch="180" roll="90" scale="10" mesh="ss_curve.mesh" /-->
+  
+   
+<!-- Homogenous gravitationfield to simulate local gravity (activating the normal gravity will affect the spaceship terribly) -->
+<ForceField position="0,-20000,0" mode="homogen" diameter="3000" forcedirection = "0,-500,0" />
+
+
+
+
+
+<!-- Some more stuff -->
+
+    <!-- triple large belt around the planet  -->
+    <?lua
+        dofile("includes/asteroidField.lua")
+        asteroidBelt(0, -19900, 0, 30, 0, 30, 30, 50, 7190, 7800, 250, 1)
+    ?>
+    <?lua
+        dofile("includes/asteroidField.lua")
+        asteroidBelt(0, -19900, 0, 30, 0, 30, 30, 50, 10000, 11000, 300, 1)
+    ?>
+    <?lua
+        dofile("includes/asteroidField.lua")
+        asteroidBelt(0, -19900, 0, 30, 0, 30, 30, 50, 14000, 15000, 350, 1)
+    ?>
+
+    <Model position="0,-19900,0" mesh="planets/ganymede.mesh" scale="5000" />
+    
+    
+
+  </Scene>
+
+</Level>
+
Index: code/branches/presentationHS13/data/overlays/debug.oxo
===================================================================
--- code/branches/presentationHS13/data/overlays/debug.oxo	(revision 9935)
+++ code/branches/presentationHS13/data/overlays/debug.oxo	(revision 9937)
@@ -32,4 +32,19 @@
    name     = "RTRText"
    position = "0.3, 0.09"
+   font     = "Monofur"
+   textsize = 0.03
+  />
+  
+  <OverlayText
+   name     = "PositionTextCaption"
+   position = "0.03, 0.13"
+   font     = "Monofur"
+   caption  = "Position: "
+   textsize = 0.03
+  />
+  
+  <DebugPositionText
+   name     = "PositionText"
+   position = "0.3, 0.13"
    font     = "Monofur"
    textsize = 0.03
Index: code/branches/presentationHS13/src/modules/overlays/debugging/CMakeLists.txt
===================================================================
--- code/branches/presentationHS13/src/modules/overlays/debugging/CMakeLists.txt	(revision 9935)
+++ code/branches/presentationHS13/src/modules/overlays/debugging/CMakeLists.txt	(revision 9937)
@@ -2,3 +2,4 @@
   DebugFPSText.cc
   DebugRTRText.cc
+  DebugPositionText.cc
 )
Index: code/branches/presentationHS13/src/modules/overlays/debugging/DebugPositionText.cc
===================================================================
--- code/branches/presentationHS13/src/modules/overlays/debugging/DebugPositionText.cc	(revision 9937)
+++ code/branches/presentationHS13/src/modules/overlays/debugging/DebugPositionText.cc	(revision 9937)
@@ -0,0 +1,61 @@
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *   Author:
+ *      Johannes Ritz
+ *   Co-authors:
+ *      ...
+ *
+ */
+
+#include "DebugPositionText.h"
+
+#include "util/Convert.h"
+#include "core/CoreIncludes.h"
+#include "core/Game.h"
+
+#include "controllers/NewHumanController.h"
+
+namespace orxonox
+{
+    RegisterClass(DebugPositionText);
+
+    DebugPositionText::DebugPositionText(Context* context) : OverlayText(context)
+    {
+        RegisterObject(DebugPositionText);
+    }
+
+    DebugPositionText::~DebugPositionText()
+    {
+    }
+
+    void DebugPositionText::tick(float dt)
+    {
+        SUPER(DebugPositionText, tick, dt);
+        
+        ObjectList<NewHumanController>::iterator it = ObjectList<NewHumanController>::begin();
+        if (it && it->getControllableEntity() )
+        {
+            Vector3 pos = it->getControllableEntity()->getPosition();
+            this->setCaption(multi_cast<std::string>(pos));
+        }
+    }
+}
Index: code/branches/presentationHS13/src/modules/overlays/debugging/DebugPositionText.h
===================================================================
--- code/branches/presentationHS13/src/modules/overlays/debugging/DebugPositionText.h	(revision 9937)
+++ code/branches/presentationHS13/src/modules/overlays/debugging/DebugPositionText.h	(revision 9937)
@@ -0,0 +1,48 @@
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *   Author:
+ *      Johannes Ritz
+ *   Co-authors:
+ *      ...
+ *
+ */
+
+#ifndef _DebugPositionText_H__
+#define _DebugPositionText_H__
+
+#include "overlays/OverlaysPrereqs.h"
+
+#include "tools/interfaces/Tickable.h"
+#include "overlays/OverlayText.h"
+
+namespace orxonox
+{
+    class _OverlaysExport DebugPositionText : public OverlayText, public Tickable
+    {
+    public:
+        DebugPositionText(Context* context);
+        virtual ~DebugPositionText();
+
+        virtual void tick(float dt);
+    };
+}
+#endif /* _DebugPositionText_H__ */
