Index: code/branches/invaders/data/levels/Invaders.oxw
===================================================================
--- code/branches/invaders/data/levels/Invaders.oxw	(revision 9871)
+++ code/branches/invaders/data/levels/Invaders.oxw	(revision 9874)
@@ -1,9 +1,8 @@
 <LevelInfo
  name = "Orxonox Arcade"
- description = "Arcade shooter. Maximise your points!!!"
+ description = "2D Arcade shooter. Maximise your points!!!\nTip: try to keep the multiplier high by avoiding shots and enemies."
  tags = "minigame"
  screenshot = "emptylevel.png"
 />
-<!-- include("HUDTemplates3.oxo") -->
 <?lua
   include("stats.oxo")
@@ -16,4 +15,5 @@
   include("templates/spaceshipInvader.oxt")
   include("templates/enemyInvader.oxt")
+  include("templates/enemyInvaderShooter.oxt")
   include("overlays/InvaderHUD.oxo")
 ?>
Index: code/branches/invaders/data/levels/includes/invaderWeaponEnemy.oxi
===================================================================
--- code/branches/invaders/data/levels/includes/invaderWeaponEnemy.oxi	(revision 9874)
+++ code/branches/invaders/data/levels/includes/invaderWeaponEnemy.oxi	(revision 9874)
@@ -0,0 +1,27 @@
+    <weaponslots>
+      <WeaponSlot position="-9.2,2,-13" />
+      <WeaponSlot position=" 9.2,2,-13" />
+    </weaponslots>
+    <weaponsets>
+      <WeaponSet firemode=0 />
+      <WeaponSet firemode=1 />
+    </weaponsets>
+    <weapons>
+      <WeaponPack>
+        <links>
+          <DefaultWeaponmodeLink firemode=0 weaponmode=0 />
+          <DefaultWeaponmodeLink firemode=1 weaponmode=1 />
+        </links>
+        <Weapon>
+          <InvaderWeaponEnemy mode=0 munitionpershot=0 delay=0.125 damage=9.3 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" projectileMesh="laserbeam.mesh" />
+        </Weapon>
+        <Weapon>
+          <InvaderWeaponEnemy mode=0 munitionpershot=0 delay=0     damage=9.3 material="Flares/point_lensflare" muzzleoffset=" 1.6, 1.3, -2.0" projectileMesh="laserbeam.mesh" />
+        </Weapon>
+      </WeaponPack>
+      <WeaponPack>
+        <links>
+          <DefaultWeaponmodeLink firemode=1 weaponmode=0 />
+        </links>
+      </WeaponPack>
+    </weapons>
Index: code/branches/invaders/data/levels/templates/enemyInvaderShooter.oxt
===================================================================
--- code/branches/invaders/data/levels/templates/enemyInvaderShooter.oxt	(revision 9874)
+++ code/branches/invaders/data/levels/templates/enemyInvaderShooter.oxt	(revision 9874)
@@ -0,0 +1,120 @@
+<Template name=enemyinvadershooter>
+  <InvaderEnemyShooter
+   hudtemplate            = spaceshiphud
+   camerapositiontemplate = spaceshipescortcameras
+   spawnparticlesource    = "Orxonox/fairytwirl"
+   spawnparticleduration  = 3
+   explosionchunks        = 4
+
+   health            = 20
+   maxhealth         = 20
+   initialhealth     = 20
+
+   shieldhealth        = 20
+   initialshieldhealth = 20
+   maxshieldhealth     = 20
+   shieldabsorption    = 0.9
+   reloadrate          = 1
+   reloadwaittime      = 1
+
+   primaryThrust     = 150
+   auxilaryThrust    = 30
+   rotationThrust    = 50
+
+   lift = 1;
+   stallSpeed = 220;
+
+   boostPower            = 20
+   boostPowerRate        = 1
+   boostRate             = 5
+   boostCooldownDuration = 10
+
+   shakeFrequency = 15
+   shakeAmplitude = 6
+
+   collisionType     = "dynamic"
+   mass              = 100
+   linearDamping     = 0
+   angularDamping    = 0
+
+    collisiondamage = 100
+    enablecollisiondamage = true
+  >
+    <engines>
+      <MultiStateEngine position=" 7.6, 0, 6" template=spaceshipescortengine />
+      <MultiStateEngine position="-7.6, 0, 0" template=spaceshipescortengine />
+    </engines>
+    <attached>
+      <Model position="0,0,0" yaw=180 pitch=270 roll=0 scale=2 mesh="ghost.mesh" />
+      <Model position="0,0,0" yaw=180 pitch=270 roll=0 scale=2 mesh="escortWeapon.mesh" />
+<!--Model mesh="cube.mesh" mass=10 position="0,0,3" scale3D="10,4,8" />
+
+swallow_mat.mesh
+"ghost.mesh"
+
+<Model mesh="cube.mesh" mass=10 position="12.6,-2,3" scale3D="2.8,2.8,11" />
+<Model mesh="cube.mesh" mass=10 position="-12.6,-2,3" scale3D="2.8,2.8,11" />
+<Model mesh="cube.mesh" mass=10 position="0,0,-12" scale3D="4,4,7" /-->
+    </attached>
+    <collisionShapes>
+      <BoxCollisionShape position="0    ,0 ,  3" halfExtents="10,   4,8" />
+      <BoxCollisionShape position="12.6 ,-2,  3" halfExtents="2.8,2.8,11"/>
+      <BoxCollisionShape position="-12.6,-2,  3" halfExtents="2.8,2.8,11"/>
+      <BoxCollisionShape position="0,     0,-12" halfExtents="4  , 4 ,7" />
+    </collisionShapes>
+<?lua
+  include("../includes/invaderWeaponEnemy.oxi")
+?>
+  </InvaderEnemyShooter>
+</Template>
+
+<!-- <Template name=spaceshipescortcameras defaults=0>
+  <InvaderEnemyShooter>
+    <camerapositions>
+      <CameraPosition position="0,15, 60" drag=true mouselook=true />
+      <CameraPosition position="0,20, 90" drag=true mouselook=true />
+      <CameraPosition position="0,30,120" drag=true mouselook=true />
+      <CameraPosition position="0,300,-100" direction="0, -1, 0" drag=false mouselook=true />
+    </camerapositions>
+  </InvaderEnemyShooter>
+</Template> -->
+
+<Template name=spaceshipescortengine baseclass=MultiStateEngine>
+  <MultiStateEngine
+   boostfactor    = 2.2
+
+   speedfront     = 200
+   speedback      =  70
+   speedleftright =  70
+   speedupdown    =  70
+
+   defEngineSndNormal = "sounds/Engine_low.ogg"
+   defEngineSndBoost = "sounds/Engine_high.ogg"
+
+   accelerationfront     = 700
+   accelerationbrake     = 700
+   accelerationback      =  125
+   accelerationleftright =  125
+   accelerationupdown    =  125
+  >
+    <EffectContainer condition="idle">
+      <WorldSound mainstate="activity" source="sounds/Engine_idle.ogg" looping=1 active=false/>
+    </EffectContainer>
+    <EffectContainer condition="not idle">
+      <FadingBillboard mainstate=activity active=false scale=0.09 position="12, -2, 13" colour="0.2, 1.0, 0.65, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
+      <FadingBillboard mainstate=activity active=false scale=0.09 position="-12, -2, 13" colour="0.2, 1.0, 0.65, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
+    </EffectContainer>
+    <EffectContainer condition="normal or brake">
+
+    </EffectContainer>
+    <EffectContainer condition="normal or boost">
+      <Backlight mainstate=activity active=false scale=0.33 name=bltest position=" 12, 0, 10" colour="0.2, 1.0, 0.65, 1.0" width=15 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
+      <Backlight mainstate=activity active=false scale=0.33 name=bltest position="-12, 0, 10" colour="0.2, 1.0, 0.65, 1.0" width=15 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
+    </EffectContainer>
+    <EffectContainer condition="boost">
+      <Backlight mainstate=activity active=false scale=0.33 name=bltest position=" 12, 0, 10" colour="0.6, 0.8, 0.75, 0.7" width=25 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
+      <Backlight mainstate=activity active=false scale=0.33 name=bltest position="-12, 0, 10" colour="0.6, 0.8, 0.75, 0.7" width=25 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
+    </EffectContainer>
+
+  </MultiStateEngine>
+</Template>
