- Timestamp:
- Dec 3, 2013, 8:18:15 PM (12 years ago)
- File:
-
- 1 edited
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code/branches/invaders/src/modules/invader/InvaderCenterPoint.cc
r9725 r9868 42 42 RegisterClass(InvaderCenterPoint); 43 43 44 /**45 @brief46 Constructor. Registers and initializes the object and checks whether the gametype is actually Invader.47 */48 44 InvaderCenterPoint::InvaderCenterPoint(Context* context) : StaticEntity(context) 49 45 { … … 53 49 } 54 50 55 /**56 @brief57 Method to create a InvaderCenterPoint through XML.58 */59 51 void InvaderCenterPoint::XMLPort(Element& xmlelement, XMLPort::Mode mode) 60 52 { 61 53 SUPER(InvaderCenterPoint, XMLPort, xmlelement, mode); 62 63 // XMLPortParam(InvaderCenterPoint, "dimension", setFieldDimension, getFieldDimension, xmlelement, mode);64 65 54 } 66 55 67 /**68 @brief69 Is called when the gametype has changed.70 */71 56 void InvaderCenterPoint::changedGametype() 72 57 { … … 77 62 } 78 63 79 /**80 @brief81 Checks whether the gametype is Invader and if it is, sets its centerpoint.82 */83 64 void InvaderCenterPoint::checkGametype() 84 65 {
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