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Ignore:
Timestamp:
Dec 3, 2013, 8:18:15 PM (12 years ago)
Author:
zifloria
Message:

End game screen. Eye candy. Gameplay tweaks

File:
1 edited

Legend:

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  • code/branches/invaders/src/modules/invader/InvaderCenterPoint.cc

    r9725 r9868  
    4242    RegisterClass(InvaderCenterPoint);
    4343
    44     /**
    45     @brief
    46         Constructor. Registers and initializes the object and checks whether the gametype is actually Invader.
    47     */
    4844    InvaderCenterPoint::InvaderCenterPoint(Context* context) : StaticEntity(context)
    4945    {
     
    5349    }
    5450
    55     /**
    56     @brief
    57         Method to create a InvaderCenterPoint through XML.
    58     */
    5951    void InvaderCenterPoint::XMLPort(Element& xmlelement, XMLPort::Mode mode)
    6052    {
    6153        SUPER(InvaderCenterPoint, XMLPort, xmlelement, mode);
    62 
    63 //        XMLPortParam(InvaderCenterPoint, "dimension", setFieldDimension, getFieldDimension, xmlelement, mode);
    64 
    6554    }
    6655
    67     /**
    68     @brief
    69         Is called when the gametype has changed.
    70     */
    7156    void InvaderCenterPoint::changedGametype()
    7257    {
     
    7762    }
    7863
    79     /**
    80     @brief
    81         Checks whether the gametype is Invader and if it is, sets its centerpoint.
    82     */
    8364    void InvaderCenterPoint::checkGametype()
    8465    {
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