Index: data/contentcreation/pps/noep/AUTHORS
===================================================================
--- data/contentcreation/pps/noep/AUTHORS	(revision 9754)
+++ data/contentcreation/pps/noep/AUTHORS	(revision 9754)
@@ -0,0 +1,569 @@
+﻿Here we list the authors of all the media files in this repository. All files are released under the CC by-sa license which can be found in the LICENSE file in this directory, unless otherwise specified.
+
+File                                                        Author
+audio/ambient/default/allgorythm-lift_up.ogg                All-Go-Rhythm - Thierry Zaugg (www.bediff.com)
+audio/ambient/default/allgorythm-resonance_blaster.ogg      All-Go-Rhythm - Thierry Zaugg (www.bediff.com)
+audio/ambient/default/AlphaCentauri.ogg                     Kevin Young
+audio/ambient/default/Asteroid_rocks.ogg                    Kevin Young - Samples (License: CC Sampling+) from: ERH (Cinematic Deep Bass Rumble) and Jovica (ESERBEZE Granular Scape 22)
+audio/ambient/default/Earth.ogg                             Kevin Young
+audio/ambient/default/Fight1.ogg                            Kevin Young
+audio/ambient/default/Ganymede.ogg                          Kevin Young - Samples (License: CC Sampling+) from: yewbic (Ambience 3)
+audio/ambient/default/Jupiter.ogg                           Kevin Young - Samples (License: CC Sampling+) from: yewbic (Ambience 3)
+audio/ambient/default/luke_grey_-_hypermode.ogg             Lukas Grauer
+audio/ambient/default/mainmenu.ogg                          Raphaël Jecker
+audio/ambient/default/Mars.ogg                              Kevin Young
+audio/ambient/default/Nebula_metal.ogg                      Kevin Young - Samples (License: CC Sampling+) from: Sea Fury (Zap2) and Digifishmusic (Infinite Thunder)
+audio/ambient/dnb/AlphaCentauri.ogg                         Blal - Carnivore (Shadow Infestation EP), Licence: CC by-nc-nd 2.5
+audio/ambient/dnb/Asteroid_rocks.ogg                        Kevin Young - Samples (License: CC Sampling+) from: ERH (Cinematic Deep Bass Rumble) and Jovica (ESERBEZE Granular Scape 22)
+audio/ambient/dnb/Earth.ogg                                 403 - Unmute (Unmute EP), License: CC by-nc-sa 3.0
+audio/ambient/dnb/Fight1.ogg                                Throttler - Obey (Shadow Infestation EP), Licence: CC by-nc-nd 2.5 	
+audio/ambient/dnb/Ganymede.ogg                              Nekura - Not Now (Shadow Infestation EP), Licence: CC by-nc-nd 2.5
+audio/ambient/dnb/Jupiter.ogg                               ICR - Even When Your Shadow Leaves You (ICR), Licence: CC by-nc-nd 2.5, www.exegene.com
+audio/ambient/dnb/mainmenu.ogg                              ICR - Shinumade Tatakau (ICR), Licence: CC by-nc-nd 2.5, www.exegene.com
+audio/ambient/dnb/Mars.ogg                                  Medium - Dead Effect (Shadow Infestation EP), Licence: CC by-nc-nd 2.5
+audio/ambient/dnb/Nebula_metal.ogg                          Kevin Young - Samples (License: CC Sampling+) from: Sea Fury (Zap2) and Digifishmusic (Infinite Thunder)
+audio/ambient/eightbit/AlphaCentauri.ogg                    Dr. Zilog - Sanguinary Sect Of Worship (All Hallows Eve in 8bit Hell), License: CC by-nc-sa 3.0 US
+audio/ambient/eightbit/Asteroid_rocks.ogg                   Kevin Young - Samples (License: CC Sampling+) from: ERH (Cinematic Deep Bass Rumble) and Jovica (ESERBEZE Granular Scape 22)
+audio/ambient/eightbit/Earth.ogg                            Erik Skiff- We're The Resistors (Resistor Anthems), License: CC by 3.0 US
+audio/ambient/eightbit/Fight1.ogg                           Baphomania - Roaming Spectral Shores (All Hallows Eve in 8bit Hell), License: CC by-nc-sa 3.0 US	
+audio/ambient/eightbit/Ganymede.ogg                         Erik Skiff- All Of Us (Resistor Anthems), License: CC by 3.0 US
+audio/ambient/eightbit/Jupiter.ogg                          NESMETAL - The Throes Of Wickedness (All Hallows Eve in 8bit Hell), License: CC by-nc-sa 3.0 US
+audio/ambient/eightbit/mainmenu.ogg                         H-Pizzle - Ghosts Of A Fallen Empire (All Hallows Eve in 8bit Hell), License: CC by-nc-sa 3.0 US
+audio/ambient/eightbit/Mars.ogg                             Erik Skiff- Underclocked (Resistor Anthems), License: CC by 3.0 US
+audio/ambient/eightbit/Nebula_metal.ogg                     Kevin Young - Samples (License: CC Sampling+) from: Sea Fury (Zap2) and Digifishmusic (Infinite Thunder)
+audio/ambient/jazzy/AlphaCentauri.ogg                       cdk - Midnight Theme (cdk mix), License: CC by 3.0
+audio/ambient/jazzy/Asteroid_rocks.ogg                      KCentric - OxyMoron, License: CC by 3.0
+audio/ambient/jazzy/Earth.ogg                               echoed - Window like, License: CC by 3.0
+audio/ambient/jazzy/Fight1.ogg                              Damian Frick - Samples (License: CC by 3.0) from: stefsax - Awel
+audio/ambient/jazzy/Ganymede.ogg                            cdk - pieces of life, License: CC by 3.0
+audio/ambient/jazzy/Jupiter.ogg                             gurdonark - Caper, CC by 3.0
+audio/ambient/jazzy/mainmenu.ogg                            Citizen Nyx - Undercover, License: CC by 3.0                       
+audio/ambient/jazzy/Mars.ogg                                shragrugge - Sax, Flute, n Glass, License: CC by 3.0
+audio/ambient/jazzy/Nebula_metal.ogg                        Coriolis Effect - Mseq, License: CC by 3.0
+audio/sounds/Button_press1.ogg                              Corsica S - blip10, License: CC Sampling+
+audio/sounds/Button_press2.ogg                              Corsica S - blip11, License: CC Sampling+
+audio/sounds/Button_press3.ogg                              Corsica S - blip12, License: CC Sampling+
+audio/sounds/Engine_charge.ogg                              Kevin Young - Samples (License: CC Sampling+) from: ReWire (SHMIR and Vents)
+audio/sounds/Engine_high.ogg                                Kevin Young - Samples (License: CC Sampling+) from: ReWire (SHMIR and Vents)
+audio/sounds/Engine_idle.ogg                                Kevin Young - Samples (License: CC Sampling+) from: ReWire (SHMIR and Vents)
+audio/sounds/Engine_low.ogg                                 Kevin Young - Samples (License: CC Sampling+) from: ReWire (SHMIR and Vents)
+audio/sounds/Engine_off.ogg                                 Kevin Young - Samples (License: CC Sampling+) from: ReWire (SHMIR and Vents)
+audio/sounds/Rocket_engine.ogg                              Kevin Young
+audio/sounds/Rocket_explosion.ogg                           Kevin Young - Samples (License: CC Sampling+) from: sleep (BOMB)
+audio/sounds/Rocket_launch.ogg                              Kevin Young
+audio/sounds/Ship_explosion.ogg                             Kevin Young - Samples (License: CC Sampling+) from: ERH (distant shot rumble 37 and distant shot 33)
+audio/sounds/Weapon_Chaingun.ogg                            Kevin Young - Samples (License: CC Sampling+) from: tcpp (Machinegun_ish) and joly1 (eurocopter_b2)
+audio/sounds/Weapon_HsW01.ogg                               Kevin Young - Samples (License: CC Sampling+) from: Infinity (smalllas)
+audio/sounds/Weapon_Laser.ogg                               Kevin Young - Samples (License: CC Sampling+) from: alienbomb (hit.2)
+audio/sounds/Weapon_LightningGun.ogg                        Kevin Young
+audio/sounds/Weapon_Plasma.ogg                              Kevin Young - Samples (License: CC Sampling+) from: DeadlyMustard (SP0000)
+
+fonts/airstrip.ttf                                          Vic Fieger (http://www.vicfieger.com/) (Permission from the author to use it)
+fonts/bluebold.ttf                                          Larabie fonts “read_me.html"
+fonts/bluecond.ttf                                          Larabie fonts “read_me.html"
+fonts/bluehigh.ttf                                          Larabie fonts “read_me.html"
+fonts/LiberationMono.fontdef                                Larabie fonts “read_me.html"
+fonts/LiberationMono.ttf                                    Larabie fonts “read_me.html"
+fonts/Monofur.fontdef                                       Larabie fonts “read_me.html"
+fonts/Monofur.ttf                                           Larabie fonts “read_me.html"
+fonts/MonoSpatial.fontdef                                   Larabie fonts “read_me.html"
+fonts/MonoSpatial.ttf                                       Larabie fonts “read_me.html"
+fonts/read_me.html                                          Larabie fonts “read_me.html"
+fonts/sample.fontdef                                        Larabie fonts “read_me.html"
+fonts/SaxMono.fontdef                                       Larabie fonts “read_me.html"
+fonts/SaxMono.ttf                                           Larabie fonts “read_me.html"
+fonts/Selectric.fontdef                                     Larabie fonts “read_me.html"
+fonts/Selectric.ttf                                         Larabie fonts “read_me.html"
+fonts/ShareTechMono.ttf                                     Larabie fonts “read_me.html"
+fonts/ShareTechMono.fontdef                                 Larabie fonts “read_me.html"
+fonts/solo5.ttf                                             Larabie fonts “read_me.html"
+fonts/Tt-Kp.fontdef                                         Larabie fonts “read_me.html"
+fonts/Tt-Kp.ttf                                             Larabie fonts “read_me.html"
+fonts/VeraMono.fontdef                                      Larabie fonts “read_me.html"
+fonts/VeraMono.ttf                                          Larabie fonts “read_me.html"
+
+gui/fonts/bluehigh.ttf                                      http://www.iconian.com/
+gui/fonts/bluehighway-10.font                               http://www.iconian.com/
+gui/fonts/bluehighway-12.font                               http://www.iconian.com/
+gui/fonts/bluehighway-8.font                                http://www.iconian.com/
+gui/fonts/common.txt                                        http://www.iconian.com/
+gui/fonts/Commonv2c.ttf                                     http://www.iconian.com/
+gui/fonts/Commonwealth-10.font                              http://www.iconian.com/
+gui/fonts/DejaVuSans-10.font                                http://www.iconian.com/
+gui/fonts/DejaVuSans.ttf                                    http://www.iconian.com/
+gui/fonts/FairChar-30.font                                  http://www.iconian.com/
+gui/fonts/fkp-16.font                                       http://www.iconian.com/
+gui/fonts/fkp.de.pcf                                        http://www.iconian.com/
+gui/fonts/Font.xsd                                          http://www.iconian.com/
+gui/fonts/Iconified-12.font                                 http://www.iconian.com/
+gui/fonts/Iconiv2.ttf                                       http://www.iconian.com/
+gui/fonts/icon.txt                                          Daniel Zadorozny - http://www.iconian.com/
+gui/fonts/Legal.txt                                         Andrew Zabolotny
+gui/fonts/README                                            http://www.iconian.com/
+gui/imagesets/Imageset.xsd                                  CEGUI
+gui/imagesets/MainMenuBackground.imageset                   Benjamin Knecht
+gui/imagesets/PickupInventory.imageset                      Damian Frick, Eric Beier and Benedict Simlinger
+gui/imagesets/SleekSpace.imageset                           Seth Yastrov
+gui/imagesets/TaharezGreenLook.imageset                     Lars "Taharez" Rinde
+gui/imagesets/TaharezLook.imageset                          Lars "Taharez" Rinde
+gui/imagesets/Vanilla.imageset                              Shane Parker
+gui/imagesets/WindowsLook.imageset                          Paul "CrazyEddie" Turner
+gui/looknfeel/Falagard.xsd                                  unknown
+
+images/decals/decal.jpg                                     Felix Schulthess
+images/effects/3arrowsup.png                                Eric Beier and Benedict Simlinger
+images/effects/arrow.png                                    Damian Frick
+images/effects/asterisk.png                                 Damian Frick
+images/effects/atmosphere.png                               Felix Schulthess
+images/effects/atmospheretype1.png                          Marian Runo
+images/effects/atmospheretype2.png                          Marian Runo
+images/effects/atmospheretype3.png                          Marian Runo
+images/effects/atmospheretype4.png                          Marian Runo
+images/effects/atmospheretype5.png                          Marian Runo
+images/effects/backlightflare.png                           Fabian Landau
+images/effects/backlighttrail.png                           Fabian Landau
+images/effects/backlighttrail2.png                          David Gassner
+images/effects/bigflame.png                                 unknown
+images/effects/bigflare1.png                                Fabian Landau
+images/effects/clouds.png                                   Benjamin de Capitani
+images/effects/cross.png                                    Damian Frick
+images/effects/explosion3.png                               Fabian Landau
+images/effects/explosion.png                                unknown
+images/effects/eye.png                                      Eric Beier and Benedict Simlinger
+images/effects/flare2_1.png                                 David Gassner
+images/effects/flare2.png                                   unknown
+images/effects/flare.png                                    Felix Schulthess
+images/effects/flaretrail.png                               unknown
+images/effects/LightningBall_1.png                          Joël Smely
+images/effects/LightningBall_2.png                          Joël Smely
+images/effects/LightningBall_3.png                          Joël Smely
+images/effects/LightningBall_4.png                          Joël Smely
+images/effects/LightningBall_5.png                          Joël Smely
+images/effects/LightningBall_6.png                          Joël Smely
+images/effects/LightningBall_7.png                          Joël Smely
+images/effects/LightningBall_8.png                          Joël Smely
+images/effects/mapgrid.png                                  Si Sun
+images/effects/ring_flare2.png                              unknown
+images/effects/ring_flare.png                               unknown
+images/effects/Sepia1D.png                                  Fabian Landau?
+images/effects/shield.png                                   Eric Beier and Benedict Simlinger
+images/effects/smoke2.png                                   Fabian Landau
+images/effects/smoke3.png                                   Fabian Landau
+images/effects/smoke4.png                                   Gion-Andri Cantieni
+images/effects/smoke.png                                    Benjamin de Capitani
+images/effects/smokecolors.png                              unknown
+images/textures/sphere.png                                  Damian Frick
+images/effects/streak.png                                   unknown
+images/gui/main_menu_1.jpg                                  Reto Grieder
+images/gui/pickup.png                                       Damian Frick, Eric Beier and Benedict Simlinger
+images/gui/sleekspace.png                                   Seth Yastrov
+images/gui/TaharezGreenLook.png                             Lars "Taharez" Rinde
+images/gui/TaharezLook.png                                  Lars "Taharez" Rinde
+images/gui/vanilla.png                                      Shane Parker
+images/gui/WindowsLook.png                                  Paul "CrazyEddie" Turner
+images/overlay/arrows.png                                   Felix Schulthess
+images/overlay/bar1.png                                     Felix Schulthess
+images/overlay/bar2a.png                                    Felix Schulthess
+images/overlay/bar2b.png                                    Felix Schulthess
+images/overlay/bar2c.png                                    Felix Schulthess
+images/overlay/bar2.png                                     Felix Schulthess
+images/overlay/centeroverlay.png                            Michael Wirth
+images/overlay/console2.png                                 Felix Schulthess
+images/overlay/console3.png                                 Felix Schulthess
+images/overlay/console4.png                                 Felix Schulthess
+images/overlay/console5.png                                 Reto Grieder
+images/overlay/crosshair.png                                unknown
+images/overlay/crosshair2.png                               Fabian Landau
+images/overlay/crosshair3.png                               Michael Wirth
+images/overlay/cursor.png                                   unknown
+images/overlay/cursor_console.png                           Reto Grieder
+images/overlay/damageoverlaybottom.png                      Michael Wirth
+images/overlay/damageoverlayleft.png                        Michael Wirth
+images/overlay/damageoverlayright.png                       Michael Wirth
+images/overlay/damageoverlaytop.png                         Michael Wirth
+images/overlay/directionarrows                              Michael Wirth
+images/overlay/directionarrows1                             Michael Wirth
+images/overlay/directionarrows2                             Michael Wirth
+images/overlay/directionarrows3                             Michael Wirth
+images/overlay/directionarrows4                             Michael Wirth
+images/overlay/DroneBanner.png                              Benjamin de Capitani
+images/overlay/Formation.png                                Benjamin de Capitani
+images/overlay/healthbar_bar.png                            Fabian Landau
+images/overlay/healthbar_bg.png                             Fabian Landau
+images/overlay/Pickups.png                                  Benjamin de Capitani
+images/overlay/radar.png                                    Felix Schulthess
+images/overlay/RadarDot.png                                 Fabian Landau
+images/overlay/RadarSquare.png                              Reto Grieder
+images/overlay/RadarTriangle.png                            Fabian Landau
+images/overlay/tdc.png                                      Felix Schulthess
+images/skyboxes/starbox_bk.jpg                              Felix Schulthess
+images/skyboxes/starbox_dn.jpg                              Felix Schulthess
+images/skyboxes/starbox_fr.jpg                              Felix Schulthess
+images/skyboxes/starbox_lf.jpg                              Felix Schulthess
+images/skyboxes/starbox_rt.jpg                              Felix Schulthess
+images/skyboxes/starbox_up.jpg                              Felix Schulthess
+images/textures/seamless/sl_floor01.jpg                     Felix Schulthess
+images/textures/seamless/sl_floor02.jpg                     Felix Schulthess
+images/textures/seamless/sl_floor03.jpg                     Felix Schulthess
+images/textures/seamless/sl_foil.jpg                        Felix Schulthess
+images/textures/seamless/sl_hull01.jpg                      Felix Schulthess
+images/textures/seamless/sl_hull02.jpg                      Felix Schulthess
+images/textures/seamless/sl_hull03.jpg                      Felix Schulthess
+images/textures/seamless/sl_hull04.jpg                      Felix Schulthess
+images/textures/seamless/sl_metal02.jpg                     Felix Schulthess
+images/textures/seamless/sl_metal03.jpg                     Felix Schulthess
+images/textures/seamless/sl_metal04.jpg                     Felix Schulthess
+images/textures/seamless/sl_metal05.jpg                     Felix Schulthess
+images/textures/seamless/sl_metal06.jpg                     Felix Schulthess
+images/textures/seamless/sl_metal07.jpg                     Felix Schulthess
+images/textures/seamless/sl_metal.jpg                       Felix Schulthess
+images/textures/seamless/sl_metal_001.png                   Martin Polak?
+images/textures/seamless/sl_metal_002.png                   Martin Polak?
+images/textures/seamless/sl_metal_003.png                   Martin Polak?
+images/textures/seamless/sl_metal_004.png                   Martin Polak?
+images/textures/seamless/sl_metal_005.png                   Martin Polak?
+images/textures/seamless/sl_metal_006.png                   Martin Polak?
+images/textures/seamless/sl_metal_007.png                   Martin Polak?
+images/textures/seamless/sl_metal_008.png                   Martin Polak?
+images/textures/seamless/sl_metal_009.png                   Martin Polak?
+images/textures/seamless/sl_metal_010.png                   Martin Polak?
+images/textures/seamless/sl_metal_011.png                   Martin Polak?
+images/textures/seamless/sl_metal_012.png                   Martin Polak?
+images/textures/seamless/sl_metal_013.png                   Martin Polak?
+images/textures/seamless/sl_metal_014.png                   Martin Polak?
+images/textures/seamless/sl_metal_015.png                   Martin Polak?
+images/textures/seamless/sl_metal_016.png                   Martin Polak?
+images/textures/seamless/sl_metal_017.png                   Martin Polak?
+images/textures/seamless/sl_metal_018.png                   Martin Polak?
+images/textures/seamless/sl_metal_019.png                   Martin Polak?
+images/textures/seamless/sl_metal_020.png                   Martin Polak?
+images/textures/seamless/sl_metal_021.png                   Martin Polak?
+images/textures/seamless/sl_metal_022.png                   Martin Polak?
+images/textures/seamless/sl_metal_023.png                   Martin Polak?
+images/textures/seamless/sl_metal_024.png                   Martin Polak?
+images/textures/seamless/sl_metal_025.png                   Martin Polak?
+images/textures/seamless/sl_metal_026.png                   Martin Polak?
+images/textures/seamless/sl_metal_027.png                   Martin Polak?
+images/textures/seamless/sl_metal_028.png                   Martin Polak?
+images/textures/seamless/sl_metal_029.png                   Martin Polak?
+images/textures/seamless/sl_metal_030.png                   Martin Polak?
+images/textures/seamless/sl_metal_031.png                   Martin Polak?
+images/textures/seamless/sl_metal_032.png                   Martin Polak?
+images/textures/seamless/sl_metal_034.png                   Martin Polak?
+images/textures/seamless/sl_metal_035.png                   Martin Polak?
+images/textures/seamless/sl_metal_036.png                   Martin Polak?
+images/textures/seamless/sl_metal_037.png                   Martin Polak?
+images/textures/seamless/sl_organic01.jpg                   Felix Schulthess
+images/textures/seamless/sl_organic02.jpg                   Felix Schulthess
+images/textures/seamless/sl_organic03.jpg                   Felix Schulthess
+images/textures/seamless/sl_organic04.jpg                   Felix Schulthess
+images/textures/seamless/sl_panel.jpg                       Felix Schulthess
+images/textures/assff.JPG                                   Felix Schulthess
+images/textures/asteroid.png                                Benjamin de Capitani
+images/textures/asteroid_ice.png                            Benjamin de Capitani
+images/textures/babel-base2.jpg                             Georges Grondin (cc-by-sa)
+images/textures/babel-trim3b.jpg                            Georges Grondin (cc-by-sa)
+images/textures/babel-wall1a.jpg                            Georges Grondin (cc-by-sa)
+images/textures/babel-wall1b.jpg                            Georges Grondin (cc-by-sa)
+images/textures/babel-wall6a.jpg                            Georges Grondin (cc-by-sa)
+images/textures/babel-wall6b.jpg                            Georges Grondin (cc-by-sa)
+images/textures/can.png                                     Hagen Seifert
+images/textures/CentralStructure.png                        Hans Sjökvist
+images/textures/CockpitGlass.jpg                            Mirko Kaiser
+images/textures/CockpitNose.jpg                             Mirko Kaiser
+images/textures/CockpitSide.png                             Mirko Kaiser
+images/textures/crate.png                                   Reto Grieder
+images/textures/CuboidConnectionBodySide.jpg                Mirko Kaiser
+images/textures/CuboidConnectionBodyTop.jpg                 Mirko Kaiser
+images/textures/dirt01.jpg                                  unknown
+images/textures/Dirt.jpg                                    unknown
+images/textures/Doors.png                                   Hans Sjökvist
+images/textures/dish.jpg                                    Felix Schulthess
+images/textures/drone.png                                   unknown
+images/textures/DuBall1.jpg                                 Rocco Bottani, Massimo Maffioli
+images/textures/DuBall2.jpg                                 Rocco Bottani, Massimo Maffioli
+images/textures/final_gold.png                              David Gassner
+images/textures/flare3.png                                  David Gassner
+images/textures/ghost_complete-texture_Cube.jpg             David Gassner
+images/textures/glass01.png                                 Felix Schulthess?
+images/textures/glass02.png                                 Felix Schulthess?
+images/textures/GreenSkin.jpg                               unknown
+images/textures/HeavyCruiser_body.jpg                       Noé Pedrazzini
+images/textures/HeavyCruiser_frontL.jpg                     Noé Pedrazzini
+images/textures/HeavyCruiser_frontR.jpg                     Noé Pedrazzini
+images/textures/HeavyCruiser_partL.jpg                      Noé Pedrazzini
+images/textures/HeavyCruiser_partR.jpg                      Noé Pedrazzini
+images/textures/HeavyCruiser_sidearmL.jpg                   Noé Pedrazzini
+images/textures/HeavyCruiser_sidearmLfront.jpg              Noé Pedrazzini
+images/textures/HeavyCruiser_sidearmR.jpg                   Noé Pedrazzini
+images/textures/HeavyCruiser_sidearmRfront.jpg              Noé Pedrazzini
+images/textures/hs-w01s.png                                 Hagen Seifert
+images/textures/hs-w01.png                                  Hagen Seifert
+images/textures/hs-w01_reduced.png                          Benjamin de Capitani
+images/textures/iceplanet.png                               Marian Runo
+images/textures/laserbeam.png                               unknown
+images/textures/Lightning_gun4.png                          Joël Smely
+images/textures/Lightning_gun_pic2.png                      Joël Smely
+images/textures/LightningGun.png                            Joël Smely
+images/textures/LightningGun-s.png                          Joël Smely
+images/textures/MainStructure.png                           Hans Sjökvist
+images/textures/MetalBare.jpg                               Benjamin de Capitani
+images/textures/MetalBase0020_thumbhuge.jpg                 Benjamin de Capitani
+images/textures/MetalBase0030_thumbhuge.jpg                 Benjamin de Capitani
+images/textures/MetalEdge.jpg                               Georges Grondin (cc-by-sa)
+images/textures/OrxonoxBlack.png                            unknown
+images/textures/OrxonoxGREEN.png                            Reto Grieder
+images/textures/OrxonoxORANGE.png                           unknown
+images/textures/OrxonoxRED.png                              unknown
+images/textures/OrxonoxYELLOW.png                           Reto Grieder
+images/textures/OuterCompartment.png                        Hans Sjökvist
+images/textures/pirate.jpg                                  Felix Schulthess
+images/textures/planet.jpg                                  Felix Schulthess
+images/textures/PlasmaAufh_Aufh.jpg                         Benjamin de Capitani
+images/textures/PlasmaBlau.png                              Benjamin de Capitani
+images/textures/plasmagunParabol_Cylinder002.jpg            Benjamin de Capitani
+images/textures/plasmaSilver_Tube.png                       Benjamin de Capitani
+images/textures/PSO1024.jpg                                 Benjamin de Capitani
+images/textures/rock.png                                    unknown
+images/textures/rockettex.jpg                               Daniel Cristen
+images/textures/rust.png                                    Felix Schulthess
+images/textures/RustySteel.jpg                              unknown
+images/textures/snowyWhite.jpg                              Mirko Kaiser
+images/textures/spacecruiser_16.jpg                         Felix Schulthess
+images/textures/Spaceshipbody.jpg                           unknown
+images/textures/SpaceShipTransporter036_engine.jpg          Axel Bomhauer-Beins
+images/textures/SpaceShipTransporter036_newtexture.jpg      Axel Bomhauer-Beins
+images/textures/SpaceshipWings.jpg                          Benjamin de Capitani
+images/textures/spacesruiser.png                            unknown
+images/textures/starship.png                                unknown
+images/textures/swallow_tex.png                             David Gassner
+images/textures/texture.jpg                                 Benjamin de Capitani
+images/textures/thrust.jpg                                  Felix Schulthess
+images/textures/tiled_floor.jpg                             Reto Grieder
+images/textures/transporter5Fluegel_Cube.jpg                Benjamin de Capitani
+images/textures/transporter5Huelle-Cube.001.jpg             Benjamin de Capitani
+images/textures/Triebwerk1_Cylinder.jpg                     Benjamin de Capitani
+images/textures/wall01.jpg                                  Felix Schulthess
+images/GLX_icon.png                                         Damian Frick
+images/GLX_icon_old.png                                     Felix Schulthess?
+images/ogrelogo-small.jpg                                   unknown
+images/ogrelogo.png                                         unknown
+
+materials/3arrowsup.material                                Eric Beier and Benedict Simlinger
+materials/Arrow.material                                    Damian Frick
+materials/assf.material                                     Felix Schulthess
+materials/assf5.material                                    Nicolas Schlumberger 
+materials/assff.material                                    Felix Schulthess
+materials/assf.material                                     Nicolas Schlumberger
+materials/asterisk.material                                 Damian Frick
+materials/asterois_ice.material                             Benjamin de Capitani
+materials/asteroids.material                                Felix Schulthess
+materials/asteroid_y.material                               Benjamin de Capitani
+materials/axes.material                                     Felix Schulthess
+materials/Banners.material                                  Benjamin de Capitani
+materials/BlackAndWhite.material                            Fabian Landau?
+materials/Bloom.material                                    Janis Edelmann
+materials/Bump_Specular.material                            Janis Edelmann
+materials/can.material                                      Hagen Seifert
+materials/Carrier.material                                  Felix Schulthess
+materials/Cone.material                                     Felix Schulthess
+materials/Console.material                                  Felix Schulthess
+materials/crate.material                                    Reto Grieder
+materials/Cross.material                                    Damian Frick
+materials/cube.material                                     Felix Schulthess
+materials/CuboidSpaceStation.material                       Mirko Kaiser
+materials/drone.material                                    Janis Edelmann
+materials/DuBall.material                                   Rocco Bottani, Massimo Maffioli
+materials/earth.material                                    Marian Runo
+materials/Embossed.material                                 Fabian Landau?
+materials/Example.material                                  unknown
+materials/Examples.compositor                               unknown
+materials/Examples.program                                  unknown
+materials/Eye.material                                      Eric Beier and Benedict Simlinger
+materials/Flares.material                                   Fabian Landau
+materials/ghost.material                                    David Gassner
+materials/Glass.material                                    Fabian Landau?
+materials/h2_green.material                                 David Gassner
+materials/hdr.material                                      Fabian Landau?
+materials/HeavyCruiser_body.material                        Noé Pedrazzini
+materials/HeavyCruiser_frontL.material                      Noé Pedrazzini
+materials/HeavyCruiser_frontR.material                      Noé Pedrazzini
+materials/HeavyCruiser_partL.material                       Noé Pedrazzini
+materials/HeavyCruiser_partR.material                       Noé Pedrazzini
+materials/HeavyCruiser_sidearmL.material                    Noé Pedrazzini
+materials/HeavyCruiser_sidearmLfront.material               Noé Pedrazzini
+materials/HeavyCruiser_sidearmR.material                    Noé Pedrazzini
+materials/HeavyCruiser_sidearmRfront.material               Noé Pedrazzini
+materials/hoover.material                                   unknown
+materials/hs-w01.material                                   Hagen Seifert
+materials/hs_w01_reduced.material                           Benjamin de Capitani
+materials/hs-w01s.material                                  Hagen Seifert
+materials/HXY.material                                      Benjamin de Capitani
+materials/HydroHarvester.material                           Hans Sjökvist
+materials/iceplanet.material                                Marian Runo
+materials/Invert.material                                   Fabian Landau?
+materials/jumpthrust.material                               Felix Schulthess
+materials/Laplace.material                                  Fabian Landau?
+materials/laserbeam.material                                Hagen Seifert
+materials/LightningGun.material                             Joël Smely
+materials/LightningGun-s.material                           Joël Smely
+materials/Map.material                                      Si Sun
+materials/MotionBlur.compositor                             Janis Edelmann
+materials/MotionBlur.material                               Janis Edelmann
+materials/Ogre.material                                     unknown
+materials/OldMovie.material                                 Fabian Landau?
+materials/OldTV.material                                    Fabian Landau?
+materials/Orxonox.material                                  Felix Schulthess
+materials/OrxonoxSky.material                               Felix Schulthess
+materials/PE_materials.material                             unknown
+materials/pirate.material                                   Felix Schulthess
+materials/plane.material                                    Reto Grieder
+materials/planet.material                                   Felix Schulthess
+materials/Posterize.material                                Fabian Landau?
+materials/RadialBlur.material                               Fabian Landau?
+materials/rock.material                                     Janis Edelmann
+materials/rocket.material                                   Daniel Cristen
+materials/satellite.material                                Felix Schulthess
+materials/Scene.material                                    Benjamin de Capitani
+materials/Shaders.compositor                                Fabian Landau?
+materials/SharpenEdges.material                             Fabian Landau?
+materials/Shield.material                                   Eric Beier and Benedict Simlinger
+materials/spacecruiser_16.material                          Felix Schulthess
+materials/spacecruiser.material                             Tim Widmer
+materials/sphere.material                                   Felix Schulthess
+materials/sphere2.material                                  Damian Frick
+materials/starship.material                                 unknown
+materials/Stats.material                                    Benjamin Hildebrandt
+materials/StdQuad_vp.program                                Janis Edelmann
+materials/swallow_material.material                         David Gassner
+materials/Test.material                                     Benjamin de Capitani
+materials/Tiling.material                                   Fabian Landau?
+materials/tomato.material                                   Felix Schulthess
+materials/ToonShader.material                               Stefan Lienhard
+materials/Trail.material                                    Fabian 'x3n' Landau
+materials/Transparency.material                             Janis Edelmann
+materials/Transporter.material                              Benjamin de Capitani
+materials/UEATransporter036.material                        Axel Bomhauer-Beins
+materials/wrench.material                                   Benjamin Knecht
+
+models/assff.mesh                                           Felix Schulthess
+models/ast1.mesh                                            unknown
+models/ast2.mesh                                            unknown
+models/ast3.mesh                                            unknown
+models/ast4.mesh                                            unknown
+models/ast5.mesh                                            unknown
+models/ast6.mesh                                            unknown
+models/asteroid_ice.mesh                                    Benjamin de Capitani
+models/asteroid_UV.mesh                                     Benjamin de Capitani
+models/axes.mesh                                            Felix Schulthess
+models/BodyDebris1.mesh                                     Benjamin de Capitani
+models/can.mesh                                             Hagen Seifert
+models/Carrier.mesh                                         Felix Schulthess
+models/CockpitDebris.mesh                                   Benjamin de Capitani
+models/crate.mesh                                           Reto Grieder
+models/cube_green.mesh                                      Reto Grieder
+models/cube.mesh                                            Felix Schulthess
+models/cube_orange.mesh                                     Reto Grieder
+models/cube_red.mesh                                        Reto Grieder
+models/CuboidBody.mesh                                      Mirko Kaiser
+models/CuboidConnBody.mesh                                  Mirko Kaiser
+models/CuboidConnection.mesh                                Mirko Kaiser
+models/CuboidLandingZone.mesh                               Mirko Kaiser
+models/DoubleCuboidBody.mesh                                Mirko Kaiser
+models/drone.mesh                                           unknown
+models/DuBall1.mesh                                         Rocco Bottani, Massimo Maffioli
+models/DuBall2.mesh                                         Rocco Bottani, Massimo Maffioli
+models/earth.mesh                                           Marian Runo
+models/ghost.mesh                                           David Gassner
+models/h2_green.mesh                                        David Gassner
+models/HeavyCruiser_body.mesh                               Nicolas Schlumberger, Noé Pedrazzini
+models/HeavyCruiser_frontL.mesh                             Nicolas Schlumberger, Noé Pedrazzini
+models/HeavyCruiser_frontR.mesh                             Nicolas Schlumberger, Noé Pedrazzini
+models/HeavyCruiser_partL.mesh                              Nicolas Schlumberger, Noé Pedrazzini
+models/HeavyCruiser_partR.mesh                              Nicolas Schlumberger, Noé Pedrazzini
+models/HeavyCruiser_sidearmL.mesh                           Nicolas Schlumberger, Noé Pedrazzini
+models/HeavyCruiser_sidearmLfront.mesh                      Nicolas Schlumberger, Noé Pedrazzini
+models/HeavyCruiser_sidearmR.mesh                           Nicolas Schlumberger, Noé Pedrazzini
+models/HeavyCruiser_sidearmRfront.mesh                      Nicolas Schlumberger, Noé Pedrazzini
+models/hs-w01.mesh                                          Hagen Seifert
+models/hs-w01_reduced.mesh                                  Benjamin de Capitani
+models/hs-w01s.mesh                                         Hagen Seifert
+models/HXY.mesh                                             Benjamin de Capitani
+models/HydroHarvester.mesh                                  Hans Sjökvist
+models/iceplanet.mesh                                       Marian Runo
+models/laserbeam.mesh                                       Hagen Seifert
+models/LightningGun.mesh                                    Joël Smely
+models/LightningGun-s.mesh                                  Joël Smely
+models/pirate.mesh                                          Felix Schulthess
+models/plane.mesh                                           Reto Grieder
+models/planet.mesh                                          Felix Schulthess
+models/rocket.mesh                                          Daniel Cristen
+models/satellitedish.mesh                                   Mirko Kaiser
+models/satellite.mesh                                       Felix Schulthess
+models/SemiCircleCockpit.mesh                               Mirko Kaiser
+models/SmallPart1.mesh                                      Benjamin de Capitani
+models/SmallPart2.mesh                                      Benjamin de Capitani
+models/SolarPanel.mesh                                      Mirko Kaiser
+models/spacecruiser.mesh                                    unknown
+models/sphere.mesh                                          Felix Schulthess
+models/swallow_mat.mesh                                     David Gassner
+models/Thruster.mesh                                        Mirko Kaiser
+models/Transporter.mesh                                     Benjamin de Capitani
+models/WingDebris1.mesh                                     Benjamin de Capitani
+models/WingDebris2.mesh                                     Benjamin de Capitani
+models/unused/assff_lod_med.mesh                            Oliver Scheuss
+models/unused/asteroid1.mesh                                Benjamin de Capitani
+models/unused/asteroid2.mesh                                Benjamin de Capitani
+models/unused/asteroid3.mesh                                Benjamin de Capitani
+models/unused/asteroid4.mesh                                Benjamin de Capitani
+models/unused/asteroid.mesh                                 Benjamin de Capitani
+models/unused/asteroid_UV_lq.mesh                           Benjamin de Capitani
+models/unused/Cone.mesh                                     Felix Schulthess
+models/unused/cwrench.mesh                                  Felix Schulthess
+models/unused/gwrench.mesh                                  Felix Schulthess
+models/unused/jumpthrust.mesh                               Felix Schulthess
+models/unused/ogrehead.mesh                                 unknown
+models/unused/spacecruiser_16.mesh                          Felix Schulthess
+models/unused/starship.mesh                                 unknown
+models/unused/UEATransporter036.mesh                        Axel Bomhauer-Beins
+models/unused/UEATransporter036T.mesh                       Axel Bomhauer-Beins
+
+programs/AmbientOneTexture.glsl                             unknown
+programs/Blur0_ps20.hlsl                                    Janis Edelmann?
+programs/Blur0_vs11.hlsl                                    Janis Edelmann?
+programs/Blur0_vs.glsl                                      Janis Edelmann?
+programs/Blur1_ps20.hlsl                                    Janis Edelmann?
+programs/Blur1_vs11.hlsl                                    Janis Edelmann?
+programs/Blur1_vs.glsl                                      Janis Edelmann?
+programs/Blur_ps.glsl                                       Janis Edelmann?
+programs/BumpMapping.cg                                     Janis Edelmann?
+programs/Combine_fp.cg                                      Janis Edelmann?
+programs/Example_Basic.cg                                   Reto Grieder
+programs/Example_Basic.hlsl                                 Reto Grieder
+programs/GlassFP.cg                                         Fabian Landau?
+programs/Grass.cg                                           Reto Grieder
+programs/GrayScale.cg                                       Fabian Landau?
+programs/hdr_bloom.glsl                                     Fabian Landau?
+programs/hdr.cg                                             Reto Grieder
+programs/hdr_downscale2x2luminence.glsl                     Fabian Landau?
+programs/hdr_downscale3x3brightpass.glsl                    Fabian Landau?
+programs/hdr_downscale3x3.glsl                              Fabian Landau?
+programs/hdr_finalToneMapping.glsl                          Fabian Landau?
+programs/hdr.hlsl                                           Fabian Landau?
+programs/hdr_tonemap_util.glsl                              Fabian Landau?
+programs/InvertFP.cg                                        Fabian Landau?
+programs/LaplaceFP.cg                                       Fabian Landau?
+programs/OldMovieFP.cg                                      Fabian Landau?
+programs/OldTV.cg                                           Fabian Landau?
+programs/PosterizeFP.cg                                     Fabian Landau?
+programs/Radial_Blur_FP.cg                                  Fabian Landau?
+programs/SharpenEdgesFP.cg                                  Fabian Landau?
+programs/skinningTwoWeightsShadowCasterVp.glsl              Reto Grieder
+programs/skinningTwoWeightsVp.glsl                          Reto Grieder
+programs/StdQuad_vp.cg                                      Janis Edelmann?
+programs/StdQuad_vp.glsl                                    Janis Edelmann?
+programs/TilingFP.cg                                        Fabian Landau?
+programs/ToonShaderPS.cg                                    Stefan Lienhard
+programs/ToonShader_ps.frag                                 Stefan Lienhard
+programs/ToonShader_vs.vert                                 Stefan Lienhard
+
Index: data/contentcreation/pps/noep/HeavyCruiser/HeavyCruiser.oxt
===================================================================
--- data/contentcreation/pps/noep/HeavyCruiser/HeavyCruiser.oxt	(revision 9754)
+++ data/contentcreation/pps/noep/HeavyCruiser/HeavyCruiser.oxt	(revision 9754)
@@ -0,0 +1,172 @@
+<Template name=HeavyCruiser>
+  <SpaceShip
+   hudtemplate            = spaceshiphud
+   camerapositiontemplate = heavycruisercameras
+   spawnparticlesource    = "Orxonox/fairytwirl"
+   spawnparticleduration  = 3
+   explosionchunks        = 6
+
+   health            = 100
+   maxhealth         = 200
+   initialhealth     = 100
+
+   shieldhealth        = 100
+   initialshieldhealth = 30
+   maxshieldhealth     = 50
+   shieldabsorption    = 0.8
+   reloadrate          = 1
+   reloadwaittime      = 1
+
+   primaryThrust     = 30
+   auxilaryThrust    = 30
+   rotationThrust    = 10
+
+   lift = 1;
+   stallSpeed = 220;
+
+   boostPower            = 30
+   boostPowerRate        = 1.5
+   boostRate             = 4
+   boostCooldownDuration = 10
+
+   shakeFrequency = 15
+   shakeAmplitude = 9
+
+   collisionType     = "dynamic"
+   mass              = 10000
+   linearDamping     = 0.7
+   angularDamping    = 0.9999999
+  >
+    <engines>
+      <MultiStateEngine position="85,58,525" template=heavycruiserengine />
+      <MultiStateEngine position="-85,58,525" template=heavycruiserengine />
+    </engines>
+    <attached>
+
+    
+            <Model mesh="HeavyCruiser_body.mesh" direction="-1,0,0" position="0,0,0" scale="40"/>
+            <Model mesh="HeavyCruiser_frontR.mesh" direction="-1,0,0" position="0,0,0" scale="40"/>
+            <Model mesh="HeavyCruiser_frontL.mesh" direction="-1,0,0" position="0,0,0" scale="40"/>
+            <Model mesh="HeavyCruiser_partL.mesh" direction="-1,0,0" position="0,0,0" scale="40"/>
+            <Model mesh="HeavyCruiser_partR.mesh" direction="-1,0,0" position="0,0,0" scale="40"/>
+            <Model mesh="HeavyCruiser_sidearmL.mesh" direction="-1,0,0" position="0,0,0" scale="40"/>
+            <Model mesh="HeavyCruiser_sidearmLfront.mesh" direction="-1,0,0" position="0,0,0" scale="40"/>
+            <Model mesh="HeavyCruiser_sidearmR.mesh" direction="-1,0,0" position="0,0,0" scale="40"/>
+            <Model mesh="HeavyCruiser_sidearmRfront.mesh" direction="-1,0,0" position="0,0,0" scale="40"/>
+
+            <!-- bay1 lights -->
+            <BlinkingBillboard position="75,30,-416" material="Examples/Flare" colour="0.8, 0.8, 0, 0.1" amplitude=0.05 frequency=0.3 phase=240 quadratic=1 />
+            <BlinkingBillboard position="-75,30,-416" material="Examples/Flare" colour="0.8, 0.8, 0, 0.1" amplitude=0.05 frequency=0.3 phase=240 quadratic=1 />
+            <BlinkingBillboard position="74,30,-402" material="Examples/Flare" colour="0.8, 0.8, 0, 0.1" amplitude=0.1 frequency=0.3 phase=120 quadratic=1 />
+            <BlinkingBillboard position="-74,30,-402" material="Examples/Flare" colour="0.8, 0.8, 0, 0.1" amplitude=0.1 frequency=0.3 phase=120 quadratic=1 />
+            <BlinkingBillboard position="73,30,-388" material="Examples/Flare" colour="0.8, 0.8, 0, 0.1" amplitude=0.15 frequency=0.3 phase=0 quadratic=1 />
+            <BlinkingBillboard position="-73,30,-388" material="Examples/Flare" colour="0.8, 0.8, 0, 0.1" amplitude=0.15 frequency=0.3 phase=0 quadratic=1 />
+            <!-- front position lights -->
+            <BlinkingBillboard position="67,-5,-240" material="Examples/Flare" colour="0, 0.7, 0, 0.1" amplitude=0.3 frequency=0.15 phase=0 quadratic=1 />
+            <BlinkingBillboard position="-67,-5,-240" material="Examples/Flare" colour="0.7, 0, 0, 0.1" amplitude=0.3 frequency=0.15 phase=360 quadratic=1 />
+            <BlinkingBillboard position="72,51,-380" material="Examples/Flare" colour="0, 0.7, 0, 0.1" amplitude=0.3 frequency=0.15 phase=360 quadratic=1 />
+            <BlinkingBillboard position="-72,51,-380" material="Examples/Flare" colour="0.7, 0, 0, 0.1" amplitude=0.3 frequency=0.15 phase=0 quadratic=1 />
+            <!-- rear position lights -->
+            <BlinkingBillboard position="95,-15,483" material="Examples/Flare" colour="0, 0.7, 0, 0.1" amplitude=0.3 frequency=0.15 phase=360 quadratic=1 />
+            <BlinkingBillboard position="-95,-15,483" material="Examples/Flare" colour="0.7, 0, 0, 0.1" amplitude=0.3 frequency=0.15 phase=0 quadratic=1 />
+            <BlinkingBillboard position="74,103,524" material="Examples/Flare" colour="0, 0.7, 0, 0.1" amplitude=0.3 frequency=0.15 phase=0 quadratic=1 />
+            <BlinkingBillboard position="-74,103,524" material="Examples/Flare" colour="0.7, 0, 0, 0.1" amplitude=0.3 frequency=0.15 phase=360 quadratic=1 />
+
+
+
+<!--	<Model position="0,8,17" yaw=0 pitch=180 roll=0 scale3D="8, 10, 10" mesh="cube.mesh" />
+	<Model position="0,0,22" yaw=0 pitch=180 roll=0 scale3D="18, 2, 10" mesh="cube.mesh" />
+	<Model position="0,0,9" yaw=0 pitch=180 roll=0 scale3D="12, 2, 20" mesh="cube.mesh" />
+	<Model position="0,0,-18" yaw=0 pitch=180 roll=0 scale3D="6, 2, 18" mesh="cube.mesh" />
+-->
+
+    </attached>
+    <collisionShapes>
+            <BoxCollisionShape position="60,35,-310" halfExtents="13,28,60" info="body, bay1, Rwall"/> 
+            <BoxCollisionShape position="-60,35,-310" halfExtents="13,28,60" info="body, bay1, Lwall"/> 
+            <BoxCollisionShape position="0,56,-310" halfExtents="65,6,60" info="body, bay1, Twall"/> 
+            <BoxCollisionShape position="0,10,-310" halfExtents="65,5,60" info="body, bay1, Bwall"/> 
+
+            <BoxCollisionShape position="0,35,45" halfExtents="90,45,310" info="body, FC"/>
+            <BoxCollisionShape position="0,-20,-60" halfExtents="60,20,65" info="body, FB"/>
+            <BoxCollisionShape position="47,-20,90" halfExtents="13,11,90" info="body, bay3, Rwall"/>
+            <BoxCollisionShape position="-47,-20,90" halfExtents="13,11,90" info="body, bay3, Lwall"/>
+            <BoxCollisionShape position="0,-29,149" halfExtents="10,2,11" info="body, bay3, platform"/>
+            <BoxCollisionShape position="0,-20,240" halfExtents="60,20,78" info="body, RB"/>
+            
+            <BoxCollisionShape position="103,60,420" halfExtents="18,9,64" info="body, bay2, Rextrusion"/>
+            <BoxCollisionShape position="-103,60,420" halfExtents="18,9,64" info="body, bay2, Rextrusion"/>             
+            
+            <BoxCollisionShape position="76,27,440" roll="-19" halfExtents="18,38,85" info="body, bay2, Rwall"/>
+            <BoxCollisionShape position="75,71,440" roll="35" halfExtents="18,27,85" info="body, bay2, Rwall"/>             
+            <BoxCollisionShape position="-76,27,440" roll="19" halfExtents="18,38,85" info="body, bay2, Lwall"/>
+            <BoxCollisionShape position="-75,71,440" roll="-35" halfExtents="18,27,85" info="body, bay2, Rwall"/>             
+            <BoxCollisionShape position="0,75,465" halfExtents="72,28,60" info="body, bay2, Twall"/> 
+            <BoxCollisionShape position="0,-5,465" halfExtents="85,6,60" info="body, bay2, Bwall"/>
+            <BoxCollisionShape position="0,78,526" halfExtents="43,17,5" info="body, bay2, Twall"/>           
+    </collisionShapes>
+<?lua
+  include("../includes/weaponSettingsHeavyCruiser.oxi")
+?>
+  </SpaceShip>
+</Template>
+
+<Template name=heavycruisercameras defaults=0>
+  <SpaceShip>
+    <camerapositions>
+      <CameraPosition position="0,200, 1000" drag=true mouselook=true />
+      <CameraPosition position="0,100, 1000" drag=true mouselook=true />
+      <CameraPosition position="0,150,600" drag=true mouselook=true />
+      <CameraPosition position="0,80,-300" drag=false mouselook=false />
+      <CameraPosition position="200,80,300" drag=false mouselook=false />
+      <CameraPosition position="0,1100,60" pitch="-90" drag=false mouselook=true />
+    </camerapositions>
+  </SpaceShip>
+</Template>
+
+<Template name=heavycruiserengine baseclass=MultiStateEngine>
+  <MultiStateEngine
+   boostfactor    = 2
+
+   speedfront     = 400
+   speedback      =  50
+   speedleftright =  50
+   speedupdown    =  50
+
+   defEngineSndNormal = "sounds/Engine_low.ogg"
+   defEngineSndBoost = "sounds/Engine_high.ogg"
+
+   accelerationfront     = 40
+   accelerationbrake     = 10
+   accelerationback      =  10
+   accelerationleftright =  10
+   accelerationupdown    =  10
+  >
+    <EffectContainer condition="idle">
+      <WorldSound mainstate="activity" source="sounds/Engine_idle.ogg" looping=1 active=false/>
+    </EffectContainer>
+    <EffectContainer condition="not idle">
+      <FadingBillboard mainstate=activity active=false scale=1 position="-85,58,525" colour="0.2, 0.65, 1.0, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
+      <FadingBillboard mainstate=activity active=false scale=1 position="85,58,525" colour="0.2, 0.65, 1.0, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
+    </EffectContainer>
+    <EffectContainer condition="normal or brake">
+    </EffectContainer>
+    <EffectContainer condition="normal or boost">
+      <Backlight mainstate=activity active=false scale=0.6 name=bltest position="85,58,525" colour="0.2, 0.65, 1.0, 1.0" width=10 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
+      <Backlight mainstate=activity active=false scale=0.6 name=bltest position="-85,58,525" colour="0.2, 0.65, 1.0, 1.0" width=10 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail30" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare130" />
+      <Backlight mainstate=activity active=false scale=0.6 name=bltest position=" 2.5, 13, 26.5" colour="0.2, 0.65, 1, 0.4" width=5 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
+      <Backlight mainstate=activity active=false scale=0.6 name=bltest position="-2.5, 13, 26.5" colour="0.2, 0.65, 1, 0.4" width=5 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
+ </EffectContainer>
+    <EffectContainer condition="boost">
+      <Backlight mainstate=activity active=false scale=0.6 name=bltest position="85,58,525" colour="0.6, 0.75, 0.8, 0.7" width=40 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
+      <Backlight mainstate=activity active=false scale=0.6 name=bltest position="-85,58,525" colour="0.6, 0.75, 0.8, 0.7" width=40 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
+    </EffectContainer>
+<!--    <EffectContainer condition="brake">
+      <FadingBillboard mainstate=activity active=false scale=0.3 position=" 8, 0, 6" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
+      <FadingBillboard mainstate=activity active=false scale=0.3 position="-8, 0, 6" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
+      <FadingBillboard mainstate=activity active=false scale=0.15 position=" 8, 0, 6" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 />
+      <FadingBillboard mainstate=activity active=false scale=0.15 position="-8, 0, 6" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 />
+    </EffectContainer>
+-->
+  </MultiStateEngine>
+</Template>
Index: data/contentcreation/pps/noep/HeavyCruiser/HeavyCruiser.oxw
===================================================================
--- data/contentcreation/pps/noep/HeavyCruiser/HeavyCruiser.oxw	(revision 9754)
+++ data/contentcreation/pps/noep/HeavyCruiser/HeavyCruiser.oxw	(revision 9754)
@@ -0,0 +1,234 @@
+<LevelInfo
+ name = "Heavy Cruiser Demo"
+ description = "Demonstration of the Heavy Cruiser."
+ tags = "test"
+ screenshot = "emptylevel.png"
+/>
+
+<?lua
+  include("stats.oxo")
+  include("HUDTemplates3.oxo")
+  include("templates/lodInformation.oxt")
+?>
+
+<?lua
+  include("templates/spaceshipAssff.oxt")
+  include("templates/spaceshipAssff2.oxt")
+  include("templates/spaceshipPirate.oxt")
+  include("templates/spaceshipEscort.oxt")
+  include("templates/HeavyCruiser.oxt")
+?>
+
+<Level>
+  <templates>
+    <Template link=lodtemplate_default />
+  </templates>
+  <?lua include("includes/notifications.oxi") ?>
+  <lodinformation> <!-- Set LOD to stay higher even on greater distances, since ship is large-->
+<!--     <MeshLodInformation mesh=HeavyCruiser_frontR.mesh enabled=true lodQuality=0.6/>
+    <MeshLodInformation mesh=HeavyCruiser_frontL.mesh enabled=true lodQuality=0.6/>
+    <MeshLodInformation mesh=HeavyCruiser_partR.mesh enabled=true lodQuality=0.6/>
+    <MeshLodInformation mesh=HeavyCruiser_partL.mesh enabled=true lodQuality=0.6/>
+    <MeshLodInformation mesh=HeavyCruiser_sidearmFrontL.mesh enabled=false/>
+    <MeshLodInformation mesh=HeavyCruiser_sidearmFrontR.mesh enabled=false/> -->
+    
+    <MeshLodInformation mesh=cube.mesh enabled=false/>
+  </lodinformation>
+
+  <Scene
+    ambientlight = "0.8, 0.8, 0.8"
+    skybox       = "Orxonox/Starbox"
+  >
+
+    <StaticEntity position="0,-500,0" direction="0,0,0" collisionType=static mass=100000 friction=0.01 >
+    <attached> 
+            <Model mesh="HeavyCruiser_body.mesh" direction="-1,0,0" position="0,0,0" scale="40"/>
+            <Model mesh="HeavyCruiser_frontR.mesh" direction="-1,0,0" position="0,0,0" scale="40"/>
+            <Model mesh="HeavyCruiser_frontL.mesh" direction="-1,0,0" position="0,0,0" scale="40"/>
+            <Model mesh="HeavyCruiser_partL.mesh" direction="-1,0,0" position="0,0,0" scale="40"/>
+            <Model mesh="HeavyCruiser_partR.mesh" direction="-1,0,0" position="0,0,0" scale="40"/>
+            <Model mesh="HeavyCruiser_sidearmL.mesh" direction="-1,0,0" position="0,0,0" scale="40"/>
+            <Model mesh="HeavyCruiser_sidearmLfront.mesh" direction="-1,0,0" position="0,0,0" scale="40"/>
+            <Model mesh="HeavyCruiser_sidearmR.mesh" direction="-1,0,0" position="0,0,0" scale="40"/>
+            <Model mesh="HeavyCruiser_sidearmRfront.mesh" direction="-1,0,0" position="0,0,0" scale="40"/>
+            
+            <!-- bay1 lights -->
+            <BlinkingBillboard position="75,30,-416" material="Examples/Flare" colour="0.8, 0.8, 0, 0.1" amplitude=0.05 frequency=0.3 phase=240 quadratic=1 />
+            <BlinkingBillboard position="-75,30,-416" material="Examples/Flare" colour="0.8, 0.8, 0, 0.1" amplitude=0.05 frequency=0.3 phase=240 quadratic=1 />
+            <BlinkingBillboard position="74,30,-402" material="Examples/Flare" colour="0.8, 0.8, 0, 0.1" amplitude=0.1 frequency=0.3 phase=120 quadratic=1 />
+            <BlinkingBillboard position="-74,30,-402" material="Examples/Flare" colour="0.8, 0.8, 0, 0.1" amplitude=0.1 frequency=0.3 phase=120 quadratic=1 />
+            <BlinkingBillboard position="73,30,-388" material="Examples/Flare" colour="0.8, 0.8, 0, 0.1" amplitude=0.15 frequency=0.3 phase=0 quadratic=1 />
+            <BlinkingBillboard position="-73,30,-388" material="Examples/Flare" colour="0.8, 0.8, 0, 0.1" amplitude=0.15 frequency=0.3 phase=0 quadratic=1 />
+            <!-- front position lights -->
+            <BlinkingBillboard position="67,-5,-240" material="Examples/Flare" colour="0, 0.7, 0, 0.1" amplitude=0.3 frequency=0.15 phase=0 quadratic=1 />
+            <BlinkingBillboard position="-67,-5,-240" material="Examples/Flare" colour="0.7, 0, 0, 0.1" amplitude=0.3 frequency=0.15 phase=360 quadratic=1 />
+            <BlinkingBillboard position="72,51,-380" material="Examples/Flare" colour="0, 0.7, 0, 0.1" amplitude=0.3 frequency=0.15 phase=360 quadratic=1 />
+            <BlinkingBillboard position="-72,51,-380" material="Examples/Flare" colour="0.7, 0, 0, 0.1" amplitude=0.3 frequency=0.15 phase=0 quadratic=1 />
+            <!-- rear position lights -->
+            <BlinkingBillboard position="95,-15,483" material="Examples/Flare" colour="0, 0.7, 0, 0.1" amplitude=0.3 frequency=0.15 phase=360 quadratic=1 />
+            <BlinkingBillboard position="-95,-15,483" material="Examples/Flare" colour="0.7, 0, 0, 0.1" amplitude=0.3 frequency=0.15 phase=0 quadratic=1 />
+            <BlinkingBillboard position="74,103,524" material="Examples/Flare" colour="0, 0.7, 0, 0.1" amplitude=0.3 frequency=0.15 phase=0 quadratic=1 />
+            <BlinkingBillboard position="-74,103,524" material="Examples/Flare" colour="0.7, 0, 0, 0.1" amplitude=0.3 frequency=0.15 phase=360 quadratic=1 />
+    </attached> 
+    <collisionShapes> 
+            <BoxCollisionShape position="79,33,-320" halfExtents="8,11,54" info="frontR"/>
+            <BoxCollisionShape position="79,31,-399" halfExtents="3,6,26" info="frontR"/>  
+
+            <BoxCollisionShape position="-79,33,-320" halfExtents="8,11,54" info="frontL"/>
+            <BoxCollisionShape position="-79,31,-399" halfExtents="3,6,26" info="frontL"/> 
+
+            <BoxCollisionShape position="93,33,-179" halfExtents="12,13,45" info="partR"/>   
+            <BoxCollisionShape position="93,33,-230" halfExtents="15,17,22" info="partR"/>   
+
+            <BoxCollisionShape position="-93,33,-179" halfExtents="12,13,45" info="partL"/>   
+            <BoxCollisionShape position="-93,33,-230" halfExtents="15,17,22" info="partL"/> 		
+
+            <BoxCollisionShape position="145,21,115" roll="-15" halfExtents="19,31,105" info="sidearmR"/>             
+            
+            <BoxCollisionShape position="60,35,-310" halfExtents="13,28,60" info="body, bay1, Rwall"/> 
+            <BoxCollisionShape position="-60,35,-310" halfExtents="13,28,60" info="body, bay1, Lwall"/> 
+            <BoxCollisionShape position="0,56,-310" halfExtents="65,6,60" info="body, bay1, Twall"/> 
+            <BoxCollisionShape position="0,33,-260" halfExtents="65,28,5" info="body, bay1, Bwall"/>
+            <BoxCollisionShape position="0,10,-310" halfExtents="65,5,60" info="body, bay1, BottomWall"/> 
+
+            <BoxCollisionShape position="0,35,-125" halfExtents="83,30,130" info="body, front"/>
+	    <BoxCollisionShape position="0,6,-307" halfExtents="19,3,43" info="body, frontbottom"/>
+	    <BoxCollisionShape position="0,5,-196" halfExtents="27,3,24" info="body, dock"/>
+	    <BoxCollisionShape position="0,7,-248" pitch="25" halfExtents="63,4,12" info="body, dockF"/>
+	    <BoxCollisionShape position="70,6,-120" roll="20" halfExtents="12,6,120" info="body, dockR"/>
+	    <BoxCollisionShape position="63,-2,-180" halfExtents="3,3,60" info="body, dockR"/>
+	    <BoxCollisionShape position="-70,6,-120" roll="-20" halfExtents="12,6,120" info="body, dockL"/>
+	    <BoxCollisionShape position="-63,-2,-180" halfExtents="3,3,60" info="body, dockL"/>
+	    <BoxCollisionShape position="87,32,-63" halfExtents="4,23,50" info="body, frontCR"/>
+	    <BoxCollisionShape position="-87,32,-63" halfExtents="4,23,50" info="body, frontCL"/>
+
+	    <BoxCollisionShape position="0,72,-213" halfExtents="37,8,60" info="body, Fbridge"/>
+	    <BoxCollisionShape position="0,72,-110" halfExtents="53,11,53" info="body, Cbridge"/>
+	    <BoxCollisionShape position="0,86,-110" halfExtents="40,4,40" info="body, Cbridge"/>
+	    <BoxCollisionShape position="0,70,-60" halfExtents="65,11,30" info="body, Bbridge"/>
+	    <BoxCollisionShape position="0,84,-45" halfExtents="33,11,26" info="body, Bbridge"/>
+	    <BoxCollisionShape position="0,79,-6" pitch="10" halfExtents="32,13,17" info="body, Bbridge"/>
+	    <BoxCollisionShape position="38,67,-45" roll="50" halfExtents="16,23,25" info="body, BbridgeR"/>
+	    <BoxCollisionShape position="35,63,-17" pitch="25" yaw="-20" roll="40" halfExtents="16,23,16" info="body, BbridgeR"/>
+	    <BoxCollisionShape position="-38,67,-45" roll="-50" halfExtents="16,23,25" info="body, BbridgeL"/>
+	    <BoxCollisionShape position="-35,63,-17" pitch="25" yaw="20" roll="-40" halfExtents="16,23,16" info="body, BbridgeL"/>	    
+
+            <BoxCollisionShape position="0,-15,-60" halfExtents="60,25,65" info="body, bay3, Fwall"/>
+            <BoxCollisionShape position="47,-20,90" halfExtents="13,11,90" info="body, bay3, Rwall"/>
+            <BoxCollisionShape position="-47,-20,90" halfExtents="13,11,90" info="body, bay3, Lwall"/>
+            <BoxCollisionShape position="0,-29,149" halfExtents="10,2,11" info="body, bay3, platform"/>
+            <BoxCollisionShape position="0,-20,240" halfExtents="60,20,78" info="body, bay3, Bwall"/>
+            
+            <BoxCollisionShape position="103,60,420" halfExtents="18,9,64" info="body, bay2, Rextrusion"/>
+            <BoxCollisionShape position="-103,60,420" halfExtents="18,9,64" info="body, bay2, Rextrusion"/>             
+            
+            <BoxCollisionShape position="76,27,440" roll="-19" halfExtents="18,38,85" info="body, bay2, Rwall"/>
+            <BoxCollisionShape position="75,71,440" roll="35" halfExtents="18,27,85" info="body, bay2, Rwall"/>             
+            <BoxCollisionShape position="-76,27,440" roll="19" halfExtents="18,38,85" info="body, bay2, Lwall"/>
+            <BoxCollisionShape position="-75,71,440" roll="-35" halfExtents="18,27,85" info="body, bay2, Rwall"/>             
+            <BoxCollisionShape position="0,75,465" halfExtents="72,28,60" info="body, bay2, Twall"/>
+	    <BoxCollisionShape position="0,35,423" halfExtents="85,35,5" info="body, bay2, Fwall"/>  
+            <BoxCollisionShape position="0,-5,465" halfExtents="85,6,60" info="body, bay2, BottomWall"/>
+            <BoxCollisionShape position="0,78,526" halfExtents="43,17,5" info="body, bay2, Twall"/>
+    </collisionShapes> 
+    </StaticEntity>
+
+                                        <!-- Width/Height/Lenght-->  <!-- B=back F=front C=center-->
+    <StaticEntity position="0,-500,0" direction="0,0,0" collisionType=static mass=100000 friction=0.01 >
+    <attached> 
+            <Model position="79,33,-320" mesh="cube.mesh" scale3D="8,11,54" info="frontR"/>
+            <Model position="79,31,-399" mesh="cube.mesh" scale3D="3,6,26" info="frontR"/>  
+
+            <Model position="-79,33,-320" mesh="cube.mesh" scale3D="8,11,54" info="frontL"/>
+            <Model position="-79,31,-399" mesh="cube.mesh" scale3D="3,6,26" info="frontL"/> 
+
+            <Model position="93,33,-179" mesh="cube.mesh" scale3D="12,13,45" info="partR"/>   
+            <Model position="93,33,-230" mesh="cube.mesh" scale3D="15,17,22" info="partR"/>   
+
+            <Model position="-93,33,-179" mesh="cube.mesh" scale3D="12,13,45" info="partL"/>   
+            <Model position="-93,33,-230" mesh="cube.mesh" scale3D="15,17,22" info="partL"/> 		
+
+            <Model position="145,21,115" roll="-15" mesh="cube.mesh" scale3D="19,31,105" info="sidearmR"/>           
+            
+            <Model position="60,35,-310" mesh="cube.mesh" scale3D="13,28,60" info="body, bay1, Rwall"/> 
+            <Model position="-60,35,-310" mesh="cube.mesh" scale3D="13,28,60" info="body, bay1, Lwall"/> 
+            <Model position="0,56,-310" mesh="cube.mesh" scale3D="65,6,60" info="body, bay1, Twall"/> 
+            <Model position="0,33,-260" mesh="cube.mesh" scale3D="65,28,5" info="body, bay1, Bwall"/>
+            <Model position="0,10,-310" mesh="cube.mesh" scale3D="65,5,60" info="body, bay1, BottomWall"/>  
+
+            <Model position="0,35,-125" mesh="cube.mesh" scale3D="83,30,130" info="body, front"/>
+	    <Model position="0,6,-307" mesh="cube.mesh" scale3D="19,3,43" info="body, frontbottom"/>
+	    <Model position="0,5,-196" mesh="cube.mesh" scale3D="27,3,24" info="body, dock"/>
+	    <Model position="0,7,-248" pitch="25" mesh="cube.mesh" scale3D="63,4,12" info="body, dockF"/>
+	    <Model position="70,6,-120" roll="20" mesh="cube.mesh" scale3D="12,6,120" info="body, dockR"/>
+	    <Model position="63,-2,-180" mesh="cube.mesh" scale3D="3,3,60" info="body, dockR"/>
+	    <Model position="-70,6,-120" roll="-20" mesh="cube.mesh" scale3D="12,6,120" info="body, dockL"/>
+	    <Model position="-63,-2,-180" mesh="cube.mesh" scale3D="3,3,60" info="body, dockL"/>
+	    <Model position="87,32,-63" mesh="cube.mesh" scale3D="4,23,50" info="body, frontCR"/>
+	    <Model position="-87,32,-63" mesh="cube.mesh" scale3D="4,23,50" info="body, frontCL"/>
+
+	    <Model position="0,72,-213" mesh="cube.mesh" scale3D="37,8,60" info="body, Fbridge"/>
+	    <Model position="0,72,-110" mesh="cube.mesh" scale3D="53,11,53" info="body, Cbridge"/>
+	    <Model position="0,86,-110" mesh="cube.mesh" scale3D="40,4,40" info="body, Cbridge"/>
+	    <Model position="0,70,-60" mesh="cube.mesh" scale3D="65,11,30" info="body, Bbridge"/>
+	    <Model position="0,84,-45" mesh="cube.mesh" scale3D="33,11,26" info="body, Bbridge"/>
+	    <Model position="0,79,-6" pitch="10" mesh="cube.mesh" scale3D="32,13,17" info="body, Bbridge"/>
+	    <Model position="38,67,-45" roll="50" mesh="cube.mesh" scale3D="16,23,25" info="body, BbridgeR"/>
+	    <Model position="35,63,-17" pitch="25" yaw="-20" roll="40" mesh="cube.mesh" scale3D="16,23,16" info="body, BbridgeR"/>
+	    <Model position="-38,67,-45" roll="-50" mesh="cube.mesh" scale3D="16,23,25" info="body, BbridgeL"/>
+	    <Model position="-35,63,-17" pitch="25" yaw="20" roll="-40" mesh="cube.mesh" scale3D="16,23,16" info="body, BbridgeL"/>
+
+	    <Model position="-67,18,58" roll="-22" mesh="cube.mesh" scale3D="13,5,53" info="body, CFL"/>
+	    <Model position="-76,36,86" mesh="cube.mesh" scale3D="5,18,81" info="body, CL"/>
+	    <Model position="-71,55,140" pitch="-4" roll="31" mesh="cube.mesh" scale3D="9,5,27" info="body, CBTopL"/>
+	    <Model position="-62,2,140" roll="24" mesh="cube.mesh" scale3D="10,24,32" info="body, CBBottomL"/>
+	    <Model position="67,18,58" roll="22" mesh="cube.mesh" scale3D="13,5,53" info="body, CFL"/>
+	    <Model position="76,36,86" mesh="cube.mesh" scale3D="5,18,81" info="body, CL"/>
+	    <Model position="71,55,140" pitch="-4" roll="-31" mesh="cube.mesh" scale3D="9,5,27" info="body, CBTopL"/>
+	    <Model position="62,2,140" roll="-24" mesh="cube.mesh" scale3D="10,24,32" info="body, CBBottomL"/>
+	    <Model position="0,60,12" mesh="cube.mesh" scale3D="81,5,11" info="body, CFTop"/>
+	    <Model position="0,55,40" pitch="15" mesh="cube.mesh" scale3D="81,5,20" info="body, CFTop"/>
+	    <Model position="0,50,85" pitch="1" mesh="cube.mesh" scale3D="81,5,29" info="body, CTop"/>
+	    <Model position="0,59,140" pitch="-4" mesh="cube.mesh" scale3D="68,5,27" info="body, CBTop"/>
+
+	    <Model position="0,81,238" mesh="cube.mesh" scale3D="26,5,59" info="body, BFTop"/>
+	    <Model position="0,67,234" mesh="cube.mesh" scale3D="54,5,67" info="body, BFTop"/>
+	    <Model position="0,77,175" pitch="-36" mesh="cube.mesh" scale3D="26,5,9" info="body, BFTop"/>
+	    <Model position="-31,76,238" roll="46" mesh="cube.mesh" scale3D="10,3,59" info="body, BFTopL"/>
+	    <Model position="-64,64,234" roll="24" mesh="cube.mesh" scale3D="13,3,67" info="body, BFTopL"/>
+
+	    <Model position="-48,-29,400" mesh="cube.mesh" scale3D="5,8,58" info="body, BBottomLBeam"/>
+	    <Model position="-48,-29,451" mesh="cube.mesh" scale3D="10,13,14" info="body, BBottomLBeam"/>
+
+	    <Model position="0,-15,-60" mesh="cube.mesh" scale3D="60,25,65" info="body, bay3, Fwall"/>
+            <Model position="47,-11,90" mesh="cube.mesh" scale3D="13,20,90" info="body, bay3, Rwall"/>
+            <Model position="-47,-11,90" mesh="cube.mesh" scale3D="13,20,90" info="body, bay3, Lwall"/>
+            <Model position="0,-29,149" mesh="cube.mesh" scale3D="10,2,11" info="body, bay3, platform"/>
+            <Model position="0,-20,240" mesh="cube.mesh" scale3D="60,20,78" info="body, bay3, Bwall"/>
+            
+            <Model position="103,60,420" mesh="cube.mesh" scale3D="18,9,64" info="body, bay2, Rextrusion"/>
+            <Model position="-103,60,420" mesh="cube.mesh" scale3D="18,9,64" info="body, bay2, Rextrusion"/>             
+            
+            <Model position="76,27,440" roll="-19" mesh="cube.mesh" scale3D="18,38,85" info="body, bay2, Rwall"/>
+            <Model position="75,71,440" roll="35" mesh="cube.mesh" scale3D="18,27,85" info="body, bay2, Rwall"/>             
+            <Model position="-76,27,440" roll="19" mesh="cube.mesh" scale3D="18,38,85" info="body, bay2, Lwall"/>
+            <Model position="-75,71,440" roll="-35" mesh="cube.mesh" scale3D="18,27,85" info="body, bay2, Rwall"/>             
+            <Model position="0,75,465" mesh="cube.mesh" scale3D="72,28,60" info="body, bay2, Twall"/>
+            <Model position="0,35,423" mesh="cube.mesh" scale3D="85,35,5" info="body, bay2, Fwall"/> 
+            <Model position="0,-5,465" mesh="cube.mesh" scale3D="85,6,60" info="body, bay2, BottomWall"/>
+            <Model position="0,78,526" mesh="cube.mesh" scale3D="43,17,5" info="body, bay2, Twall"/>  
+	    <Model position="0,69,80" mesh="cube.mesh" scale3D="8,4,80" info="body, Cbeam"/>     
+    </attached> 
+    <collisionShapes> 
+        <BoxCollisionShape position="-50,30,0" halfExtents="10,10,10" /> 
+    </collisionShapes> 
+    </StaticEntity>     
+  
+    <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>
+<!--     <SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipescort /> -->
+	 <SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
+<!--     <SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=HeavyCruiser /> -->
+    
+  </Scene>
+</Level>
+
Index: data/contentcreation/pps/noep/HeavyCruiser/export/HeavyCruiser_body.material
===================================================================
--- data/contentcreation/pps/noep/HeavyCruiser/export/HeavyCruiser_body.material	(revision 9754)
+++ data/contentcreation/pps/noep/HeavyCruiser/export/HeavyCruiser_body.material	(revision 9754)
@@ -0,0 +1,43 @@
+// HeavyCruiser_body genrated by blender2ogre 0.5.8
+
+material HeavyCruiser_body 
+{
+    receive_shadows on 
+
+    technique
+    {
+        pass HeavyCruiser_body
+        {
+            ambient 0.800000011920929 0.800000011920929 0.800000011920929 1.0
+            diffuse 0.6400000190734865 0.6400000190734865 0.6400000190734865 1.0
+            specular 0.5 0.5 0.5 1.0 12.5
+            emissive 0.0 0.0 0.0 1.0
+
+            alpha_to_coverage off
+            colour_write on
+            cull_hardware clockwise
+            depth_check on
+            depth_func less_equal
+            depth_write on
+            illumination_stage 
+            light_clip_planes off
+            light_scissor off
+            lighting on
+            normalise_normals off
+            polygon_mode solid
+            scene_blend one zero
+            scene_blend_op add
+            shading gouraud
+            transparent_sorting on
+
+            texture_unit 
+            {
+                texture HeavyCruiser_body.jpg
+                tex_address_mode wrap
+                scale 1.0 1.0
+                tex_coord_set 0
+                colour_op modulate
+            }
+        }
+    }
+}
Index: data/contentcreation/pps/noep/HeavyCruiser/export/HeavyCruiser_body.mesh.xml
===================================================================
--- data/contentcreation/pps/noep/HeavyCruiser/export/HeavyCruiser_body.mesh.xml	(revision 9754)
+++ data/contentcreation/pps/noep/HeavyCruiser/export/HeavyCruiser_body.mesh.xml	(revision 9754)
@@ -0,0 +1,12688 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<mesh>
+    <sharedgeometry vertexcount="2311">
+        <vertexbuffer texture_coords="1" positions="true" colours_diffuse="False" normals="true">
+            <vertex>
+                <position y="1.257574" x="-8.925000" z="-2.559374"/>
+                <normal y="-0.996860" x="-0.000000" z="-0.079184"/>
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+                <face v1="2308" v2="2309" v3="2310"/>
+            </faces>
+        </submesh>
+    </submeshes>
+    <submeshnames>
+        <submesh index="0" name="HeavyCruiser_body">
+        </submesh>
+    </submeshnames>
+</mesh>
Index: data/contentcreation/pps/noep/HeavyCruiser/export/HeavyCruiser_frontL.material
===================================================================
--- data/contentcreation/pps/noep/HeavyCruiser/export/HeavyCruiser_frontL.material	(revision 9754)
+++ data/contentcreation/pps/noep/HeavyCruiser/export/HeavyCruiser_frontL.material	(revision 9754)
@@ -0,0 +1,42 @@
+// HeavyCruiser_frontL genrated by blender2ogre 0.5.8
+
+material HeavyCruiser_frontL 
+{
+    receive_shadows on 
+
+    technique
+    {
+        pass HeavyCruiser_frontL
+        {
+            ambient 0.800000011920929 0.800000011920929 0.800000011920929 1.0
+            diffuse 0.6400000190734865 0.6400000190734865 0.6400000190734865 1.0
+            specular 0.5 0.5 0.5 1.0 12.5
+            emissive 0.0 0.0 0.0 1.0
+
+            alpha_to_coverage off
+            colour_write on
+            cull_hardware clockwise
+            depth_check on
+            depth_func less_equal
+            depth_write on
+            illumination_stage 
+            light_clip_planes off
+            light_scissor off
+            lighting on
+            normalise_normals off
+            polygon_mode solid
+            scene_blend one zero
+            scene_blend_op add
+            shading gouraud
+            transparent_sorting on
+
+            texture_unit 
+            {
+                texture HeavyCruiser_frontL.jpg
+                tex_address_mode wrap
+                scale 1.0 1.0
+                colour_op modulate
+            }
+        }
+    }
+}
Index: data/contentcreation/pps/noep/HeavyCruiser/export/HeavyCruiser_frontL.mesh.xml
===================================================================
--- data/contentcreation/pps/noep/HeavyCruiser/export/HeavyCruiser_frontL.mesh.xml	(revision 9754)
+++ data/contentcreation/pps/noep/HeavyCruiser/export/HeavyCruiser_frontL.mesh.xml	(revision 9754)
@@ -0,0 +1,383 @@
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Index: data/contentcreation/pps/noep/HeavyCruiser/export/HeavyCruiser_frontR.material
===================================================================
--- data/contentcreation/pps/noep/HeavyCruiser/export/HeavyCruiser_frontR.material	(revision 9754)
+++ data/contentcreation/pps/noep/HeavyCruiser/export/HeavyCruiser_frontR.material	(revision 9754)
@@ -0,0 +1,42 @@
+// HeavyCruiser_frontR genrated by blender2ogre 0.5.8
+
+material HeavyCruiser_frontR 
+{
+    receive_shadows on 
+
+    technique
+    {
+        pass HeavyCruiser_frontR
+        {
+            ambient 0.800000011920929 0.800000011920929 0.800000011920929 1.0
+            diffuse 0.6400000190734865 0.6400000190734865 0.6400000190734865 1.0
+            specular 0.5 0.5 0.5 1.0 12.5
+            emissive 0.0 0.0 0.0 1.0
+
+            alpha_to_coverage off
+            colour_write on
+            cull_hardware clockwise
+            depth_check on
+            depth_func less_equal
+            depth_write on
+            illumination_stage 
+            light_clip_planes off
+            light_scissor off
+            lighting on
+            normalise_normals off
+            polygon_mode solid
+            scene_blend one zero
+            scene_blend_op add
+            shading gouraud
+            transparent_sorting on
+
+            texture_unit 
+            {
+                texture HeavyCruiser_frontR.jpg
+                tex_address_mode wrap
+                scale 1.0 1.0
+                colour_op modulate
+            }
+        }
+    }
+}
Index: data/contentcreation/pps/noep/HeavyCruiser/export/HeavyCruiser_frontR.mesh.xml
===================================================================
--- data/contentcreation/pps/noep/HeavyCruiser/export/HeavyCruiser_frontR.mesh.xml	(revision 9754)
+++ data/contentcreation/pps/noep/HeavyCruiser/export/HeavyCruiser_frontR.mesh.xml	(revision 9754)
@@ -0,0 +1,393 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<mesh>
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Index: data/contentcreation/pps/noep/HeavyCruiser/export/HeavyCruiser_partL.material
===================================================================
--- data/contentcreation/pps/noep/HeavyCruiser/export/HeavyCruiser_partL.material	(revision 9754)
+++ data/contentcreation/pps/noep/HeavyCruiser/export/HeavyCruiser_partL.material	(revision 9754)
@@ -0,0 +1,42 @@
+// HeavyCruiser_partL genrated by blender2ogre 0.5.8
+
+material HeavyCruiser_partL 
+{
+    receive_shadows on 
+
+    technique
+    {
+        pass HeavyCruiser_partL
+        {
+            ambient 0.800000011920929 0.800000011920929 0.800000011920929 1.0
+            diffuse 0.6400000190734865 0.6400000190734865 0.6400000190734865 1.0
+            specular 0.5 0.5 0.5 1.0 12.5
+            emissive 0.0 0.0 0.0 1.0
+
+            alpha_to_coverage off
+            colour_write on
+            cull_hardware clockwise
+            depth_check on
+            depth_func less_equal
+            depth_write on
+            illumination_stage 
+            light_clip_planes off
+            light_scissor off
+            lighting on
+            normalise_normals off
+            polygon_mode solid
+            scene_blend one zero
+            scene_blend_op add
+            shading gouraud
+            transparent_sorting on
+
+            texture_unit 
+            {
+                texture HeavyCruiser_partL.jpg
+                tex_address_mode wrap
+                scale 1.0 1.0
+                colour_op modulate
+            }
+        }
+    }
+}
Index: data/contentcreation/pps/noep/HeavyCruiser/export/HeavyCruiser_partL.mesh.xml
===================================================================
--- data/contentcreation/pps/noep/HeavyCruiser/export/HeavyCruiser_partL.mesh.xml	(revision 9754)
+++ data/contentcreation/pps/noep/HeavyCruiser/export/HeavyCruiser_partL.mesh.xml	(revision 9754)
@@ -0,0 +1,315 @@
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+            </vertex>
+        </vertexbuffer>
+    </sharedgeometry>
+    <submeshes>
+        <submesh usesharedvertices="true" material="HeavyCruiser_partL" use32bitindexes="False" operationtype="triangle_list">
+            <faces count="28">
+                <face v1="0" v2="1" v3="2"/>
+                <face v1="0" v2="2" v3="3"/>
+                <face v1="4" v2="5" v3="6"/>
+                <face v1="4" v2="6" v3="7"/>
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+                <face v1="12" v2="13" v3="14"/>
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+                <face v1="48" v2="50" v3="51"/>
+                <face v1="51" v2="52" v3="53"/>
+                <face v1="51" v2="53" v3="44"/>
+            </faces>
+        </submesh>
+    </submeshes>
+    <submeshnames>
+        <submesh index="0" name="HeavyCruiser_partL">
+        </submesh>
+    </submeshnames>
+</mesh>
Index: data/contentcreation/pps/noep/HeavyCruiser/export/HeavyCruiser_partR.material
===================================================================
--- data/contentcreation/pps/noep/HeavyCruiser/export/HeavyCruiser_partR.material	(revision 9754)
+++ data/contentcreation/pps/noep/HeavyCruiser/export/HeavyCruiser_partR.material	(revision 9754)
@@ -0,0 +1,42 @@
+// HeavyCruiser_partR genrated by blender2ogre 0.5.8
+
+material HeavyCruiser_partR 
+{
+    receive_shadows on 
+
+    technique
+    {
+        pass HeavyCruiser_partR
+        {
+            ambient 0.800000011920929 0.800000011920929 0.800000011920929 1.0
+            diffuse 0.6400000190734865 0.6400000190734865 0.6400000190734865 1.0
+            specular 0.5 0.5 0.5 1.0 12.5
+            emissive 0.0 0.0 0.0 1.0
+
+            alpha_to_coverage off
+            colour_write on
+            cull_hardware clockwise
+            depth_check on
+            depth_func less_equal
+            depth_write on
+            illumination_stage 
+            light_clip_planes off
+            light_scissor off
+            lighting on
+            normalise_normals off
+            polygon_mode solid
+            scene_blend one zero
+            scene_blend_op add
+            shading gouraud
+            transparent_sorting on
+
+            texture_unit 
+            {
+                texture HeavyCruiser_partR.jpg
+                tex_address_mode wrap
+                scale 1.0 1.0
+                colour_op modulate
+            }
+        }
+    }
+}
Index: data/contentcreation/pps/noep/HeavyCruiser/export/HeavyCruiser_partR.mesh.xml
===================================================================
--- data/contentcreation/pps/noep/HeavyCruiser/export/HeavyCruiser_partR.mesh.xml	(revision 9754)
+++ data/contentcreation/pps/noep/HeavyCruiser/export/HeavyCruiser_partR.mesh.xml	(revision 9754)
@@ -0,0 +1,315 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<mesh>
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Index: data/contentcreation/pps/noep/HeavyCruiser/export/HeavyCruiser_sidearmL.material
===================================================================
--- data/contentcreation/pps/noep/HeavyCruiser/export/HeavyCruiser_sidearmL.material	(revision 9754)
+++ data/contentcreation/pps/noep/HeavyCruiser/export/HeavyCruiser_sidearmL.material	(revision 9754)
@@ -0,0 +1,43 @@
+// HeavyCruiser_sidearmL genrated by blender2ogre 0.5.8
+
+material HeavyCruiser_sidearmL 
+{
+    receive_shadows on 
+
+    technique
+    {
+        pass HeavyCruiser_sidearmL
+        {
+            ambient 0.800000011920929 0.800000011920929 0.800000011920929 1.0
+            diffuse 0.6400000190734865 0.6400000190734865 0.6400000190734865 1.0
+            specular 0.5 0.5 0.5 1.0 12.5
+            emissive 0.0 0.0 0.0 1.0
+
+            alpha_to_coverage off
+            colour_write on
+            cull_hardware clockwise
+            depth_check on
+            depth_func less_equal
+            depth_write on
+            illumination_stage 
+            light_clip_planes off
+            light_scissor off
+            lighting on
+            normalise_normals off
+            polygon_mode solid
+            scene_blend one zero
+            scene_blend_op add
+            shading gouraud
+            transparent_sorting on
+
+            texture_unit 
+            {
+                texture HeavyCruiser_sidearmL.jpg
+                tex_address_mode wrap
+                scale 1.0 1.0
+                tex_coord_set 0
+                colour_op modulate
+            }
+        }
+    }
+}
Index: data/contentcreation/pps/noep/HeavyCruiser/export/HeavyCruiser_sidearmL.mesh.xml
===================================================================
--- data/contentcreation/pps/noep/HeavyCruiser/export/HeavyCruiser_sidearmL.mesh.xml	(revision 9754)
+++ data/contentcreation/pps/noep/HeavyCruiser/export/HeavyCruiser_sidearmL.mesh.xml	(revision 9754)
@@ -0,0 +1,3919 @@
+<?xml version="1.0" encoding="UTF-8"?>
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Index: data/contentcreation/pps/noep/HeavyCruiser/export/HeavyCruiser_sidearmLfront.material
===================================================================
--- data/contentcreation/pps/noep/HeavyCruiser/export/HeavyCruiser_sidearmLfront.material	(revision 9754)
+++ data/contentcreation/pps/noep/HeavyCruiser/export/HeavyCruiser_sidearmLfront.material	(revision 9754)
@@ -0,0 +1,43 @@
+// HeavyCruiser_sidearmLfront genrated by blender2ogre 0.5.8
+
+material HeavyCruiser_sidearmLfront 
+{
+    receive_shadows on 
+
+    technique
+    {
+        pass HeavyCruiser_sidearmLfront
+        {
+            ambient 0.800000011920929 0.800000011920929 0.800000011920929 1.0
+            diffuse 0.6400000190734865 0.6400000190734865 0.6400000190734865 1.0
+            specular 0.5 0.5 0.5 1.0 12.5
+            emissive 0.0 0.0 0.0 1.0
+
+            alpha_to_coverage off
+            colour_write on
+            cull_hardware clockwise
+            depth_check on
+            depth_func less_equal
+            depth_write on
+            illumination_stage 
+            light_clip_planes off
+            light_scissor off
+            lighting on
+            normalise_normals off
+            polygon_mode solid
+            scene_blend one zero
+            scene_blend_op add
+            shading gouraud
+            transparent_sorting on
+
+            texture_unit 
+            {
+                texture HeavyCruiser_sidearmLfront.jpg
+                tex_address_mode wrap
+                scale 1.0 1.0
+                tex_coord_set 0
+                colour_op modulate
+            }
+        }
+    }
+}
Index: data/contentcreation/pps/noep/HeavyCruiser/export/HeavyCruiser_sidearmLfront.mesh.xml
===================================================================
--- data/contentcreation/pps/noep/HeavyCruiser/export/HeavyCruiser_sidearmLfront.mesh.xml	(revision 9754)
+++ data/contentcreation/pps/noep/HeavyCruiser/export/HeavyCruiser_sidearmLfront.mesh.xml	(revision 9754)
@@ -0,0 +1,2125 @@
+<?xml version="1.0" encoding="UTF-8"?>
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Index: data/contentcreation/pps/noep/HeavyCruiser/export/HeavyCruiser_sidearmR.material
===================================================================
--- data/contentcreation/pps/noep/HeavyCruiser/export/HeavyCruiser_sidearmR.material	(revision 9754)
+++ data/contentcreation/pps/noep/HeavyCruiser/export/HeavyCruiser_sidearmR.material	(revision 9754)
@@ -0,0 +1,43 @@
+// HeavyCruiser_sidearmR genrated by blender2ogre 0.5.8
+
+material HeavyCruiser_sidearmR 
+{
+    receive_shadows on 
+
+    technique
+    {
+        pass HeavyCruiser_sidearmR
+        {
+            ambient 0.800000011920929 0.800000011920929 0.800000011920929 1.0
+            diffuse 0.6400000190734865 0.6400000190734865 0.6400000190734865 1.0
+            specular 0.5 0.5 0.5 1.0 12.5
+            emissive 0.0 0.0 0.0 1.0
+
+            alpha_to_coverage off
+            colour_write on
+            cull_hardware clockwise
+            depth_check on
+            depth_func less_equal
+            depth_write on
+            illumination_stage 
+            light_clip_planes off
+            light_scissor off
+            lighting on
+            normalise_normals off
+            polygon_mode solid
+            scene_blend one zero
+            scene_blend_op add
+            shading gouraud
+            transparent_sorting on
+
+            texture_unit 
+            {
+                texture HeavyCruiser_sidearmR.jpg
+                tex_address_mode wrap
+                scale 1.0 1.0
+                tex_coord_set 0
+                colour_op modulate
+            }
+        }
+    }
+}
Index: data/contentcreation/pps/noep/HeavyCruiser/export/HeavyCruiser_sidearmR.mesh.xml
===================================================================
--- data/contentcreation/pps/noep/HeavyCruiser/export/HeavyCruiser_sidearmR.mesh.xml	(revision 9754)
+++ data/contentcreation/pps/noep/HeavyCruiser/export/HeavyCruiser_sidearmR.mesh.xml	(revision 9754)
@@ -0,0 +1,3879 @@
+<?xml version="1.0" encoding="UTF-8"?>
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Index: data/contentcreation/pps/noep/HeavyCruiser/export/HeavyCruiser_sidearmRfront.material
===================================================================
--- data/contentcreation/pps/noep/HeavyCruiser/export/HeavyCruiser_sidearmRfront.material	(revision 9754)
+++ data/contentcreation/pps/noep/HeavyCruiser/export/HeavyCruiser_sidearmRfront.material	(revision 9754)
@@ -0,0 +1,42 @@
+// HeavyCruiser_sidearmRfront genrated by blender2ogre 0.5.8
+
+material HeavyCruiser_sidearmRfront 
+{
+    receive_shadows on 
+
+    technique
+    {
+        pass HeavyCruiser_sidearmRfront
+        {
+            ambient 0.800000011920929 0.800000011920929 0.800000011920929 1.0
+            diffuse 0.6400000190734865 0.6400000190734865 0.6400000190734865 1.0
+            specular 0.5 0.5 0.5 1.0 12.5
+            emissive 0.0 0.0 0.0 1.0
+
+            alpha_to_coverage off
+            colour_write on
+            cull_hardware clockwise
+            depth_check on
+            depth_func less_equal
+            depth_write on
+            illumination_stage 
+            light_clip_planes off
+            light_scissor off
+            lighting on
+            normalise_normals off
+            polygon_mode solid
+            scene_blend one zero
+            scene_blend_op add
+            shading gouraud
+            transparent_sorting on
+
+            texture_unit 
+            {
+                texture HeavyCruiser_sidearmRfront.jpg
+                tex_address_mode wrap
+                scale 1.0 1.0
+                colour_op modulate
+            }
+        }
+    }
+}
Index: data/contentcreation/pps/noep/HeavyCruiser/export/HeavyCruiser_sidearmRfront.mesh.xml
===================================================================
--- data/contentcreation/pps/noep/HeavyCruiser/export/HeavyCruiser_sidearmRfront.mesh.xml	(revision 9754)
+++ data/contentcreation/pps/noep/HeavyCruiser/export/HeavyCruiser_sidearmRfront.mesh.xml	(revision 9754)
@@ -0,0 +1,2155 @@
+<?xml version="1.0" encoding="UTF-8"?>
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Index: data/contentcreation/pps/noep/HeavyCruiser/export/heavy_cruiser-v020.scene
===================================================================
--- data/contentcreation/pps/noep/HeavyCruiser/export/heavy_cruiser-v020.scene	(revision 9754)
+++ data/contentcreation/pps/noep/HeavyCruiser/export/heavy_cruiser-v020.scene	(revision 9754)
@@ -0,0 +1,128 @@
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+    </node>
+    <node name="Sidearm R" >
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+      <rotation qy="0.000000" qx="0.000000" qz="-0.000000" qw="1.000000" />
+      <scale y="1.000000" x="1.000000" z="1.000000" />
+      <game >
+        <sensors />
+        <actuators />
+      </game>
+      <entity anisotropic_friction="False" lock_trans_y="False" damping_trans="0.02539999969303608" damping_rot="0.18000000715255737" inertia_tensor="0.4000000059604645" actor="False" velocity_min="0.0" lock_trans_z="False" physics_type="STATIC" lock_trans_x="False" meshFile="HeavyCruiser_sidearmR.mesh" friction_y="1.0" friction_x="1.0" friction_z="1.0" velocity_max="0.0" ghost="False" name="HeavyCruiser_sidearmR" mass_radius="1.0" mass="1.0" lock_rot_x="False" lock_rot_y="False" lock_rot_z="False" />
+    </node>
+    <node name="Sidearm R front" >
+      <position y="0.000000" x="0.000000" z="-0.000000" />
+      <rotation qy="0.000000" qx="0.000000" qz="-0.000000" qw="1.000000" />
+      <scale y="1.000000" x="1.000000" z="1.000000" />
+      <game >
+        <sensors />
+        <actuators />
+      </game>
+      <entity anisotropic_friction="False" lock_trans_y="False" damping_trans="0.02539999969303608" damping_rot="0.18000000715255737" inertia_tensor="0.4000000059604645" actor="False" velocity_min="0.0" lock_trans_z="False" physics_type="STATIC" lock_trans_x="False" meshFile="HeavyCruiser_sidearmRfront.mesh" friction_y="1.0" friction_x="1.0" friction_z="1.0" velocity_max="0.0" ghost="False" name="HeavyCruiser_sidearmRfront" mass_radius="1.0" mass="1.0" lock_rot_x="False" lock_rot_y="False" lock_rot_z="False" />
+    </node>
+  </nodes>
+  <externals >
+    <item type="material" >
+      <file name="C:\Users\Noé Pedrazzini\ETH\polybox\Blender\HeavyCruiser\v020\export\HeavyCruiser_body.material" />
+    </item>
+    <item type="material" >
+      <file name="C:\Users\Noé Pedrazzini\ETH\polybox\Blender\HeavyCruiser\v020\export\HeavyCruiser_frontL.material" />
+    </item>
+    <item type="material" >
+      <file name="C:\Users\Noé Pedrazzini\ETH\polybox\Blender\HeavyCruiser\v020\export\HeavyCruiser_frontR.material" />
+    </item>
+    <item type="material" >
+      <file name="C:\Users\Noé Pedrazzini\ETH\polybox\Blender\HeavyCruiser\v020\export\HeavyCruiser_partL.material" />
+    </item>
+    <item type="material" >
+      <file name="C:\Users\Noé Pedrazzini\ETH\polybox\Blender\HeavyCruiser\v020\export\HeavyCruiser_partR.material" />
+    </item>
+    <item type="material" >
+      <file name="C:\Users\Noé Pedrazzini\ETH\polybox\Blender\HeavyCruiser\v020\export\HeavyCruiser_sidearmL.material" />
+    </item>
+    <item type="material" >
+      <file name="C:\Users\Noé Pedrazzini\ETH\polybox\Blender\HeavyCruiser\v020\export\HeavyCruiser_sidearmLfront.material" />
+    </item>
+    <item type="material" >
+      <file name="C:\Users\Noé Pedrazzini\ETH\polybox\Blender\HeavyCruiser\v020\export\HeavyCruiser_sidearmR.material" />
+    </item>
+    <item type="material" >
+      <file name="C:\Users\Noé Pedrazzini\ETH\polybox\Blender\HeavyCruiser\v020\export\HeavyCruiser_sidearmRfront.material" />
+    </item>
+  </externals>
+  <environment >
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+</scene>
