Index: code/branches/SpaceshipNavigation2/src/modules/overlays/OverlaysPrereqs.h
===================================================================
--- code/branches/SpaceshipNavigation2/src/modules/overlays/OverlaysPrereqs.h	(revision 9385)
+++ code/branches/SpaceshipNavigation2/src/modules/overlays/OverlaysPrereqs.h	(revision 9396)
@@ -91,4 +91,5 @@
     class HUDBoostBar;
     class HUDTimer;
+    class HUDFindClosestEnemy;
     class KillMessage;
     class LastManStandingInfos;
Index: code/branches/SpaceshipNavigation2/src/modules/overlays/hud/CMakeLists.txt
===================================================================
--- code/branches/SpaceshipNavigation2/src/modules/overlays/hud/CMakeLists.txt	(revision 9385)
+++ code/branches/SpaceshipNavigation2/src/modules/overlays/hud/CMakeLists.txt	(revision 9396)
@@ -7,4 +7,5 @@
   HUDHealthBar.cc
   HUDTimer.cc
+  HUDFindClosestEnemy.cc
   HUDEnemyHealthBar.cc
   ChatOverlay.cc
Index: code/branches/SpaceshipNavigation2/src/modules/overlays/hud/HUDFindClosestEnemy.cc
===================================================================
--- code/branches/SpaceshipNavigation2/src/modules/overlays/hud/HUDFindClosestEnemy.cc	(revision 9396)
+++ code/branches/SpaceshipNavigation2/src/modules/overlays/hud/HUDFindClosestEnemy.cc	(revision 9396)
@@ -0,0 +1,85 @@
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *   Author:
+ *      Andrea Soro
+ *
+ */
+
+#include "HUDFindClosestEnemy.h"
+
+/*#include <OgreCamera.h>
+#include <OgreFontManager.h>
+#include <OgreOverlayManager.h>
+#include <OgreTextAreaOverlayElement.h>
+#include <OgrePanelOverlayElement.h>*/
+
+#include "util/Math.h"
+#include "util/Convert.h"
+#include "core/CoreIncludes.h"
+#include "core/XMLPort.h"
+#include "CameraManager.h"
+#include "Scene.h"
+#include "Radar.h"
+#include "graphics/Camera.h"
+#include "controllers/HumanController.h"
+#include "worldentities/pawns/Pawn.h"
+#include "worldentities/WorldEntity.h"
+#include "core/ConfigValueIncludes.h"
+#include "tools/TextureGenerator.h"
+// #include <boost/bind/bind_template.hpp>
+
+
+namespace orxonox
+{
+    CreateFactory ( HUDFindClosestEnemy );
+
+    HUDFindClosestEnemy::HUDFindClosestEnemy(BaseObject* creator) :HUDNavigation(creator)
+    {
+        orxout()<<"ClosestEnemyFinder activated"<<endl;
+    }
+
+    HUDFindClosestEnemy::~HUDFindClosestEnemy()
+    {
+
+    }
+
+
+    void HUDFindClosestEnemy::XMLPort(Element& xmlelement, XMLPort::Mode mode)
+    {
+        SUPER(HUDFindClosestEnemy, XMLPort, xmlelement, mode);
+
+    }
+
+
+
+
+    void HUDFindClosestEnemy::tick(float dt)
+    {
+        SUPER(HUDFindClosestEnemy, tick, dt);
+
+
+    }
+
+
+
+
+}
Index: code/branches/SpaceshipNavigation2/src/modules/overlays/hud/HUDFindClosestEnemy.h
===================================================================
--- code/branches/SpaceshipNavigation2/src/modules/overlays/hud/HUDFindClosestEnemy.h	(revision 9396)
+++ code/branches/SpaceshipNavigation2/src/modules/overlays/hud/HUDFindClosestEnemy.h	(revision 9396)
@@ -0,0 +1,43 @@
+/*
+ * HUDFindClosestEnemy.h
+ *
+ *  Created on: Oct 15, 2012
+ *      Author: soroa
+ */
+
+
+#ifndef _HUDFindClosestEnemy_H__
+#define _HUDFindClosestEnemy_H__
+
+#include "overlays/OverlaysPrereqs.h"
+
+#include <map>
+#include <string>
+
+#include "util/OgreForwardRefs.h"
+#include "tools/interfaces/Tickable.h"
+#include "interfaces/RadarListener.h"
+#include "overlays/OrxonoxOverlay.h"
+#include "HUDNavigation.h"
+
+namespace orxonox
+{
+    class _OverlaysExport HUDFindClosestEnemy : public HUDNavigation
+    {
+        public:
+            HUDFindClosestEnemy(BaseObject* creator);
+            virtual ~HUDFindClosestEnemy();
+            virtual void tick(float dt);
+            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
+
+        private:
+
+
+
+    };
+}
+
+
+
+
+#endif /* _HUDFindClosestEnemy_H__ */
Index: code/branches/SpaceshipNavigation2/src/orxonox/worldentities/ControllableEntity.cc
===================================================================
--- code/branches/SpaceshipNavigation2/src/orxonox/worldentities/ControllableEntity.cc	(revision 9385)
+++ code/branches/SpaceshipNavigation2/src/orxonox/worldentities/ControllableEntity.cc	(revision 9396)
@@ -1,3 +1,3 @@
-/*
+	/*
  *   ORXONOX - the hottest 3D action shooter ever to exist
  *                    > www.orxonox.net <
