2006-07-21	Benjamin Grauerb <bensch@orxonox.net>
	New implementation of the signal/slot paradigm
	For this the nice implementation sigslot from Sarah Thompson was adapted.
	Also adopted the GL-Gui callback.
	One other thing done was the switch from const char* to const std::string&
	 in the return value from BaseObject::getName and BaseObject::getClassName.
	Also removed GTK completely (man i am happy about this one :) )

2006-07-21	orxonox <info@orxonox.net>
	All implementations from the PPS-team in the Summer-semester integrated:
	 Network (update) [Christoph Renner]
	 Weather engine [David Hasenfratz, Andreas Maechler]
	 Water with a very nice shader implementation. [Stefan Lienhard]
	 Scripting Engine (LUA-interface) [Silvan Nellen]
	 Story book (mostly within of the WIKI) [Benjamin Knecht]
	 Binary Space Partitioning [Claudio Botta]


2006-06-10	Benjamin Grauerb <bensch@orxonox.net>
	Introduced new GL-style Gui

2006-05-19	Benjamin Grauerb <bensch@orxonox.net>
	New Design of the Executor (constant instead of linear time)

2006-05-18	Patrick Boenzli <patrick@orxonox.net>
	Total redesign of the Collision-Detection Engine.

2006-05-17      Benjamin Grauer <bensch@orxonox.net>
	Introduced new QT-style Gui.

2006-03-12	orxonox <info@orxonox.net>
	Mayor switch to std::string (almost complete)
	All implementations from the PPS-team integrated:
	 Network
	 MoviePlayer
	 HeightMap
	 New SpaceShip Helicopter and Hover
	 PowerUps
	 Water
	 many many more...

2005-12-10	Benjamin Grauer <bensch@orxonox.net>
	Implemented LOD (level of detail)
	Implemented it through loading of Objects


2005-11-20      Benjamin Grauer <bensch@orxonox.net>
        Implemented a new Class: Executor
        This is an abstract Superclass, that is able to execute any function with parameters.
        Used it in LoadParam and ShellCommand so far.

2005-09-24      Benjamin Grauer <bensch@orxonox.net>
        Finished implementing the Shell.

2005-09-20      orxonox <info@orxonox.net>
        Begin of Valgrind cleanup.

2005-08-16      orxonox <info@orxonox.net>
        Realesed 0.3.1_alpha, on the grounds of collision detection
        Working on a Windows-Realease...

2005-08-16      Patrick Boenzli <boenzli@orxonox.net>
        Integrated the collision detection into the orxonox framework. It
        bases on object-oriented-bounding boxes. The tree is spawned out of
        any polygon soup.

2005-08-15      Benjamin Grauer <bensch@orxonox.net>
        Reimplemented the IniParser.
        Now it is possible, to read and write with it, in an easy c++ style.
        Performance update due to preparsing.

2005-08-14      Benjamin Grauer <bensch@orxonox.net>
        Enhanced PNode, SmoothPNode, softReparenting, better display.
        Major Speed-update to Vector and Quaternion.

2005-07-23      Benjamin Grauer <bensch@orxonox.net>
        Reimplemeted the ObjectManager, and the GarbageCollector.
        Features:
        modularity: easily adding new Creatable Classes through
        the Factory-style.
        Faster algorithm in the GarbageCollector, that only checks collectables.

2005-07-23      Patrick Boenzli <boenzli@orxonox.net>
        Implemented a spatial separation algorithm that separates any polygon
        soup into a quadtree. The tree leafs are hold in a hash table for
        fast lookup.

2005-07-14      Benjamin Grauer <bensch@orxonox.net>
        Implementd Render2D and Element2D, that handles 2D-shapes overlay
        This is a new Engine, enabling us to render to layers.

2005-07-01      Benjamin Grauer <bensch@orxonox.net>
        Implemented ClassList.h:
        an interface to BaseObject saving all instances in Lists.
        It also enables loadability-identifiers.
        To decide is, if this approach is fast enough.

2005-06-20      Patrick Boenzli <patrick@orxonox.net>
        Implemented an OBB collision detection system, injected into the
        WorldEntity framework. Object - Object Collision Detection works
        fine. Still work on the Object - Ground CD.

2005-06-10      Benjamin Grauer <bensch@orxonox.net>
        Established a try on class-derivation and isA function.

2005-06-09      orxonox <info@orxonox.net>
        created new Tag 0.3.0-pre-alpha

2005-06-04      Benjamin Grauer <bensch@orxonox.net>
        Merged the SoundEngine (openAL-version) into the trunk
        this is one of the major steps up to version 0.3-pre-alpha

2005-06-03      Benjamin Grauer <bensch@orxonox.net>
        Implemented cycling loading procedures used for
        the TrackManager and Animations

2005-06-01      orxonox <info@orxonox.net>
        serious cleanup of most files
        design and doxygen tags
        deleted old unused fucntions

2005-05-30      Patrick Boenzli <patrick@oroxnox.ethz.ch>
        Implemented new EventSystem for orxonox
        Highly advanced, and much faster.

2005-05-27      Benjamin Grauer <bensch@orxonox.net>
        Intorducing new Subprojects with a new modular framework.
        Introducing ParticlesFun
        Introducing new Importer (this was easy :))

2005-05-10      Benjamin Grauer <bensch@orxonox.net>
        Merged the gui into the executable
        Windows compiles again.

2005-04-27      orxonox <info@orxonox.net>
        Tagged Version 0.2.3-pre-alpha

2005-04-23      Patrick Boenzli <patrick@orxonox.net>
        Finished most work on Animation-classes

2005-04-21      Benjamin Grauer <bensch@orxonox.net>
        Material Class update: possibility for transparency.

2005-04-15      Patrick Boenzli <partick@orxonox.net>
        Added AnimationPlayer and two animation classes.

2005-04-07      Patrick Boenzli <patrick@orxonox.net>
        Reimplemeted the Weapon and shoot-functions

2005-03-31      Benjamin Grauer <bensch@orxonox.net>
        Added Text Engine

2005-03-26      Benjamin Grauer <bensch@orxonox.net>
        Added ResourceManager

2005-03-24      Patrick Boenzli <patrick@orxonox.net>
        Reimplemented shooting.

2005-03-16      orxonox <info@orxonox.net>
        Finished work on version 0.2.1-pre-alpha released 0.2.2-pre-alpha

2005-03-15      Patrick Boenzli <patrick@orxonox.net>
        parenting finished

2005-03-09      Patrick Boenzli <patrick@orxonox.net>
        Big Cleanup again

2005-03-01      Benjamin Grauer <bensch@orxonox.net>
        Added Light Class

2005-02-27      Benjamin Grauer <bensch@orxonox.net>
        Big Configure.ac-cleanup

2005-02-22      David Gruetter <davgr@gmx.ch>
        Added Skysphere

2005-01-07      Patrick Boenzli <patrick@orxonox.net>
        LoadScreen implemented

2004-12-20      Patrick Boenzli <patrick@orxonox.net>
        New Version out 0.2.1-pre-alpha

2004-12-20      Patrick Boenzli <patrick@orxonox.net>
        HEAVY cleanup of the framework

2004-12-18      Patrick Boenzli <patrick@orxonox.net>
        enhanced the Command Node

2004-12-15      Nico Benold <bernoldn@ee.ethz.ch>
        OS X support

2004-12-15      Benjamin Grauer <bensch@orxonox.net>
        Defined standard coding rules

2004-12-15      Benjamin Grauer <bensch@orxonox.net>
        Added Importer for showing 3D Object.

2004-11-07      David Gruetter <davgr@gmx.ch>
        Shaded Terrain

2004-10-23      Adrian Buerli <buerlia@ee.ethz.ch>
        Dynamic Mountains, dynamic movement.

2004-10-18      Patrick Boenzli <patrick@orxonox.net>
        Release 0.1-pre-alpha

2004-07-17      Christian Meyer <cmeyer@ee.ethz.ch>
        SDL-Framework

2004-06-09      Tom of ethz
        Added endless Mountains

2004-06-02      Benjamin Grauer <bensch@orxonox.net>
        Added Console

2004-05-20      Patrick Boenzli <patrick@orxonox.net>
        Added the ability to shoot

2004-05-05      Benjamin Grauer <bensch@orxonox.net>
        Added the GUI.

2004-04-21      Patrik Boenzli <patrick@orxonox.net>
        Added Makefile to orxonox

2004-04-25      Amir Guindehi <amir@guindehi.ch>
        Created Project orxonox.
        Thanks a lot.
