Index: branches/proxy/src/world_entities/creatures/fps_player.cc
===================================================================
--- branches/proxy/src/world_entities/creatures/fps_player.cc	(revision 9371)
+++ branches/proxy/src/world_entities/creatures/fps_player.cc	(revision 9377)
@@ -276,5 +276,5 @@
 //     if( target != NULL)
 //     {
-//       PRINTF(0)("hit hit hit, got: %s\n", target->getClassName());
+//       PRINTF(0)("hit hit hit, got: %s\n", target->getClassCName());
 //     }
 //     else
Index: branches/proxy/src/world_entities/power_ups/laser_power_up.cc
===================================================================
--- branches/proxy/src/world_entities/power_ups/laser_power_up.cc	(revision 9371)
+++ branches/proxy/src/world_entities/power_ups/laser_power_up.cc	(revision 9377)
@@ -78,5 +78,5 @@
 void LaserPowerUp::collidesWith(WorldEntity* entity, const Vector& location)
 {
- // PRINTF(3)("collision %s vs %s @ (%f,%f,%f)\n", this->getClassName(), entity->getClassName(), location.x, location.y, location.z);
+ // PRINTF(3)("collision %s vs %s @ (%f,%f,%f)\n", this->getClassCName(), entity->getClassCName(), location.x, location.y, location.z);
  if (entity->isA(CL_PLAYABLE))
   this->toList(OM_DEAD);
Index: branches/proxy/src/world_entities/power_ups/turret_power_up.cc
===================================================================
--- branches/proxy/src/world_entities/power_ups/turret_power_up.cc	(revision 9371)
+++ branches/proxy/src/world_entities/power_ups/turret_power_up.cc	(revision 9377)
@@ -74,5 +74,5 @@
 void TurretPowerUp::collidesWith(WorldEntity* entity, const Vector& location)
 {
- // PRINTF(3)("collision %s vs %s @ (%f,%f,%f)\n", this->getClassName(), entity->getClassName(), location.x, location.y, location.z);
+ // PRINTF(3)("collision %s vs %s @ (%f,%f,%f)\n", this->getClassCName(), entity->getClassCName(), location.x, location.y, location.z);
  if (entity->isA(CL_PLAYABLE))
    this->toList(OM_DEAD);
Index: branches/proxy/src/world_entities/weapons/aiming_system.cc
===================================================================
--- branches/proxy/src/world_entities/weapons/aiming_system.cc	(revision 9371)
+++ branches/proxy/src/world_entities/weapons/aiming_system.cc	(revision 9377)
@@ -115,5 +115,5 @@
   if( this->owner != killer)
   {
-    //PRINTF(0)("real hit: %s\n", killer->getClassName());
+    //PRINTF(0)("real hit: %s\n", killer->getClassCName());
     this->selectionList.push_back(killer);
   }
Index: branches/proxy/src/world_entities/weapons/weapon.cc
===================================================================
--- branches/proxy/src/world_entities/weapons/weapon.cc	(revision 9371)
+++ branches/proxy/src/world_entities/weapons/weapon.cc	(revision 9377)
@@ -313,5 +313,5 @@
   {
     this->energyWidget = new OrxGui::GLGuiEnergyWidget();
-    this->energyWidget->setDisplayedName(this->getClassName());
+    this->energyWidget->setDisplayedName(this->getClassCName());
     this->energyWidget->setSize2D( 20, 100);
     this->energyWidget->setMaximum(this->getEnergyMax());
Index: branches/proxy/src/world_entities/world_entity.cc
===================================================================
--- branches/proxy/src/world_entities/world_entity.cc	(revision 9371)
+++ branches/proxy/src/world_entities/world_entity.cc	(revision 9377)
@@ -506,5 +506,5 @@
    * You can always define a default Action.... don't be affraid just test it :)
    */
-  //  PRINTF(3)("collision %s vs %s @ (%f,%f,%f)\n", this->getClassName(), entity->getClassName(), location.x, location.y, location.z);
+  //  PRINTF(3)("collision %s vs %s @ (%f,%f,%f)\n", this->getClassCName(), entity->getClassCName(), location.x, location.y, location.z);
 }
 
@@ -524,5 +524,5 @@
 {
 
-  // PRINTF(0)("BSP_GROUND: Player collides \n", this->getClassName() );
+  // PRINTF(0)("BSP_GROUND: Player collides \n", this->getClassCName() );
 
   Vector v = this->getAbsDirX();
@@ -594,5 +594,5 @@
 void WorldEntity::draw() const
 {
-  //PRINTF(0)("(%s::%s)\n", this->getClassName(), this->getName());
+  //PRINTF(0)("(%s::%s)\n", this->getClassCName(), this->getName());
   //  assert(!unlikely(this->models.empty()));
   {
