Index: code/branches/presentation2012/data/levels/includes/towerWeaponSettings.oxi
===================================================================
--- code/branches/presentation2012/data/levels/includes/towerWeaponSettings.oxi	(revision 9244)
+++ code/branches/presentation2012/data/levels/includes/towerWeaponSettings.oxi	(revision 9245)
@@ -20,7 +20,7 @@
         <Weapon>
           <attached>
-            <Model mesh="LightningGun.mesh" pitch="100" roll="90" yaw="90" position="0,-1.3,0" scale=20/>
-            <Model mesh="LightningGun-s.mesh" pitch="78" roll="90" yaw="90" position="0.2,-1.3,0" scale=20 />
-            <Model mesh="hs-w01_reduced.mesh" roll="45" pitch="-76" yaw="-45" position="-1.5,1,200" scale=20 />
+            <Model mesh="LightningGun.mesh" pitch="100" roll="90" yaw="90" position="0,-1.3,200" scale=1/>
+            <Model mesh="LightningGun-s.mesh" pitch="78" roll="90" yaw="90" position="0.2,-1.3,200" scale=1 />
+            <Model mesh="hs-w01_reduced.mesh" roll="45" pitch="-76" yaw="-45" position="-1.5,1,200" scale=10 />
           </attached>
           <HsW01 mode=0 munitionpershot=0 delay=0.005 damage=31.4159 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" />
Index: code/branches/presentation2012/data/levels/templates/tower.oxt
===================================================================
--- code/branches/presentation2012/data/levels/templates/tower.oxt	(revision 9244)
+++ code/branches/presentation2012/data/levels/templates/tower.oxt	(revision 9245)
@@ -5,5 +5,5 @@
    explosionchunks        = 6
 
-   reloadrate          = 1
+   reloadrate          = 3
    reloadwaittime      = 1
 
@@ -13,18 +13,15 @@
 
   >
-
-   
-
-  <controller>
-        <WaypointPatrolController alertnessradius=10000 team=5>
-       		 <waypoints>
-            <Model mesh="cube.mesh" scale=20 position=" 700, 200, 100" />
-          </waypoints>
-        </WaypointPatrolController>
-      </controller>
+  	<controller>
+		<WaypointPatrolController alertnessradius=1000 team=5>
+			<waypoints>
+				<Model mesh="cube.mesh" scale=0 position=" 700, 200, 100" />
+			</waypoints>
+		</WaypointPatrolController>
+	</controller>
 
 
     <attached>
-      <Model position="0,0,0" scale=45 mesh="Tower.mesh" />
+		<Model position="0,0,0" scale=45 mesh="Tower.mesh" />
     </attached>
 
Index: code/branches/presentation2012/data/levels/towerDefense.oxw
===================================================================
--- code/branches/presentation2012/data/levels/towerDefense.oxw	(revision 9244)
+++ code/branches/presentation2012/data/levels/towerDefense.oxw	(revision 9245)
@@ -27,5 +27,5 @@
   <Pawn>
     <camerapositions>
-      <CameraPosition position="0,0,2000"/>
+      <CameraPosition position="0,0,1500"/>
     </camerapositions>
   </Pawn>
@@ -76,5 +76,5 @@
  	<!--SpawnPoint team=0 position="0,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /-->
  	
-	<SpaceShip position="-700,-500, 100" lookat="0,0,0" scale=2 team=1 >
+	<SpaceShip position="-700,-500, 100" lookat="0,0,0" scale=3 team=1 >
       <templates>
         <Template link=spaceshipassff />
@@ -84,8 +84,9 @@
           <waypoints>
 			  <!-- 1,3 10,3 10,11, 13,11 -->
-            <Model mesh="cube.mesh" scale=20 position="-700,-500, 100" />
-            <Model mesh="cube.mesh" scale=20 position=" 200,-500, 100" />
-            <Model mesh="cube.mesh" scale=20 position=" 200, 300, 100" />
-            <Model mesh="cube.mesh" scale=20 position=" 500, 300, 100" />
+            <Model mesh="cube.mesh" scale=0 position="-700,-500, 150" />
+            <Model mesh="cube.mesh" scale=0 position=" 200,-500, 150" />
+            <Model mesh="cube.mesh" scale=0 position=" 200, 300, 150" />
+            <Model mesh="cube.mesh" scale=0 position=" 500, 300, 150" />
+			<Model mesh="cube.mesh" scale=0 position=" 500, 700, 150" />
           </waypoints>
         </WaypointController>
@@ -99,4 +100,6 @@
 		 <attached>
 			<Model position="-50,-50,0" mesh="Playfield_ME.mesh" scale=80 />
+			<!-- Base -->
+			<Model position="500,700,100" mesh="sphere.mesh" scale=80 />
             <!--Model position="0,0,0" mesh="crate.mesh" scale3D="3,3,3" /--> <!-- Only temporary needed to help align the collisionshape -->
 			<!-- This was used to mark the playfield, let's let it be here for now -->
