Index: code/branches/newlevel2012/data/levels/towerDefense.oxw
===================================================================
--- code/branches/newlevel2012/data/levels/towerDefense.oxw	(revision 9143)
+++ code/branches/newlevel2012/data/levels/towerDefense.oxw	(revision 9144)
@@ -44,5 +44,5 @@
   <Tower>
     <attached>
-      <Model position="0,0,0" scale3D="0.5,0.5,2" mesh="cube_green.mesh" />
+      <Model position="0,0,0" scale3D="0.5,0.5,4" mesh="cube_green.mesh" />
     </attached>
   </Tower>
Index: code/branches/newlevel2012/src/modules/towerdefense/Turm Blender/Tower_MAT.material
===================================================================
--- code/branches/newlevel2012/src/modules/towerdefense/Turm Blender/Tower_MAT.material	(revision 9144)
+++ code/branches/newlevel2012/src/modules/towerdefense/Turm Blender/Tower_MAT.material	(revision 9144)
@@ -0,0 +1,39 @@
+
+// blender material: Tower_MAT
+material Tower_MAT 
+{
+    receive_shadows on
+    technique b2ogre_1335722556.252982
+    {
+        pass b2ogre_1335722556.253018
+        {
+            ambient 0.800000011920929 0.800000011920929 0.800000011920929 1.0
+            diffuse 0.6400000190734865 0.6400000190734865 0.6400000190734865 1.0
+            specular 0.5 0.5 0.5 1.0 12.5
+            emissive 0.0 0.0 0.0 1.0
+            alpha_to_coverage off
+            colour_write on
+            cull_hardware clockwise
+            depth_check on
+            depth_func less_equal
+            depth_write on
+            illumination_stage 
+            light_clip_planes off
+            light_scissor off
+            lighting on
+            normalise_normals off
+            polygon_mode solid
+            scene_blend one zero
+            scene_blend_op add
+            shading gouraud
+            transparent_sorting on
+            texture_unit b2ogre_1335722556.253394
+            {
+                texture brick01.png
+                tex_address_mode wrap
+                scale 1.0 1.0
+                colour_op replace
+            }
+        }
+    }
+}
Index: code/branches/newlevel2012/src/modules/towerdefense/Turm Blender/Tower_ME.mesh.xml
===================================================================
--- code/branches/newlevel2012/src/modules/towerdefense/Turm Blender/Tower_ME.mesh.xml	(revision 9144)
+++ code/branches/newlevel2012/src/modules/towerdefense/Turm Blender/Tower_ME.mesh.xml	(revision 9144)
@@ -0,0 +1,3449 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<mesh>
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+                <face v1="609" v2="75" v3="74"/>
+                <face v1="609" v2="74" v3="610"/>
+            </faces>
+        </submesh>
+    </submeshes>
+</mesh>
Index: code/branches/newlevel2012/src/modules/towerdefense/Turm Blender/Turm.scene
===================================================================
--- code/branches/newlevel2012/src/modules/towerdefense/Turm Blender/Turm.scene	(revision 9144)
+++ code/branches/newlevel2012/src/modules/towerdefense/Turm Blender/Turm.scene	(revision 9144)
@@ -0,0 +1,36 @@
+<scene exported_by="fabian" formatVersion="1.0.1" previous_export_time="1335722241.574331" export_time="1335722556.262561" >
+	<nodes >
+		<node name="Tower_OB" >
+			<position y="0.000000" x="0.000000" z="-0.000000" />
+			<rotation qy="0.000000" qx="0.000000" qz="-0.000000" qw="1.000000" />
+			<scale y="1.000000" x="1.000000" z="1.000000" />
+			<game >
+				<sensors />
+				<actuators />
+			</game>
+			<entity anisotropic_friction="False" lock_trans_y="False" damping_trans="0.02539999969303608" damping_rot="0.1589999943971634" inertia_tensor="0.4000000059604645" actor="False" velocity_min="0.0" lock_trans_z="False" physics_type="STATIC" lock_trans_x="False" meshFile="Tower_ME.mesh" friction_y="1.0" friction_x="1.0" friction_z="1.0" velocity_max="0.0" ghost="False" name="Tower_ME" mass_radius="1.0" mass="1.0" lock_rot_x="False" lock_rot_y="False" lock_rot_z="False" />
+		</node>
+		<node name="Camera" >
+			<position y="5.343665" x="7.481132" z="6.507640" />
+			<rotation qy="0.334251" qx="0.481707" qz="-0.212922" qw="0.781600" />
+			<scale y="1.000000" x="1.000000" z="1.000000" />
+			<game >
+				<sensors />
+				<actuators />
+			</game>
+			<camera projectionType="perspective" fov="28.841546255021967" name="Camera" >
+				<clipping nearPlaneDist="0.10000000149011612" farPlaneDist="100.0" />
+			</camera>
+		</node>
+	</nodes>
+	<externals >
+		<item type="material" >
+			<file name="/Volumes/HDD/fabian/Documents/ETH/Orxonox/newlevel2012/src/modules/towerdefense/Turm Blender/Tower_MAT.material" />
+		</item>
+	</externals>
+	<environment >
+		<colourBackground r="0.05087608844041824" b="0.05087608844041824" g="0.05087608844041824" />
+		<colourAmbient r="0.0" b="0.0" g="0.0" />
+		<colourDiffuse r="0.05087608844041824" b="0.05087608844041824" g="0.05087608844041824" />
+	</environment>
+</scene>
Index: code/branches/newlevel2012/src/orxonox/controllers/WaypointController.cc
===================================================================
--- code/branches/newlevel2012/src/orxonox/controllers/WaypointController.cc	(revision 9143)
+++ code/branches/newlevel2012/src/orxonox/controllers/WaypointController.cc	(revision 9144)
@@ -67,5 +67,4 @@
 		orxout() << "(" << this->waypoints_.size() << ") entity: " << this->getControllableEntity() << endl;
 
-
         if (this->waypoints_.size() == 0 || !this->getControllableEntity())
             return;
