Index: code/branches/gamecontent/data/levels/fightInOurBack.oxw
===================================================================
--- code/branches/gamecontent/data/levels/fightInOurBack.oxw	(revision 8932)
+++ code/branches/gamecontent/data/levels/fightInOurBack.oxw	(revision 8942)
@@ -110,5 +110,5 @@
   name="Fight in our back"
   description="Our fleet is far ahead of us. We need to get rid of all the enemies in its back, because we do not want our enemies to attack from everywhere. So let us clear this Sector!"
-  gametype=TeamDeathmatch
+  gametype=Mission
 >
   <templates>
@@ -214,5 +214,5 @@
 <?lua for i=0,0,1 do
 x=800
-health=2050
+health=1500
 ?>
     <!--Transporter 1-->
@@ -239,5 +239,5 @@
 
 <?lua for j=0,1,1 do
-health=1600
+health=1300
 x=800
 z=j*300
Index: code/branches/gamecontent/data/levels/missionOne.oxw
===================================================================
--- code/branches/gamecontent/data/levels/missionOne.oxw	(revision 8932)
+++ code/branches/gamecontent/data/levels/missionOne.oxw	(revision 8942)
@@ -57,5 +57,13 @@
         <events>
             <trigger>
-                <TeamSpawnPoint team=0 position="800,700,600" direction="-1,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
+                <TeamSpawnPoint team=0 position="800,700,600" direction="-1,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff>
+                  <EventTrigger invert=true>
+                    <events>
+                      <trigger>
+                        <EventListener event="attack" />
+                      </trigger>
+                    </events>
+                  </EventTrigger>
+                </TeamSpawnPoint>
             </trigger>
         </events>
@@ -163,4 +171,15 @@
         </QuestEffectBeacon>
 
+        <QuestEffectBeacon times=1> <!--  alternative quest end  -->
+            <effects>
+                <CompleteQuest questId="missionOne.DuballStation" />
+            </effects>
+            <events>
+                <execute>
+                    <EventListener event=toHydroFarmer />
+                </execute>
+            </events>
+        </QuestEffectBeacon>
+
 <!--helper trigger to end the getHelp quest -->
     <DistanceTrigger name="getHelpEnd" position="-47000,-1000,1300" distance=1400 target="SpaceShip" stayActive="false" delay=0.1>
@@ -228,4 +247,29 @@
             </events>
         </QuestEffectBeacon>
+
+<!-- End the quest after own destruction of spacecruiser -->
+        <QuestEffectBeacon position="-100,0,0" times=1>
+            <effects>
+                <FailQuest questId="missionOne.getHelp" />
+            </effects>
+            <events>
+                <execute>
+                    <EventListener event="failQuest" />
+                </execute>
+            </events>
+            <attached>
+                <DistanceTrigger name="failQuest" position="-47000,-1000,1300" distance=2300 target="SpaceShip">
+                  <EventTrigger>
+                    <events>
+                      <trigger>
+                        <EventListener event="gameEnd" />
+                      </trigger>
+                    </events>
+                  </EventTrigger>
+                </DistanceTrigger>
+            </attached>
+        </QuestEffectBeacon>
+
+
 
 
@@ -335,5 +379,5 @@
 
 <!-- Blinking Billboard should be replaced with WAYPOINT -->
-<BlinkingBillboard position="-900,640,600" frequency=0.4 amplitude=2 material="Flares/lensflare" colour="1,1,0">
+<BlinkingBillboard position="-900,640,600" frequency=0.6 amplitude=3 material="Flares/lensflare" colour="1,1,0.05">
           <events>
             <visibility>
@@ -466,5 +510,5 @@
 
 <!-- @Objects: 4 boxes (uncontrolled pawns) -->
-                <Pawn health=30 position="0,0,0" direction="0,-1,0" collisionType=dynamic mass=100000 name=box >
+                <Pawn team=1 health=30 position="0,0,0" direction="0,-1,0" collisionType=dynamic mass=100000 name=box >
                     <events>
                       <visibility>
@@ -480,5 +524,5 @@
                 </Pawn>
 
-                <Pawn health=30 position="0,100,0" direction="0,-1,0" collisionType=dynamic mass=100000 name=box visible="true">
+                <Pawn team=1 health=30 position="0,100,0" direction="0,-1,0" collisionType=dynamic mass=100000 name=box visible="true">
                     <events>
                       <visibility>
@@ -493,5 +537,5 @@
                     </collisionShapes>
                 </Pawn>
-                <Pawn health=30 position="0,200,0" direction="0,-1,0" collisionType=dynamic mass=100000 name=box >
+                <Pawn health=30 position="0,200,0" direction="0,-1,0" collisionType=dynamic mass=100000 name=box team=1>
                     <events>
                       <visibility>
@@ -506,5 +550,5 @@
                     </collisionShapes>
                 </Pawn>
-                <Pawn health=30 position="0,300,0" direction="0,-1,0" collisionType=dynamic mass=100000 name=box >
+                <Pawn health=30 position="0,300,0" direction="0,-1,0" collisionType=dynamic mass=100000 name=box team=1>
                     <events>
                       <visibility>
@@ -889,5 +933,5 @@
 
 <!-------------------------------------- PART FOUR : Get Help --------------------------------------->
-<!-- TODO: cruiserKilled -->
+
     <Trigger name="famer1" mode="and" stayActive="true">
         <DistanceTrigger position="-48200,100,0" target="Pawn" distance=650 stayActive="true" delay=0 />
@@ -932,4 +976,5 @@
 <!-- @Objects: HYDROGEN FARMER & DOCKING -->
     <SpaceShip
+        team=0
         position="-48900,100,0"
         roll=90 yaw=0 pitch=20
@@ -1006,4 +1051,5 @@
     <SpaceShip
         template            = "spaceshipspacecruiser"
+        team                = "0"
         position            = "-48900,800,0"
         orientation         = "-0.14, 0.68, 0.68, 0.223"
@@ -1150,9 +1196,17 @@
 
 <!-------------------------------------- The attack --------------------------------------->
-
 <!-- TODO:
      - update spaceshipTransporter
      - bots do friendly fire (is drone function reusable?)
 -->
+
+<!-- Fallback Spawnpoint: on cruiserdeath caused by pirates. Unfortunately unstable behaviour concerning activity. -->
+    <TeamSpawnPoint team=0 position="2000,1500,-1500" direction="-1,-1,1" spawnclass=SpaceShip pawndesign=spaceshipspacecruiser>
+        <events>
+            <activity>
+                <EventListener event="attack" />
+            </activity>
+        </events>
+    </TeamSpawnPoint>
 
 <!-- @Triggers: toHydroFamer <-> first  portal usage
@@ -1607,4 +1661,5 @@
   </Scene>
 </Level>
+
 <!-- TODO:
 - Story & more precise Questmessages; more quest hints; fail-quest;
Index: code/branches/gamecontent/data/levels/pirateAttack.oxw
===================================================================
--- code/branches/gamecontent/data/levels/pirateAttack.oxw	(revision 8932)
+++ code/branches/gamecontent/data/levels/pirateAttack.oxw	(revision 8942)
@@ -28,5 +28,5 @@
 name="Dani's Testlevel"
 description="Erste Versuche mit den Quests"
-gametype=TeamDeathmatch
+gametype=Mission
 >
 
@@ -252,5 +252,5 @@
                     </events>
                 </QuestEffectBeacon>
-        <!--Stick found-->
+        <!--Stick found-->zz
         <QuestEffectBeacon position="4800,5785,-10725" times=1>
                     <attached>
