/*
 *   ORXONOX - the hottest 3D action shooter ever to exist
 *
 *
 *   License notice:
 *
 *   This program is free software: you can redistribute it and/or modify
 *   it under the terms of the GNU General Public License as published by
 *   the Free Software Foundation, either version 3 of the License, or
 *   (at your option) any later version.
 *
 *   This program is distributed in the hope that it will be useful,
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *   GNU General Public License for more details.
 *
 *   You should have received a copy of the GNU General Public License
 *   along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 *
 *   Author:
 *      Reto Grieder
 *   Co-authors:
 *      ...
 *
 */


#ifndef _WeaponStation_H__
#define _WeaponStation_H__

#include <OgrePrerequisites.h>

#include "../../OrxonoxPrereqs.h"


namespace orxonox {
  class _OrxonoxExport WeaponStation
  {
  public:
    WeaponStation(int slotSize);
	  ~WeaponStation();

    bool addWeapon(BaseWeapon*);

    //bool removeCurrentWeapon();

    // TODO: access every weapon by name
    BaseWeapon* selectWeapon(int slotNumber);

  protected:

  public:

  protected:
    // slot management
    BaseWeapon **slots_;
    BaseWeapon **selectedSlot_;
    int lastActiveSlotIndex_;
    int stationSize_;

  };
}

#endif /* _WeaponStation_H__ */
