- Timestamp:
- May 25, 2011, 9:28:29 PM (14 years ago)
- File:
-
- 1 edited
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code/branches/presentation/src/orxonox/weaponsystem/WeaponMode.h
r8578 r8579 104 104 // Fire 105 105 inline void setDamage(float damage) 106 { this->damage_ = damage; }106 { this->damage_ = damage; } 107 107 inline float getDamage() const 108 108 { return this->damage_; } 109 inline void setHealthDamage(float healthdamage)110 { this->healthdamage_ = healthdamage; }111 inline float getHealthDamage() const112 { return this->healthdamage_; }113 114 inline void setShieldDamage(float shielddamage)115 { this->shielddamage_ = shielddamage;}116 inline float getShieldDamage() const117 { return this->shielddamage_; }118 109 119 110 inline void setMuzzleOffset(const Vector3& offset) … … 155 146 156 147 float damage_; 157 float healthdamage_;158 float shielddamage_;159 148 Vector3 muzzleOffset_; 160 149
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