Index: code/branches/gameimmersion/src/modules/weapons/weaponmodes/EnergyDrink.cc
===================================================================
--- code/branches/gameimmersion/src/modules/weapons/weaponmodes/EnergyDrink.cc	(revision 8492)
+++ code/branches/gameimmersion/src/modules/weapons/weaponmodes/EnergyDrink.cc	(revision 8542)
@@ -23,5 +23,5 @@
  *      Hagen Seifert
  *   Co-authors:
- *      ...
+ *      simonmie
  *
  */
@@ -97,4 +97,6 @@
     }
 
+    /* Creates the projectile object, sets its properties to the EnergyDrink properties, calls muendungsfeuer()
+     */
     void EnergyDrink::shot()
     {
Index: code/branches/gameimmersion/src/modules/weapons/weaponmodes/FusionFire.cc
===================================================================
--- code/branches/gameimmersion/src/modules/weapons/weaponmodes/FusionFire.cc	(revision 8492)
+++ code/branches/gameimmersion/src/modules/weapons/weaponmodes/FusionFire.cc	(revision 8542)
@@ -23,5 +23,5 @@
  *      Martin Polak
  *   Co-authors:
- *      ...
+ *      simonmie
  *
  */
@@ -54,4 +54,6 @@
     }
 
+    /* Creates the projectile (BillboardProjectile) object, sets its properties to the FusionFire properties
+     */
     void FusionFire::fire()
     {
Index: code/branches/gameimmersion/src/modules/weapons/weaponmodes/HsW01.cc
===================================================================
--- code/branches/gameimmersion/src/modules/weapons/weaponmodes/HsW01.cc	(revision 8492)
+++ code/branches/gameimmersion/src/modules/weapons/weaponmodes/HsW01.cc	(revision 8542)
@@ -23,5 +23,5 @@
  *      Hagen Seifert
  *   Co-authors:
- *      ...
+ *      simonmie
  *
  */
@@ -109,4 +109,6 @@
     }
 
+    /* Creates the projectile object, sets its properties to the HsW01 properties, calls muendungsfeuer()
+     */
     void HsW01::shot()
     {
Index: code/branches/gameimmersion/src/modules/weapons/weaponmodes/LaserFire.cc
===================================================================
--- code/branches/gameimmersion/src/modules/weapons/weaponmodes/LaserFire.cc	(revision 8492)
+++ code/branches/gameimmersion/src/modules/weapons/weaponmodes/LaserFire.cc	(revision 8542)
@@ -23,5 +23,5 @@
  *      Martin Polak
  *   Co-authors:
- *      ...
+ *      simonmie
  *
  */
@@ -51,4 +51,6 @@
     }
 
+    /* Creates the projectile object, sets its properties to the LaserFire properties
+     */
     void LaserFire::fire()
     {
Index: code/branches/gameimmersion/src/modules/weapons/weaponmodes/LightningGun.cc
===================================================================
--- code/branches/gameimmersion/src/modules/weapons/weaponmodes/LightningGun.cc	(revision 8492)
+++ code/branches/gameimmersion/src/modules/weapons/weaponmodes/LightningGun.cc	(revision 8542)
@@ -23,5 +23,5 @@
  *      Joel Smely
  *   Co-authors:
- *      ...
+ *      simonmie
  *
  */
@@ -56,4 +56,6 @@
     }
 
+    /* Creates the projectile (LightningGunProjectile) object, sets its properties to the LightningGun properties
+     */
     void LightningGun::fire()
     {
Index: code/branches/gameimmersion/src/modules/weapons/weaponmodes/RocketFire.cc
===================================================================
--- code/branches/gameimmersion/src/modules/weapons/weaponmodes/RocketFire.cc	(revision 8492)
+++ code/branches/gameimmersion/src/modules/weapons/weaponmodes/RocketFire.cc	(revision 8542)
@@ -23,5 +23,5 @@
  *      Oliver Scheuss
  *   Co-authors:
- *      ...
+ *      simonmie
  *
  */
@@ -59,4 +59,6 @@
     }
 
+    /* Creates the Rocket object, sets its properties to the RocketFire properties
+     */
     void RocketFire::fire()
     {
@@ -71,5 +73,5 @@
         rocket->setOwner(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn());
         rocket->setDamage(this->getDamage());
-//        rocket->setShieldDamage(this->getShieldDamage());
+//        rocket->setShieldDamage(this->getShieldDamage()); //correct this!
 //        rocket->setHealthDamage(this->getHealthDamage());
     }
