Index: code/branches/spacerace/data/levels/spaceRace.oxw
===================================================================
--- code/branches/spacerace/data/levels/spaceRace.oxw	(revision 8494)
+++ code/branches/spacerace/data/levels/spaceRace.oxw	(revision 8494)
@@ -0,0 +1,168 @@
+<?lua
+  include("HUDTemplates3.oxo")
+  include("stats.oxo")
+  include("templates/spaceshipAssff.oxt")
+  include("templates/lodInformation.oxt")
+?>
+
+<LevelInfo
+ name = "Space Race"
+ description = "Test level for the gametype Space Race."
+ tags = "test"
+/>
+
+<?lua
+  include("stats.oxo")
+  include("HUDTemplates3.oxo")
+  include("templates/lodInformation.oxt")
+?>
+
+<?lua
+  include("templates/spaceshipAssff.oxt")
+  include("templates/spaceshipPirate.oxt")
+?>
+
+<Level
+ name         = "Space Race"
+ description  = "Test level for the gametype Space Race."
+ gametype     = SpaceRace
+>
+  <templates>
+    <Template link=lodtemplate_default />
+  </templates>
+
+  <Scene
+    ambientlight = "0.8, 0.8, 0.8"
+    skybox       = "Orxonox/skyBoxMoreNebula"
+  >
+
+    <?lua math.randomseed(99) ?>
+
+    <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>
+    <SpawnPoint team=0 position="0,-2500,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
+
+    <!-- ------------------CheckPoints----------------- -->
+    <RaceCheckPoint name=checkpoint1 position="0,-2000,1000" scale=1 distance=20 checkpointindex=0 islast=false>
+    <attached>
+      <Model mass="100" scale="100" mesh="checkPoint.mesh" />
+    </attached>
+    </RaceCheckPoint>
+
+    <RaceCheckPoint name=checkpoint2 position="0,-1400,1400" scale=1 distance=20 checkpointindex=1 islast=false>
+    <attached>
+      <Billboard position=" 0,0,0" material="Examples/Flare" colour="1.0, 0.0, 0.0" />
+    </attached>
+    </RaceCheckPoint>
+
+    <RaceCheckPoint name=checkpoint3 position="0,500,2500" scale=1 distance=20 checkpointindex=2 islast=false>
+    <attached>
+      <Billboard position=" 0,0,0" material="Examples/Flare" colour="1.0, 0.0, 0.0" />
+    </attached>
+    </RaceCheckPoint>
+
+    <RaceCheckPoint name=checkpoint4 position="0,1500,1700" scale=1 distance=20 checkpointindex=3 islast=false>
+    <attached>
+      <Billboard position=" 0,0,0" material="Examples/Flare" colour="1.0, 0.0, 0.0" />
+    </attached>
+    </RaceCheckPoint>
+
+    <RaceCheckPoint name=checkpoint5 position="0,2200,500" scale=1 distance=20 checkpointindex=4 islast=false>
+    <attached>
+      <Billboard position=" 0,0,0" material="Examples/Flare" colour="1.0, 0.0, 0.0" />
+    </attached>
+    </RaceCheckPoint>
+
+    <RaceCheckPoint name=checkpoint6 position="0,1500,-800" scale=1 distance=20 checkpointindex=5 islast=false>
+    <attached>
+      <Billboard position=" 0,0,0" material="Examples/Flare" colour="1.0, 0.0, 0.0" />
+    </attached>
+    </RaceCheckPoint>
+
+    <RaceCheckPoint name=checkpoint7 position="0,200,-1900" scale=1 distance=20 checkpointindex=6 islast=false>
+    <attached>
+      <Billboard position=" 0,0,0" material="Examples/Flare" colour="1.0, 0.0, 0.0" />
+    </attached>
+    </RaceCheckPoint>
+
+    <RaceCheckPoint name=checkpoint8 position="0,-500,-1500" scale=1 distance=20 checkpointindex=7 islast=false>
+    <attached>
+      <Billboard position=" 0,0,0" material="Examples/Flare" colour="1.0, 0.0, 0.0" />
+    </attached>
+    </RaceCheckPoint>
+
+    <RaceCheckPoint name=checkpoint9 position="0,-1300,-800" scale=1 distance=20 checkpointindex=8 islast=false>
+    <attached>
+      <Billboard position=" 0,0,0" material="Examples/Flare" colour="1.0, 0.0, 0.0" />
+    </attached>
+    </RaceCheckPoint>
+
+    <RaceCheckPoint name=checkpoint10 position="0,-2500,0" scale=1 distance=20 checkpointindex=9 islast=true>
+    <attached>
+      <Billboard position=" 0,0,0" material="Examples/Flare" colour="1.0, 0.0, 0.0" />
+    </attached>
+    </RaceCheckPoint>
+
+    <!-- ------------------Planet needs gravity----------------- -->
+    <Planet position="0,0,0" scale=400 pitch=-90 mesh="iceplanet.mesh" atmosphere="atmosphere1" rotationaxis="8,1,0" rotationrate="1" atmospheresize=224.0f imagesize=1024.0f />
+    <StaticEntity position="0,0,0" collisionType=static>
+	<collisionShapes>
+	    <SphereCollisionShape radius="399" />
+	</collisionShapes>
+    </StaticEntity>
+
+    <!-- ---------------asteroid ellypse----------------- -->
+    <?lua
+    max = 20
+    for i = 0, max, 1
+    do
+	y = math.sin(i/max*6)*2000
+    z = math.cos(i/max*6)*2500
+    x = 0
+    ?>
+<?lua
+for k = 1, 20, 1
+do
+j = math.random()
+?>
+
+    <StaticEntity position="<?lua print(x + math.random() * 500) ?>,<?lua print(y + math.random() * 500) ?>,<?lua print(z + math.random() * 1000) ?>" scale="<?lua print(j * 5) ?>" >
+      <attached>
+        <Model position="0,0,0" scale="<?lua print(j * 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh">
+	  <?lua if k == 5 then ?><attached><!-- ---------asteroid fog----- -->
+            <ParticleEmitter position="0,0,0" source="Orxonox/Steam" />
+          </attached> <?lua end ?>
+	</Model>
+      </attached>
+      <?lua if i == 5 then ?><collisionShapes>
+        <SphereCollisionShape radius="<?lua print(j * 70) ?>" />
+      </collisionShapes> <?lua end ?>
+    </StaticEntity>
+<?lua
+end
+?>
+<?lua end ?>
+
+    <ForceField position="9000,9000,0" direction="-1,-1,0" diameter=500 velocity=5000 length=5000 />
+        <MovableEntity position="9000,9000,0">
+            <attached>
+                <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.5,0,0" scale=2/>
+                <?lua for i=0,20,1 do ?>
+                    <Billboard position="<?lua print(-i*200*1.414/2) ?>,<?lua print(-i*200*1.414/2) ?>,-100" material="Examples/Flare" colour="0.5,0,0" scale=1/>
+                    <Billboard position="<?lua print(-i*200*1.414/2) ?>,<?lua print(-i*200*1.414/2) ?>,100" material="Examples/Flare" colour="0.5,0,0" scale=1/>
+                <?lua end ?>
+                </attached>
+        </MovableEntity>
+
+    <ForceField position="0,500,-2500" direction="1,1,0" diameter=500 velocity=5000 length=5000 />
+        <MovableEntity position="9000,9000,0">
+            <attached>
+                <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.5,0,0" scale=2/>
+                <?lua for i=0,20,1 do ?>
+                    <Billboard position="<?lua print(i*200*1.414/2) ?>,<?lua print(i*200*1.414/2) ?>,-100" material="Examples/Flare" colour="0.5,0,0" scale=1/>
+                    <Billboard position="<?lua print(i*200*1.414/2) ?>,<?lua print(i*200*1.414/2) ?>,100" material="Examples/Flare" colour="0.5,0,0" scale=1/>
+                <?lua end ?>
+                </attached>
+        </MovableEntity>
+
+  </Scene>
+</Level>
Index: code/branches/spacerace/src/modules/gametypes/RaceCheckPoint.cc
===================================================================
--- code/branches/spacerace/src/modules/gametypes/RaceCheckPoint.cc	(revision 8494)
+++ code/branches/spacerace/src/modules/gametypes/RaceCheckPoint.cc	(revision 8494)
@@ -0,0 +1,97 @@
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *   Author:
+ *      Mauro Salomon
+ *   Co-authors:
+ *      ...
+ *
+ */
+
+#include "RaceCheckPoint.h"
+
+#include "core/CoreIncludes.h"
+#include "core/XMLPort.h"
+#include "SpaceRace.h"
+
+namespace orxonox
+{
+    CreateFactory(RaceCheckPoint);
+    
+    RaceCheckPoint::RaceCheckPoint(BaseObject* creator):
+	DistanceTrigger(creator),
+	RadarViewable(creator, static_cast<WorldEntity*>(this))
+    {
+	RegisterObject(RaceCheckPoint);
+	
+	this->bCheckpointIndex_ = 0;
+	this->bIsLast_ = false;
+	
+	this->setRadarObjectColour(ColourValue::Red);
+        this->setRadarObjectShape(RadarViewable::Dot);
+        this->setRadarVisibility(false);
+    }
+    
+    RaceCheckPoint::~RaceCheckPoint()
+    {
+    }
+    
+    void RaceCheckPoint::tick(float dt)
+    {
+	Trigger::tick(dt);
+	
+	SpaceRace* gametype = orxonox_cast<SpaceRace*>(this->getGametype().get());
+	if (this->getCheckpointIndex() == gametype->getCheckpointsReached()) this->setRadarVisibility(true);
+	else  this->setRadarVisibility(false);
+    }
+
+    
+    void RaceCheckPoint::XMLPort(Element& xmlelement, XMLPort::Mode mode)
+    {
+	SUPER(RaceCheckPoint, XMLPort, xmlelement, mode);
+	
+	XMLPortParam(RaceCheckPoint, "checkpointindex", setCheckpointIndex, getCheckpointIndex, xmlelement, mode).defaultValues(0);
+	XMLPortParam(RaceCheckPoint, "islast", setLast, getLast, xmlelement, mode).defaultValues(false);
+    }
+    
+    void RaceCheckPoint::triggered(bool bIsTriggered)
+    {
+	DistanceTrigger::triggered(bIsTriggered);
+	
+	SpaceRace* gametype = orxonox_cast<SpaceRace*>(this->getGametype().get());
+	if (gametype)
+	{
+	    if (this->getCheckpointIndex() == gametype->getCheckpointsReached() && bIsTriggered)
+	    {
+		if (this->getLast())
+		{
+		  gametype->end();
+		}
+		else
+		{
+		  gametype->newCheckpointReached();
+		  this->setRadarObjectColour(ColourValue::Green); //sets the radar colour of the checkpoint to green if it is reached, else it is red.
+		}
+	    }
+	}
+    }
+    
+}
Index: code/branches/spacerace/src/modules/gametypes/RaceCheckPoint.h
===================================================================
--- code/branches/spacerace/src/modules/gametypes/RaceCheckPoint.h	(revision 8494)
+++ code/branches/spacerace/src/modules/gametypes/RaceCheckPoint.h	(revision 8494)
@@ -0,0 +1,70 @@
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *   Author:
+ *      Mauro Salomon
+ *   Co-authors:
+ *      ...
+ *
+ */
+
+#ifndef _RaceCheckPoint_H__
+#define _RaceCheckPoint_H__
+
+#include "objects/ObjectsPrereqs.h"
+
+#include "objects/triggers/DistanceTrigger.h"
+#include "interfaces/RadarViewable.h"
+#include <boost/concept_check.hpp>
+
+namespace orxonox
+{
+    class _ObjectsExport RaceCheckPoint : public DistanceTrigger, public RadarViewable
+    {
+    public:
+	RaceCheckPoint(BaseObject* creator);
+	virtual ~RaceCheckPoint();
+	
+	virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
+	virtual void tick(float dt);
+	
+    protected:
+	virtual void triggered(bool bIsTriggered);
+	inline void setLast(bool isLast)
+	    { this->bIsLast_ = isLast; }
+	inline bool getLast()
+	    { return this->bIsLast_; }
+	inline void setCheckpointIndex(int checkpointIndex)
+	    { this->bCheckpointIndex_ = checkpointIndex; }
+	inline int getCheckpointIndex()
+	    { return this->bCheckpointIndex_; }
+	inline const WorldEntity* getWorldEntity() const
+            { return this; }
+	
+    private:
+	int bCheckpointIndex_;
+	bool bIsLast_;
+	
+      
+    };
+}
+
+#endif
