Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

Ignore:
Timestamp:
Apr 4, 2011, 3:12:49 PM (14 years ago)
Author:
sven
Message:

DockToShip and some fixes

File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/dockingsystem/src/modules/docking/DockToShip.h

    r8151 r8185  
     1/*
     2 *   ORXONOX - the hottest 3D action shooter ever to exist
     3 *                    > www.orxonox.net <
     4 *
     5 *
     6 *   License notice:
     7 *
     8 *   This program is free software; you can redistribute it and/or
     9 *   modify it under the terms of the GNU General Public License
     10 *   as published by the Free Software Foundation; either version 2
     11 *   of the License, or (at your option) any later version.
     12 *
     13 *   This program is distributed in the hope that it will be useful,
     14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
     15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
     16 *   GNU General Public License for more details.
     17 *
     18 *   You should have received a copy of the GNU General Public License
     19 *   along with this program; if not, write to the Free Software
     20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
     21 *
     22 *   Author:
     23 *      Sven Stucki
     24 *   Co-authors:
     25 *      ...
     26 *
     27 */
     28
     29/**
     30    @file DockToShip.h
     31    @brief DockingEffect which transfers control from spaceship to docked ship ASDF
     32    @ingroup Docking
     33*/
     34
     35#ifndef _DockToShip_H__
     36#define _DockToShip_H__
     37
     38#include "DockingPrereqs.h"
     39#include "DockToShip.h"
     40
     41
     42namespace orxonox
     43{
     44
     45    /**
     46    @brief
     47        Allows players to dock onto a ship
     48
     49    @author
     50        Sven Stucki
     51
     52    @ingroup Docking
     53    */
     54    class _DockingExport DockToShip : public DockingEffect
     55    {
     56        public:
     57            DockToShip(BaseObject* creator);
     58            virtual ~DockToShip();
     59
     60            virtual bool docking(PlayerInfo* player); //!< Called when docking starts
     61            virtual bool attach(PlayerInfo* player); //!< Called after docking animation
     62            virtual bool release(PlayerInfo* player); //!< Called when player wants undock
     63    };
     64
     65}
     66
     67#endif /* _DockToShip_H__ */
Note: See TracChangeset for help on using the changeset viewer.