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Ignore:
Timestamp:
Mar 15, 2011, 9:09:58 PM (13 years ago)
Author:
dafrick
Message:

Reverting changes made in revision 8035, that based the menu navigation on console commands, due to implemential difficulties of the hacks to make menu navigation work fully.
So, at the moment, we'll have to make due with the old version of the menu navigation implementation.

File:
1 edited

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  • code/branches/usability/src/orxonox/overlays/InGameConsole.cc

    r8035 r8078  
    4949#include "core/ConfigValueIncludes.h"
    5050#include "core/command/ConsoleCommand.h"
     51#include "core/GUIManager.h"
    5152#include "core/input/InputManager.h"
    5253#include "core/input/InputState.h"
     
    533534        {
    534535            this->bActive_ = false;
     536            GUIManager::getInstance().getLuaState()->doString("inGameConsoleClosed()"); // Notify the SheetManager in lua, that the console has been closed.
    535537            InputManager::getInstance().leaveState("console");
    536538            this->shell_->unregisterListener(this);
     
    609611    /*static*/ void InGameConsole::closeConsole()
    610612    {
     613        GUIManager::getInstance().getLuaState()->doString("inGameConsoleClosed()");  // Notify the SheetManager in lua, that the console has been closed, but not by ESC.
    611614        InGameConsole::getInstance().deactivate();
    612615    }
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