Index: code/branches/FICN/src/orxonox/PrecompiledHeaderFiles.cc
===================================================================
--- code/branches/FICN/src/orxonox/PrecompiledHeaderFiles.cc	(revision 785)
+++ code/branches/FICN/src/orxonox/PrecompiledHeaderFiles.cc	(revision 785)
@@ -0,0 +1,33 @@
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *   Author:
+ *      Reto Grieder
+ *   Co-authors:
+ *      ...
+ *
+ */
+
+/**
+ @file  PrecompiledHeaderFiles.cc
+ @brief This file actually generates the precompiled header file
+ */
+
+#include "StableHeaders.h"
Index: code/branches/FICN/src/orxonox/StableHeaders.h
===================================================================
--- code/branches/FICN/src/orxonox/StableHeaders.h	(revision 785)
+++ code/branches/FICN/src/orxonox/StableHeaders.h	(revision 785)
@@ -0,0 +1,123 @@
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *   Author:
+ *      Reto Grieder
+ *   Co-authors:
+ *      ...
+ *
+ */
+
+/**
+ @file  StableHeaders.h
+ @brief Contains the bigger (or smaller) header files in order to precompile them with MSVC
+ */
+
+#ifndef _StableHeaders_H__
+#define _StableHeaders_H__
+
+#include "OrxonoxPlatform.h"
+
+#if ORXONOX_COMPILER == ORXONOX_COMPILER_MSVC
+
+// including std headers here is useless since they're already precompiled
+
+//#include <Ogre.h> // not including the entire Ogre.h doesn't exceed the heap
+#include <OgreBillboardSet.h>
+#include <OgreCamera.h>
+#include <OgreConfigFile.h>
+#include <OgreEntity.h>
+#include <OgreException.h>
+#include <OgreFrameListener.h>
+#include <OgreLight.h>
+#include <OgreOverlay.h>
+#include <OgreOverlayElement.h>
+#include <OgreOverlayManager.h>
+#include <OgreParticleEmitter.h>
+#include <OgreParticleSystem.h>
+#include <OgrePlatform.h>
+#include <OgrePrerequisites.h>
+#include <OgreRenderWindow.h>
+#include <OgreRoot.h>
+#include <OgreSceneManager.h>
+#include <OgreSceneNode.h>
+#include <OgreStringConverter.h>
+#include <OgreTextureManager.h>
+#include <OgreViewport.h>
+
+#include <OIS/OIS.h>
+
+/**
+* Some of the not so stable header file.
+* But since the project isn't large yet, these spare time after all.
+**/
+
+#include "audio/AudioManager.h"
+
+#include "core/CoreIncludes.h"
+#include "core/BaseObject.h"
+#include "core/ArgReader.h"
+#include "core/Debug.h"
+#include "core/Error.h"
+
+#include "network/Synchronisable.h"
+#include "network/Server.h"
+#include "network/Client.h"
+
+#include "util/Math.h"
+#include "util/Convert.h"
+#include "util/Sleep.h"
+#include "util/String2Number.h"
+#include "util/substring.h"
+#include "util/Tokenizer.h"
+#include "util/tinyxml/ticpp.h"
+#include "util/tinyxml/tinyxml.h"
+
+#include "hud/HUD.h"
+#include "loader/LevelLoader.h"
+#include "objects/weapon/AmmunitionDump.h"
+#include "objects/weapon/BarrelGun.h"
+#include "objects/weapon/Bullet.h"
+#include "objects/weapon/BulletManager.h"
+#include "objects/weapon/WeaponStation.h"
+#include "objects/Ambient.h"
+#include "objects/Camera.h"
+#include "objects/Explosion.h"
+#include "objects/Fighter.h"
+#include "objects/Model.h"
+#include "objects/NPC.h"
+#include "objects/Projectile.h"
+#include "objects/Skybox.h"
+#include "objects/SpaceShipSteeringObject.h"
+#include "objects/Tickable.h"
+#include "objects/WorldEntity.h"
+#include "particle/ParticleInterface.h"
+#include "tools/BillboardSet.h"
+#include "tools/Light.h"
+#include "tools/Mesh.h"
+#include "tools/Timer.h"
+#include "GraphicsEngine.h"
+#include "InputManager.h"
+#include "Orxonox.h"
+#include "SpaceshipSteering.h"
+
+#endif
+
+#endif /* _StableHeaders_H__ */
