orxonox::WeaponSystem Member List

This is the complete list of members for orxonox::WeaponSystem, including all inherited members.

addEvent(BaseObject *event, const std::string &sectionname)orxonox::BaseObject
addEventContainer(const std::string &sectionname, EventContainer *container)orxonox::BaseObject
addTemplate(const std::string &name)orxonox::BaseObject
addTemplate(Template *temp)orxonox::BaseObject
addWeaponPack(WeaponPack *wPack)orxonox::WeaponSystem
addWeaponSet(WeaponSet *wSet)orxonox::WeaponSystem
addWeaponSet(WeaponSet *wSet, unsigned int firemode)orxonox::WeaponSystem
addWeaponSlot(WeaponSlot *wSlot)orxonox::WeaponSystem
bActive_orxonox::BaseObject [protected]
BaseObject(BaseObject *creator)orxonox::BaseObject
bVisible_orxonox::BaseObject [protected]
canAddWeaponPack(WeaponPack *wPack)orxonox::WeaponSystem
changedActivity()orxonox::BaseObject [inline, virtual]
changedGametype()orxonox::BaseObject [inline, virtual]
changedMainState()orxonox::BaseObject [virtual]
changedName()orxonox::BaseObject [inline, virtual]
changedVisibility()orxonox::BaseObject [inline, virtual]
changeWeaponmode(WeaponPack *wPack, WeaponSet *wSet, unsigned int weaponmode)orxonox::WeaponSystem
createParents()orxonox::OrxonoxClass [inline]
fire(unsigned int firemode)orxonox::WeaponSystem
FIRE_MODE_UNASSIGNEDorxonox::WeaponSystem [static]
fireEvent()orxonox::BaseObject
fireEvent(bool activate)orxonox::BaseObject
fireEvent(bool activate, BaseObject *originator)orxonox::BaseObject
fireEvent(Event &event)orxonox::BaseObject
functorGetMainState_orxonox::BaseObject [protected]
functorSetMainState_orxonox::BaseObject [protected]
getCreator() const orxonox::BaseObject [inline]
getEvent(unsigned int index) const orxonox::BaseObject
getEventContainer(const std::string &sectionname) const orxonox::BaseObject
getFile() const orxonox::BaseObject [inline]
getFilename() const orxonox::BaseObject
getFiremodeMask(unsigned int firemode)orxonox::WeaponSystem [inline, static]
getGametype() const orxonox::BaseObject [inline]
getIdentifier() const orxonox::OrxonoxClass [inline]
getLoaderIndentation() const orxonox::BaseObject [inline]
getMainState() const orxonox::BaseObject
getMainStateName() const orxonox::BaseObject [inline]
getMetaList()orxonox::OrxonoxClass [inline]
getMunition(SubclassIdentifier< Munition > *identifier)orxonox::WeaponSystem
getName() const orxonox::BaseObject [inline]
getNamespace() const orxonox::BaseObject [inline]
getOldGametype() const orxonox::BaseObject [inline]
getOldName() const orxonox::BaseObject [inline]
getParents() const orxonox::OrxonoxClass [inline]
getPawn() const orxonox::WeaponSystem [inline]
getScene() const orxonox::BaseObject [inline]
getTemplates() const orxonox::BaseObject [inline]
getWeaponPack(unsigned int index) const orxonox::WeaponSystem
getWeaponSet(unsigned int index) const orxonox::WeaponSystem
getWeaponSlot(unsigned int index) const orxonox::WeaponSystem
getWeaponSlotSize() const orxonox::WeaponSystem [inline]
isA(const Identifier *identifier)orxonox::OrxonoxClass
isA(const SubclassIdentifier< B > *identifier)orxonox::OrxonoxClass [inline]
isA(const SubclassIdentifier< B > identifier)orxonox::OrxonoxClass [inline]
isA(const OrxonoxClass *object)orxonox::OrxonoxClass
isActive() const orxonox::BaseObject [inline]
isChildOf(const Identifier *identifier)orxonox::OrxonoxClass
isChildOf(const SubclassIdentifier< B > *identifier)orxonox::OrxonoxClass [inline]
isChildOf(const SubclassIdentifier< B > identifier)orxonox::OrxonoxClass [inline]
isChildOf(const OrxonoxClass *object)orxonox::OrxonoxClass
isDirectChildOf(const Identifier *identifier)orxonox::OrxonoxClass
isDirectChildOf(const SubclassIdentifier< B > *identifier)orxonox::OrxonoxClass [inline]
isDirectChildOf(const SubclassIdentifier< B > identifier)orxonox::OrxonoxClass [inline]
isDirectChildOf(const OrxonoxClass *object)orxonox::OrxonoxClass
isDirectParentOf(const Identifier *identifier)orxonox::OrxonoxClass
isDirectParentOf(const SubclassIdentifier< B > *identifier)orxonox::OrxonoxClass [inline]
isDirectParentOf(const SubclassIdentifier< B > identifier)orxonox::OrxonoxClass [inline]
isDirectParentOf(const OrxonoxClass *object)orxonox::OrxonoxClass
isExactlyA(const Identifier *identifier)orxonox::OrxonoxClass
isExactlyA(const SubclassIdentifier< B > *identifier)orxonox::OrxonoxClass [inline]
isExactlyA(const SubclassIdentifier< B > identifier)orxonox::OrxonoxClass [inline]
isExactlyA(const OrxonoxClass *object)orxonox::OrxonoxClass
isInitialized() const orxonox::BaseObject [inline]
isParentOf(const Identifier *identifier)orxonox::OrxonoxClass
isParentOf(const SubclassIdentifier< B > *identifier)orxonox::OrxonoxClass [inline]
isParentOf(const SubclassIdentifier< B > identifier)orxonox::OrxonoxClass [inline]
isParentOf(const OrxonoxClass *object)orxonox::OrxonoxClass
isVisible() const orxonox::BaseObject [inline]
mainStateName_orxonox::BaseObject [protected]
MAX_FIRE_MODESorxonox::WeaponSystem [static]
MAX_WEAPON_MODESorxonox::WeaponSystem [static]
munitions_orxonox::WeaponSystem [private]
name_orxonox::BaseObject [protected]
oldName_orxonox::BaseObject [protected]
OrxonoxClass()orxonox::OrxonoxClass
pawn_orxonox::WeaponSystem [private]
processEvent(Event &event)orxonox::BaseObject [virtual]
registerEventListener(BaseObject *object, const std::string &sectionname)orxonox::BaseObject [inline]
reload()orxonox::WeaponSystem
removeEvent(BaseObject *event)orxonox::BaseObject
removeWeaponPack(WeaponPack *wPack)orxonox::WeaponSystem
removeWeaponSet(WeaponSet *wSet)orxonox::WeaponSystem
removeWeaponSlot(WeaponSlot *wSlot)orxonox::WeaponSystem
setActive(bool bActive)orxonox::BaseObject [inline]
setConfigValues()orxonox::OrxonoxClass [inline]
setCreator(BaseObject *creator)orxonox::BaseObject [inline]
setFile(const XMLFile *file)orxonox::BaseObject [inline]
setGametype(Gametype *gametype)orxonox::BaseObject [inline]
setIdentifier(Identifier *identifier)orxonox::OrxonoxClass [inline]
setLoaderIndentation(const std::string &indentation)orxonox::BaseObject [inline]
setMainState(bool state)orxonox::BaseObject
setMainStateName(const std::string &name)orxonox::BaseObject
setName(const std::string &name)orxonox::BaseObject [inline]
setNamespace(Namespace *ns)orxonox::BaseObject [inline, virtual]
setPawn(Pawn *pawn)orxonox::WeaponSystem [inline]
setScene(Scene *scene)orxonox::BaseObject [inline]
setVisible(bool bVisible)orxonox::BaseObject [inline]
swapWeaponSlots(WeaponSlot *wSlot1, WeaponSlot *wSlot2)orxonox::WeaponSystem
unregisterEventListener(BaseObject *object)orxonox::BaseObject [inline]
WEAPON_MODE_UNASSIGNEDorxonox::WeaponSystem [static]
weaponPacks_orxonox::WeaponSystem [private]
weaponSets_orxonox::WeaponSystem [private]
weaponSlots_orxonox::WeaponSystem [private]
WeaponSystem(BaseObject *creator)orxonox::WeaponSystem
XMLPort(Element &xmlelement, XMLPort::Mode mode)orxonox::BaseObject [virtual]
~BaseObject()orxonox::BaseObject [virtual]
~OrxonoxClass()orxonox::OrxonoxClass [virtual]
~WeaponSystem()orxonox::WeaponSystem [virtual]


Generated on Tue Jul 28 16:23:15 2009 for Orxonox by  doxygen 1.5.6