#include <src/core/input/InputManager.h>
Public Member Functions | |
OrxEnumConstructors (InputStatePriority) | |
Static Public Attributes | |
static const int | Calibrator = HighPriority + 1 |
static const int | Console = HighPriority + 0 |
static const int | Detector = HighPriority + 2 |
static const int | Dynamic = 0 |
static const int | Empty = -1 |
static const int | HighPriority = 1000 |
orxonox::InputStatePriority::OrxEnumConstructors | ( | InputStatePriority | ) |
const int orxonox::InputStatePriority::Calibrator = HighPriority + 1 [static] |
Referenced by orxonox::InputManager::initialise().
const int orxonox::InputStatePriority::Console = HighPriority + 0 [static] |
Referenced by orxonox::InGameConsole::initialise().
const int orxonox::InputStatePriority::Detector = HighPriority + 2 [static] |
Referenced by orxonox::InputManager::initialise().
const int orxonox::InputStatePriority::Dynamic = 0 [static] |
const int orxonox::InputStatePriority::Empty = -1 [static] |
Referenced by orxonox::InputManager::_configureInputState(), and orxonox::InputManager::initialise().
const int orxonox::InputStatePriority::HighPriority = 1000 [static] |
Referenced by orxonox::InputManager::_configureInputState(), and orxonox::InputManager::update().