#include "HumanController.h"
#include "core/CoreIncludes.h"
#include "core/ConsoleCommand.h"
#include "objects/worldentities/ControllableEntity.h"
#include "objects/worldentities/pawns/Pawn.h"
#include "objects/gametypes/Gametype.h"
#include "objects/infos/PlayerInfo.h"
#include "overlays/map/Map.h"
Namespaces | |
namespace | orxonox |
Functions | |
orxonox::CreateUnloadableFactory (HumanController) | |
orxonox::SetConsoleCommand (HumanController, useItem, true) | |
orxonox::SetConsoleCommand (HumanController, dropItems, true) | |
orxonox::SetConsoleCommand (HumanController, killBots, true).defaultValues(0) | |
orxonox::SetConsoleCommand (HumanController, addBots, true).defaultValues(1) | |
orxonox::SetConsoleCommand (HumanController, suicide, true) | |
orxonox::SetConsoleCommand (HumanController, mouseLook, true) | |
orxonox::SetConsoleCommand (HumanController, switchCamera, true) | |
SetConsoleCommand(HumanController, boost, true).keybindMode(KeybindMode | orxonox::SetConsoleCommand (HumanController, greet, true) |
SetConsoleCommand(HumanController, fire, true).keybindMode(KeybindMode | orxonox::SetConsoleCommand (HumanController, reload, true) |
orxonox::SetConsoleCommand (HumanController, rotateRoll, true).setAsInputCommand() | |
orxonox::SetConsoleCommand (HumanController, rotatePitch, true).setAsInputCommand() | |
orxonox::SetConsoleCommand (HumanController, rotateYaw, true).setAsInputCommand() | |
orxonox::SetConsoleCommand (HumanController, moveUpDown, true).setAsInputCommand() | |
orxonox::SetConsoleCommand (HumanController, moveRightLeft, true).setAsInputCommand() | |
orxonox::SetConsoleCommand (HumanController, moveFrontBack, true).setAsInputCommand() |