#include "Light.h"
#include <OgreSceneManager.h>
#include <OgreLight.h>
#include <boost/static_assert.hpp>
#include "util/StringUtils.h"
#include "util/Exception.h"
#include "core/CoreIncludes.h"
#include "core/GameMode.h"
#include "core/XMLPort.h"
#include "objects/Scene.h"
Namespaces | |
namespace | orxonox |
Functions | |
orxonox::BOOST_STATIC_ASSERT ((int) Ogre::Light::LT_SPOTLIGHT==(int) Light::Spotlight) | |
orxonox::BOOST_STATIC_ASSERT ((int) Ogre::Light::LT_DIRECTIONAL==(int) Light::Directional) | |
orxonox::BOOST_STATIC_ASSERT ((int) Ogre::Light::LT_POINT==(int) Light::Point) | |
orxonox::CreateFactory (Light) |