orxonox::GamestateHandler Class Reference

#include <src/network/GamestateHandler.h>

Inheritance diagram for orxonox::GamestateHandler:

orxonox::GamestateClient orxonox::GamestateManager orxonox::Server

List of all members.

Static Public Member Functions

static bool ackGamestate (unsigned int gamestateID, unsigned int clientID)
static bool addGamestate (packet::Gamestate *gs, unsigned int clientID)

Protected Member Functions

 GamestateHandler ()
virtual ~GamestateHandler ()

Private Member Functions

virtual bool ack (unsigned int gamestateID, unsigned int clientID)=0
virtual bool add (packet::Gamestate *gs, unsigned int clientID)=0

Static Private Attributes

static GamestateHandlerinstance_ = 0


Detailed Description

Author:
Oliver Scheuss

Constructor & Destructor Documentation

orxonox::GamestateHandler::GamestateHandler (  )  [protected]

References instance_.

orxonox::GamestateHandler::~GamestateHandler (  )  [protected, virtual]

References instance_.


Member Function Documentation

virtual bool orxonox::GamestateHandler::ack ( unsigned int  gamestateID,
unsigned int  clientID 
) [private, pure virtual]

static bool orxonox::GamestateHandler::ackGamestate ( unsigned int  gamestateID,
unsigned int  clientID 
) [inline, static]

virtual bool orxonox::GamestateHandler::add ( packet::Gamestate gs,
unsigned int  clientID 
) [private, pure virtual]

static bool orxonox::GamestateHandler::addGamestate ( packet::Gamestate gs,
unsigned int  clientID 
) [inline, static]


Member Data Documentation


The documentation for this class was generated from the following files:

Generated on Tue Jul 28 16:22:31 2009 for Orxonox by  doxygen 1.5.6