createFactory(const std::string &className) | orxonox::Game::GameStateFactory | [inline, static] |
destroyFactories() | orxonox::Game::GameStateFactory | [static] |
fabricate(const std::string &className, const GameStateConstrParams ¶ms) | orxonox::Game::GameStateFactory | [static] |
fabricate(const GameStateConstrParams ¶ms)=0 | orxonox::Game::GameStateFactory | [private, pure virtual] |
factories_s | orxonox::Game::GameStateFactory | [private, static] |
~GameStateFactory() | orxonox::Game::GameStateFactory | [inline, virtual] |