orxonox::GametypeStatus Class Reference

#include <src/orxonox/overlays/hud/GametypeStatus.h>

Inheritance diagram for orxonox::GametypeStatus:

orxonox::OverlayText orxonox::Tickable orxonox::OrxonoxOverlay orxonox::OrxonoxClass orxonox::BaseObject orxonox::WindowEventListener orxonox::OrxonoxClass orxonox::OrxonoxClass

List of all members.

Public Member Functions

virtual void changedOwner ()
 GametypeStatus (BaseObject *creator)
virtual void tick (float dt)
 Gets called every frame.
virtual ~GametypeStatus ()

Private Attributes

PlayerInfoowner_


Constructor & Destructor Documentation

orxonox::GametypeStatus::GametypeStatus ( BaseObject creator  ) 

References owner_, and RegisterObject.

orxonox::GametypeStatus::~GametypeStatus (  )  [virtual]


Member Function Documentation

void orxonox::GametypeStatus::changedOwner (  )  [virtual]

void orxonox::GametypeStatus::tick ( float  dt  )  [virtual]


Member Data Documentation

Reimplemented from orxonox::OrxonoxOverlay.

Referenced by changedOwner(), GametypeStatus(), and tick().


The documentation for this class was generated from the following files:

Generated on Tue Jul 28 16:22:32 2009 for Orxonox by  doxygen 1.5.6