orxonox::Server Member List

This is the complete list of members for orxonox::Server, including all inherited members.

ack(unsigned int gamestateID, unsigned int clientID)orxonox::GamestateManager [virtual]
ackGamestate(unsigned int gamestateID, unsigned int clientID)orxonox::GamestateHandler [inline, static]
add(packet::Gamestate *gs, unsigned int clientID)orxonox::GamestateManager [virtual]
addClient(ENetEvent *event)orxonox::Server [private, virtual]
addGamestate(packet::Gamestate *gs, unsigned int clientID)orxonox::GamestateHandler [inline, static]
orxonox::addPacket(ENetPacket *packet, int clientID=0)orxonox::Host [static]
orxonox::ServerConnection::addPacket(ENetPacket *packet, unsigned int ID)orxonox::ServerConnection [static]
orxonox::Connection::addPacket(ENetPacket *packet, ENetPeer *peer)orxonox::Connection [static]
addPacketAll(ENetPacket *packet)orxonox::ServerConnection [static]
Broadcast(const std::string &message)orxonox::Host [static]
broadcast(const std::string &message)orxonox::Server [private, virtual]
Chat(const std::string &message)orxonox::Host [static]
chat(const std::string &message)orxonox::Server [private, virtual]
clientID_orxonox::Host [protected]
close()orxonox::Server
closeListener()orxonox::ServerConnection
Connection()orxonox::Connection [protected]
createClient(int clientID)orxonox::Server [private]
disconnectClient(ClientInformation *client)orxonox::Server [private, virtual]
orxonox::ServerConnection::disconnectClient(int clientID)orxonox::ServerConnection
disconnectClients()orxonox::ServerConnection [protected]
disconnectPeer(ENetEvent *event)orxonox::ServerConnection [virtual]
orxonox::Connection::disconnectPeer(ENetPeer *peer)orxonox::Connection [protected]
finishGamestate(unsigned int clientID, packet::Gamestate **destgamestate, packet::Gamestate *base, packet::Gamestate *gamestate)orxonox::GamestateManager
GamestateHandler()orxonox::GamestateHandler [protected]
GamestateManager()orxonox::GamestateManager
getHost()orxonox::Connection [inline]
getInstance()orxonox::Connection [inline, protected, static]
getPacketLoss(unsigned int clientID)orxonox::Server
getPing(unsigned int clientID)orxonox::Server
getPlayerID()orxonox::Host [static]
getShipID()orxonox::Host [inline, static]
getSnapshot()orxonox::GamestateManager
Host()orxonox::Host [protected]
host_orxonox::Connection [protected]
incomingChat(const std::string &message, unsigned int playerID)orxonox::Host [static]
instance_orxonox::Host [protected, static]
isServer()orxonox::Host [inline, static]
isServer_()orxonox::Server [inline, private, virtual]
open()orxonox::Server
openListener()orxonox::ServerConnection
playerID()orxonox::Server [inline, private]
processChat(const std::string &message, unsigned int playerID)orxonox::Server [virtual]
processGamestates()orxonox::GamestateManager
processPacket(ENetPacket *packet, ENetPeer *peer)orxonox::Server [private]
orxonox::ServerConnection::processPacket(ENetEvent *event)orxonox::Connection [protected, virtual]
processQueue()orxonox::Connection [protected]
queuePacket(ENetPacket *packet, int clientID)orxonox::Server [virtual]
removeClient(ClientInformation *client)orxonox::GamestateManager
running()orxonox::Host [inline, static]
sendChat(const std::string &message, unsigned int clientID)orxonox::Server [private]
sendGameState()orxonox::Server [private]
sendGamestates()orxonox::GamestateManager
sendObjectDeletes()orxonox::Server [private]
sendPackets()orxonox::Connection
Server()orxonox::Server
Server(int port)orxonox::Server
Server(int port, const std::string &bindAddress)orxonox::Server
ServerConnection()orxonox::ServerConnection [protected]
service(ENetEvent *event)orxonox::Connection [protected]
setBindAddress(const std::string &bindAddress)orxonox::ServerConnection
setClientID(unsigned int id)orxonox::Host [inline, static]
setPort(unsigned int port)orxonox::ServerConnection
setShipID(unsigned int id)orxonox::Host [inline, static]
shipID()orxonox::Server [inline, private]
shipID_orxonox::Host [protected]
syncClassid(unsigned int clientID)orxonox::Server [private]
timeSinceLastUpdate_orxonox::Server [private]
update(const Clock &time)orxonox::Server
orxonox::GamestateManager::update()orxonox::GamestateManager
updateGamestate()orxonox::Server [protected]
~Connection()orxonox::Connection [virtual]
~GamestateHandler()orxonox::GamestateHandler [protected, virtual]
~GamestateManager()orxonox::GamestateManager
~Host()orxonox::Host [protected, virtual]
~Server()orxonox::Server
~ServerConnection()orxonox::ServerConnection


Generated on Tue Jul 28 16:23:02 2009 for Orxonox by  doxygen 1.5.6