activate() | orxonox::GSServer | [virtual] |
addChild(GameState *state) | orxonox::GameState | |
deactivate() | orxonox::GSServer | [virtual] |
GameState(const GameStateConstrParams ¶ms) | orxonox::GameState | |
getActivity() const | orxonox::GameState | [inline] |
getName() const | orxonox::GameState | [inline] |
getParent() const | orxonox::GameState | [inline] |
GSServer(const GameStateConstrParams ¶ms) | orxonox::GSServer | |
ignoreTickTime() const | orxonox::GameState | [inline] |
removeChild(GameState *state) | orxonox::GameState | |
server_ | orxonox::GSServer | [private] |
update(const Clock &time) | orxonox::GSServer | [virtual] |
~GameState() | orxonox::GameState | [virtual] |
~GSServer() | orxonox::GSServer |