QuestEffectBeacon.h File Reference

Definition of the QuestEffectBeacon class. More...

#include "OrxonoxPrereqs.h"
#include <list>
#include "orxonox/objects/worldentities/StaticEntity.h"

Namespaces

namespace  orxonox
namespace  orxonox::QuestEffectBeaconStatus

Classes

class  orxonox::QuestEffectBeacon
 A QuestEffectBeacon is a physical entity in the game which can (under some condition(s)) invoke a number QuestEffects on players meeting the condition(s). The conditions under which the QuestEffects are invoked on the player are defined by Triggers. A QuestEffectBeacon can be executed a defined number of times. A QuestEffectBeacon can be inactive or active. More...

Enumerations

enum  orxonox::QuestEffectBeaconStatus::Value { orxonox::QuestEffectBeaconStatus::Inactive, orxonox::QuestEffectBeaconStatus::Active }
 The status of the beacon, can be either active or inactive. More...


Detailed Description

Definition of the QuestEffectBeacon class.


Generated on Tue Jul 28 16:21:09 2009 for Orxonox by  doxygen 1.5.6