#include "Game.h"
#include <exception>
#include <boost/weak_ptr.hpp>
#include "util/Debug.h"
#include "util/Exception.h"
#include "util/Sleep.h"
#include "util/SubString.h"
#include "Clock.h"
#include "CommandLine.h"
#include "ConsoleCommand.h"
#include "Core.h"
#include "CoreIncludes.h"
#include "ConfigValueIncludes.h"
#include "GameState.h"
Namespaces | |
namespace | orxonox |
Classes | |
class | orxonox::GameConfiguration |
Another helper class for the Game singleton: we cannot derive Game from OrxonoxClass because we need to handle the Identifier destruction in the Core destructor. More... | |
struct | orxonox::GameStateTreeNode |
Represents one node of the game state tree. More... | |
Functions | |
orxonox::SetConsoleCommandShortcutExternAlias (stop_game,"exit") | |
static void | orxonox::stop_game () |