#include "Scene.h"
#include <OgreRoot.h>
#include <OgreSceneManager.h>
#include <OgreSceneManagerEnumerator.h>
#include <OgreSceneNode.h>
#include <BulletCollision/BroadphaseCollision/btAxisSweep3.h>
#include <BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h>
#include <BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h>
#include <BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h>
#include "core/CoreIncludes.h"
#include "core/GameMode.h"
#include "core/XMLPort.h"
#include "tools/BulletConversions.h"
#include "objects/worldentities/WorldEntity.h"
Namespaces | |
namespace | orxonox |
Functions | |
orxonox::CreateFactory (Scene) |