activate() | orxonox::GSRoot | [virtual] |
addChild(GameState *state) | orxonox::GameState | |
bPaused_ | orxonox::GSRoot | [private] |
ccPause_ | orxonox::GSRoot | [private] |
ccSetTimeFactor_ | orxonox::GSRoot | [private] |
deactivate() | orxonox::GSRoot | [virtual] |
GameState(const GameStateConstrParams ¶ms) | orxonox::GameState | |
getActivity() const | orxonox::GameState | [inline] |
getName() const | orxonox::GameState | [inline] |
getParent() const | orxonox::GameState | [inline] |
getTimeFactor() | orxonox::GSRoot | [inline] |
GSRoot(const GameStateConstrParams ¶ms) | orxonox::GSRoot | |
ignoreTickTime() const | orxonox::GameState | [inline] |
levelManager_ | orxonox::GSRoot | [private] |
pause() | orxonox::GSRoot | |
removeChild(GameState *state) | orxonox::GameState | |
setTimeFactor(float factor) | orxonox::GSRoot | |
timeFactor_ | orxonox::GSRoot | [private] |
timeFactorPauseBackup_ | orxonox::GSRoot | [private] |
update(const Clock &time) | orxonox::GSRoot | [virtual] |
~GameState() | orxonox::GameState | [virtual] |
~GSRoot() | orxonox::GSRoot |