createFactory(const std::string &className) | orxonox::Game::GameStateFactory | [inline, static] |
destroyFactories() | orxonox::Game::GameStateFactory | [static] |
fabricate(const GameStateConstrParams ¶ms) | orxonox::Game::TemplateGameStateFactory< T > | [inline, virtual] |
orxonox::Game::GameStateFactory::fabricate(const std::string &className, const GameStateConstrParams ¶ms) | orxonox::Game::GameStateFactory | [static] |
~GameStateFactory() | orxonox::Game::GameStateFactory | [inline, virtual] |