orxonox::Asteroids Class Reference

#include <src/orxonox/objects/gametypes/Asteroids.h>

Inheritance diagram for orxonox::Asteroids:

orxonox::Gametype orxonox::BaseObject orxonox::Tickable orxonox::OrxonoxClass orxonox::OrxonoxClass

List of all members.

Public Member Functions

 Asteroids (BaseObject *creator)
virtual void end ()
void firstCheckpointReached (bool reached)
virtual void start ()
virtual void tick (float dt)
 Gets called every frame.
virtual ~Asteroids ()

Protected Member Functions

virtual void pawnKilled (Pawn *victim, Pawn *killer=0)

Private Attributes

bool firstCheckpointReached_
bool gameEnded_


Constructor & Destructor Documentation

orxonox::Asteroids::Asteroids ( BaseObject creator  ) 

virtual orxonox::Asteroids::~Asteroids (  )  [inline, virtual]


Member Function Documentation

void orxonox::Asteroids::end (  )  [virtual]

void orxonox::Asteroids::firstCheckpointReached ( bool  reached  )  [inline]

void orxonox::Asteroids::pawnKilled ( Pawn victim,
Pawn killer = 0 
) [protected, virtual]

void orxonox::Asteroids::start (  )  [virtual]

void orxonox::Asteroids::tick ( float  dt  )  [virtual]


Member Data Documentation

Referenced by Asteroids(), and tick().


The documentation for this class was generated from the following files:

Generated on Tue Jul 28 16:22:20 2009 for Orxonox by  doxygen 1.5.6