#include "OrxonoxPrereqs.h"
#include <list>
#include "orxonox/objects/worldentities/StaticEntity.h"
Namespaces | |
namespace | orxonox |
namespace | orxonox::QuestEffectBeaconStatus |
Classes | |
class | orxonox::QuestEffectBeacon |
A QuestEffectBeacon is a physical entity in the game which can (under some condition(s)) invoke a number QuestEffects on players meeting the condition(s). The conditions under which the QuestEffects are invoked on the player are defined by Triggers. A QuestEffectBeacon can be executed a defined number of times. A QuestEffectBeacon can be inactive or active. More... | |
Enumerations | |
enum | orxonox::QuestEffectBeaconStatus::Value { orxonox::QuestEffectBeaconStatus::Inactive, orxonox::QuestEffectBeaconStatus::Active } |
The status of the beacon, can be either active or inactive. More... |