#include "Gamestate.h"
#include <zlib.h>
#include "util/Debug.h"
#include "core/GameMode.h"
#include "core/ObjectList.h"
#include "network/synchronisable/Synchronisable.h"
#include "network/GamestateHandler.h"
Namespaces | |
namespace | orxonox |
namespace | orxonox::packet |
Defines | |
#define | GAMESTATE_START(data) (data + GamestateHeader::getSize()) |
#define | PACKET_FLAG_GAMESTATE PacketFlag::Reliable |
#define GAMESTATE_START | ( | data | ) | (data + GamestateHeader::getSize()) |
#define PACKET_FLAG_GAMESTATE PacketFlag::Reliable |
Referenced by orxonox::packet::Gamestate::Gamestate().