activate() | orxonox::GSStandalone | [virtual] |
addChild(GameState *state) | orxonox::GameState | |
deactivate() | orxonox::GSStandalone | [virtual] |
GameState(const GameStateConstrParams ¶ms) | orxonox::GameState | |
getActivity() const | orxonox::GameState | [inline] |
getName() const | orxonox::GameState | [inline] |
getParent() const | orxonox::GameState | [inline] |
GSStandalone(const GameStateConstrParams ¶ms) | orxonox::GSStandalone | |
ignoreTickTime() const | orxonox::GameState | [inline] |
removeChild(GameState *state) | orxonox::GameState | |
update(const Clock &time) | orxonox::GSStandalone | [virtual] |
~GameState() | orxonox::GameState | [virtual] |
~GSStandalone() | orxonox::GSStandalone |