KeyBinder.h File Reference

Different definitions of input processing. More...

#include "core/CorePrereqs.h"
#include <cassert>
#include <string>
#include <vector>
#include "InputInterfaces.h"
#include "Button.h"
#include "HalfAxis.h"
#include "InputCommands.h"
#include "JoyStickDeviceNumberListener.h"

Namespaces

namespace  orxonox

Classes

class  orxonox::KeyBinder
 Handles mouse, keyboard and joy stick input while in the actual game mode. Manages the key bindings. More...
struct  orxonox::KeyBinder::JoyStickAxisVector
 Helper class to use something like std:vector<HalfAxis[48]>. More...
struct  orxonox::KeyBinder::JoyStickButtonVector
 Helper class to use something like std:vector<Button[64]>. More...


Detailed Description

Different definitions of input processing.


Generated on Tue Jul 28 16:21:09 2009 for Orxonox by  doxygen 1.5.6