Index: code/trunk/src/modules/weapons/weaponmodes/CMakeLists.txt
===================================================================
--- code/trunk/src/modules/weapons/weaponmodes/CMakeLists.txt	(revision 6732)
+++ code/trunk/src/modules/weapons/weaponmodes/CMakeLists.txt	(revision 7163)
@@ -6,3 +6,4 @@
   LightningGun.cc
   RocketFire.cc
+  SimpleRocketFire.cc
 )
Index: code/trunk/src/modules/weapons/weaponmodes/SimpleRocketFire.cc
===================================================================
--- code/trunk/src/modules/weapons/weaponmodes/SimpleRocketFire.cc	(revision 7163)
+++ code/trunk/src/modules/weapons/weaponmodes/SimpleRocketFire.cc	(revision 7163)
@@ -0,0 +1,77 @@
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *   Author:
+ *      Oliver Scheuss
+ *   Co-authors:
+ *      ...
+ *
+ */
+
+#include "SimpleRocketFire.h"
+
+#include "util/Math.h"
+#include "core/CoreIncludes.h"
+#include "weapons/RocketController.h"
+
+#include "weaponsystem/Weapon.h"
+#include "weaponsystem/WeaponPack.h"
+#include "weaponsystem/WeaponSystem.h"
+#include "worldentities/pawns/Pawn.h"
+#include "sound/WorldSound.h"
+
+namespace orxonox
+{
+
+    CreateFactory(SimpleRocketFire);
+
+    SimpleRocketFire::SimpleRocketFire(BaseObject* creator) : WeaponMode(creator)
+    {
+        RegisterObject(SimpleRocketFire);
+
+        this->reloadTime_ = 1;
+        this->bParallelReload_ = false;
+        this->damage_ = 100;
+        this->speed_ = 500;
+
+            this->setMunitionName("TargetSeeking Rockets");
+            this->setDefaultSoundWithVolume("sounds/Rocket_launch.ogg",0.4);
+        // The firing sound of the Rocket is played in Rocket.cc (because of OpenAl sound positioning)
+    }
+
+    SimpleRocketFire::~SimpleRocketFire()
+    {
+    }
+
+    void SimpleRocketFire::fire()
+    {
+        RocketController* con = new RocketController(this);
+        SimpleRocket* rocket = con->getRocket();
+        this->computeMuzzleParameters(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()->getAimPosition());
+        rocket->setOrientation(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()->getWorldOrientation());
+        rocket->setPosition(this->getMuzzlePosition());
+        rocket->setVelocity(this->getMuzzleDirection()*this->speed_);
+        rocket->setOwner(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn());
+        rocket->setDamage(this->damage_);
+        WorldEntity* pawnn=static_cast<ControllableEntity*>(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn())->getTarget();
+        if (pawnn) con->setTarget(pawnn);
+    }
+}
Index: code/trunk/src/modules/weapons/weaponmodes/SimpleRocketFire.h
===================================================================
--- code/trunk/src/modules/weapons/weaponmodes/SimpleRocketFire.h	(revision 7163)
+++ code/trunk/src/modules/weapons/weaponmodes/SimpleRocketFire.h	(revision 7163)
@@ -0,0 +1,57 @@
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *   Author:
+ *      Oliver Scheuss
+ *   Co-authors:
+ *      ...
+ *
+ */
+
+#ifndef _SimpleRocketFire_H__
+#define _SimpleRocketFire_H__
+
+#include "weapons/WeaponsPrereqs.h"
+#include "weaponsystem/WeaponMode.h"
+
+namespace orxonox
+{
+    /**
+    @brief
+        FireMode for target-seeking Rocket
+    @author
+        Gabriel Nadler (Original file: Oli Scheuss)
+    */
+    class _WeaponsExport SimpleRocketFire : public WeaponMode
+    {
+        public:
+            SimpleRocketFire(BaseObject* creator);
+            virtual ~SimpleRocketFire();
+            void deactivateFire();
+            virtual void fire();
+
+        private:
+            float speed_;
+
+    };
+}
+
+#endif /* _SimpleRocketFire_H__ */
