Index: code/branches/presentation3/data/levels/includes/weaponsettings_swallow.oxi
===================================================================
--- code/branches/presentation3/data/levels/includes/weaponsettings_swallow.oxi	(revision 7069)
+++ code/branches/presentation3/data/levels/includes/weaponsettings_swallow.oxi	(revision 7069)
@@ -0,0 +1,24 @@
+    <weaponslots>
+      <WeaponSlot position=" 7.8,1.8,-19" />
+      <WeaponSlot position="-7.8,1.8,-19" />
+    </weaponslots>
+    <weaponsets>
+      <WeaponSet firemode=0 />
+      <WeaponSet firemode=1 />
+    </weaponsets>
+    <weapons>
+      <WeaponPack>
+        <links>
+          <DefaultWeaponmodeLink firemode=0 weaponmode=0 />
+          <DefaultWeaponmodeLink firemode=1 weaponmode=1 />
+        </links>
+        <Weapon>
+          <HsW01 mode=0 munitionpershot=0 delay=0     damage=2.5 material="Flares/point_lensflare" />
+          <HsW01 mode=0 munitionpershot=0 delay=0.125 damage=2.5 material="Flares/point_lensflare" muzzleoffset=" 0.2,0.3,0.5" />
+        </Weapon>
+        <Weapon>
+          <HsW01 mode=0 munitionpershot=0 delay=0     damage=2.5 material="Flares/point_lensflare" />
+          <HsW01 mode=0 munitionpershot=0 delay=0.125 damage=2.5 material="Flares/point_lensflare" muzzleoffset="-0.2,0.3,0.5" />
+        </Weapon>
+      </WeaponPack>
+    </weapons>
Index: code/branches/presentation3/data/levels/templates/spaceship_swallow.oxt
===================================================================
--- code/branches/presentation3/data/levels/templates/spaceship_swallow.oxt	(revision 7069)
+++ code/branches/presentation3/data/levels/templates/spaceship_swallow.oxt	(revision 7069)
@@ -0,0 +1,83 @@
+<Template name=spaceshipswallow>
+  <SpaceShip
+   hudtemplate            = spaceshiphud
+   camerapositiontemplate = spaceshipswallowcameras
+   engine                 = spaceshipswallowengine
+   spawnparticlesource    = "Orxonox/fairytwirl"
+   spawnparticleduration  = 3
+   explosionchunks        = 6
+
+   health            = 100
+   maxhealth         = 200
+   initialhealth     = 100
+
+   primaryThrust     = 100;
+   auxilaryThrust    = 30;
+   rotationThrust    = 25;
+
+   collisionType     = "dynamic"
+   mass              = 100
+   linearDamping     = 0.7
+   angularDamping    = 0.9999999
+  >
+    <attached>
+      <Model position="0,0,0" yaw=90 pitch=-90 roll=0 scale=2 mesh="swallow_mat.mesh" />
+      <BlinkingBillboard position=" 24.2,0.9,-11.5" material="Examples/Flare" colour="1.0, 1.0, 1" amplitude=0.04 frequency=1 quadratic=1 />
+      <BlinkingBillboard position="-24.2,0.9,-11.5" material="Examples/Flare" colour="1.0, 1.0, 1" amplitude=0.04 frequency=1 quadratic=1 phase="90"/>
+   </attached>
+    <collisionShapes>
+      <BoxCollisionShape position="0,0,0"      halfExtents="10, 3, 5" />
+      <BoxCollisionShape position="13,-1.3,0"  halfExtents="3, 1, 2" />
+      <BoxCollisionShape position="-13,-1.3,0" halfExtents="3, 1, 2" />
+      <BoxCollisionShape position="0,0,7"      halfExtents="3, 2, 2" />
+      <BoxCollisionShape position="0,0.1,-11"  halfExtents="2.2, 1.8, 6" />
+      <BoxCollisionShape position="0,0.1,-19"  halfExtents="1.4, 1, 2" />
+    </collisionShapes>
+
+<?lua
+  include("includes/weaponsettings_swallow.oxi")
+?>
+  </SpaceShip>
+</Template>
+
+<Template name=spaceshipswallowcameras defaults=0>
+  <SpaceShip>
+    <camerapositions>
+      <CameraPosition position="0,10, 60"drag=true mouselook=true />
+      <CameraPosition position="0,30, 120" drag=true mouselook=true />
+      <CameraPosition position="0,50,180" drag=true mouselook=true />
+      <CameraPosition position="0,80,10" pitch="-80" drag=true mouselook=true />
+    </camerapositions>
+  </SpaceShip>
+</Template>
+
+<Template name=spaceshipswallowengine baseclass=MultiStateEngine>
+  <MultiStateEngine
+   boostfactor    = 2
+
+   speedfront     = 150
+   speedback      =  50
+   speedleftright =  50
+   speedupdown    =  50
+
+   accelerationfront     = 500
+   accelerationbrake     = 500
+   accelerationback      =  125
+   accelerationleftright =  125
+   accelerationupdown    =  125
+  >
+
+    <EffectContainer condition="normal or boost">
+      <Backlight mainstate=activity active=false scale=0.2 name=bltest position=" 7, 1,  22.2" colour="1, 0.5, 0.2, 0.4" width=20 length=800 lifetime=1 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
+      <Backlight mainstate=activity active=false scale=0.2 name=bltest position="-7, 1,  22.2" colour="1, 0.5, 0.2, 0.4" width=20 length=800 lifetime=1 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
+    </EffectContainer>
+    <EffectContainer condition="boost">
+      <Backlight mainstate=activity active=false scale=0.2 name=bltest position="  2,  1, 23.2" colour="1, 0.5, 0.2, 1" width=30 length=1600 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
+      <Backlight mainstate=activity active=false scale=0.2 name=bltest position=" -2,  1, 23.2" colour="1, 0.5, 0.2, 1" width=30 length=1600 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
+    </EffectContainer>
+    <EffectContainer condition="brake">
+      <FadingBillboard mainstate=activity active=false scale=0.1 position=" 4.4, -5.5, 5" colour="0.8, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
+      <FadingBillboard mainstate=activity active=false scale=0.1 position="-4.4, -5.5, 5" colour="0.8, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
+    </EffectContainer>
+  </MultiStateEngine>
+</Template>
