Index: code/branches/presentation3/src/modules/weapons/weaponmodes/DroneFire.cc
===================================================================
--- code/branches/presentation3/src/modules/weapons/weaponmodes/DroneFire.cc	(revision 6951)
+++ 	(revision )
@@ -1,74 +1,0 @@
-/*
- *   ORXONOX - the hottest 3D action shooter ever to exist
- *                    > www.orxonox.net <
- *
- *
- *   License notice:
- *
- *   This program is free software; you can redistribute it and/or
- *   modify it under the terms of the GNU General Public License
- *   as published by the Free Software Foundation; either version 2
- *   of the License, or (at your option) any later version.
- *
- *   This program is distributed in the hope that it will be useful,
- *   but WITHOUT ANY WARRANTY; without even the implied warranty of
- *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- *   GNU General Public License for more details.
- *
- *   You should have received a copy of the GNU General Public License
- *   along with this program; if not, write to the Free Software
- *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
- *
- *   Author:
- *      Oliver Scheuss
- *   Co-authors:
- *      ...
- *
- */
-
-#include "DroneFire.h"
-
-#include "util/Math.h"
-#include "core/CoreIncludes.h"
-#include "worldentities/RocketDrone.h"
-
-#include "weaponsystem/Weapon.h"
-#include "weaponsystem/WeaponPack.h"
-#include "weaponsystem/WeaponSystem.h"
-#include "worldentities/pawns/Pawn.h"
-
-namespace orxonox
-{
-    CreateFactory(DroneFire);
-
-    DroneFire::DroneFire(BaseObject* creator) : WeaponMode(creator)
-    {
-        RegisterObject(DroneFire);
-
-       // this->reloadTime_ = 2f;
-        //this->bParallelReload_ = false;
-        //this->damage_ = 100;
-        //this->speed_ = 100;
-
-        this->setMunitionName("LaserMunition");
-        // The firing sound of the Rocket is played in Rocket.cc (because of OpenAl sound positioning)
-    }
-
-    DroneFire::~DroneFire()
-    {
-    }
-
-    void DroneFire::fire()
-    {
-        RocketDrone* rocket = new RocketDrone(this);
-
-        //this->computeMuzzleParameters(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()->getAimPosition());
-        //rocket->setOrientation(this->getMuzzleOrientation());
-        //rocket->setPosition(this->getMuzzlePosition());
-        //rocket->setVelocity(this->getMuzzleDirection() * this->speed_);
-        //rocket->scale(2);
-
-        //rocket->setOwner(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn());
-        //rocket->setDamage(this->getDamage());
-    }
-}
Index: code/branches/presentation3/src/modules/weapons/weaponmodes/DroneFire.h
===================================================================
--- code/branches/presentation3/src/modules/weapons/weaponmodes/DroneFire.h	(revision 6951)
+++ 	(revision )
@@ -1,50 +1,0 @@
-/*
- *   ORXONOX - the hottest 3D action shooter ever to exist
- *                    > www.orxonox.net <
- *
- *
- *   License notice:
- *
- *   This program is free software; you can redistribute it and/or
- *   modify it under the terms of the GNU General Public License
- *   as published by the Free Software Foundation; either version 2
- *   of the License, or (at your option) any later version.
- *
- *   This program is distributed in the hope that it will be useful,
- *   but WITHOUT ANY WARRANTY; without even the implied warranty of
- *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- *   GNU General Public License for more details.
- *
- *   You should have received a copy of the GNU General Public License
- *   along with this program; if not, write to the Free Software
- *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
- *
- *   Author:
- *      Oliver Scheuss
- *   Co-authors:
- *      ...
- *
- */
-
-#ifndef _DroneFire_H__
-#define _DroneFire_H__
-
-#include "weapons/WeaponsPrereqs.h"
-#include "weaponsystem/WeaponMode.h"
-
-namespace orxonox
-{
-    class _WeaponsExport DroneFire : public WeaponMode
-    {
-        public:
-            DroneFire(BaseObject* creator);
-            virtual ~DroneFire();
-
-            virtual void fire();
-
-        private:
-            float speed_;
-    };
-}
-
-#endif /* _DroneFire_H__ */
