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Ignore:
Timestamp:
Mar 30, 2010, 11:28:21 AM (15 years ago)
Author:
rgrieder
Message:

Moved InputStatePriority from InputState.h to InputPrereqs.h

File:
1 edited

Legend:

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  • code/branches/gamestate/src/libraries/core/input/InputState.h

    r6537 r6656  
    3636#include <vector>
    3737
    38 #include "util/OrxEnum.h"
    3938#include "util/TriBool.h"
    4039#include "InputHandler.h"
     
    4342namespace orxonox
    4443{
    45     //! Enumeration wrapper for input state priorities
    46     struct InputStatePriority : OrxEnum<InputStatePriority>
    47     {
    48         OrxEnumConstructors(InputStatePriority);
    49 
    50         static const int Empty        = -1;
    51         static const int Dynamic      = 0;
    52 
    53         static const int HighPriority = 1000;
    54         static const int Console      = HighPriority + 0;
    55         static const int Calibrator   = HighPriority + 1;
    56         static const int Detector     = HighPriority + 2;
    57     };
    58 
    59 
    6044    /**
    6145    @brief
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