- Timestamp:
- Mar 30, 2010, 11:28:21 AM (15 years ago)
- File:
-
- 1 edited
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code/branches/gamestate/src/libraries/core/input/InputState.h
r6537 r6656 36 36 #include <vector> 37 37 38 #include "util/OrxEnum.h"39 38 #include "util/TriBool.h" 40 39 #include "InputHandler.h" … … 43 42 namespace orxonox 44 43 { 45 //! Enumeration wrapper for input state priorities46 struct InputStatePriority : OrxEnum<InputStatePriority>47 {48 OrxEnumConstructors(InputStatePriority);49 50 static const int Empty = -1;51 static const int Dynamic = 0;52 53 static const int HighPriority = 1000;54 static const int Console = HighPriority + 0;55 static const int Calibrator = HighPriority + 1;56 static const int Detector = HighPriority + 2;57 };58 59 60 44 /** 61 45 @brief
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