Index: code/branches/FICN/Media/materials/scripts/Ogre.material
===================================================================
--- code/branches/FICN/Media/materials/scripts/Ogre.material	(revision 578)
+++ code/branches/FICN/Media/materials/scripts/Ogre.material	(revision 588)
@@ -121,422 +121,2 @@
 
 
-material Orxonox/SuperEgg
-{
-	technique
-	{
-		pass
-		{
-			lighting off
-			scene_blend alpha_blend
-			depth_check off
-
-			texture_unit
-			{
-				texture superegg.png
-			}
-		}
-	}
-}
-
-material Orxonox/Shot
-{
-	technique
-	{
-		pass
-		{
-			lighting off
-			scene_blend alpha_blend
-			depth_check off
-
-			texture_unit
-			{
-				texture shot.png
-			}
-		}
-	}
-}
-
-
-material Orxonox/Red
-{
-	technique
-	{
-		pass
-		{
-			lighting off
-			depth_check off
-			scene_blend 0.5 0.5
-			ambient 0 0 0 0.5
-
-			texture_unit
-			{
-				texture OrxonoxRED.png
-			}
-		}
-	}
-}
-
-
-material Orxonox/Black
-{
-	technique
-	{
-		pass
-		{
-			lighting off
-			depth_check off
-			scene_blend 0.5 0.5
-			ambient 0 0 0 0.5
-
-			texture_unit
-			{
-				texture OrxonoxBlack.png
-			}
-		}
-	}
-}
-
-
-material Orxonox/BackGround
-{
-	technique
-	{
-		pass
-		{
-
-			lighting off
-			scene_blend alpha_blend
-			depth_check off
-			texture_unit
-			{
-				texture backGround.png
-			}
-		}
-	}
-}
-
-material Orxonox/EnergyBackground
-{
-	technique
-	{
-		pass
-		{
-
-			lighting off
-			scene_blend alpha_blend
-			depth_check off
-			texture_unit
-			{
-				texture EnergyBackground.png
-			}
-		}
-	}
-}
-
-material Orxonox/Clock
-{
-	technique
-	{
-		pass
-		{
-			lighting off
-			scene_blend alpha_blend
-			depth_check off
-
-			texture_unit
-			{
-				texture clock.png
-			}
-		}
-	}
-}
-
-material Orxonox/Gun
-{
-	technique
-	{
-		pass
-		{
-			lighting off
-			scene_blend alpha_blend
-			depth_check off
-
-			texture_unit
-			{
-				texture gun.png
-			}
-		}
-	}
-}
-
-material Orxonox/Man
-{
-	technique
-	{
-		pass
-		{
-			lighting off
-			scene_blend alpha_blend
-			depth_check off
-
-			texture_unit
-			{
-				texture man.png
-			}
-		}
-	}
-}
-
-material Orxonox/MapBackGround
-{
-	technique
-	{
-		pass
-		{
-			lighting off
-			scene_blend alpha_blend
-			depth_check off
-
-			texture_unit
-			{
-				texture MapBackGround.png
-			}
-		}
-	}
-}
-
-material Orxonox/MyShip
-{
-	technique
-	{
-		pass
-		{
-			lighting off
-			scene_blend alpha_blend
-			depth_check off
-
-			texture_unit
-			{
-				texture MyShip.png
-			}
-		}
-	}
-}
-
-material Orxonox/RacketBackground
-{
-	technique
-	{
-		pass
-		{
-			lighting off
-			scene_blend alpha_blend
-			depth_check off
-
-			texture_unit
-			{
-				texture RacketBackground.png
-			}
-		}
-	}
-}
-
-
-material Orxonox/TargetBackground
-{
-	technique
-	{
-		pass
-		{
-			lighting off
-			scene_blend alpha_blend
-			depth_check off
-
-			texture_unit
-			{
-				texture TargetBackground.png
-			}
-		}
-	}
-}
-
-material Orxonox/PrimarBackground
-{
-	technique
-	{
-		pass
-		{
-			lighting off
-			scene_blend alpha_blend
-			depth_check off
-
-			texture_unit
-			{
-				texture PrimarBackground.png
-			}
-		}
-	}
-}
-
-material Orxonox/PrimarSample
-{
-	technique
-	{
-		pass
-		{
-			lighting off
-			scene_blend alpha_blend
-			depth_check off
-
-			texture_unit
-			{
-				texture PrimarSample.png
-			}
-		}
-	}
-}
-
-material Orxonox/PrimarChoice
-{
-	technique
-	{
-		pass
-		{
-			lighting off
-			scene_blend alpha_blend
-			depth_check off
-
-			texture_unit
-			{
-				texture PrimarChoice.png
-			}
-		}
-	}
-}
-
-material Orxonox/RedPoint
-{
-	technique
-	{
-		pass
-		{
-			lighting off
-			scene_blend alpha_blend
-			depth_check off
-
-			texture_unit
-			{
-				texture RedPoint.png
-			}
-		}
-	}
-}
-
-material Orxonox/EnergyDistrBackground
-{
-	technique
-	{
-		pass
-		{
-			lighting off
-			scene_blend alpha_blend
-			depth_check off
-
-			texture_unit
-			{
-				texture EnergyDistrBackground.png
-			}
-		}
-	}
-}
-
-material Orxonox/ShildLeftTop
-{
-	technique
-	{
-		pass
-		{
-			lighting off
-			scene_blend alpha_blend
-			depth_check off
-
-			texture_unit
-			{
-				texture ShildLeftTop.png
-			}
-		}
-	}
-}
-
-material Orxonox/ShildRightTop
-{
-	technique
-	{
-		pass
-		{
-			lighting off
-			scene_blend alpha_blend
-			depth_check off
-
-			texture_unit
-			{
-				texture ShildRightTop.png
-			}
-		}
-	}
-}
-
-material Orxonox/ShildLeftBottom
-{
-	technique
-	{
-		pass
-		{
-			lighting off
-			scene_blend alpha_blend
-			depth_check off
-
-			texture_unit
-			{
-				texture ShildLeftBottom.png
-			}
-		}
-	}
-}
-
-material Orxonox/ShildRightBottom
-{
-	technique
-	{
-		pass
-		{
-			lighting off
-			scene_blend alpha_blend
-			depth_check off
-
-			texture_unit
-			{
-				texture ShildRightBottom.png
-			}
-		}
-	}
-}
-
-material Orxonox/TimeBackground
-{
-	technique
-	{
-		pass
-		{
-			lighting off
-			scene_blend alpha_blend
-			depth_check off
-
-			texture_unit
-			{
-				texture TimeBackground.png
-			}
-		}
-	}
-}
-
Index: code/branches/FICN/Media/materials/scripts/Orxonox.material
===================================================================
--- code/branches/FICN/Media/materials/scripts/Orxonox.material	(revision 578)
+++ code/branches/FICN/Media/materials/scripts/Orxonox.material	(revision 588)
@@ -1,70 +1,404 @@
-material Orxonox/StarSkyBox
-{
-	technique
-	{
-		pass
-		{
-			lighting off
-			depth_write off
-
-			texture_unit
-			{
-				cubic_texture stars.jpg separateUV
-				tex_address_mode clamp
-			}
-		}
-	}
-}
-
-material Orxonox/BlueStarSkyBox
-{
-	technique
-	{
-		pass
-		{
-			lighting off
-			depth_write off
-
-			texture_unit
-			{
-				cubic_texture bluestar.png separateUV
-				tex_address_mode clamp
-			}
-		}
-	}
-}
-
-material Orxonox/StarfieldSkyBox
-{
-	technique
-	{
-		pass
-		{
-			lighting off
-			depth_write off
-
-			texture_unit
-			{
-				cubic_texture starfield.jpg separateUV
-				tex_address_mode clamp
-			}
-		}
-	}
-}
-
-material Orxonox/LoadingScreenSample
-{
-   technique
-   {
-      pass
-      {
-         
-         depth_writing off
-
-         texture_unit
-         {
-            texture sample_loading.jpg
-         }
-      }
-   }
-} 
+
+
+material Orxonox/Shot
+{
+	technique
+	{
+		pass
+		{
+			lighting off
+			scene_blend alpha_blend
+			depth_check off
+
+			texture_unit
+			{
+				texture shot.png
+			}
+		}
+	}
+}
+
+
+material Orxonox/Red
+{
+	technique
+	{
+		pass
+		{
+			lighting off
+			depth_check off
+			scene_blend 0.5 0.5
+			ambient 0 0 0 0.5
+
+			texture_unit
+			{
+				texture OrxonoxRED.png
+			}
+		}
+	}
+}
+
+
+material Orxonox/Black
+{
+	technique
+	{
+		pass
+		{
+			lighting off
+			depth_check off
+			scene_blend 0.5 0.5
+			ambient 0 0 0 0.5
+
+			texture_unit
+			{
+				texture OrxonoxBlack.png
+			}
+		}
+	}
+}
+
+
+material Orxonox/BackGround
+{
+	technique
+	{
+		pass
+		{
+
+			lighting off
+			scene_blend alpha_blend
+			depth_check off
+			texture_unit
+			{
+				texture backGround.png
+			}
+		}
+	}
+}
+
+material Orxonox/EnergyBackground
+{
+	technique
+	{
+		pass
+		{
+
+			lighting off
+			scene_blend alpha_blend
+			depth_check off
+			texture_unit
+			{
+				texture EnergyBackground.png
+			}
+		}
+	}
+}
+
+material Orxonox/Clock
+{
+	technique
+	{
+		pass
+		{
+			lighting off
+			scene_blend alpha_blend
+			depth_check off
+
+			texture_unit
+			{
+				texture clock.png
+			}
+		}
+	}
+}
+
+material Orxonox/Gun
+{
+	technique
+	{
+		pass
+		{
+			lighting off
+			scene_blend alpha_blend
+			depth_check off
+
+			texture_unit
+			{
+				texture gun.png
+			}
+		}
+	}
+}
+
+material Orxonox/Man
+{
+	technique
+	{
+		pass
+		{
+			lighting off
+			scene_blend alpha_blend
+			depth_check off
+
+			texture_unit
+			{
+				texture man.png
+			}
+		}
+	}
+}
+
+material Orxonox/MapBackGround
+{
+	technique
+	{
+		pass
+		{
+			lighting off
+			scene_blend alpha_blend
+			depth_check off
+
+			texture_unit
+			{
+				texture MapBackGround.png
+			}
+		}
+	}
+}
+
+material Orxonox/MyShip
+{
+	technique
+	{
+		pass
+		{
+			lighting off
+			scene_blend alpha_blend
+			depth_check off
+
+			texture_unit
+			{
+				texture MyShip.png
+			}
+		}
+	}
+}
+
+material Orxonox/RacketBackground
+{
+	technique
+	{
+		pass
+		{
+			lighting off
+			scene_blend alpha_blend
+			depth_check off
+
+			texture_unit
+			{
+				texture RacketBackground.png
+			}
+		}
+	}
+}
+
+
+material Orxonox/TargetBackground
+{
+	technique
+	{
+		pass
+		{
+			lighting off
+			scene_blend alpha_blend
+			depth_check off
+
+			texture_unit
+			{
+				texture TargetBackground.png
+			}
+		}
+	}
+}
+
+material Orxonox/PrimarBackground
+{
+	technique
+	{
+		pass
+		{
+			lighting off
+			scene_blend alpha_blend
+			depth_check off
+
+			texture_unit
+			{
+				texture PrimarBackground.png
+			}
+		}
+	}
+}
+
+material Orxonox/PrimarSample
+{
+	technique
+	{
+		pass
+		{
+			lighting off
+			scene_blend alpha_blend
+			depth_check off
+
+			texture_unit
+			{
+				texture PrimarSample.png
+			}
+		}
+	}
+}
+
+material Orxonox/PrimarChoice
+{
+	technique
+	{
+		pass
+		{
+			lighting off
+			scene_blend alpha_blend
+			depth_check off
+
+			texture_unit
+			{
+				texture PrimarChoice.png
+			}
+		}
+	}
+}
+
+material Orxonox/RedPoint
+{
+	technique
+	{
+		pass
+		{
+			lighting off
+			scene_blend alpha_blend
+			depth_check off
+
+			texture_unit
+			{
+				texture RedPoint.png
+			}
+		}
+	}
+}
+
+material Orxonox/EnergyDistrBackground
+{
+	technique
+	{
+		pass
+		{
+			lighting off
+			scene_blend alpha_blend
+			depth_check off
+
+			texture_unit
+			{
+				texture EnergyDistrBackground.png
+			}
+		}
+	}
+}
+
+material Orxonox/shieldLeftTop
+{
+	technique
+	{
+		pass
+		{
+			lighting off
+			scene_blend alpha_blend
+			depth_check off
+
+			texture_unit
+			{
+				texture ShieldLeftTop.png
+			}
+		}
+	}
+}
+
+material Orxonox/shieldRightTop
+{
+	technique
+	{
+		pass
+		{
+			lighting off
+			scene_blend alpha_blend
+			depth_check off
+
+			texture_unit
+			{
+				texture ShieldRightTop.png
+			}
+		}
+	}
+}
+
+material Orxonox/shieldLeftBottom
+{
+	technique
+	{
+		pass
+		{
+			lighting off
+			scene_blend alpha_blend
+			depth_check off
+
+			texture_unit
+			{
+				texture ShieldLeftBottom.png
+			}
+		}
+	}
+}
+
+material Orxonox/shieldRightBottom
+{
+	technique
+	{
+		pass
+		{
+			lighting off
+			scene_blend alpha_blend
+			depth_check off
+
+			texture_unit
+			{
+				texture ShieldRightBottom.png
+			}
+		}
+	}
+}
+
+material Orxonox/TimeBackground
+{
+	technique
+	{
+		pass
+		{
+			lighting off
+			scene_blend alpha_blend
+			depth_check off
+
+			texture_unit
+			{
+				texture TimeBackground.png
+			}
+		}
+	}
+}
+
Index: code/branches/FICN/Media/materials/scripts/OrxonoxSky.material
===================================================================
--- code/branches/FICN/Media/materials/scripts/OrxonoxSky.material	(revision 588)
+++ code/branches/FICN/Media/materials/scripts/OrxonoxSky.material	(revision 588)
@@ -0,0 +1,70 @@
+material Orxonox/StarSkyBox
+{
+	technique
+	{
+		pass
+		{
+			lighting off
+			depth_write off
+
+			texture_unit
+			{
+				cubic_texture stars.jpg separateUV
+				tex_address_mode clamp
+			}
+		}
+	}
+}
+
+material Orxonox/BlueStarSkyBox
+{
+	technique
+	{
+		pass
+		{
+			lighting off
+			depth_write off
+
+			texture_unit
+			{
+				cubic_texture bluestar.png separateUV
+				tex_address_mode clamp
+			}
+		}
+	}
+}
+
+material Orxonox/StarfieldSkyBox
+{
+	technique
+	{
+		pass
+		{
+			lighting off
+			depth_write off
+
+			texture_unit
+			{
+				cubic_texture starfield.jpg separateUV
+				tex_address_mode clamp
+			}
+		}
+	}
+}
+
+material Orxonox/LoadingScreenSample
+{
+   technique
+   {
+      pass
+      {
+         
+         depth_writing off
+
+         texture_unit
+         {
+            texture sample_loading.jpg
+         }
+      }
+   }
+} 
