/*
 *   ORXONOX - the hottest 3D action shooter ever to exist
 *                    > www.orxonox.net <
 *
 *
 *   License notice:
 *
 *   This program is free software; you can redistribute it and/or
 *   modify it under the terms of the GNU General Public License
 *   as published by the Free Software Foundation; either version 2
 *   of the License, or (at your option) any later version.
 *
 *   This program is distributed in the hope that it will be useful,
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *   GNU General Public License for more details.
 *
 *   You should have received a copy of the GNU General Public License
 *   along with this program; if not, write to the Free Software
 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
 *
 *   Author:
 *      Oliver Scheuss, (C) 2008
 *   Co-authors:
 *      ...
 *
 */


#ifndef _NetworkCallbackManager_H__
#define _NetworkCallbackManager_H__

#include "network/NetworkPrereqs.h"

#include <set>
#include <queue>

namespace orxonox{
  
  class _NetworkExport NetworkCallbackManager{
    public:
      static void registerCallback(NetworkCallbackBase *cb);
      static void deleteCallback(NetworkCallbackBase *cb);
      static void triggerCallback(NetworkCallbackBase *cb);
      static void callCallbacks();
    private:
      static std::set<NetworkCallbackBase*> callbackSet_;
      static std::queue<NetworkCallbackBase*> triggeredCallbacks_;
  };
  

}


#endif /* _NetworkCallbackManager_H__ */
