Index: /data/media/levels/tutorial.oxw
===================================================================
--- /data/media/levels/tutorial.oxw	(revision 5402)
+++ /data/media/levels/tutorial.oxw	(revision 5403)
@@ -1,26 +1,86 @@
-<Ambient colourvalue="0.8, 0.8, 0.8" />
-<Skybox src="Orxonox/Starbox" />
+<?lua
+  include("levels/hudtemplates3.oxw")
+  include("overlay/stats.oxo")
+  include("levels/spaceshiptemplates_presentation.oxw")
+?>
 
-<!-- This is your own space ship. The complicated XML values are not important -->
-<TutorialShip
-    camera="true" position="0,0,0" scale="10" yawpitchroll="0,0,0" mesh="assff.mesh" maxSpeed="500" maxSideAndBackSpeed="50" maxRotation="1.0" transAcc="200" rotAcc="3.0" transDamp="75" rotDamp="1.0"
+<Level
+ name         = "Presentation"
+ description  = "A simple testlevel"
+>
+  <Scene
+   ambientlight = "0.5, 0.5, 0.5"
+   skybox       = "Orxonox/skypanoramagen1"
+  >
+    <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" />
 
-SpecialEffects="true"
+<Drone position="0,100,100">
+  <attached>
+    <Model scale="10" mesh="drone.mesh"/>
+  </attached>
+</Drone>
 
-/>
 
-<!-- A few models flying around -->
-<Model position="2000,0,0" scale="10" mesh="tomato.mesh" yawpitchroll="-40,30,0" rotationAxis="1,0,0" rotationRate="-30"/>
-<Model position="0,2000,0" scale="10" mesh="tomato.mesh" yawpitchroll="-50,60,0" rotationAxis="1,0,0" rotationRate="-30"/>
-<Model position="0,0,2000" scale="10" mesh="tomato.mesh" yawpitchroll="-50,-30,0" rotationAxis="1,0,0" rotationRate="-30"/>
-<Model position="10000,16000,0" scale="100" mesh="DuBall1.mesh"/>
-<Model position="11400,16000,0" scale="60" mesh="DuBall2.mesh"/>
-
-<!-- Embedded lua code (creates random asteroids) -->
 <?lua
-for i = 1, 226, 1 
+for i = 1, 10, 1 
 do ?>
-  <Model position="<?lua print(math.random() * 40000 - 20000)?>, <?lua print(math.random() * 40000 - 20000) ?>, <?lua print(math.random() * 40000 - 20000) ?>" scale="<?lua print(math.random() * 250 + 20) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" rotationAxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationRate="<?lua print(math.random() * 30 + 15) ?>" />
+    <SpawnPoint position="<?lua print(math.random() * 1000 - 500) ?>,<?lua print(math.random() * 1000 - 500) ?>,<?lua print(math.random() * 1000 - 500) ?>" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
 <?lua 
 end
 ?>
+
+    <GlobalShader compositor="Bloom" visible=false>
+      <events>
+        <visibility>
+          <DistanceTrigger position="0,0,0" distance=30 target="Spectator" switch=true />
+        </visibility>
+      </events>
+    </GlobalShader>
+    <Model position="0,0,0" scale=8 mesh="ast1.mesh" />
+    <StaticEntity position="0,0,0" collisionType=static>
+      <collisionShapes>
+        <SphereCollisionShape radius="20" />
+      </collisionShapes>
+    </StaticEntity>
+<!--
+<?lua
+for i = 1, 70, 1 
+do ?>
+  <MovableEntity position="<?lua print(math.random() * 6000 - 3000)?>, <?lua print(math.random() * 6000 - 3000) ?>, <?lua print(math.random() * 1000 + 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
+    <attached>
+      <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
+    </attached>
+  </MovableEntity>
+  <MovableEntity position="<?lua print(math.random() * 6000 - 3000)?>, <?lua print(math.random() * 6000 - 3000) ?>, <?lua print(math.random() * -1000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
+    <attached>
+      <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
+    </attached>
+  </MovableEntity>
+
+  <MovableEntity position="<?lua print(math.random() * 6000 - 3000)?>, <?lua print(math.random() * 1000 + 3000) ?>, <?lua print(math.random() * 6000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
+    <attached>
+      <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
+    </attached>
+  </MovableEntity>
+  <MovableEntity position="<?lua print(math.random() * 6000 - 3000)?>, <?lua print(math.random() * -1000 - 3000) ?>, <?lua print(math.random() * 6000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
+    <attached>
+      <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
+    </attached>
+  </MovableEntity>
+
+  <MovableEntity position="<?lua print(math.random() * 1000 + 3000)?>, <?lua print(math.random() * 6000 - 3000) ?>, <?lua print(math.random() * 6000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
+    <attached>
+      <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
+    </attached>
+  </MovableEntity>
+  <MovableEntity position="<?lua print(math.random() * -1000 - 3000)?>, <?lua print(math.random() * 6000 - 3000) ?>, <?lua print(math.random() * 6000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
+    <attached>
+      <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
+    </attached>
+  </MovableEntity>
+<?lua 
+end
+?>
+-->
+  </Scene>
+</Level>
Index: /data/media/levels/tutorial_hs08.oxw
===================================================================
--- /data/media/levels/tutorial_hs08.oxw	(revision 5403)
+++ /data/media/levels/tutorial_hs08.oxw	(revision 5403)
@@ -0,0 +1,26 @@
+<Ambient colourvalue="0.8, 0.8, 0.8" />
+<Skybox src="Orxonox/Starbox" />
+
+<!-- This is your own space ship. The complicated XML values are not important -->
+<TutorialShip
+    camera="true" position="0,0,0" scale="10" yawpitchroll="0,0,0" mesh="assff.mesh" maxSpeed="500" maxSideAndBackSpeed="50" maxRotation="1.0" transAcc="200" rotAcc="3.0" transDamp="75" rotDamp="1.0"
+
+SpecialEffects="true"
+
+/>
+
+<!-- A few models flying around -->
+<Model position="2000,0,0" scale="10" mesh="tomato.mesh" yawpitchroll="-40,30,0" rotationAxis="1,0,0" rotationRate="-30"/>
+<Model position="0,2000,0" scale="10" mesh="tomato.mesh" yawpitchroll="-50,60,0" rotationAxis="1,0,0" rotationRate="-30"/>
+<Model position="0,0,2000" scale="10" mesh="tomato.mesh" yawpitchroll="-50,-30,0" rotationAxis="1,0,0" rotationRate="-30"/>
+<Model position="10000,16000,0" scale="100" mesh="DuBall1.mesh"/>
+<Model position="11400,16000,0" scale="60" mesh="DuBall2.mesh"/>
+
+<!-- Embedded lua code (creates random asteroids) -->
+<?lua
+for i = 1, 226, 1 
+do ?>
+  <Model position="<?lua print(math.random() * 40000 - 20000)?>, <?lua print(math.random() * 40000 - 20000) ?>, <?lua print(math.random() * 40000 - 20000) ?>" scale="<?lua print(math.random() * 250 + 20) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" rotationAxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationRate="<?lua print(math.random() * 30 + 15) ?>" />
+<?lua 
+end
+?>
