Index: trunk/src/lib/graphics/graphics_engine.h
===================================================================
--- trunk/src/lib/graphics/graphics_engine.h	(revision 5261)
+++ trunk/src/lib/graphics/graphics_engine.h	(revision 5346)
@@ -83,34 +83,45 @@
 
   public:
-    static bool             texturesEnabled; //!< if textures should be enabled (globally)
+    static bool             texturesEnabled;    //!< if textures should be enabled (globally)
 
 
   private:
-    static GraphicsEngine*  singletonRef;    //!< Pointer to the only instance of this Class
-    bool                    isInit;          //!< if the GraphicsEngine is initialized.
+    static GraphicsEngine*  singletonRef;       //!< Pointer to the only instance of this Class
+    bool                    isInit;             //!< if the GraphicsEngine is initialized.
 
-    SDL_Surface*            screen;          //!< the screen we draw to
-    int                     resolutionX;     //!< the X-resoultion of the screen
-    int                     resolutionY;     //!< the Y-resolution of the screen
-    int                     bitsPerPixel;    //!< the bits per pixels of the screen
-    Uint32                  fullscreenFlag;  //!< if we are in fullscreen mode
-    Uint32                  videoFlags;      //!< flags for video
-    SDL_Rect**              videoModes;      //!< list of resolutions
+    // state.
+    SDL_Surface*            screen;             //!< the screen we draw to
+    int                     resolutionX;        //!< the X-resoultion of the screen
+    int                     resolutionY;        //!< the Y-resolution of the screen
+    int                     bitsPerPixel;       //!< the bits per pixels of the screen
+    Uint32                  fullscreenFlag;     //!< if we are in fullscreen mode
+    Uint32                  videoFlags;         //!< flags for video
+    SDL_Rect**              videoModes;         //!< list of resolutions
 
-    bool                    bDisplayFPS;     //!< is true if the fps should be displayed
-    float                   currentFPS;      //!< the current frame rate: frames per seconds
-    float                   maxFPS;          //!< maximal frame rate we ever got since start of the game
-    float                   minFPS;          //!< minimal frame rate we ever got since start
+    bool                    fogEnabled;         //!< If Fog should be enabled.
+    bool                    shadowsEnabled;     //!< If Shadows should be enabled.
+    bool                    particlesEnabled;   //!< If particles should be enabled.
+    int                     particlesValue;     //!< How many particles
+    int                     textureQuality;     //!< the quality of Textures
+    int                     filteringMethod;    //!< The filtering Method of textures.
+    int                     modelQuality;       //!< The quality of the Models loaded.
+    int                     antialiasingDepth;  //!< the Depth of the AntiAlias-Filter.
 
     // HARDWARE-Settings:
-    char*                   hwRenderer;
-    char*                   hwVendor;
-    char*                   hwVersion;
-    SubString*              hwExtensions;
+    char*                   hwRenderer;         //!< HW-renderer-string
+    char*                   hwVendor;           //!< HW-vendor-string
+    char*                   hwVersion;          //!< HW-version-string
+    SubString*              hwExtensions;       //!< All suported Extensions.
+
+    // FPS-related
+    bool                    bDisplayFPS;        //!< is true if the fps should be displayed
+    float                   currentFPS;         //!< the current frame rate: frames per seconds
+    float                   maxFPS;             //!< maximal frame rate we ever got since start of the game
+    float                   minFPS;             //!< minimal frame rate we ever got since start.
 
 #ifndef NO_TEXT
-  Text*          geTextCFPS;      //!< Text for the current FPS
-  Text*          geTextMaxFPS;    //!< Text for the max FPS
-  Text*          geTextMinFPS;    //!< Text for the min FPS
+  Text*          geTextCFPS;                    //!< Text for the current FPS
+  Text*          geTextMaxFPS;                  //!< Text for the max FPS
+  Text*          geTextMinFPS;                  //!< Text for the min FPS
 #endif /* NO_TEXT */
 };
