Index: /data/trunk/levels/maps/moonstation/hangar018.prt
===================================================================
--- /data/trunk/levels/maps/moonstation/hangar018.prt	(revision 4813)
+++ /data/trunk/levels/maps/moonstation/hangar018.prt	(revision 4813)
@@ -0,0 +1,9173 @@
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Index: /data/trunk/levels/maps/moonstation/hangar018.srf
===================================================================
--- /data/trunk/levels/maps/moonstation/hangar018.srf	(revision 4813)
+++ /data/trunk/levels/maps/moonstation/hangar018.srf	(revision 4813)
@@ -0,0 +1,41831 @@
+default
+{
+	castShadows 1
+	receiveShadows 1
+	sampleSize 16
+	longestCurve 0.000000
+}
+
+0 // SURFACE_PATCH V: 15 I: 0 planar
+{
+	shader textures/metal/e8_base1
+	longestCurve 4.474993
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1 // SURFACE_PATCH V: 15 I: 0 planar
+{
+	shader textures/unicolored/ZZZ_white
+	longestCurve 4.474993
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+2 // SURFACE_PATCH V: 15 I: 0 planar
+{
+	shader textures/metal/e8_base1
+	longestCurve 4.474993
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+3 // SURFACE_PATCH V: 27 I: 0 
+{
+	shader textures/metal/e8_base1
+	longestCurve 4.474993
+}
+
+4 // SURFACE_PATCH V: 27 I: 0 
+{
+	shader textures/metal/e8_base1
+	longestCurve 4.474993
+}
+
+5 // SURFACE_PATCH V: 15 I: 0 planar
+{
+	shader textures/metal/e8_base1
+	longestCurve 4.475015
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+6 // SURFACE_PATCH V: 15 I: 0 planar
+{
+	shader textures/unicolored/ZZZ_white
+	longestCurve 4.475015
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+7 // SURFACE_PATCH V: 15 I: 0 planar
+{
+	shader textures/metal/e8_base1
+	longestCurve 4.475015
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+8 // SURFACE_PATCH V: 27 I: 0 
+{
+	shader textures/metal/e8_base1
+	longestCurve 4.475015
+}
+
+9 // SURFACE_PATCH V: 27 I: 0 
+{
+	shader textures/metal/e8_base1
+	longestCurve 4.475015
+}
+
+10 // SURFACE_PATCH V: 27 I: 0 
+{
+	shader textures/metal_x1/metal_x1_014
+	longestCurve 71.597969
+}
+
+11 // SURFACE_PATCH V: 27 I: 0 
+{
+	shader textures/metal_x1/metal_x1_014
+	longestCurve 71.597969
+}
+
+12 // SURFACE_PATCH V: 27 I: 0 
+{
+	shader textures/metal_x1/metal_x1_014
+	longestCurve 71.597969
+}
+
+13 // SURFACE_PATCH V: 27 I: 0 
+{
+	shader textures/metal_x1/metal_x1_014
+	longestCurve 71.597969
+}
+
+14 // SURFACE_PATCH V: 27 I: 0 
+{
+	shader textures/metal_x1/metal_x1_014
+	longestCurve 71.597969
+}
+
+15 // SURFACE_PATCH V: 27 I: 0 
+{
+	shader textures/metal_x1/metal_x1_014
+	longestCurve 71.597969
+}
+
+16 // SURFACE_PATCH V: 15 I: 0 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	longestCurve 35.798985
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+17 // SURFACE_PATCH V: 27 I: 0 
+{
+	shader textures/metal_x1/metal_x1_038
+	longestCurve 35.798985
+}
+
+18 // SURFACE_PATCH V: 15 I: 0 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	longestCurve 35.798985
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+19 // SURFACE_PATCH V: 15 I: 0 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	longestCurve 35.798985
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+20 // SURFACE_PATCH V: 27 I: 0 
+{
+	shader textures/metal_x1/metal_x1_038
+	longestCurve 35.798985
+}
+
+21 // SURFACE_PATCH V: 27 I: 0 
+{
+	shader textures/metal_x1/metal_x1_014
+	longestCurve 26.849245
+}
+
+22 // SURFACE_PATCH V: 27 I: 0 
+{
+	shader textures/metal_x1/metal_x1_014
+	longestCurve 26.849245
+}
+
+23 // SURFACE_PATCH V: 15 I: 0 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	longestCurve 35.798985
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+24 // SURFACE_PATCH V: 27 I: 0 
+{
+	shader textures/metal_x1/metal_x1_038
+	longestCurve 35.798985
+}
+
+25 // SURFACE_PATCH V: 15 I: 0 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	longestCurve 35.798985
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+26 // SURFACE_PATCH V: 15 I: 0 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	longestCurve 35.798985
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+27 // SURFACE_PATCH V: 27 I: 0 
+{
+	shader textures/metal_x1/metal_x1_038
+	longestCurve 35.798985
+}
+
+28 // SURFACE_PATCH V: 27 I: 0 
+{
+	shader textures/metal_x1/metal_x1_014
+	longestCurve 71.597969
+}
+
+29 // SURFACE_PATCH V: 27 I: 0 
+{
+	shader textures/metal_x1/metal_x1_014
+	longestCurve 71.597969
+}
+
+30 // SURFACE_PATCH V: 27 I: 0 
+{
+	shader textures/metal_x1/metal_x1_014
+	longestCurve 71.597969
+}
+
+31 // SURFACE_PATCH V: 27 I: 0 
+{
+	shader textures/metal_x1/metal_x1_014
+	longestCurve 71.597969
+}
+
+32 // SURFACE_PATCH V: 27 I: 0 
+{
+	shader textures/metal_x1/metal_x1_014
+	longestCurve 26.849245
+}
+
+33 // SURFACE_PATCH V: 15 I: 0 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	longestCurve 35.798985
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+34 // SURFACE_PATCH V: 27 I: 0 
+{
+	shader textures/metal_x1/metal_x1_038
+	longestCurve 35.798985
+}
+
+35 // SURFACE_PATCH V: 15 I: 0 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	longestCurve 35.798985
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+36 // SURFACE_PATCH V: 15 I: 0 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	longestCurve 35.798985
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+37 // SURFACE_PATCH V: 27 I: 0 
+{
+	shader textures/metal_x1/metal_x1_038
+	longestCurve 35.798985
+}
+
+38 // SURFACE_PATCH V: 27 I: 0 
+{
+	shader textures/metal_x1/metal_x1_014
+	longestCurve 71.597969
+}
+
+39 // SURFACE_PATCH V: 27 I: 0 
+{
+	shader textures/metal_x1/metal_x1_014
+	longestCurve 71.597969
+}
+
+40 // SURFACE_PATCH V: 27 I: 0 
+{
+	shader textures/metal_x1/metal_x1_014
+	longestCurve 71.597969
+}
+
+41 // SURFACE_PATCH V: 27 I: 0 
+{
+	shader textures/metal_x1/metal_x1_014
+	longestCurve 26.849245
+}
+
+42 // SURFACE_PATCH V: 15 I: 0 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	longestCurve 35.798985
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+43 // SURFACE_PATCH V: 27 I: 0 
+{
+	shader textures/metal_x1/metal_x1_038
+	longestCurve 35.798985
+}
+
+44 // SURFACE_PATCH V: 15 I: 0 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	longestCurve 35.798985
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+45 // SURFACE_PATCH V: 15 I: 0 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	longestCurve 35.798985
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+46 // SURFACE_PATCH V: 27 I: 0 
+{
+	shader textures/metal_x1/metal_x1_038
+	longestCurve 35.798985
+}
+
+47 // SURFACE_PATCH V: 27 I: 0 
+{
+	shader textures/metal_x1/metal_x1_014
+	longestCurve 26.849245
+}
+
+48 // SURFACE_PATCH V: 15 I: 0 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	longestCurve 35.798985
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+49 // SURFACE_PATCH V: 27 I: 0 
+{
+	shader textures/metal_x1/metal_x1_038
+	longestCurve 35.798985
+}
+
+50 // SURFACE_PATCH V: 15 I: 0 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	longestCurve 35.798985
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+51 // SURFACE_PATCH V: 15 I: 0 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	longestCurve 35.798985
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+52 // SURFACE_PATCH V: 27 I: 0 
+{
+	shader textures/metal_x1/metal_x1_038
+	longestCurve 35.798985
+}
+
+53 // SURFACE_PATCH V: 27 I: 0 
+{
+	shader textures/metal_x1/metal_x1_014
+	longestCurve 26.849245
+}
+
+54 // SURFACE_PATCH V: 27 I: 0 
+{
+	shader textures/metal_x1/metal_x1_014
+	longestCurve 26.849245
+}
+
+55 // SURFACE_PATCH V: 27 I: 0 
+{
+	shader textures/metal_x1/metal_x1_014
+	longestCurve 65.205498
+}
+
+56 // SURFACE_PATCH V: 27 I: 0 
+{
+	shader textures/metal_x1/metal_x1_014
+	longestCurve 65.205498
+}
+
+57 // SURFACE_PATCH V: 27 I: 0 
+{
+	shader textures/metal_x1/metal_x1_014
+	longestCurve 26.849245
+}
+
+58 // SURFACE_PATCH V: 27 I: 0 
+{
+	shader textures/metal_x1/metal_x1_014
+	longestCurve 26.849245
+}
+
+59 // SURFACE_PATCH V: 27 I: 0 
+{
+	shader textures/metal_x1/metal_x1_014
+	longestCurve 26.849245
+}
+
+60 // SURFACE_PATCH V: 27 I: 0 
+{
+	shader textures/metal_x1/metal_x1_014
+	longestCurve 26.849245
+}
+
+61 // SURFACE_PATCH V: 15 I: 0 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	longestCurve 35.798985
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+62 // SURFACE_PATCH V: 27 I: 0 
+{
+	shader textures/metal_x1/metal_x1_038
+	longestCurve 35.798985
+}
+
+63 // SURFACE_PATCH V: 15 I: 0 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	longestCurve 35.798985
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+64 // SURFACE_PATCH V: 15 I: 0 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	longestCurve 35.798985
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+65 // SURFACE_PATCH V: 27 I: 0 
+{
+	shader textures/metal_x1/metal_x1_038
+	longestCurve 35.798985
+}
+
+66 // SURFACE_PATCH V: 27 I: 0 
+{
+	shader textures/metal_x1/metal_x1_014
+	longestCurve 65.205498
+}
+
+67 // SURFACE_PATCH V: 27 I: 0 
+{
+	shader textures/metal_x1/metal_x1_014
+	longestCurve 65.205498
+}
+
+68 // SURFACE_PATCH V: 15 I: 0 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	longestCurve 71.597969
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+69 // SURFACE_PATCH V: 15 I: 0 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	longestCurve 71.597969
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+70 // SURFACE_PATCH V: 15 I: 0 
+{
+	shader textures/stone_x1/stone_x1_001
+	longestCurve 71.597969
+}
+
+71 // SURFACE_PATCH V: 15 I: 0 
+{
+	shader textures/stone_x1/stone_x1_001
+	longestCurve 71.597969
+}
+
+72 // SURFACE_PATCH V: 15 I: 0 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	longestCurve 71.597969
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+73 // SURFACE_PATCH V: 15 I: 0 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	longestCurve 71.597969
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+74 // SURFACE_PATCH V: 15 I: 0 
+{
+	shader textures/stone_x1/stone_x1_001
+	longestCurve 71.597969
+}
+
+75 // SURFACE_PATCH V: 15 I: 0 
+{
+	shader textures/stone_x1/stone_x1_001
+	longestCurve 71.597969
+}
+
+76 // SURFACE_PATCH V: 15 I: 0 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	longestCurve 71.597969
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+77 // SURFACE_PATCH V: 15 I: 0 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	longestCurve 71.597969
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+78 // SURFACE_PATCH V: 15 I: 0 
+{
+	shader textures/stone_x1/stone_x1_001
+	longestCurve 71.597969
+}
+
+79 // SURFACE_PATCH V: 15 I: 0 
+{
+	shader textures/stone_x1/stone_x1_001
+	longestCurve 71.597969
+}
+
+80 // SURFACE_PATCH V: 15 I: 0 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	longestCurve 71.597969
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+81 // SURFACE_PATCH V: 15 I: 0 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	longestCurve 71.597969
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+82 // SURFACE_PATCH V: 15 I: 0 
+{
+	shader textures/stone_x1/stone_x1_001
+	longestCurve 71.597969
+}
+
+83 // SURFACE_PATCH V: 15 I: 0 
+{
+	shader textures/stone_x1/stone_x1_001
+	longestCurve 71.597969
+}
+
+84 // SURFACE_PATCH V: 15 I: 0 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	longestCurve 53.698490
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+85 // SURFACE_PATCH V: 15 I: 0 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	longestCurve 53.698490
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+86 // SURFACE_PATCH V: 15 I: 0 
+{
+	shader textures/metal_x1/metal_x1_039
+	longestCurve 53.698490
+}
+
+87 // SURFACE_PATCH V: 15 I: 0 
+{
+	shader textures/metal_x1/metal_x1_039
+	longestCurve 53.698490
+}
+
+88 // SURFACE_PATCH V: 27 I: 0 
+{
+	shader textures/metal_x1/metal_x1_004
+	longestCurve 125.296486
+}
+
+89 // SURFACE_PATCH V: 27 I: 0 
+{
+	shader textures/metal_x1/metal_x1_004
+	longestCurve 125.296486
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+90 // SURFACE_PATCH V: 27 I: 0 
+{
+	shader textures/metal_x1/metal_x1_004
+	longestCurve 125.296486
+}
+
+91 // SURFACE_PATCH V: 27 I: 0 
+{
+	shader textures/metal_x1/metal_x1_004
+	longestCurve 125.296486
+}
+
+92 // SURFACE_PATCH V: 27 I: 0 
+{
+	shader textures/metal_x1/metal_x1_004
+	longestCurve 125.296486
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+93 // SURFACE_PATCH V: 27 I: 0 
+{
+	shader textures/metal_x1/metal_x1_004
+	longestCurve 125.296486
+}
+
+94 // SURFACE_PATCH V: 27 I: 0 
+{
+	shader textures/metal_x1/metal_x1_004
+	longestCurve 125.296486
+}
+
+95 // SURFACE_PATCH V: 27 I: 0 
+{
+	shader textures/metal_x1/metal_x1_004
+	longestCurve 125.296486
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+96 // SURFACE_PATCH V: 27 I: 0 
+{
+	shader textures/metal_x1/metal_x1_004
+	longestCurve 125.296486
+}
+
+97 // SURFACE_PATCH V: 27 I: 0 
+{
+	shader textures/metal_x1/metal_x1_014
+	longestCurve 26.849245
+}
+
+98 // SURFACE_PATCH V: 27 I: 0 
+{
+	shader textures/metal_x1/metal_x1_014
+	longestCurve 89.497475
+}
+
+99 // SURFACE_PATCH V: 27 I: 0 
+{
+	shader textures/metal_x1/metal_x1_014
+	longestCurve 89.497475
+}
+
+100 // SURFACE_PATCH V: 27 I: 0 
+{
+	shader textures/metal_x1/metal_x1_014
+	longestCurve 89.497475
+}
+
+101 // SURFACE_PATCH V: 27 I: 0 
+{
+	shader textures/metal_x1/metal_x1_014
+	longestCurve 89.497475
+}
+
+102 // SURFACE_PATCH V: 27 I: 0 
+{
+	shader textures/metal_x1/metal_x1_014
+	longestCurve 89.497475
+}
+
+103 // SURFACE_PATCH V: 27 I: 0 
+{
+	shader textures/metal_x1/metal_x1_014
+	longestCurve 89.497475
+}
+
+104 // SURFACE_PATCH V: 27 I: 0 
+{
+	shader textures/metal_x1/metal_x1_014
+	longestCurve 89.497475
+}
+
+105 // SURFACE_PATCH V: 27 I: 0 
+{
+	shader textures/metal_x1/metal_x1_014
+	longestCurve 89.497475
+}
+
+106 // SURFACE_PATCH V: 27 I: 0 
+{
+	shader textures/metal_x1/metal_x1_014
+	longestCurve 89.497475
+}
+
+107 // SURFACE_PATCH V: 27 I: 0 
+{
+	shader textures/metal_x1/metal_x1_014
+	longestCurve 26.849245
+}
+
+108 // SURFACE_PATCH V: 27 I: 0 
+{
+	shader textures/metal_x1/metal_x1_014
+	longestCurve 71.597969
+}
+
+109 // SURFACE_PATCH V: 27 I: 0 
+{
+	shader textures/metal_x1/metal_x1_014
+	longestCurve 26.849245
+}
+
+110 // SURFACE_PATCH V: 27 I: 0 
+{
+	shader textures/metal_x1/metal_x1_014
+	longestCurve 71.597969
+}
+
+111 // SURFACE_PATCH V: 15 I: 0 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	longestCurve 35.798985
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+112 // SURFACE_PATCH V: 27 I: 0 
+{
+	shader textures/metal_x1/metal_x1_038
+	longestCurve 35.798985
+}
+
+113 // SURFACE_PATCH V: 15 I: 0 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	longestCurve 35.798985
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+114 // SURFACE_PATCH V: 15 I: 0 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	longestCurve 35.798985
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+115 // SURFACE_PATCH V: 27 I: 0 
+{
+	shader textures/metal_x1/metal_x1_014
+	longestCurve 26.849245
+}
+
+116 // SURFACE_PATCH V: 27 I: 0 
+{
+	shader textures/metal_x1/metal_x1_014
+	longestCurve 26.849245
+}
+
+117 // SURFACE_PATCH V: 27 I: 0 
+{
+	shader textures/metal_x1/metal_x1_038
+	longestCurve 35.798985
+}
+
+118 // SURFACE_PATCH V: 27 I: 0 
+{
+	shader textures/metal/e8_mtlwall3
+	longestCurve 8.949746
+}
+
+119 // SURFACE_PATCH V: 27 I: 0 
+{
+	shader textures/metal/e8_mtlwall3
+	longestCurve 8.949746
+}
+
+120 // SURFACE_PATCH V: 27 I: 0 
+{
+	shader textures/metal/e8_mtlwall3
+	longestCurve 8.949746
+}
+
+121 // SURFACE_PATCH V: 27 I: 0 
+{
+	shader textures/metal/e8_mtlwall3
+	longestCurve 17.899492
+}
+
+122 // SURFACE_PATCH V: 27 I: 0 
+{
+	shader textures/metal/e8_mtlwall3
+	longestCurve 8.949746
+}
+
+123 // SURFACE_PATCH V: 27 I: 0 
+{
+	shader textures/metal/e8_mtlwall3
+	longestCurve 8.949746
+}
+
+124 // SURFACE_PATCH V: 27 I: 0 
+{
+	shader textures/metal/e8_mtlwall3
+	longestCurve 8.949746
+}
+
+125 // SURFACE_PATCH V: 27 I: 0 
+{
+	shader textures/metal/e8_mtlwall3
+	longestCurve 8.949746
+}
+
+126 // SURFACE_PATCH V: 27 I: 0 
+{
+	shader textures/metal/e8_mtlwall3
+	longestCurve 8.949746
+}
+
+127 // SURFACE_PATCH V: 27 I: 0 
+{
+	shader textures/metal/e8_mtlwall3
+	longestCurve 8.949746
+}
+
+128 // SURFACE_PATCH V: 27 I: 0 
+{
+	shader textures/metal/e8_mtlwall3
+	longestCurve 17.899492
+}
+
+129 // SURFACE_PATCH V: 27 I: 0 
+{
+	shader textures/metal/e8_mtlwall3
+	longestCurve 8.949746
+}
+
+130 // SURFACE_PATCH V: 27 I: 0 
+{
+	shader textures/metal/e8_mtlwall3
+	longestCurve 8.949746
+}
+
+131 // SURFACE_PATCH V: 27 I: 0 
+{
+	shader textures/metal/e8_mtlwall3
+	longestCurve 8.949746
+}
+
+132 // SURFACE_PATCH V: 27 I: 0 
+{
+	shader textures/metal/e8_mtlwall3
+	longestCurve 8.949746
+}
+
+133 // SURFACE_PATCH V: 27 I: 0 
+{
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+185 // SURFACE_PATCH V: 27 I: 0 
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+{
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+{
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+{
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+{
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+{
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+{
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+	longestCurve 71.597969
+}
+
+552 // SURFACE_PATCH V: 27 I: 0 
+{
+	shader textures/metal/e8_mtlwall1
+	longestCurve 71.597969
+}
+
+553 // SURFACE_PATCH V: 27 I: 0 
+{
+	shader textures/metal/e8_mtlwall1
+	longestCurve 71.597969
+}
+
+554 // SURFACE_PATCH V: 27 I: 0 
+{
+	shader textures/metal/e8_mtlwall1
+	longestCurve 71.597969
+}
+
+555 // SURFACE_PATCH V: 27 I: 0 
+{
+	shader textures/metal/e8_mtlwall1
+	longestCurve 71.597969
+}
+
+556 // SURFACE_PATCH V: 27 I: 0 
+{
+	shader textures/metal/e8_mtlwall1
+	longestCurve 71.597969
+}
+
+557 // SURFACE_PATCH V: 27 I: 0 
+{
+	shader textures/metal/e8_mtlwall1
+	longestCurve 71.597969
+}
+
+558 // SURFACE_PATCH V: 27 I: 0 
+{
+	shader textures/metal/e8_mtlwall1
+	longestCurve 71.597969
+}
+
+559 // SURFACE_PATCH V: 27 I: 0 
+{
+	shader textures/metal/e8_mtlwall1
+	longestCurve 71.597969
+}
+
+560 // SURFACE_PATCH V: 27 I: 0 
+{
+	shader textures/metal/e8_mtlwall1
+	longestCurve 71.597969
+}
+
+561 // SURFACE_PATCH V: 27 I: 0 
+{
+	shader textures/metal/e8_mtlwall1
+	longestCurve 71.597969
+}
+
+562 // SURFACE_PATCH V: 27 I: 0 
+{
+	shader textures/metal/e8_mtlwall1
+	longestCurve 71.597969
+}
+
+563 // SURFACE_PATCH V: 27 I: 0 
+{
+	shader textures/metal/e8_mtlwall1
+	longestCurve 71.597969
+}
+
+564 // SURFACE_PATCH V: 27 I: 0 
+{
+	shader textures/metal/e8_mtlwall1
+	longestCurve 71.597969
+}
+
+565 // SURFACE_PATCH V: 27 I: 0 
+{
+	shader textures/metal/e8_mtlwall1
+	longestCurve 71.597969
+}
+
+566 // SURFACE_PATCH V: 27 I: 0 
+{
+	shader textures/metal/e8_mtlwall1
+	longestCurve 71.597969
+}
+
+567 // SURFACE_PATCH V: 27 I: 0 
+{
+	shader textures/metal/e8_mtlwall1
+	longestCurve 71.597969
+}
+
+568 // SURFACE_PATCH V: 27 I: 0 
+{
+	shader textures/metal/e8_mtlwall1
+	longestCurve 71.597969
+}
+
+569 // SURFACE_PATCH V: 27 I: 0 
+{
+	shader textures/metal/e8_mtlwall1
+	longestCurve 71.597969
+}
+
+570 // SURFACE_PATCH V: 27 I: 0 
+{
+	shader textures/metal/e8_mtlwall1
+	longestCurve 71.597969
+}
+
+571 // SURFACE_PATCH V: 27 I: 0 
+{
+	shader textures/metal/e8_mtlwall1
+	longestCurve 71.597969
+}
+
+572 // SURFACE_PATCH V: 27 I: 0 
+{
+	shader textures/metal/e8_mtlwall1
+	longestCurve 71.597969
+}
+
+573 // SURFACE_PATCH V: 27 I: 0 
+{
+	shader textures/metal/e8_mtlwall1
+	longestCurve 71.597969
+}
+
+574 // SURFACE_PATCH V: 27 I: 0 
+{
+	shader textures/metal/e8_mtlwall1
+	longestCurve 71.597969
+}
+
+575 // SURFACE_PATCH V: 27 I: 0 
+{
+	shader textures/metal/e8_mtlwall1
+	longestCurve 71.597969
+}
+
+576 // SURFACE_PATCH V: 27 I: 0 
+{
+	shader textures/metal/e8_mtlwall1
+	longestCurve 71.597969
+}
+
+577 // SURFACE_PATCH V: 27 I: 0 
+{
+	shader textures/metal/e8_mtlwall1
+	longestCurve 71.597969
+}
+
+578 // SURFACE_PATCH V: 27 I: 0 
+{
+	shader textures/metal/e8_mtlwall1
+	longestCurve 71.597969
+}
+
+579 // SURFACE_PATCH V: 27 I: 0 
+{
+	shader textures/metal/e8_mtlwall1
+	longestCurve 71.597969
+}
+
+580 // SURFACE_PATCH V: 27 I: 0 
+{
+	shader textures/metal/e8_mtlwall1
+	longestCurve 17.899492
+}
+
+581 // SURFACE_PATCH V: 27 I: 0 
+{
+	shader textures/metal/e8_mtlwall1
+	longestCurve 17.899492
+}
+
+582 // SURFACE_PATCH V: 27 I: 0 
+{
+	shader textures/metal/e8_mtlwall1
+	longestCurve 17.899492
+}
+
+583 // SURFACE_PATCH V: 27 I: 0 
+{
+	shader textures/metal/e8_mtlwall1
+	longestCurve 17.899492
+}
+
+584 // SURFACE_PATCH V: 27 I: 0 
+{
+	shader textures/metal/e8_mtlwall1
+	longestCurve 17.899492
+}
+
+585 // SURFACE_PATCH V: 27 I: 0 
+{
+	shader textures/metal/e8_mtlwall1
+	longestCurve 17.899492
+}
+
+586 // SURFACE_PATCH V: 27 I: 0 
+{
+	shader textures/metal/e8_mtlwall1
+	longestCurve 17.899492
+}
+
+587 // SURFACE_PATCH V: 27 I: 0 
+{
+	shader textures/metal/e8_mtlwall1
+	longestCurve 17.899492
+}
+
+588 // SURFACE_PATCH V: 27 I: 0 
+{
+	shader textures/metal/e8_mtlwall1
+	longestCurve 17.899492
+}
+
+589 // SURFACE_PATCH V: 27 I: 0 
+{
+	shader textures/metal/e8_mtlwall1
+	longestCurve 17.899492
+}
+
+590 // SURFACE_PATCH V: 27 I: 0 
+{
+	shader textures/metal/e8_mtlwall1
+	longestCurve 71.597969
+}
+
+591 // SURFACE_PATCH V: 27 I: 0 
+{
+	shader textures/metal/e8_mtlwall1
+	longestCurve 17.899492
+}
+
+592 // SURFACE_PATCH V: 27 I: 0 
+{
+	shader textures/metal/e8_mtlwall1
+	longestCurve 17.899492
+}
+
+593 // SURFACE_PATCH V: 15 I: 0 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	longestCurve 53.698490
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+594 // SURFACE_PATCH V: 15 I: 0 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	longestCurve 53.698490
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+595 // SURFACE_PATCH V: 15 I: 0 
+{
+	shader textures/metal_x1/metal_x1_039
+	longestCurve 53.698490
+}
+
+596 // SURFACE_PATCH V: 15 I: 0 
+{
+	shader textures/metal_x1/metal_x1_039
+	longestCurve 53.698490
+}
+
+597 // SURFACE_PATCH V: 15 I: 0 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	longestCurve 53.698490
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+598 // SURFACE_PATCH V: 15 I: 0 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	longestCurve 53.698490
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+599 // SURFACE_PATCH V: 15 I: 0 
+{
+	shader textures/metal_x1/metal_x1_039
+	longestCurve 53.698490
+}
+
+600 // SURFACE_PATCH V: 15 I: 0 
+{
+	shader textures/metal_x1/metal_x1_039
+	longestCurve 53.698490
+}
+
+601 // SURFACE_PATCH V: 15 I: 0 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	longestCurve 53.698490
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+602 // SURFACE_PATCH V: 15 I: 0 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	longestCurve 53.698490
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+603 // SURFACE_PATCH V: 15 I: 0 
+{
+	shader textures/metal_x1/metal_x1_039
+	longestCurve 53.698490
+}
+
+604 // SURFACE_PATCH V: 15 I: 0 
+{
+	shader textures/metal_x1/metal_x1_039
+	longestCurve 53.698490
+}
+
+605 // SURFACE_PATCH V: 15 I: 0 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	longestCurve 71.597969
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+606 // SURFACE_PATCH V: 15 I: 0 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	longestCurve 71.597969
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+607 // SURFACE_PATCH V: 15 I: 0 
+{
+	shader textures/stone_x1/stone_x1_001
+	longestCurve 71.597969
+}
+
+608 // SURFACE_PATCH V: 15 I: 0 
+{
+	shader textures/stone_x1/stone_x1_001
+	longestCurve 71.597969
+}
+
+609 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_034
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+610 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_034
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+611 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_034
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+612 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_034
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+613 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_034
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+614 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_034
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+615 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_034
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+616 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_034
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+617 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_034
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+618 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_034
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+619 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_034
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+620 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_034
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+621 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_034
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+622 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_034
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+623 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_034
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+624 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_034
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+625 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_034
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+626 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_034
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+627 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_034
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+628 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_034
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+629 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_034
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+630 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_034
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+631 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_034
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+632 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_034
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+633 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_034
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+634 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_034
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+635 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_034
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+636 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_034
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+637 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_034
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+638 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_034
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+639 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_034
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+640 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_034
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+641 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_034
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+642 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_034
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+643 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_034
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+644 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_034
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+645 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_034
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+646 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_034
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+647 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_034
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+648 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_034
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+649 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_034
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+650 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_034
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+651 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/light/e8tinylightblue
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+652 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/light/e8tinylightblue
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+653 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/light/e8tinylightblue
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+654 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/light/e8tinylightblue
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+655 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/light/e8tinylightblue
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+656 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_035
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+657 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_035
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+658 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_035
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+659 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_035
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+660 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_035
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+661 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/metal_x1/metal_x1_035
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+662 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/metal_x1/metal_x1_035
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+663 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_035
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+664 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_035
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+665 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_035
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+666 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_035
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+667 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/metal_x1/metal_x1_035
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+668 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_035
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+669 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/metal_x1/metal_x1_035
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+670 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_035
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+671 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_035
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+672 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/metal_x1/metal_x1_035
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+673 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_035
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+674 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_035
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+675 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/metal_x1/metal_x1_035
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+676 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_035
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+677 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_035
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+678 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_035
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+679 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_035
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+680 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_035
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+681 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_035
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+682 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_035
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+683 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_035
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+684 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_035
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+685 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_035
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+686 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/wrn_big
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+687 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/wrn_big
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+688 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/wrn_big
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+689 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/wrn_big
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+690 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/wrn_big
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+691 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/wrn_big
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+692 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/wrn_big
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+693 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/wrn_big
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+694 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/wrn_big
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+695 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/wrn_big
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+696 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/wrn_big
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+697 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/wrn_big
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+698 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/wrn_big
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+699 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/wrn_big
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+700 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/wrn_big
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+701 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/wrn_big
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+702 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/wrn_big
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+703 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal/wrn_big
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+704 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/wrn_big
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+705 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/wrn_big
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+706 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/wrn_big
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+707 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal/wrn_big
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+708 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/wrn_big
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+709 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+710 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+711 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+712 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+713 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+714 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+715 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+716 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+717 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+718 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+719 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+720 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+721 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+722 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+723 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+724 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+725 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+726 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+727 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+728 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+729 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+730 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+731 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+732 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+733 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+734 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+735 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+736 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+737 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+738 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+739 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+740 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+741 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+742 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+743 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+744 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+745 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+746 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+747 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+748 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+749 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+750 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+751 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+752 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+753 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+754 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+755 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+756 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+757 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+758 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+759 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+760 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+761 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+762 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+763 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+764 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+765 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+766 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+767 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+768 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+769 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+770 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+771 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+772 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+773 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+774 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+775 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+776 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+777 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+778 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+779 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+780 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+781 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+782 // SURFACE_META V: 7 I: 12 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+783 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+784 // SURFACE_META V: 7 I: 12 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+785 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+786 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+787 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+788 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+789 // SURFACE_META V: 14 I: 24 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+790 // SURFACE_META V: 14 I: 24 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+791 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+792 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+793 // SURFACE_META V: 20 I: 36 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+794 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+795 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+796 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+797 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+798 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+799 // SURFACE_META V: 7 I: 12 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+800 // SURFACE_META V: 30 I: 66 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+801 // SURFACE_META V: 16 I: 42 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+802 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+803 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+804 // SURFACE_META V: 16 I: 42 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+805 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+806 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+807 // SURFACE_META V: 30 I: 66 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+808 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+809 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+810 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+811 // SURFACE_META V: 7 I: 15 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+812 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+813 // SURFACE_META V: 7 I: 15 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+814 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+815 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+816 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+817 // SURFACE_META V: 13 I: 33 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+818 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+819 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+820 // SURFACE_META V: 13 I: 33 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+821 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+822 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+823 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+824 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+825 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+826 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+827 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+828 // SURFACE_META V: 20 I: 36 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+829 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+830 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+831 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+832 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+833 // SURFACE_META V: 20 I: 36 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+834 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+835 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+836 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+837 // SURFACE_META V: 7 I: 12 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+838 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+839 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+840 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+841 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+842 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+843 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+844 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+845 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+846 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+847 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+848 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+849 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+850 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+851 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+852 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+853 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+854 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+855 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+856 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+857 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+858 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+859 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+860 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+861 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+862 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+863 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+864 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+865 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+866 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+867 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+868 // SURFACE_META V: 11 I: 27 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+869 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+870 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+871 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+872 // SURFACE_META V: 11 I: 27 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+873 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+874 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+875 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+876 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+877 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+878 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+879 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+880 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+881 // SURFACE_META V: 20 I: 36 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+882 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+883 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+884 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+885 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+886 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+887 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+888 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+889 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+890 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+891 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+892 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+893 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+894 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+895 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+896 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+897 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+898 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+899 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+900 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+901 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+902 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+903 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+904 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+905 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+906 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+907 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+908 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+909 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+910 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+911 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+912 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+913 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+914 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+915 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+916 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+917 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+918 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+919 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+920 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+921 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+922 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+923 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+924 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+925 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+926 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+927 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+928 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+929 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+930 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+931 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+932 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+933 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+934 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+935 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+936 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+937 // SURFACE_META V: 7 I: 15 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+938 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+939 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+940 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+941 // SURFACE_META V: 7 I: 15 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+942 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+943 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+944 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+945 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+946 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+947 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+948 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+949 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+950 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+951 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+952 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+953 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+954 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+955 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+956 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+957 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+958 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+959 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+960 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+961 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+962 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+963 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+964 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+965 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+966 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+967 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+968 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+969 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+970 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+971 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+972 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+973 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+974 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+975 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+976 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+977 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+978 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+979 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+980 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+981 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+982 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+983 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+984 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+985 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+986 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+987 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+988 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+989 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+990 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+991 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+992 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+993 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+994 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+995 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+996 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+997 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+998 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+999 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1000 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1001 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1002 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1003 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1004 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1005 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1006 // SURFACE_META V: 6 I: 9 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1007 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1008 // SURFACE_META V: 6 I: 9 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1009 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1010 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1011 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1012 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1013 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1014 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1015 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1016 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1017 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1018 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1019 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1020 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1021 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1022 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1023 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1024 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1025 // SURFACE_META V: 6 I: 9 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1026 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1027 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1028 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1029 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1030 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1031 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1032 // SURFACE_META V: 6 I: 9 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1033 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1034 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1035 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1036 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1037 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1038 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1039 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1040 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1041 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1042 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1043 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1044 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1045 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1046 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1047 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1048 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1049 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1050 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1051 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1052 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1053 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1054 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1055 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1056 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1057 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1058 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1059 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1060 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1061 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1062 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1063 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1064 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1065 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1066 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1067 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1068 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1069 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1070 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1071 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1072 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1073 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1074 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1075 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1076 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1077 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1078 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1079 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1080 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1081 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1082 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1083 // SURFACE_META V: 8 I: 15 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1084 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1085 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1086 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1087 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1088 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1089 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1090 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1091 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1092 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1093 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1094 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1095 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1096 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1097 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1098 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1099 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1100 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1101 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1102 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1103 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1104 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1105 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1106 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1107 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1108 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1109 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1110 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1111 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1112 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1113 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1114 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1115 // SURFACE_META V: 8 I: 15 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1116 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1117 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1118 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1119 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1120 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1121 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1122 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1123 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1124 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1125 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1126 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1127 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1128 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1129 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1130 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1131 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1132 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1133 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1134 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1135 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1136 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_038
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1137 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/9techwall01
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1138 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_031
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1139 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_031
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1140 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1141 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1142 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1143 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1144 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1145 // SURFACE_META V: 34 I: 114 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1146 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1147 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1148 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1149 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1150 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1151 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1152 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1153 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1154 // SURFACE_META V: 3 I: 3 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1155 // SURFACE_META V: 3 I: 3 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1156 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1157 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1158 // SURFACE_META V: 42 I: 117 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1159 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1160 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1161 // SURFACE_META V: 11 I: 21 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1162 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1163 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1164 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1165 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1166 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1167 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1168 // SURFACE_META V: 3 I: 3 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1169 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1170 // SURFACE_META V: 3 I: 3 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1171 // SURFACE_META V: 3 I: 3 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1172 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1173 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1174 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1175 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1176 // SURFACE_META V: 3 I: 3 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1177 // SURFACE_META V: 12 I: 27 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1178 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1179 // SURFACE_META V: 3 I: 3 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1180 // SURFACE_META V: 32 I: 81 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1181 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1182 // SURFACE_META V: 3 I: 3 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1183 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1184 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1185 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1186 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1187 // SURFACE_META V: 3 I: 3 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1188 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1189 // SURFACE_META V: 7 I: 15 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1190 // SURFACE_META V: 13 I: 33 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1191 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1192 // SURFACE_META V: 3 I: 3 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1193 // SURFACE_META V: 8 I: 15 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1194 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1195 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1196 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1197 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1198 // SURFACE_META V: 3 I: 3 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1199 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1200 // SURFACE_META V: 3 I: 3 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1201 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1202 // SURFACE_META V: 3 I: 3 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1203 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1204 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1205 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1206 // SURFACE_META V: 3 I: 3 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1207 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1208 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1209 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1210 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1211 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1212 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1213 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1214 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1215 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1216 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1217 // SURFACE_META V: 3 I: 3 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1218 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1219 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1220 // SURFACE_META V: 3 I: 3 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1221 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1222 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1223 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1224 // SURFACE_META V: 11 I: 27 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1225 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1226 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1227 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1228 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1229 // SURFACE_META V: 3 I: 3 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1230 // SURFACE_META V: 3 I: 3 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1231 // SURFACE_META V: 3 I: 3 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1232 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1233 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1234 // SURFACE_META V: 7 I: 12 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1235 // SURFACE_META V: 7 I: 15 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1236 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1237 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1238 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1239 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1240 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1241 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1242 // SURFACE_META V: 3 I: 3 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1243 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1244 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1245 // SURFACE_META V: 10 I: 24 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1246 // SURFACE_META V: 3 I: 3 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1247 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1248 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1249 // SURFACE_META V: 17 I: 48 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1250 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1251 // SURFACE_META V: 9 I: 21 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1252 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1253 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1254 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1255 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1256 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1257 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1258 // SURFACE_META V: 13 I: 33 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1259 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1260 // SURFACE_META V: 5 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1261 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1262 // SURFACE_META V: 3 I: 3 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1263 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1264 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1265 // SURFACE_META V: 3 I: 3 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1266 // SURFACE_META V: 7 I: 15 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1267 // SURFACE_META V: 3 I: 3 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1268 // SURFACE_META V: 3 I: 3 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1269 // SURFACE_META V: 3 I: 3 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1270 // SURFACE_META V: 3 I: 3 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1271 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1272 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1273 // SURFACE_META V: 3 I: 3 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1274 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1275 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1276 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1277 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1278 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1279 // SURFACE_META V: 7 I: 15 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1280 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1281 // SURFACE_META V: 3 I: 3 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1282 // SURFACE_META V: 3 I: 3 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1283 // SURFACE_META V: 3 I: 3 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1284 // SURFACE_META V: 3 I: 3 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1285 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1286 // SURFACE_META V: 7 I: 15 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1287 // SURFACE_META V: 3 I: 3 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1288 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1289 // SURFACE_META V: 3 I: 3 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1290 // SURFACE_META V: 3 I: 3 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1291 // SURFACE_META V: 3 I: 3 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1292 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1293 // SURFACE_META V: 11 I: 27 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1294 // SURFACE_META V: 7 I: 15 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1295 // SURFACE_META V: 3 I: 3 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1296 // SURFACE_META V: 9 I: 21 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1297 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1298 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1299 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1300 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1301 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1302 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1303 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1304 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1305 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1306 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1307 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1308 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1309 // SURFACE_META V: 10 I: 24 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1310 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1311 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1312 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1313 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1314 // SURFACE_META V: 10 I: 24 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1315 // SURFACE_META V: 7 I: 15 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1316 // SURFACE_META V: 3 I: 3 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1317 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1318 // SURFACE_META V: 3 I: 3 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1319 // SURFACE_META V: 3 I: 3 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1320 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1321 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1322 // SURFACE_META V: 3 I: 3 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1323 // SURFACE_META V: 3 I: 3 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1324 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1325 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1326 // SURFACE_META V: 3 I: 3 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1327 // SURFACE_META V: 3 I: 3 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1328 // SURFACE_META V: 3 I: 3 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1329 // SURFACE_META V: 42 I: 117 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1330 // SURFACE_META V: 3 I: 3 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1331 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1332 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1333 // SURFACE_META V: 32 I: 78 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1334 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1335 // SURFACE_META V: 3 I: 3 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1336 // SURFACE_META V: 3 I: 3 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1337 // SURFACE_META V: 3 I: 3 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1338 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1339 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1340 // SURFACE_META V: 8 I: 15 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1341 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1342 // SURFACE_META V: 3 I: 3 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1343 // SURFACE_META V: 3 I: 3 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1344 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1345 // SURFACE_META V: 3 I: 3 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1346 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1347 // SURFACE_META V: 3 I: 3 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1348 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1349 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1350 // SURFACE_META V: 3 I: 3 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1351 // SURFACE_META V: 3 I: 3 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1352 // SURFACE_META V: 12 I: 27 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1353 // SURFACE_META V: 3 I: 3 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1354 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1355 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1356 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1357 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1358 // SURFACE_META V: 7 I: 15 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1359 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1360 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1361 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1362 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1363 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1364 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1365 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1366 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1367 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1368 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1369 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_005
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1370 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mtl_gray
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1371 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mtl_gray
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1372 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mtl_gray
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1373 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mtl_gray
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1374 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mtl_gray
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1375 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mtl_gray
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1376 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mtl_gray
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1377 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mtl_gray
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1378 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/light/rlight_a
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1379 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/light/rlight_a
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1380 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/light/rlight_a
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1381 // SURFACE_META V: 16 I: 42 planar
+{
+	shader textures/light/rlight_a
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1382 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/light/rlight_a
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1383 // SURFACE_META V: 16 I: 42 planar
+{
+	shader textures/light/rlight_a
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1384 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/light/rlight_a
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1385 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/light/rlight_a
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1386 // SURFACE_META V: 16 I: 42 planar
+{
+	shader textures/light/rlight_a
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1387 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/light/rlight_a
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1388 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/light/rlight_a
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1389 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/light/rlight_a
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1390 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/light/rlight_a
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1391 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/light/rlight_a
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1392 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/light/rlight_a
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1393 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/light/rlight_a
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1394 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/light/rlight_a
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1395 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/light/rlight_a
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1396 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/light/rlight_a
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1397 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/light/rlight_a
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1398 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/light/rlight_a
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1399 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/light/rlight_a
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1400 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/light/rlight_a
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1401 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/light/rlight_a
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1402 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/light/rlight_a
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1403 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/light/rlight_a
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1404 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/light/rlight_a
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1405 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/light/rlight_a
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1406 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/light/rlight_a
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1407 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/light/rlight_a
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1408 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/light/rlight_a
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1409 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/light/rlight_a
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1410 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/light/rlight_a
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1411 // SURFACE_META V: 16 I: 42 planar
+{
+	shader textures/light/rlight_a
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1412 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/light/rlight_a
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1413 // SURFACE_META V: 16 I: 42 planar
+{
+	shader textures/light/rlight_a
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1414 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/light/rlight_a
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1415 // SURFACE_META V: 16 I: 42 planar
+{
+	shader textures/light/rlight_a
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1416 // SURFACE_META V: 16 I: 42 planar
+{
+	shader textures/light/rlight_a
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1417 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/light/rlight_a
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1418 // SURFACE_META V: 16 I: 42 planar
+{
+	shader textures/light/rlight_a
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1419 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/light/rlight_a
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1420 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/light/rlight_a
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1421 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/light/rlight_a
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1422 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/light/rlight_a
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1423 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/light/rlight_a
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1424 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/light/rlight_a
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1425 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/light/rlight_a
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1426 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/light/rlight_a
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1427 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/light/rlight_a
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1428 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/light/rlight_a
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1429 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/light/rlight_a
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1430 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/light/rlight_a
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1431 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/light/rlight_a
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1432 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/light/rlight_a
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1433 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/light/rlight_a
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1434 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/light/rlight_a
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1435 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/light/rlight_a
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1436 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/light/rlight_a
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1437 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/light/rlight_a
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1438 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/light/rlight_a
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1439 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/light/rlight_a
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1440 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/light/rlight_a
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1441 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/light/rlight_a
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1442 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/light/rlight_a
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1443 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/light/rlight_a
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1444 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/light/rlight_a
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1445 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/light/rlight_a
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1446 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/light/rlight_a
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1447 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/light/rlight_a
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1448 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/light/rlight_a
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1449 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/light/rlight_a
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1450 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1451 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1452 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1453 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1454 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1455 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1456 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1457 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1458 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1459 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1460 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1461 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1462 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1463 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1464 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1465 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1466 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1467 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1468 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1469 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1470 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1471 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1472 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1473 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1474 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1475 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1476 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1477 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1478 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1479 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1480 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1481 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1482 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1483 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1484 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1485 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1486 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1487 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1488 // SURFACE_META V: 16 I: 42 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1489 // SURFACE_META V: 16 I: 42 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1490 // SURFACE_META V: 16 I: 42 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1491 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1492 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1493 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1494 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1495 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1496 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1497 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1498 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1499 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1500 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1501 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1502 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1503 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1504 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1505 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1506 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1507 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1508 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1509 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1510 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1511 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1512 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1513 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1514 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1515 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1516 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1517 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1518 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1519 // SURFACE_META V: 16 I: 42 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1520 // SURFACE_META V: 16 I: 42 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1521 // SURFACE_META V: 16 I: 42 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1522 // SURFACE_META V: 16 I: 42 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1523 // SURFACE_META V: 16 I: 42 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1524 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1525 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1526 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1527 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1528 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1529 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1530 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1531 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1532 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1533 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1534 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1535 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1536 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1537 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1538 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1539 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1540 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1541 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1542 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1543 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1544 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1545 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1546 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1547 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1548 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1549 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1550 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1551 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1552 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1553 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1554 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1555 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1556 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1557 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1558 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1559 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1560 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1561 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1562 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1563 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1564 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1565 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1566 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1567 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1568 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1569 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1570 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1571 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1572 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1573 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1574 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1575 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1576 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1577 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1578 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1579 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1580 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1581 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1582 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1583 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1584 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1585 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1586 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1587 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1588 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1589 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1590 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1591 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1592 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1593 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1594 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1595 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1596 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1597 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1598 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1599 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1600 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1601 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1602 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1603 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1604 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1605 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1606 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1607 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1608 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1609 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1610 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1611 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1612 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1613 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1614 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1615 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1616 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1617 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1618 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1619 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1620 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1621 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1622 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1623 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1624 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1625 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1626 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1627 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1628 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1629 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1630 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1631 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1632 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1633 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1634 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1635 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1636 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1637 // SURFACE_META V: 7 I: 15 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1638 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1639 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1640 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1641 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1642 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1643 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1644 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1645 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1646 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1647 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1648 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1649 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1650 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1651 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1652 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1653 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1654 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1655 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1656 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1657 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1658 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1659 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1660 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1661 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1662 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1663 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1664 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1665 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1666 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1667 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1668 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1669 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1670 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1671 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1672 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1673 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1674 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1675 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1676 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1677 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1678 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1679 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_base1
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1680 // SURFACE_META V: 9 I: 24 planar
+{
+	shader textures/metal/e8clangfloor
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1681 // SURFACE_META V: 16 I: 30 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1682 // SURFACE_META V: 12 I: 30 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1683 // SURFACE_META V: 14 I: 24 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1684 // SURFACE_META V: 16 I: 30 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1685 // SURFACE_META V: 14 I: 24 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1686 // SURFACE_META V: 12 I: 30 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1687 // SURFACE_META V: 16 I: 30 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1688 // SURFACE_META V: 12 I: 30 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1689 // SURFACE_META V: 14 I: 24 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1690 // SURFACE_META V: 16 I: 30 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1691 // SURFACE_META V: 12 I: 30 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1692 // SURFACE_META V: 14 I: 24 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1693 // SURFACE_META V: 16 I: 30 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1694 // SURFACE_META V: 14 I: 24 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1695 // SURFACE_META V: 12 I: 30 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1696 // SURFACE_META V: 16 I: 30 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1697 // SURFACE_META V: 14 I: 24 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1698 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1699 // SURFACE_META V: 9 I: 24 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1700 // SURFACE_META V: 9 I: 24 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1701 // SURFACE_META V: 9 I: 24 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1702 // SURFACE_META V: 9 I: 24 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1703 // SURFACE_META V: 9 I: 24 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1704 // SURFACE_META V: 9 I: 24 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1705 // SURFACE_META V: 12 I: 30 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1706 // SURFACE_META V: 11 I: 24 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1707 // SURFACE_META V: 12 I: 30 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1708 // SURFACE_META V: 12 I: 30 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1709 // SURFACE_META V: 12 I: 30 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1710 // SURFACE_META V: 12 I: 30 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1711 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1712 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1713 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1714 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1715 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1716 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1717 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1718 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1719 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1720 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1721 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1722 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1723 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1724 // SURFACE_META V: 9 I: 18 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1725 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1726 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1727 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1728 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1729 // SURFACE_META V: 60 I: 144 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1730 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1731 // SURFACE_META V: 57 I: 141 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1732 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1733 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1734 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1735 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1736 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1737 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1738 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1739 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1740 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1741 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1742 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1743 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1744 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1745 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1746 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1747 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1748 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1749 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1750 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1751 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1752 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1753 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1754 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1755 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1756 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1757 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1758 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1759 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1760 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1761 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1762 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1763 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1764 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1765 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1766 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1767 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1768 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1769 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1770 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1771 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1772 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1773 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1774 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1775 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1776 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1777 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1778 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1779 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1780 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1781 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1782 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1783 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1784 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1785 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1786 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1787 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1788 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1789 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1790 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1791 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1792 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1793 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1794 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1795 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1796 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1797 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1798 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1799 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1800 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1801 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1802 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1803 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1804 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1805 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1806 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1807 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1808 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1809 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1810 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1811 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1812 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1813 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1814 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1815 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1816 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1817 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1818 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1819 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1820 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1821 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1822 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1823 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1824 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1825 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1826 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1827 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1828 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1829 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1830 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1831 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1832 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1833 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1834 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1835 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1836 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1837 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1838 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1839 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1840 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1841 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1842 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1843 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1844 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1845 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1846 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1847 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1848 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1849 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1850 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1851 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1852 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1853 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1854 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1855 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1856 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1857 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1858 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1859 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1860 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1861 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1862 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1863 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1864 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1865 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1866 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1867 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1868 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1869 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1870 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1871 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1872 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1873 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1874 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1875 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1876 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1877 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1878 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1879 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1880 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1881 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1882 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1883 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1884 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1885 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1886 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1887 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1888 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1889 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1890 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1891 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1892 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1893 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1894 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1895 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1896 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1897 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1898 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1899 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1900 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1901 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1902 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1903 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1904 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1905 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1906 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1907 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1908 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1909 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1910 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1911 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1912 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1913 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1914 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1915 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1916 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1917 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1918 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1919 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1920 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1921 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1922 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1923 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1924 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1925 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1926 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1927 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1928 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1929 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1930 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1931 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1932 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1933 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1934 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1935 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1936 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1937 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1938 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1939 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1940 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1941 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1942 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1943 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1944 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1945 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1946 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1947 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1948 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1949 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1950 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1951 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1952 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1953 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1954 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1955 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1956 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1957 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1958 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1959 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1960 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1961 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1962 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1963 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1964 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1965 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1966 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1967 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1968 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1969 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1970 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1971 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1972 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1973 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1974 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1975 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1976 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1977 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1978 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1979 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1980 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1981 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1982 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1983 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1984 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1985 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1986 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1987 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1988 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1989 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1990 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1991 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1992 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1993 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1994 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1995 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1996 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1997 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1998 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1999 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2000 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2001 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2002 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2003 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2004 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2005 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2006 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2007 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2008 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2009 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2010 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2011 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2012 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2013 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2014 // SURFACE_META V: 8 I: 12 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2015 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2016 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2017 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2018 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2019 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2020 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2021 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2022 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2023 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2024 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2025 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2026 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2027 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2028 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2029 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2030 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2031 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2032 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2033 // SURFACE_META V: 26 I: 60 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2034 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2035 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+2036 // SURFACE_META V: 26 I: 60 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2037 // SURFACE_META V: 12 I: 30 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+2038 // SURFACE_META V: 12 I: 30 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+2039 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2040 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2041 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2042 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2043 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+2044 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2045 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2046 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2047 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+2048 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2049 // SURFACE_META V: 26 I: 48 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2050 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+2051 // SURFACE_META V: 19 I: 33 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2052 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2053 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2054 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2055 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2056 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2057 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2058 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2059 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2060 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2061 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+2062 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2063 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+2064 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2065 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+2066 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+2067 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2068 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2069 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2070 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2071 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2072 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2073 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2074 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2075 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2076 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2077 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2078 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2079 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2080 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2081 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2082 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2083 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+2084 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2085 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+2086 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2087 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+2088 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2089 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+2090 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2091 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+2092 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2093 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2094 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2095 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2096 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2097 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2098 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2099 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2100 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2101 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2102 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2103 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2104 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2105 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+2106 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2107 // SURFACE_META V: 19 I: 39 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2108 // SURFACE_META V: 14 I: 24 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2109 // SURFACE_META V: 16 I: 30 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2110 // SURFACE_META V: 14 I: 24 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2111 // SURFACE_META V: 16 I: 30 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2112 // SURFACE_META V: 14 I: 24 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2113 // SURFACE_META V: 16 I: 30 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2114 // SURFACE_META V: 14 I: 24 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2115 // SURFACE_META V: 16 I: 30 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2116 // SURFACE_META V: 14 I: 24 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2117 // SURFACE_META V: 7 I: 15 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2118 // SURFACE_META V: 9 I: 24 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2119 // SURFACE_META V: 9 I: 24 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2120 // SURFACE_META V: 9 I: 24 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2121 // SURFACE_META V: 9 I: 24 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2122 // SURFACE_META V: 7 I: 15 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2123 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+2124 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+2125 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+2126 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+2127 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+2128 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+2129 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2130 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2131 // SURFACE_META V: 28 I: 54 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+2132 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2133 // SURFACE_META V: 28 I: 54 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+2134 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2135 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2136 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2137 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2138 // SURFACE_META V: 18 I: 42 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2139 // SURFACE_META V: 10 I: 24 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+2140 // SURFACE_META V: 17 I: 39 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2141 // SURFACE_META V: 14 I: 36 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2142 // SURFACE_META V: 8 I: 12 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+2143 // SURFACE_META V: 9 I: 15 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2144 // SURFACE_META V: 11 I: 21 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2145 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+2146 // SURFACE_META V: 30 I: 48 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2147 // SURFACE_META V: 10 I: 18 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2148 // SURFACE_META V: 10 I: 18 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2149 // SURFACE_META V: 62 I: 126 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2150 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2151 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2152 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2153 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2154 // SURFACE_META V: 18 I: 36 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2155 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2156 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2157 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2158 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+2159 // SURFACE_META V: 64 I: 126 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2160 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+2161 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2162 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+2163 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2164 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+2165 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2166 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+2167 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2168 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+2169 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+2170 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2171 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2172 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+2173 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2174 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+2175 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2176 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+2177 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2178 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+2179 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2180 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2181 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+2182 // SURFACE_META V: 28 I: 42 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2183 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2184 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2185 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2186 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2187 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2188 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2189 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+2190 // SURFACE_META V: 15 I: 39 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2191 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2192 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2193 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2194 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2195 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2196 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2197 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2198 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2199 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2200 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2201 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2202 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2203 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2204 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2205 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2206 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2207 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2208 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2209 // SURFACE_META V: 8 I: 12 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+2210 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+2211 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2212 // SURFACE_META V: 9 I: 24 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2213 // SURFACE_META V: 8 I: 12 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+2214 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+2215 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2216 // SURFACE_META V: 9 I: 24 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2217 // SURFACE_META V: 8 I: 12 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+2218 // SURFACE_META V: 20 I: 42 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2219 // SURFACE_META V: 20 I: 42 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2220 // SURFACE_META V: 20 I: 42 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2221 // SURFACE_META V: 20 I: 42 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2222 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+2223 // SURFACE_META V: 11 I: 27 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2224 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+2225 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2226 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+2227 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2228 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+2229 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+2230 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+2231 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+2232 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+2233 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+2234 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+2235 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+2236 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+2237 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+2238 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+2239 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+2240 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2241 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+2242 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+2243 // SURFACE_META V: 11 I: 27 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2244 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+2245 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2246 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+2247 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2248 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+2249 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+2250 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+2251 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+2252 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+2253 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+2254 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+2255 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+2256 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+2257 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+2258 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+2259 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+2260 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+2261 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2262 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+2263 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2264 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+2265 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2266 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+2267 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2268 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+2269 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+2270 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+2271 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+2272 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+2273 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+2274 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+2275 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+2276 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+2277 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+2278 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+2279 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+2280 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2281 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2282 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2283 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2284 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2285 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2286 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2287 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2288 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mat5c
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2289 // SURFACE_META V: 20 I: 48 planar
+{
+	shader textures/metal/e6drstmetal_b
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+2290 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal/e6drstmetal_b
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2291 // SURFACE_META V: 14 I: 30 planar
+{
+	shader textures/metal/e6drstmetal_b
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+2292 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+2293 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+2294 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2295 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2296 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2297 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2298 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2299 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2300 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2301 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2302 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2303 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2304 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2305 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2306 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2307 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2308 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2309 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2310 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2311 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2312 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2313 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2314 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2315 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2316 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+2317 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+2318 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+2319 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2320 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2321 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2322 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2323 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2324 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2325 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2326 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+2327 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2328 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+2329 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+2330 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2331 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2332 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2333 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2334 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2335 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2336 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2337 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2338 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2339 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2340 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2341 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2342 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2343 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2344 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2345 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2346 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2347 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2348 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2349 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2350 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2351 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2352 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2353 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2354 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2355 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2356 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2357 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2358 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2359 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2360 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2361 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2362 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2363 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2364 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+2365 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+2366 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+2367 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+2368 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2369 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+2370 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+2371 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2372 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2373 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+2374 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+2375 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2376 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2377 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2378 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2379 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2380 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2381 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2382 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2383 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2384 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2385 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2386 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2387 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2388 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2389 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2390 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2391 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2392 // SURFACE_META V: 12 I: 36 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2393 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+2394 // SURFACE_META V: 16 I: 54 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2395 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2396 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2397 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2398 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2399 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2400 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2401 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2402 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2403 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2404 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2405 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+2406 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2407 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2408 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2409 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2410 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+2411 // SURFACE_META V: 14 I: 54 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+2412 // SURFACE_META V: 14 I: 48 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+2413 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2414 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2415 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2416 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2417 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2418 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2419 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2420 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2421 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2422 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2423 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2424 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2425 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2426 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2427 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2428 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2429 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2430 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2431 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2432 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2433 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2434 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2435 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2436 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2437 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2438 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2439 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2440 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2441 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2442 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2443 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2444 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2445 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2446 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2447 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+2448 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2449 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2450 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2451 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2452 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2453 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2454 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+2455 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2456 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2457 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2458 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2459 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2460 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2461 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2462 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2463 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2464 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2465 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2466 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2467 // SURFACE_META V: 12 I: 48 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+2468 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+2469 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+2470 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2471 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2472 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2473 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+2474 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2475 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+2476 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2477 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+2478 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2479 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2480 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+2481 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+2482 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2483 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+2484 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+2485 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+2486 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+2487 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2488 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+2489 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+2490 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+2491 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+2492 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2493 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2494 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2495 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2496 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2497 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2498 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2499 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2500 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2501 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2502 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2503 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2504 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2505 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2506 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2507 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2508 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+2509 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2510 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2511 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2512 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+2513 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2514 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+2515 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2516 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2517 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2518 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2519 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2520 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2521 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2522 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2523 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2524 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2525 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2526 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+2527 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2528 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+2529 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2530 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2531 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2532 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2533 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2534 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2535 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2536 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2537 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2538 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2539 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2540 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2541 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2542 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+2543 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2544 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+2545 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2546 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+2547 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2548 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2549 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+2550 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2551 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+2552 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2553 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2554 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+2555 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2556 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+2557 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2558 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+2559 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2560 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2561 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+2562 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2563 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2564 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+2565 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2566 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2567 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2568 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2569 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+2570 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+2571 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2572 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2573 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2574 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2575 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+2576 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2577 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+2578 // SURFACE_META V: 8 I: 12 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+2579 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2580 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+2581 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+2582 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2583 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+2584 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2585 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+2586 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+2587 // SURFACE_META V: 12 I: 36 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2588 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+2589 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2590 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2591 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+2592 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2593 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+2594 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2595 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2596 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2597 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2598 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2599 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2600 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+2601 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2602 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2603 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2604 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+2605 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2606 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2607 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2608 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2609 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2610 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2611 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2612 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2613 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+2614 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2615 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2616 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2617 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2618 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2619 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2620 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+2621 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2622 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+2623 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2624 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2625 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2626 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2627 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2628 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2629 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+2630 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2631 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2632 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2633 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2634 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2635 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+2636 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+2637 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2638 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2639 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2640 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2641 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2642 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2643 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2644 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2645 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2646 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2647 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2648 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2649 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2650 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2651 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2652 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2653 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2654 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2655 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+2656 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+2657 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+2658 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+2659 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2660 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+2661 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+2662 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2663 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2664 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2665 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2666 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2667 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2668 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2669 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2670 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2671 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2672 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2673 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2674 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+2675 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+2676 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+2677 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2678 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2679 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2680 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2681 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2682 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2683 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2684 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2685 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2686 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2687 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2688 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2689 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2690 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2691 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2692 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2693 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2694 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2695 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2696 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2697 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2698 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2699 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2700 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2701 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+2702 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2703 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+2704 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2705 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2706 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2707 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2708 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2709 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+2710 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+2711 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2712 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2713 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2714 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2715 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2716 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2717 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2718 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2719 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2720 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2721 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2722 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2723 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2724 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2725 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+2726 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2727 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2728 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2729 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2730 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2731 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+2732 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2733 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+2734 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2735 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2736 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2737 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2738 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2739 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2740 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+2741 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2742 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+2743 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2744 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2745 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2746 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2747 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2748 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2749 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+2750 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2751 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+2752 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2753 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2754 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2755 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2756 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2757 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2758 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+2759 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2760 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2761 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2762 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2763 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2764 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2765 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2766 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2767 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2768 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+2769 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+2770 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+2771 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2772 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2773 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2774 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2775 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2776 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_014
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2777 // SURFACE_META V: 37 I: 135 planar
+{
+	shader textures/metal/mtl_floorgrt_h
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2778 // SURFACE_META V: 20 I: 66 planar
+{
+	shader textures/metal/mtl_floorgrt_h
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2779 // SURFACE_META V: 13 I: 36 planar
+{
+	shader textures/metal/e8_mtlwall3
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2780 // SURFACE_META V: 64 I: 234 planar
+{
+	shader textures/metal/e8_mtlwall3
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2781 // SURFACE_META V: 3 I: 3 planar
+{
+	shader textures/metal/e8_mtlwall3
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2782 // SURFACE_META V: 16 I: 42 planar
+{
+	shader textures/metal/e8_mtlwall3
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+2783 // SURFACE_META V: 18 I: 33 planar
+{
+	shader textures/metal/e8_mtlwall3
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2784 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal/e8_mtlwall3
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2785 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e8_mtlwall3
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+2786 // SURFACE_META V: 10 I: 27 planar
+{
+	shader textures/metal/e8_mtlwall3
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2787 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_004
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2788 // SURFACE_META V: 64 I: 243 planar
+{
+	shader textures/metal_x1/metal_x1_004
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2789 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/metal_x1/metal_x1_004
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+2790 // SURFACE_META V: 18 I: 66 planar
+{
+	shader textures/metal_x1/metal_x1_004
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2791 // SURFACE_META V: 14 I: 36 planar
+{
+	shader textures/metal_x1/metal_x1_004
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+2792 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_004
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2793 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_004
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+2794 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_004
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2795 // SURFACE_META V: 3 I: 3 planar
+{
+	shader textures/metal_x1/metal_x1_004
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2796 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_004
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+2797 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_004
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+2798 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_004
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2799 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal_x1/metal_x1_004
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2800 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_004
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2801 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_004
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2802 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_004
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+2803 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_004
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+2804 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_004
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2805 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_004
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+2806 // SURFACE_META V: 3 I: 3 planar
+{
+	shader textures/metal_x1/metal_x1_004
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2807 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_004
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2808 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_004
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+2809 // SURFACE_META V: 9 I: 15 planar
+{
+	shader textures/metal_x1/metal_x1_004
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2810 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_004
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+2811 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_004
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+2812 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_004
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2813 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_004
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+2814 // SURFACE_META V: 16 I: 36 planar
+{
+	shader textures/metal_x1/metal_x1_004
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2815 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_004
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2816 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_004
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2817 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_004
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+2818 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_004
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+2819 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_004
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2820 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal_x1/metal_x1_004
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+2821 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_004
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2822 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_004
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2823 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal_x1/metal_x1_004
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2824 // SURFACE_META V: 13 I: 27 planar
+{
+	shader textures/metal_x1/metal_x1_004
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2825 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_004
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2826 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_004
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+2827 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_004
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2828 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal_x1/metal_x1_004
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+2829 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_004
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2830 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_004
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+2831 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_004
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+2832 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_004
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+2833 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_004
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2834 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_004
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2835 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_004
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+2836 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_004
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2837 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_004
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+2838 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_004
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2839 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_004
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2840 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_004
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2841 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal_x1/metal_x1_004
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+2842 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal_x1/metal_x1_004
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2843 // SURFACE_META V: 3 I: 3 planar
+{
+	shader textures/metal_x1/metal_x1_004
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2844 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_004
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2845 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_004
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+2846 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_004
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2847 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_004
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2848 // SURFACE_META V: 7 I: 12 planar
+{
+	shader textures/metal_x1/metal_x1_004
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2849 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal_x1/metal_x1_004
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2850 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_004
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+2851 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal_x1/metal_x1_004
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2852 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_004
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2853 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_004
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+2854 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_004
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2855 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_004
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+2856 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_004
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2857 // SURFACE_META V: 36 I: 126 planar
+{
+	shader textures/metal_x1/metal_x1_004
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2858 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_004
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+2859 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_004
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2860 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_004
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2861 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_004
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2862 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_004
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+2863 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_004
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+2864 // SURFACE_META V: 3 I: 3 planar
+{
+	shader textures/metal_x1/metal_x1_004
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2865 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_004
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+2866 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_004
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2867 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_004
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+2868 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_004
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2869 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_004
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2870 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_004
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+2871 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_004
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2872 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_037
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2873 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_037
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2874 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_037
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2875 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_037
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2876 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_037
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2877 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_037
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2878 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_037
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2879 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_037
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2880 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/metal_x1/metal_x1_037
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+2881 // SURFACE_META V: 14 I: 24 planar
+{
+	shader textures/metal_x1/metal_x1_037
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2882 // SURFACE_META V: 10 I: 24 planar
+{
+	shader textures/metal_x1/metal_x1_037
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2883 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/metal_x1/metal_x1_037
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2884 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/metal_x1/metal_x1_037
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+2885 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/metal_x1/metal_x1_037
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+2886 // SURFACE_META V: 14 I: 24 planar
+{
+	shader textures/metal_x1/metal_x1_037
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2887 // SURFACE_META V: 10 I: 24 planar
+{
+	shader textures/metal_x1/metal_x1_037
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2888 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/metal_x1/metal_x1_037
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2889 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/metal_x1/metal_x1_037
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+2890 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/metal_x1/metal_x1_037
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+2891 // SURFACE_META V: 14 I: 24 planar
+{
+	shader textures/metal_x1/metal_x1_037
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2892 // SURFACE_META V: 10 I: 24 planar
+{
+	shader textures/metal_x1/metal_x1_037
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2893 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/metal_x1/metal_x1_037
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2894 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/metal_x1/metal_x1_037
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+2895 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/metal_x1/metal_x1_037
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+2896 // SURFACE_META V: 14 I: 24 planar
+{
+	shader textures/metal_x1/metal_x1_037
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2897 // SURFACE_META V: 10 I: 24 planar
+{
+	shader textures/metal_x1/metal_x1_037
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2898 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/metal_x1/metal_x1_037
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2899 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/metal_x1/metal_x1_037
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+2900 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_037
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2901 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_037
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2902 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_037
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2903 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_037
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2904 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_037
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2905 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_037
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2906 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_037
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2907 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_037
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2908 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_037
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2909 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_037
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2910 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_037
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2911 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_037
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2912 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_037
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2913 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_037
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2914 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_037
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2915 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_037
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2916 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_037
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2917 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_037
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2918 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_037
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2919 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_037
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2920 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_037
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2921 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_037
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2922 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_037
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2923 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_037
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+2924 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_037
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+2925 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_037
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2926 // SURFACE_META V: 16 I: 42 planar
+{
+	shader textures/metal_x1/metal_x1_037
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2927 // SURFACE_META V: 16 I: 42 planar
+{
+	shader textures/metal_x1/metal_x1_037
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2928 // SURFACE_META V: 11 I: 30 planar
+{
+	shader textures/metal_x1/metal_x1_037
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+2929 // SURFACE_META V: 11 I: 30 planar
+{
+	shader textures/metal_x1/metal_x1_037
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+2930 // SURFACE_META V: 11 I: 30 planar
+{
+	shader textures/metal_x1/metal_x1_037
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+2931 // SURFACE_META V: 11 I: 30 planar
+{
+	shader textures/metal_x1/metal_x1_037
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+2932 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_037
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2933 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal_x1/metal_x1_037
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2934 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_037
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2935 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_037
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+2936 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_037
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+2937 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_037
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+2938 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_037
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+2939 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_037
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+2940 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_037
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+2941 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_037
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+2942 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_037
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+2943 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_037
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+2944 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_037
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2945 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_037
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2946 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_037
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2947 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_037
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+2948 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_037
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2949 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_037
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2950 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_037
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2951 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_037
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+2952 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_037
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2953 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_037
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2954 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_037
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2955 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_037
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2956 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_037
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2957 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_037
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+2958 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_037
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2959 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_037
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+2960 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_037
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2961 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_037
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2962 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_037
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2963 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_037
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2964 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_037
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2965 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_037
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+2966 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_037
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2967 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_037
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2968 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_037
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2969 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_037
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+2970 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_037
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2971 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_037
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2972 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_037
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+2973 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_037
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2974 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_037
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2975 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_037
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2976 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_037
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2977 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_037
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+2978 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_037
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2979 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_037
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+2980 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_037
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2981 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_037
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2982 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_037
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2983 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_037
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+2984 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal_x1/metal_x1_037
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+2985 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_037
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+2986 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_037
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2987 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_037
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2988 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_037
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2989 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_037
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+2990 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/metal_x1/metal_x1_037
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+2991 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_037
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2992 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_037
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2993 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/metal_x1/metal_x1_037
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+2994 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_037
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2995 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_037
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2996 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/metal_x1/metal_x1_037
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+2997 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_037
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+2998 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_037
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2999 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/metal_x1/metal_x1_037
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+3000 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_037
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3001 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_037
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3002 // SURFACE_META V: 10 I: 24 planar
+{
+	shader textures/metal_x1/metal_x1_037
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3003 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/metal_x1/metal_x1_037
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3004 // SURFACE_META V: 10 I: 24 planar
+{
+	shader textures/metal_x1/metal_x1_037
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3005 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/metal_x1/metal_x1_037
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+3006 // SURFACE_META V: 10 I: 24 planar
+{
+	shader textures/metal_x1/metal_x1_037
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3007 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/metal_x1/metal_x1_037
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3008 // SURFACE_META V: 10 I: 24 planar
+{
+	shader textures/metal_x1/metal_x1_037
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3009 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/metal_x1/metal_x1_037
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+3010 // SURFACE_META V: 10 I: 24 planar
+{
+	shader textures/metal_x1/metal_x1_037
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3011 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/metal_x1/metal_x1_037
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3012 // SURFACE_META V: 10 I: 24 planar
+{
+	shader textures/metal_x1/metal_x1_037
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3013 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/metal_x1/metal_x1_037
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+3014 // SURFACE_META V: 10 I: 24 planar
+{
+	shader textures/metal_x1/metal_x1_037
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3015 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/metal_x1/metal_x1_037
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3016 // SURFACE_META V: 10 I: 24 planar
+{
+	shader textures/metal_x1/metal_x1_037
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3017 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/metal_x1/metal_x1_037
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+3018 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_037
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3019 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_037
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3020 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_037
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3021 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_037
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3022 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_037
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3023 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_037
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3024 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_037
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3025 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_037
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3026 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3027 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3028 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+3029 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+3030 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+3031 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+3032 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3033 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3034 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3035 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3036 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3037 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3038 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3039 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3040 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+3041 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3042 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3043 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+3044 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3045 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3046 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+3047 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+3048 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+3049 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3050 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3051 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3052 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+3053 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3054 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3055 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3056 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3057 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+3058 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3059 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3060 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3061 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+3062 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3063 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3064 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+3065 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+3066 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+3067 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3068 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3069 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3070 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3071 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3072 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3073 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+3074 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+3075 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+3076 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3077 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3078 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3079 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+3080 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3081 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3082 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3083 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3084 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+3085 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3086 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3087 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3088 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+3089 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3090 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3091 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+3092 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3093 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3094 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+3095 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+3096 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3097 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+3098 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3099 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+3100 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3101 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3102 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+3103 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+3104 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3105 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+3106 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3107 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+3108 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+3109 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+3110 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+3111 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+3112 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+3113 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+3114 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+3115 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+3116 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3117 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+3118 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3119 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3120 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3121 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+3122 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3123 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3124 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+3125 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3126 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3127 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+3128 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3129 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+3130 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3131 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3132 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3133 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+3134 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3135 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3136 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+3137 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3138 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+3139 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3140 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3141 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3142 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+3143 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+3144 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+3145 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+3146 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+3147 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+3148 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+3149 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+3150 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+3151 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3152 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3153 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+3154 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3155 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3156 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+3157 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3158 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3159 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+3160 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3161 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3162 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+3163 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3164 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3165 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+3166 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3167 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3168 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+3169 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3170 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+3171 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3172 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3173 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+3174 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3175 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3176 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3177 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3178 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3179 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3180 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3181 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3182 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3183 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3184 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3185 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3186 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3187 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3188 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3189 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3190 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3191 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3192 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3193 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3194 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3195 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3196 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3197 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3198 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3199 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3200 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3201 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3202 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3203 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3204 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3205 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3206 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3207 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3208 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3209 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3210 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3211 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3212 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3213 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3214 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3215 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3216 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3217 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3218 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3219 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3220 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3221 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3222 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3223 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3224 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3225 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3226 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3227 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3228 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3229 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3230 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3231 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3232 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3233 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3234 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3235 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3236 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3237 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3238 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3239 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3240 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3241 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3242 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3243 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3244 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3245 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3246 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3247 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3248 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3249 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3250 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3251 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3252 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3253 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3254 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3255 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3256 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3257 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3258 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3259 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3260 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3261 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3262 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3263 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3264 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3265 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3266 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3267 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3268 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3269 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3270 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3271 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3272 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3273 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3274 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3275 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3276 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3277 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3278 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3279 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3280 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+3281 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3282 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3283 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3284 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+3285 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+3286 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3287 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3288 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3289 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+3290 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+3291 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3292 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3293 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3294 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+3295 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+3296 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3297 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3298 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3299 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+3300 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+3301 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+3302 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+3303 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+3304 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+3305 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+3306 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3307 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3308 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3309 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3310 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3311 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3312 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3313 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3314 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3315 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3316 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3317 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3318 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+3319 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+3320 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+3321 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+3322 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+3323 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+3324 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+3325 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+3326 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+3327 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+3328 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+3329 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+3330 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+3331 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+3332 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+3333 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+3334 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+3335 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+3336 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3337 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3338 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3339 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3340 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3341 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3342 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3343 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3344 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3345 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3346 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3347 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3348 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3349 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3350 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3351 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3352 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3353 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3354 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3355 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3356 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3357 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3358 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3359 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3360 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3361 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3362 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3363 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3364 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3365 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3366 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3367 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3368 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3369 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3370 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3371 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3372 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+3373 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+3374 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+3375 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+3376 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+3377 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+3378 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+3379 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+3380 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+3381 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3382 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3383 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3384 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3385 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3386 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3387 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+3388 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3389 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+3390 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3391 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3392 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3393 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3394 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3395 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3396 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+3397 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3398 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+3399 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3400 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3401 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3402 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3403 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3404 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3405 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+3406 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3407 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+3408 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3409 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3410 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3411 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3412 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3413 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3414 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+3415 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3416 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+3417 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3418 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3419 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3420 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3421 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3422 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3423 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+3424 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3425 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+3426 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+3427 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+3428 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+3429 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3430 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3431 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3432 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3433 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3434 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3435 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3436 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3437 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3438 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3439 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3440 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3441 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3442 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3443 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3444 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3445 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3446 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3447 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3448 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3449 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3450 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3451 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3452 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3453 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+3454 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+3455 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3456 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+3457 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3458 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3459 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3460 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+3461 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3462 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3463 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+3464 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+3465 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+3466 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+3467 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+3468 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+3469 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+3470 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+3471 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+3472 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+3473 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+3474 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+3475 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+3476 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+3477 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+3478 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+3479 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+3480 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+3481 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+3482 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+3483 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+3484 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+3485 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+3486 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3487 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+3488 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3489 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+3490 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3491 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3492 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3493 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+3494 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+3495 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3496 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3497 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3498 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3499 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+3500 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+3501 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+3502 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+3503 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+3504 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+3505 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3506 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3507 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3508 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3509 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3510 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3511 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3512 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3513 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3514 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3515 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3516 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3517 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3518 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3519 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3520 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3521 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3522 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3523 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3524 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3525 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3526 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3527 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3528 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3529 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3530 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3531 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3532 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3533 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3534 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3535 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3536 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3537 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3538 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3539 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3540 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3541 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3542 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3543 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3544 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3545 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3546 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3547 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3548 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3549 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+3550 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+3551 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3552 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3553 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3554 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3555 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3556 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3557 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3558 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3559 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3560 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3561 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3562 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3563 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3564 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3565 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3566 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3567 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+3568 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3569 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+3570 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+3571 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3572 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+3573 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+3574 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+3575 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3576 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+3577 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3578 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+3579 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+3580 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+3581 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3582 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3583 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+3584 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3585 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3586 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+3587 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3588 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3589 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+3590 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+3591 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+3592 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+3593 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+3594 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+3595 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+3596 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+3597 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+3598 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+3599 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+3600 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+3601 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+3602 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+3603 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3604 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3605 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3606 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3607 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3608 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+3609 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3610 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+3611 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3612 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3613 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3614 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3615 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3616 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+3617 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3618 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+3619 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3620 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3621 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3622 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3623 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3624 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+3625 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3626 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+3627 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3628 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3629 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3630 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3631 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3632 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+3633 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3634 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+3635 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3636 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3637 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3638 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3639 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3640 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+3641 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3642 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+3643 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+3644 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+3645 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+3646 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3647 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3648 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3649 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3650 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3651 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3652 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3653 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3654 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3655 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3656 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3657 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3658 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3659 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3660 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3661 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3662 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3663 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3664 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3665 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3666 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3667 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3668 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3669 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3670 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+3671 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+3672 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+3673 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+3674 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+3675 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+3676 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+3677 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+3678 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+3679 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+3680 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+3681 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+3682 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+3683 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+3684 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+3685 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+3686 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+3687 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+3688 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3689 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3690 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3691 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3692 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3693 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3694 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3695 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3696 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3697 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3698 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3699 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3700 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3701 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3702 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3703 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3704 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3705 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3706 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3707 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3708 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3709 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3710 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3711 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3712 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3713 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3714 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3715 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3716 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3717 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3718 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3719 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3720 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3721 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3722 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3723 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3724 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+3725 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+3726 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+3727 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+3728 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+3729 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+3730 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3731 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3732 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3733 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3734 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3735 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3736 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3737 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3738 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3739 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3740 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3741 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3742 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+3743 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+3744 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+3745 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+3746 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+3747 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3748 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3749 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+3750 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+3751 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3752 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3753 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+3754 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+3755 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3756 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+3757 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3758 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+3759 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3760 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3761 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+3762 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+3763 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+3764 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+3765 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+3766 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+3767 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+3768 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+3769 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+3770 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+3771 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+3772 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+3773 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+3774 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+3775 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+3776 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+3777 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+3778 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+3779 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+3780 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+3781 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+3782 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+3783 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+3784 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+3785 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+3786 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+3787 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+3788 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3789 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+3790 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3791 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3792 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3793 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+3794 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3795 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+3796 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3797 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3798 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3799 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+3800 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3801 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3802 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+3803 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3804 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3805 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+3806 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3807 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3808 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+3809 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3810 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3811 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+3812 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3813 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+3814 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3815 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+3816 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+3817 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+3818 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+3819 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+3820 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+3821 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+3822 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+3823 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3824 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3825 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+3826 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3827 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+3828 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3829 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3830 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3831 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+3832 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3833 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3834 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+3835 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3836 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3837 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+3838 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3839 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+3840 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3841 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3842 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3843 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+3844 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3845 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+3846 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3847 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+3848 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+3849 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+3850 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+3851 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+3852 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+3853 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3854 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3855 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+3856 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+3857 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3858 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3859 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+3860 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+3861 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3862 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3863 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+3864 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+3865 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3866 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3867 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+3868 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+3869 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3870 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3871 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+3872 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+3873 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+3874 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+3875 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+3876 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+3877 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+3878 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+3879 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+3880 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+3881 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3882 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3883 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+3884 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3885 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3886 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+3887 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3888 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3889 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+3890 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3891 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+3892 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3893 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3894 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3895 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+3896 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3897 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3898 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+3899 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3900 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3901 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+3902 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3903 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3904 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+3905 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3906 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+3907 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3908 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+3909 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+3910 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+3911 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+3912 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+3913 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+3914 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+3915 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+3916 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3917 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3918 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+3919 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3920 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3921 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+3922 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3923 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3924 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+3925 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3926 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+3927 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3928 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3929 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+3930 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3931 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3932 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3933 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+3934 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3935 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3936 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+3937 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3938 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3939 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+3940 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+3941 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3942 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+3943 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3944 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+3945 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3946 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3947 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+3948 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+3949 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3950 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3951 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+3952 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+3953 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3954 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+3955 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3956 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+3957 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3958 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+3959 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3960 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+3961 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3962 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3963 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+3964 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3965 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3966 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+3967 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3968 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3969 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+3970 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3971 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3972 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+3973 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3974 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+3975 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+3976 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3977 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3978 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+3979 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+3980 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+3981 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+3982 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+3983 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+3984 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+3985 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+3986 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+3987 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3988 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+3989 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3990 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+3991 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3992 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3993 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+3994 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+3995 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+3996 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+3997 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+3998 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+3999 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4000 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+4001 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+4002 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4003 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/unicolored/ZZZ_black
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4004 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/unicolored/ZZZ_black
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+4005 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_black
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4006 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_black
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4007 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_black
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+4008 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_black
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4009 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_black
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+4010 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_black
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4011 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_black
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+4012 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_black
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+4013 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_black
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4014 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_black
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+4015 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_black
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4016 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_black
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+4017 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/unicolored/ZZZ_black
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4018 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_black
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4019 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_black
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+4020 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+4021 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4022 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4023 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4024 // SURFACE_META V: 62 I: 138 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4025 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4026 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4027 // SURFACE_META V: 50 I: 150 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4028 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4029 // SURFACE_META V: 50 I: 150 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+4030 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4031 // SURFACE_META V: 10 I: 18 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+4032 // SURFACE_META V: 10 I: 18 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+4033 // SURFACE_META V: 10 I: 18 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+4034 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4035 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4036 // SURFACE_META V: 10 I: 18 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+4037 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4038 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4039 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4040 // SURFACE_META V: 20 I: 54 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+4041 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+4042 // SURFACE_META V: 20 I: 54 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4043 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+4044 // SURFACE_META V: 54 I: 114 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4045 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4046 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4047 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+4048 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4049 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+4050 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+4051 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+4052 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+4053 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+4054 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+4055 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+4056 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+4057 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4058 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+4059 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4060 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+4061 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+4062 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4063 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4064 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+4065 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+4066 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4067 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+4068 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4069 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+4070 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4071 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4072 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+4073 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4074 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+4075 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4076 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4077 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4078 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4079 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4080 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+4081 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+4082 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+4083 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4084 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+4085 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+4086 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4087 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+4088 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4089 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4090 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4091 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+4092 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4093 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+4094 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4095 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4096 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4097 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+4098 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4099 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+4100 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+4101 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4102 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+4103 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4104 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+4105 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4106 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+4107 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4108 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4109 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4110 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+4111 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4112 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+4113 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4114 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+4115 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+4116 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+4117 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4118 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+4119 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4120 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+4121 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+4122 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+4123 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+4124 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4125 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4126 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+4127 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+4128 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+4129 // SURFACE_META V: 18 I: 54 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4130 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4131 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4132 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4133 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+4134 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+4135 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4136 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4137 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4138 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4139 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4140 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+4141 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+4142 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4143 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4144 // SURFACE_META V: 3 I: 3 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+4145 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4146 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4147 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4148 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4149 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4150 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+4151 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4152 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+4153 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4154 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+4155 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4156 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4157 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4158 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+4159 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4160 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4161 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+4162 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4163 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+4164 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4165 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+4166 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4167 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+4168 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+4169 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+4170 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4171 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+4172 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+4173 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4174 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4175 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4176 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4177 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+4178 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+4179 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+4180 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+4181 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+4182 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+4183 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+4184 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4185 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+4186 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4187 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4188 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4189 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+4190 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4191 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+4192 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4193 // SURFACE_META V: 50 I: 108 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4194 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4195 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4196 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4197 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+4198 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+4199 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+4200 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4201 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4202 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+4203 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+4204 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4205 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+4206 // SURFACE_META V: 20 I: 54 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+4207 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+4208 // SURFACE_META V: 20 I: 54 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4209 // SURFACE_META V: 58 I: 132 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4210 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+4211 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+4212 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+4213 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+4214 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+4215 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+4216 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4217 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4218 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+4219 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+4220 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+4221 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+4222 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+4223 // SURFACE_META V: 3 I: 3 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+4224 // SURFACE_META V: 3 I: 3 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4225 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4226 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+4227 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+4228 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4229 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4230 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4231 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4232 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4233 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_029
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4234 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/light/s_bluelight
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4235 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/light/s_bluelight
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4236 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/light/s_bluelight
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4237 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/light/s_bluelight
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4238 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/light/s_bluelight
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4239 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/light/s_bluelight
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4240 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/light/s_bluelight
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4241 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/light/s_bluelight
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4242 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4243 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4244 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4245 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4246 // SURFACE_META V: 29 I: 84 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4247 // SURFACE_META V: 14 I: 24 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4248 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+4249 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+4250 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+4251 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+4252 // SURFACE_META V: 11 I: 27 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4253 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4254 // SURFACE_META V: 26 I: 63 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4255 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+4256 // SURFACE_META V: 11 I: 27 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4257 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+4258 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+4259 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+4260 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+4261 // SURFACE_META V: 11 I: 27 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4262 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+4263 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+4264 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+4265 // SURFACE_META V: 13 I: 27 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4266 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4267 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+4268 // SURFACE_META V: 9 I: 18 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+4269 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4270 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4271 // SURFACE_META V: 14 I: 33 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+4272 // SURFACE_META V: 10 I: 24 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+4273 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4274 // SURFACE_META V: 26 I: 63 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4275 // SURFACE_META V: 24 I: 54 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+4276 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4277 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+4278 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+4279 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4280 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4281 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+4282 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+4283 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4284 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4285 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4286 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4287 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+4288 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4289 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4290 // SURFACE_META V: 3 I: 3 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4291 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4292 // SURFACE_META V: 3 I: 3 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+4293 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4294 // SURFACE_META V: 16 I: 36 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4295 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+4296 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4297 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+4298 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+4299 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+4300 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+4301 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4302 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+4303 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4304 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4305 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4306 // SURFACE_META V: 57 I: 180 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+4307 // SURFACE_META V: 41 I: 81 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+4308 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4309 // SURFACE_META V: 38 I: 117 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+4310 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4311 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4312 // SURFACE_META V: 33 I: 84 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+4313 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4314 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4315 // SURFACE_META V: 16 I: 42 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+4316 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4317 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4318 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4319 // SURFACE_META V: 14 I: 30 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4320 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4321 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4322 // SURFACE_META V: 18 I: 48 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+4323 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4324 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4325 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4326 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4327 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4328 // SURFACE_META V: 9 I: 24 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4329 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4330 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4331 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4332 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4333 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4334 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4335 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4336 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4337 // SURFACE_META V: 12 I: 24 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4338 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4339 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4340 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+4341 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+4342 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4343 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4344 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+4345 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4346 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4347 // SURFACE_META V: 18 I: 48 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+4348 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4349 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4350 // SURFACE_META V: 28 I: 78 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+4351 // SURFACE_META V: 24 I: 63 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+4352 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4353 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4354 // SURFACE_META V: 36 I: 105 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+4355 // SURFACE_META V: 17 I: 33 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4356 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4357 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4358 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4359 // SURFACE_META V: 24 I: 69 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+4360 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4361 // SURFACE_META V: 31 I: 84 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+4362 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4363 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4364 // SURFACE_META V: 35 I: 69 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+4365 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4366 // SURFACE_META V: 11 I: 21 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4367 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4368 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4369 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4370 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4371 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4372 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4373 // SURFACE_META V: 7 I: 15 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4374 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4375 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4376 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4377 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4378 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4379 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+4380 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4381 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4382 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+4383 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+4384 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4385 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+4386 // SURFACE_META V: 10 I: 27 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4387 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4388 // SURFACE_META V: 3 I: 3 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4389 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4390 // SURFACE_META V: 11 I: 27 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+4391 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4392 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4393 // SURFACE_META V: 22 I: 51 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4394 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4395 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+4396 // SURFACE_META V: 7 I: 15 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4397 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4398 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4399 // SURFACE_META V: 3 I: 3 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4400 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+4401 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4402 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4403 // SURFACE_META V: 12 I: 30 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+4404 // SURFACE_META V: 11 I: 21 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4405 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4406 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4407 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+4408 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+4409 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4410 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4411 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4412 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4413 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4414 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4415 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4416 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4417 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4418 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4419 // SURFACE_META V: 10 I: 27 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4420 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+4421 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4422 // SURFACE_META V: 64 I: 198 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+4423 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+4424 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4425 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4426 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4427 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4428 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4429 // SURFACE_META V: 7 I: 15 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4430 // SURFACE_META V: 19 I: 39 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4431 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4432 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4433 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4434 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4435 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4436 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4437 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4438 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4439 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4440 // SURFACE_META V: 3 I: 3 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4441 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4442 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4443 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4444 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4445 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+4446 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4447 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4448 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4449 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4450 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4451 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4452 // SURFACE_META V: 30 I: 78 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+4453 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4454 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+4455 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4456 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4457 // SURFACE_META V: 12 I: 24 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4458 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4459 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+4460 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+4461 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4462 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4463 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4464 // SURFACE_META V: 14 I: 39 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+4465 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4466 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4467 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4468 // SURFACE_META V: 16 I: 45 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4469 // SURFACE_META V: 19 I: 51 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+4470 // SURFACE_META V: 7 I: 15 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4471 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4472 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+4473 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+4474 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4475 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4476 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4477 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4478 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4479 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4480 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4481 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4482 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4483 // SURFACE_META V: 20 I: 54 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+4484 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4485 // SURFACE_META V: 15 I: 42 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4486 // SURFACE_META V: 15 I: 42 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4487 // SURFACE_META V: 15 I: 42 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4488 // SURFACE_META V: 3 I: 3 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4489 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4490 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4491 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+4492 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4493 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4494 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+4495 // SURFACE_META V: 12 I: 24 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4496 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4497 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4498 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4499 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4500 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4501 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4502 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4503 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4504 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4505 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4506 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4507 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4508 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4509 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4510 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4511 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4512 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4513 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4514 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+4515 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4516 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+4517 // SURFACE_META V: 20 I: 54 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+4518 // SURFACE_META V: 9 I: 24 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4519 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4520 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4521 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4522 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+4523 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+4524 // SURFACE_META V: 15 I: 36 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4525 // SURFACE_META V: 11 I: 21 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4526 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+4527 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4528 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4529 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4530 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4531 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4532 // SURFACE_META V: 7 I: 15 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+4533 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+4534 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4535 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4536 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+4537 // SURFACE_META V: 13 I: 33 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+4538 // SURFACE_META V: 12 I: 24 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4539 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4540 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4541 // SURFACE_META V: 3 I: 3 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4542 // SURFACE_META V: 11 I: 27 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+4543 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4544 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4545 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4546 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+4547 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4548 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4549 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4550 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4551 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4552 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4553 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4554 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4555 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+4556 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4557 // SURFACE_META V: 10 I: 27 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4558 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4559 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+4560 // SURFACE_META V: 7 I: 15 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+4561 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4562 // SURFACE_META V: 16 I: 30 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4563 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4564 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+4565 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4566 // SURFACE_META V: 3 I: 3 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4567 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4568 // SURFACE_META V: 7 I: 18 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+4569 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+4570 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4571 // SURFACE_META V: 10 I: 18 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4572 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4573 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4574 // SURFACE_META V: 7 I: 15 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4575 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+4576 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4577 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4578 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4579 // SURFACE_META V: 3 I: 3 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4580 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4581 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+4582 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4583 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4584 // SURFACE_META V: 7 I: 15 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4585 // SURFACE_META V: 13 I: 27 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4586 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+4587 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4588 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4589 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4590 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+4591 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4592 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4593 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4594 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4595 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4596 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4597 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4598 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4599 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+4600 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4601 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+4602 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+4603 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4604 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4605 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4606 // SURFACE_META V: 10 I: 18 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4607 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4608 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+4609 // SURFACE_META V: 10 I: 15 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+4610 // SURFACE_META V: 10 I: 24 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4611 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4612 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4613 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+4614 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4615 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4616 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+4617 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4618 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4619 // SURFACE_META V: 7 I: 15 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4620 // SURFACE_META V: 12 I: 24 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4621 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+4622 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4623 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4624 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+4625 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+4626 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4627 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4628 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4629 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4630 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4631 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4632 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4633 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4634 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+4635 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4636 // SURFACE_META V: 3 I: 3 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+4637 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+4638 // SURFACE_META V: 64 I: 144 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+4639 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4640 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4641 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4642 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4643 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4644 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4645 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+4646 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4647 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4648 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4649 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4650 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4651 // SURFACE_META V: 7 I: 15 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4652 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4653 // SURFACE_META V: 3 I: 3 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4654 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4655 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4656 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4657 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4658 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4659 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4660 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4661 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4662 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4663 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4664 // SURFACE_META V: 3 I: 3 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+4665 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4666 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4667 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4668 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4669 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4670 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4671 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4672 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4673 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4674 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4675 // SURFACE_META V: 3 I: 3 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+4676 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4677 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4678 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4679 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4680 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+4681 // SURFACE_META V: 21 I: 78 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4682 // SURFACE_META V: 22 I: 48 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4683 // SURFACE_META V: 14 I: 36 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4684 // SURFACE_META V: 16 I: 30 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4685 // SURFACE_META V: 19 I: 51 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+4686 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+4687 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4688 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4689 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+4690 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4691 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4692 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4693 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+4694 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4695 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+4696 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4697 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4698 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+4699 // SURFACE_META V: 9 I: 24 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+4700 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4701 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+4702 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4703 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4704 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4705 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4706 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+4707 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4708 // SURFACE_META V: 22 I: 51 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4709 // SURFACE_META V: 41 I: 156 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4710 // SURFACE_META V: 9 I: 21 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+4711 // SURFACE_META V: 19 I: 72 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4712 // SURFACE_META V: 21 I: 81 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4713 // SURFACE_META V: 7 I: 15 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+4714 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+4715 // SURFACE_META V: 3 I: 3 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+4716 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4717 // SURFACE_META V: 3 I: 3 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+4718 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4719 // SURFACE_META V: 3 I: 3 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+4720 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4721 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+4722 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+4723 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+4724 // SURFACE_META V: 3 I: 3 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+4725 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4726 // SURFACE_META V: 3 I: 3 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+4727 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4728 // SURFACE_META V: 3 I: 3 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+4729 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4730 // SURFACE_META V: 57 I: 156 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4731 // SURFACE_META V: 24 I: 78 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4732 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+4733 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+4734 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4735 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+4736 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+4737 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+4738 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4739 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+4740 // SURFACE_META V: 9 I: 24 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+4741 // SURFACE_META V: 64 I: 153 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4742 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+4743 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+4744 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4745 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+4746 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+4747 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4748 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+4749 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+4750 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+4751 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4752 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+4753 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+4754 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+4755 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+4756 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4757 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4758 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4759 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4760 // SURFACE_META V: 14 I: 30 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4761 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+4762 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+4763 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+4764 // SURFACE_META V: 64 I: 213 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4765 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+4766 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+4767 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+4768 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+4769 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4770 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+4771 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4772 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+4773 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+4774 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+4775 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4776 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+4777 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4778 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+4779 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+4780 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4781 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+4782 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+4783 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+4784 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4785 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4786 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+4787 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+4788 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+4789 // SURFACE_META V: 7 I: 12 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4790 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4791 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+4792 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+4793 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+4794 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4795 // SURFACE_META V: 23 I: 51 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4796 // SURFACE_META V: 3 I: 3 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+4797 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4798 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+4799 // SURFACE_META V: 3 I: 3 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+4800 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4801 // SURFACE_META V: 12 I: 30 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+4802 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+4803 // SURFACE_META V: 12 I: 30 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+4804 // SURFACE_META V: 17 I: 42 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4805 // SURFACE_META V: 12 I: 30 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+4806 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+4807 // SURFACE_META V: 12 I: 30 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+4808 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+4809 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+4810 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+4811 // SURFACE_META V: 39 I: 93 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+4812 // SURFACE_META V: 62 I: 189 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4813 // SURFACE_META V: 3 I: 3 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+4814 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4815 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+4816 // SURFACE_META V: 3 I: 3 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+4817 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4818 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+4819 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+4820 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4821 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+4822 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+4823 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+4824 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4825 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+4826 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+4827 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+4828 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4829 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+4830 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+4831 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+4832 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+4833 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4834 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+4835 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+4836 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4837 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4838 // SURFACE_META V: 60 I: 195 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+4839 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+4840 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+4841 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+4842 // SURFACE_META V: 22 I: 54 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+4843 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+4844 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+4845 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+4846 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+4847 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+4848 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+4849 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4850 // SURFACE_META V: 44 I: 117 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+4851 // SURFACE_META V: 44 I: 117 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+4852 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4853 // SURFACE_META V: 45 I: 120 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+4854 // SURFACE_META V: 45 I: 120 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+4855 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4856 // SURFACE_META V: 45 I: 120 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+4857 // SURFACE_META V: 43 I: 114 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+4858 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4859 // SURFACE_META V: 43 I: 114 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+4860 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4861 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+4862 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4863 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+4864 // SURFACE_META V: 16 I: 45 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4865 // SURFACE_META V: 28 I: 69 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4866 // SURFACE_META V: 3 I: 3 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+4867 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4868 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4869 // SURFACE_META V: 3 I: 3 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+4870 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4871 // SURFACE_META V: 3 I: 3 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+4872 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4873 // SURFACE_META V: 28 I: 87 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+4874 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+4875 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+4876 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4877 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+4878 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+4879 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+4880 // SURFACE_META V: 12 I: 36 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4881 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4882 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+4883 // SURFACE_META V: 3 I: 3 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+4884 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4885 // SURFACE_META V: 3 I: 3 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+4886 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4887 // SURFACE_META V: 16 I: 30 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+4888 // SURFACE_META V: 3 I: 3 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+4889 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4890 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+4891 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+4892 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4893 // SURFACE_META V: 48 I: 138 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4894 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4895 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+4896 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+4897 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4898 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+4899 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+4900 // SURFACE_META V: 12 I: 36 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4901 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4902 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+4903 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+4904 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4905 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+4906 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4907 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+4908 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+4909 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4910 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+4911 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+4912 // SURFACE_META V: 12 I: 36 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4913 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4914 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+4915 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+4916 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+4917 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4918 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4919 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+4920 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+4921 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4922 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4923 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4924 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+4925 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+4926 // SURFACE_META V: 12 I: 36 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4927 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4928 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+4929 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+4930 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4931 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+4932 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4933 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+4934 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+4935 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+4936 // SURFACE_META V: 12 I: 30 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4937 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+4938 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4939 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4940 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+4941 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+4942 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+4943 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4944 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4945 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+4946 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+4947 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+4948 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4949 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4950 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+4951 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+4952 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+4953 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4954 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4955 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+4956 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+4957 // SURFACE_META V: 64 I: 219 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+4958 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+4959 // SURFACE_META V: 7 I: 15 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+4960 // SURFACE_META V: 64 I: 204 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+4961 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+4962 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+4963 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4964 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4965 // SURFACE_META V: 30 I: 93 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+4966 // SURFACE_META V: 20 I: 66 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+4967 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4968 // SURFACE_META V: 17 I: 48 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+4969 // SURFACE_META V: 10 I: 24 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+4970 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4971 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+4972 // SURFACE_META V: 9 I: 15 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+4973 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4974 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4975 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+4976 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4977 // SURFACE_META V: 28 I: 84 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+4978 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+4979 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4980 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4981 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+4982 // SURFACE_META V: 12 I: 24 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4983 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4984 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4985 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4986 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+4987 // SURFACE_META V: 3 I: 3 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4988 // SURFACE_META V: 12 I: 24 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4989 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+4990 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+4991 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+4992 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+4993 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+4994 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+4995 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+4996 // SURFACE_META V: 7 I: 12 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+4997 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+4998 // SURFACE_META V: 16 I: 33 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+4999 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5000 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+5001 // SURFACE_META V: 16 I: 39 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+5002 // SURFACE_META V: 14 I: 30 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5003 // SURFACE_META V: 18 I: 42 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+5004 // SURFACE_META V: 8 I: 12 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+5005 // SURFACE_META V: 23 I: 51 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5006 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+5007 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+5008 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5009 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+5010 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+5011 // SURFACE_META V: 15 I: 39 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+5012 // SURFACE_META V: 14 I: 36 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+5013 // SURFACE_META V: 14 I: 36 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+5014 // SURFACE_META V: 11 I: 27 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5015 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+5016 // SURFACE_META V: 56 I: 210 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5017 // SURFACE_META V: 18 I: 60 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5018 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5019 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+5020 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+5021 // SURFACE_META V: 8 I: 24 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+5022 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+5023 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+5024 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+5025 // SURFACE_META V: 3 I: 3 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+5026 // SURFACE_META V: 7 I: 12 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+5027 // SURFACE_META V: 8 I: 15 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+5028 // SURFACE_META V: 16 I: 48 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5029 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+5030 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5031 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+5032 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+5033 // SURFACE_META V: 22 I: 66 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5034 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5035 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5036 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5037 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5038 // SURFACE_META V: 26 I: 60 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5039 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+5040 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5041 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+5042 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+5043 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+5044 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5045 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+5046 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+5047 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5048 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+5049 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5050 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+5051 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+5052 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+5053 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+5054 // SURFACE_META V: 7 I: 15 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5055 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+5056 // SURFACE_META V: 21 I: 48 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5057 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+5058 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5059 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+5060 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+5061 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+5062 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+5063 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+5064 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+5065 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+5066 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+5067 // SURFACE_META V: 14 I: 24 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+5068 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+5069 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+5070 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+5071 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+5072 // SURFACE_META V: 3 I: 3 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5073 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+5074 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+5075 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5076 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+5077 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5078 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+5079 // SURFACE_META V: 3 I: 3 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5080 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+5081 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+5082 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5083 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5084 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+5085 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+5086 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+5087 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+5088 // SURFACE_META V: 7 I: 15 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+5089 // SURFACE_META V: 7 I: 15 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+5090 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+5091 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5092 // SURFACE_META V: 14 I: 36 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+5093 // SURFACE_META V: 14 I: 36 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+5094 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+5095 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+5096 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5097 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+5098 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+5099 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+5100 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+5101 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+5102 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+5103 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+5104 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+5105 // SURFACE_META V: 12 I: 30 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+5106 // SURFACE_META V: 9 I: 18 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5107 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+5108 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+5109 // SURFACE_META V: 10 I: 18 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5110 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+5111 // SURFACE_META V: 16 I: 36 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5112 // SURFACE_META V: 10 I: 18 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5113 // SURFACE_META V: 10 I: 18 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5114 // SURFACE_META V: 16 I: 36 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5115 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+5116 // SURFACE_META V: 10 I: 18 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5117 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+5118 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+5119 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+5120 // SURFACE_META V: 10 I: 18 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5121 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+5122 // SURFACE_META V: 16 I: 36 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5123 // SURFACE_META V: 10 I: 18 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5124 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+5125 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+5126 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+5127 // SURFACE_META V: 10 I: 18 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5128 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+5129 // SURFACE_META V: 16 I: 36 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5130 // SURFACE_META V: 10 I: 18 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5131 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+5132 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5133 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+5134 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5135 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+5136 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5137 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5138 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5139 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5140 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+5141 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+5142 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5143 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+5144 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+5145 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5146 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+5147 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+5148 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+5149 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+5150 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+5151 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+5152 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+5153 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5154 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5155 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5156 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5157 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+5158 // SURFACE_META V: 48 I: 168 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+5159 // SURFACE_META V: 9 I: 21 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+5160 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+5161 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+5162 // SURFACE_META V: 7 I: 15 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+5163 // SURFACE_META V: 7 I: 15 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+5164 // SURFACE_META V: 7 I: 15 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5165 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+5166 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+5167 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+5168 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5169 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+5170 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+5171 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+5172 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5173 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+5174 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+5175 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+5176 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+5177 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5178 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+5179 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+5180 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+5181 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+5182 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5183 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+5184 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+5185 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+5186 // SURFACE_META V: 8 I: 24 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+5187 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+5188 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+5189 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+5190 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+5191 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5192 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5193 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5194 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+5195 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+5196 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+5197 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5198 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5199 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5200 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+5201 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+5202 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+5203 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+5204 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+5205 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+5206 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+5207 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+5208 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+5209 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+5210 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+5211 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+5212 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+5213 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+5214 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+5215 // SURFACE_META V: 14 I: 24 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+5216 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+5217 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5218 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5219 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+5220 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5221 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5222 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5223 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5224 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5225 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5226 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+5227 // SURFACE_META V: 3 I: 3 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5228 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5229 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5230 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5231 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5232 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+5233 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5234 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+5235 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+5236 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+5237 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5238 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5239 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5240 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5241 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5242 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5243 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+5244 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+5245 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+5246 // SURFACE_META V: 35 I: 87 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+5247 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5248 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+5249 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+5250 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+5251 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+5252 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+5253 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+5254 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+5255 // SURFACE_META V: 10 I: 24 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+5256 // SURFACE_META V: 7 I: 15 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+5257 // SURFACE_META V: 23 I: 45 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+5258 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+5259 // SURFACE_META V: 8 I: 12 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+5260 // SURFACE_META V: 10 I: 18 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5261 // SURFACE_META V: 10 I: 18 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+5262 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+5263 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+5264 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+5265 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+5266 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+5267 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+5268 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+5269 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+5270 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5271 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+5272 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5273 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5274 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5275 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5276 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+5277 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+5278 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+5279 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5280 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+5281 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5282 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+5283 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+5284 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5285 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+5286 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+5287 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+5288 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5289 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+5290 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5291 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+5292 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+5293 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+5294 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+5295 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+5296 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5297 // SURFACE_META V: 14 I: 30 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+5298 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+5299 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5300 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+5301 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5302 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+5303 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+5304 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+5305 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+5306 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+5307 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+5308 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5309 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5310 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+5311 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+5312 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+5313 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+5314 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+5315 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+5316 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+5317 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+5318 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+5319 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+5320 // SURFACE_META V: 56 I: 162 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+5321 // SURFACE_META V: 13 I: 36 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+5322 // SURFACE_META V: 15 I: 54 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+5323 // SURFACE_META V: 12 I: 36 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+5324 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+5325 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+5326 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+5327 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5328 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+5329 // SURFACE_META V: 12 I: 36 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+5330 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+5331 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+5332 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+5333 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5334 // SURFACE_META V: 12 I: 36 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+5335 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+5336 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+5337 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5338 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+5339 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5340 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+5341 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+5342 // SURFACE_META V: 12 I: 36 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+5343 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+5344 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+5345 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+5346 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5347 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+5348 // SURFACE_META V: 7 I: 15 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5349 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+5350 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+5351 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5352 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+5353 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+5354 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5355 // SURFACE_META V: 12 I: 30 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+5356 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+5357 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5358 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+5359 // SURFACE_META V: 3 I: 3 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5360 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+5361 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5362 // SURFACE_META V: 3 I: 3 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5363 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+5364 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+5365 // SURFACE_META V: 10 I: 24 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5366 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5367 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+5368 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+5369 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+5370 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+5371 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5372 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+5373 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5374 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+5375 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+5376 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+5377 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+5378 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5379 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+5380 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5381 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+5382 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+5383 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+5384 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+5385 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5386 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+5387 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5388 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+5389 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+5390 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+5391 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5392 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5393 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+5394 // SURFACE_META V: 51 I: 168 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+5395 // SURFACE_META V: 17 I: 51 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+5396 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+5397 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+5398 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+5399 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+5400 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+5401 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+5402 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5403 // SURFACE_META V: 12 I: 30 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+5404 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+5405 // SURFACE_META V: 10 I: 24 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+5406 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+5407 // SURFACE_META V: 14 I: 48 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+5408 // SURFACE_META V: 9 I: 21 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+5409 // SURFACE_META V: 27 I: 75 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+5410 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+5411 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+5412 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+5413 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+5414 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+5415 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+5416 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+5417 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+5418 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+5419 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+5420 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5421 // SURFACE_META V: 21 I: 63 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+5422 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+5423 // SURFACE_META V: 3 I: 3 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5424 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+5425 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5426 // SURFACE_META V: 3 I: 3 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5427 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+5428 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+5429 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5430 // SURFACE_META V: 3 I: 3 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5431 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+5432 // SURFACE_META V: 3 I: 3 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+5433 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5434 // SURFACE_META V: 61 I: 150 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+5435 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+5436 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5437 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+5438 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+5439 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+5440 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5441 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5442 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+5443 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5444 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+5445 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+5446 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+5447 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+5448 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5449 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+5450 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5451 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+5452 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5453 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5454 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+5455 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+5456 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5457 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+5458 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+5459 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+5460 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+5461 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5462 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+5463 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+5464 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+5465 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+5466 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+5467 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+5468 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+5469 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+5470 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+5471 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+5472 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+5473 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+5474 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+5475 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+5476 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+5477 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+5478 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+5479 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+5480 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+5481 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+5482 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+5483 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+5484 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+5485 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+5486 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+5487 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+5488 // SURFACE_META V: 16 I: 42 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+5489 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+5490 // SURFACE_META V: 64 I: 201 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+5491 // SURFACE_META V: 9 I: 18 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+5492 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+5493 // SURFACE_META V: 26 I: 57 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+5494 // SURFACE_META V: 3 I: 3 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5495 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+5496 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5497 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+5498 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5499 // SURFACE_META V: 3 I: 3 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+5500 // SURFACE_META V: 3 I: 3 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5501 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+5502 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+5503 // SURFACE_META V: 13 I: 33 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5504 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+5505 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+5506 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5507 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+5508 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+5509 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+5510 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+5511 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5512 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+5513 // SURFACE_META V: 19 I: 48 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+5514 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+5515 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+5516 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+5517 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+5518 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+5519 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5520 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+5521 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+5522 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+5523 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+5524 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+5525 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5526 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+5527 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+5528 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5529 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+5530 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5531 // SURFACE_META V: 17 I: 45 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+5532 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5533 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5534 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+5535 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5536 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+5537 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+5538 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5539 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+5540 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+5541 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+5542 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5543 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+5544 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+5545 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+5546 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+5547 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+5548 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+5549 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+5550 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+5551 // SURFACE_META V: 3 I: 3 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+5552 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+5553 // SURFACE_META V: 13 I: 33 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+5554 // SURFACE_META V: 7 I: 15 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+5555 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+5556 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+5557 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5558 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+5559 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+5560 // SURFACE_META V: 15 I: 36 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+5561 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+5562 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+5563 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5564 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+5565 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+5566 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5567 // SURFACE_META V: 12 I: 30 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+5568 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+5569 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+5570 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+5571 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5572 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5573 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+5574 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+5575 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+5576 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+5577 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+5578 // SURFACE_META V: 9 I: 15 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5579 // SURFACE_META V: 3 I: 3 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+5580 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5581 // SURFACE_META V: 3 I: 3 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+5582 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+5583 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5584 // SURFACE_META V: 3 I: 3 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+5585 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+5586 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+5587 // SURFACE_META V: 24 I: 63 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+5588 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+5589 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5590 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+5591 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+5592 // SURFACE_META V: 9 I: 24 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5593 // SURFACE_META V: 8 I: 15 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+5594 // SURFACE_META V: 3 I: 3 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+5595 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+5596 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+5597 // SURFACE_META V: 13 I: 27 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+5598 // SURFACE_META V: 3 I: 3 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5599 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+5600 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+5601 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+5602 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+5603 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+5604 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+5605 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+5606 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+5607 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+5608 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+5609 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+5610 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+5611 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+5612 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+5613 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+5614 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+5615 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+5616 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+5617 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+5618 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+5619 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+5620 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+5621 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+5622 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+5623 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5624 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+5625 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5626 // SURFACE_META V: 3 I: 3 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+5627 // SURFACE_META V: 9 I: 21 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+5628 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+5629 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+5630 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+5631 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+5632 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5633 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+5634 // SURFACE_META V: 3 I: 3 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+5635 // SURFACE_META V: 11 I: 27 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+5636 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5637 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+5638 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5639 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5640 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5641 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+5642 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5643 // SURFACE_META V: 3 I: 3 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+5644 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+5645 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+5646 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5647 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+5648 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5649 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+5650 // SURFACE_META V: 21 I: 57 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+5651 // SURFACE_META V: 12 I: 30 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+5652 // SURFACE_META V: 22 I: 72 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+5653 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5654 // SURFACE_META V: 12 I: 30 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+5655 // SURFACE_META V: 12 I: 30 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+5656 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5657 // SURFACE_META V: 12 I: 30 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+5658 // SURFACE_META V: 13 I: 36 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+5659 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+5660 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+5661 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+5662 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+5663 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+5664 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+5665 // SURFACE_META V: 9 I: 15 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+5666 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+5667 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5668 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+5669 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+5670 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+5671 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5672 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+5673 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+5674 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+5675 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+5676 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+5677 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+5678 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+5679 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+5680 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+5681 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+5682 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+5683 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+5684 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+5685 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+5686 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+5687 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+5688 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+5689 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+5690 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+5691 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+5692 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+5693 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+5694 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+5695 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+5696 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+5697 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+5698 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+5699 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+5700 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+5701 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+5702 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+5703 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+5704 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+5705 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+5706 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5707 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+5708 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+5709 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5710 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+5711 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5712 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+5713 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+5714 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+5715 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+5716 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+5717 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+5718 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+5719 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+5720 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+5721 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+5722 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+5723 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+5724 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+5725 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+5726 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+5727 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+5728 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+5729 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+5730 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+5731 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+5732 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+5733 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+5734 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+5735 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+5736 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+5737 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+5738 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+5739 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5740 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5741 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5742 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5743 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5744 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5745 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5746 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5747 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5748 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5749 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5750 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5751 // SURFACE_META V: 12 I: 30 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+5752 // SURFACE_META V: 10 I: 18 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5753 // SURFACE_META V: 13 I: 33 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+5754 // SURFACE_META V: 12 I: 36 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+5755 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5756 // SURFACE_META V: 12 I: 36 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+5757 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5758 // SURFACE_META V: 12 I: 36 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+5759 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5760 // SURFACE_META V: 11 I: 30 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5761 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+5762 // SURFACE_META V: 7 I: 15 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+5763 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5764 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+5765 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+5766 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+5767 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+5768 // SURFACE_META V: 11 I: 27 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+5769 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+5770 // SURFACE_META V: 10 I: 24 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+5771 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5772 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+5773 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5774 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+5775 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+5776 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+5777 // SURFACE_META V: 10 I: 24 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+5778 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+5779 // SURFACE_META V: 10 I: 24 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+5780 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5781 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+5782 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5783 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+5784 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+5785 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+5786 // SURFACE_META V: 10 I: 24 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+5787 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+5788 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+5789 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5790 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+5791 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5792 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+5793 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+5794 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+5795 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+5796 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+5797 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+5798 // SURFACE_META V: 57 I: 183 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+5799 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+5800 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+5801 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+5802 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+5803 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+5804 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+5805 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+5806 // SURFACE_META V: 7 I: 15 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+5807 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5808 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+5809 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+5810 // SURFACE_META V: 7 I: 15 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+5811 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5812 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+5813 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+5814 // SURFACE_META V: 7 I: 15 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+5815 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5816 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/stone_x1/stone_x1_001
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+5817 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+5818 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+5819 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+5820 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+5821 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+5822 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+5823 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+5824 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+5825 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+5826 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+5827 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5828 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+5829 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+5830 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5831 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+5832 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+5833 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+5834 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+5835 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+5836 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+5837 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+5838 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+5839 // SURFACE_META V: 6 I: 15 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+5840 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5841 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+5842 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+5843 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+5844 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+5845 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+5846 // SURFACE_META V: 6 I: 15 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+5847 // SURFACE_META V: 6 I: 15 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+5848 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5849 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+5850 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5851 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+5852 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+5853 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+5854 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+5855 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+5856 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5857 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+5858 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+5859 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5860 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+5861 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+5862 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5863 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+5864 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5865 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+5866 // SURFACE_META V: 9 I: 18 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+5867 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5868 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+5869 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5870 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+5871 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+5872 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+5873 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+5874 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5875 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5876 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5877 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+5878 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+5879 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+5880 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+5881 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+5882 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+5883 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+5884 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+5885 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+5886 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+5887 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+5888 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+5889 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+5890 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+5891 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+5892 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+5893 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+5894 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+5895 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+5896 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5897 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+5898 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5899 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+5900 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5901 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+5902 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5903 // SURFACE_META V: 29 I: 60 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+5904 // SURFACE_META V: 20 I: 54 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5905 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+5906 // SURFACE_META V: 29 I: 60 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+5907 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+5908 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+5909 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+5910 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+5911 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+5912 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+5913 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+5914 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+5915 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+5916 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+5917 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+5918 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+5919 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+5920 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+5921 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5922 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+5923 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5924 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+5925 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+5926 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+5927 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+5928 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5929 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5930 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+5931 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5932 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+5933 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5934 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+5935 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+5936 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+5937 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+5938 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5939 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5940 // SURFACE_META V: 24 I: 48 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+5941 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+5942 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+5943 // SURFACE_META V: 24 I: 48 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+5944 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+5945 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+5946 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+5947 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+5948 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+5949 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+5950 // SURFACE_META V: 36 I: 105 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+5951 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+5952 // SURFACE_META V: 30 I: 87 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+5953 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+5954 // SURFACE_META V: 17 I: 48 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+5955 // SURFACE_META V: 9 I: 24 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+5956 // SURFACE_META V: 13 I: 36 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+5957 // SURFACE_META V: 21 I: 60 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+5958 // SURFACE_META V: 62 I: 162 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5959 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5960 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+5961 // SURFACE_META V: 25 I: 78 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+5962 // SURFACE_META V: 20 I: 54 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+5963 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+5964 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+5965 // SURFACE_META V: 18 I: 48 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+5966 // SURFACE_META V: 12 I: 33 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+5967 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+5968 // SURFACE_META V: 9 I: 21 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+5969 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+5970 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+5971 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5972 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+5973 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+5974 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+5975 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+5976 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5977 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+5978 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+5979 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5980 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+5981 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+5982 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+5983 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+5984 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5985 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+5986 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+5987 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+5988 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+5989 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+5990 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+5991 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+5992 // SURFACE_META V: 12 I: 36 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+5993 // SURFACE_META V: 26 I: 81 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5994 // SURFACE_META V: 20 I: 36 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+5995 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+5996 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+5997 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+5998 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+5999 // SURFACE_META V: 16 I: 48 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6000 // SURFACE_META V: 12 I: 36 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+6001 // SURFACE_META V: 12 I: 36 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+6002 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+6003 // SURFACE_META V: 20 I: 36 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+6004 // SURFACE_META V: 20 I: 36 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+6005 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+6006 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+6007 // SURFACE_META V: 12 I: 30 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+6008 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+6009 // SURFACE_META V: 12 I: 30 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+6010 // SURFACE_META V: 12 I: 30 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+6011 // SURFACE_META V: 12 I: 30 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+6012 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+6013 // SURFACE_META V: 12 I: 30 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+6014 // SURFACE_META V: 12 I: 30 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+6015 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+6016 // SURFACE_META V: 12 I: 30 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+6017 // SURFACE_META V: 12 I: 30 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+6018 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+6019 // SURFACE_META V: 12 I: 30 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+6020 // SURFACE_META V: 12 I: 30 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+6021 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+6022 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6023 // SURFACE_META V: 7 I: 15 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6024 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+6025 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+6026 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+6027 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+6028 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6029 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+6030 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6031 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+6032 // SURFACE_META V: 12 I: 36 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+6033 // SURFACE_META V: 16 I: 36 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+6034 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+6035 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+6036 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+6037 // SURFACE_META V: 16 I: 36 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+6038 // SURFACE_META V: 12 I: 36 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+6039 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+6040 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6041 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6042 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+6043 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+6044 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+6045 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+6046 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+6047 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+6048 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+6049 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+6050 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+6051 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+6052 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+6053 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+6054 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+6055 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+6056 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+6057 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+6058 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+6059 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+6060 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6061 // SURFACE_META V: 16 I: 42 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+6062 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+6063 // SURFACE_META V: 16 I: 42 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6064 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+6065 // SURFACE_META V: 16 I: 42 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+6066 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6067 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+6068 // SURFACE_META V: 16 I: 42 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+6069 // SURFACE_META V: 16 I: 42 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6070 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+6071 // SURFACE_META V: 16 I: 42 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+6072 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+6073 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+6074 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+6075 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+6076 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6077 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6078 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+6079 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+6080 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+6081 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+6082 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+6083 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+6084 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+6085 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+6086 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+6087 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6088 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6089 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+6090 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+6091 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+6092 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+6093 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+6094 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+6095 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+6096 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+6097 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+6098 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+6099 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6100 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+6101 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+6102 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+6103 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+6104 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+6105 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+6106 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+6107 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+6108 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+6109 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+6110 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6111 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6112 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6113 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6114 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6115 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6116 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6117 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6118 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+6119 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6120 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+6121 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+6122 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6123 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+6124 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+6125 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+6126 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6127 // SURFACE_META V: 20 I: 36 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+6128 // SURFACE_META V: 20 I: 36 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+6129 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+6130 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6131 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+6132 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+6133 // SURFACE_META V: 12 I: 36 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+6134 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+6135 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+6136 // SURFACE_META V: 12 I: 36 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+6137 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6138 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+6139 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+6140 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+6141 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+6142 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+6143 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+6144 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+6145 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+6146 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+6147 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+6148 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+6149 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+6150 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+6151 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+6152 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+6153 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+6154 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+6155 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+6156 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6157 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6158 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+6159 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+6160 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+6161 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+6162 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6163 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+6164 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+6165 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6166 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+6167 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+6168 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6169 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6170 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+6171 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+6172 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+6173 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+6174 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+6175 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6176 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+6177 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+6178 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+6179 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6180 // SURFACE_META V: 20 I: 36 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+6181 // SURFACE_META V: 12 I: 36 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+6182 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+6183 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+6184 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6185 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+6186 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+6187 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6188 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+6189 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6190 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+6191 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+6192 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+6193 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+6194 // SURFACE_META V: 25 I: 78 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+6195 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+6196 // SURFACE_META V: 33 I: 96 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+6197 // SURFACE_META V: 17 I: 45 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+6198 // SURFACE_META V: 7 I: 15 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+6199 // SURFACE_META V: 21 I: 60 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+6200 // SURFACE_META V: 21 I: 60 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+6201 // SURFACE_META V: 15 I: 42 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+6202 // SURFACE_META V: 19 I: 54 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+6203 // SURFACE_META V: 19 I: 54 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+6204 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+6205 // SURFACE_META V: 11 I: 27 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+6206 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+6207 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+6208 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+6209 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+6210 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+6211 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+6212 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+6213 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+6214 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+6215 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+6216 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+6217 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+6218 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+6219 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+6220 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+6221 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+6222 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+6223 // SURFACE_META V: 12 I: 30 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+6224 // SURFACE_META V: 12 I: 30 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+6225 // SURFACE_META V: 12 I: 30 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+6226 // SURFACE_META V: 12 I: 30 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+6227 // SURFACE_META V: 12 I: 30 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+6228 // SURFACE_META V: 12 I: 30 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+6229 // SURFACE_META V: 12 I: 30 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+6230 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6231 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+6232 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+6233 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6234 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+6235 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+6236 // SURFACE_META V: 12 I: 30 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+6237 // SURFACE_META V: 12 I: 30 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+6238 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6239 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+6240 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+6241 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6242 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+6243 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+6244 // SURFACE_META V: 12 I: 30 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+6245 // SURFACE_META V: 12 I: 30 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+6246 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6247 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+6248 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+6249 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6250 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+6251 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+6252 // SURFACE_META V: 12 I: 30 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+6253 // SURFACE_META V: 12 I: 30 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+6254 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6255 // SURFACE_META V: 12 I: 30 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+6256 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6257 // SURFACE_META V: 12 I: 30 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+6258 // SURFACE_META V: 12 I: 30 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+6259 // SURFACE_META V: 12 I: 30 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+6260 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6261 // SURFACE_META V: 12 I: 30 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+6262 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6263 // SURFACE_META V: 12 I: 30 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+6264 // SURFACE_META V: 12 I: 30 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+6265 // SURFACE_META V: 12 I: 30 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+6266 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6267 // SURFACE_META V: 12 I: 30 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+6268 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6269 // SURFACE_META V: 12 I: 30 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+6270 // SURFACE_META V: 12 I: 30 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+6271 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+6272 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+6273 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+6274 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+6275 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6276 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+6277 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+6278 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+6279 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6280 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+6281 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6282 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+6283 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6284 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+6285 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6286 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+6287 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+6288 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+6289 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+6290 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+6291 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+6292 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+6293 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+6294 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+6295 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+6296 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+6297 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+6298 // SURFACE_META V: 12 I: 30 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+6299 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6300 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+6301 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6302 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+6303 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+6304 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+6305 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6306 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+6307 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+6308 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6309 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+6310 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+6311 // SURFACE_META V: 12 I: 30 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+6312 // SURFACE_META V: 12 I: 30 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+6313 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6314 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+6315 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6316 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+6317 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+6318 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+6319 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6320 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+6321 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+6322 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6323 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+6324 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+6325 // SURFACE_META V: 12 I: 30 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+6326 // SURFACE_META V: 12 I: 30 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+6327 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6328 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+6329 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6330 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+6331 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+6332 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+6333 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6334 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+6335 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+6336 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6337 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+6338 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+6339 // SURFACE_META V: 12 I: 30 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+6340 // SURFACE_META V: 12 I: 30 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+6341 // SURFACE_META V: 12 I: 30 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+6342 // SURFACE_META V: 12 I: 30 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+6343 // SURFACE_META V: 12 I: 30 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+6344 // SURFACE_META V: 12 I: 30 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+6345 // SURFACE_META V: 12 I: 30 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+6346 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6347 // SURFACE_META V: 12 I: 30 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+6348 // SURFACE_META V: 12 I: 30 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+6349 // SURFACE_META V: 12 I: 30 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+6350 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6351 // SURFACE_META V: 12 I: 30 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+6352 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6353 // SURFACE_META V: 12 I: 30 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+6354 // SURFACE_META V: 12 I: 30 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+6355 // SURFACE_META V: 12 I: 30 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+6356 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6357 // SURFACE_META V: 12 I: 30 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+6358 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6359 // SURFACE_META V: 12 I: 30 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+6360 // SURFACE_META V: 12 I: 30 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+6361 // SURFACE_META V: 12 I: 30 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+6362 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6363 // SURFACE_META V: 12 I: 30 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+6364 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+6365 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+6366 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+6367 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+6368 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+6369 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+6370 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+6371 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+6372 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+6373 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+6374 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+6375 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+6376 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+6377 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+6378 // SURFACE_META V: 12 I: 30 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+6379 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6380 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+6381 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6382 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+6383 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6384 // SURFACE_META V: 12 I: 30 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+6385 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+6386 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+6387 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6388 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+6389 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+6390 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+6391 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+6392 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6393 // SURFACE_META V: 12 I: 30 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+6394 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+6395 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6396 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+6397 // SURFACE_META V: 12 I: 30 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+6398 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6399 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+6400 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+6401 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6402 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+6403 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+6404 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+6405 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+6406 // SURFACE_META V: 12 I: 30 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+6407 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6408 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+6409 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6410 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+6411 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6412 // SURFACE_META V: 12 I: 30 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+6413 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+6414 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+6415 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6416 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+6417 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+6418 // SURFACE_META V: 24 I: 48 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+6419 // SURFACE_META V: 24 I: 48 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+6420 // SURFACE_META V: 12 I: 30 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+6421 // SURFACE_META V: 12 I: 30 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+6422 // SURFACE_META V: 12 I: 30 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+6423 // SURFACE_META V: 12 I: 30 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+6424 // SURFACE_META V: 12 I: 30 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+6425 // SURFACE_META V: 12 I: 30 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+6426 // SURFACE_META V: 12 I: 30 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+6427 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6428 // SURFACE_META V: 12 I: 30 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+6429 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6430 // SURFACE_META V: 12 I: 30 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+6431 // SURFACE_META V: 12 I: 30 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+6432 // SURFACE_META V: 12 I: 30 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+6433 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6434 // SURFACE_META V: 12 I: 30 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+6435 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6436 // SURFACE_META V: 12 I: 30 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+6437 // SURFACE_META V: 12 I: 30 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+6438 // SURFACE_META V: 12 I: 30 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+6439 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6440 // SURFACE_META V: 12 I: 30 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+6441 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6442 // SURFACE_META V: 12 I: 30 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+6443 // SURFACE_META V: 12 I: 30 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+6444 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+6445 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+6446 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+6447 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+6448 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6449 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+6450 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6451 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+6452 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6453 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+6454 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6455 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+6456 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+6457 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+6458 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6459 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+6460 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6461 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+6462 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6463 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+6464 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6465 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+6466 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+6467 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+6468 // SURFACE_META V: 64 I: 126 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+6469 // SURFACE_META V: 3 I: 3 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+6470 // SURFACE_META V: 12 I: 18 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+6471 // SURFACE_META V: 16 I: 42 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+6472 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6473 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+6474 // SURFACE_META V: 64 I: 126 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+6475 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6476 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+6477 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6478 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+6479 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+6480 // SURFACE_META V: 64 I: 132 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+6481 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+6482 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6483 // SURFACE_META V: 16 I: 42 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+6484 // SURFACE_META V: 64 I: 132 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+6485 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+6486 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6487 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+6488 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6489 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+6490 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+6491 // SURFACE_META V: 16 I: 42 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+6492 // SURFACE_META V: 16 I: 42 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+6493 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+6494 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+6495 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+6496 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+6497 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+6498 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+6499 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+6500 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+6501 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+6502 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+6503 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+6504 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+6505 // SURFACE_META V: 12 I: 30 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+6506 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+6507 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+6508 // SURFACE_META V: 12 I: 30 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+6509 // SURFACE_META V: 12 I: 30 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+6510 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+6511 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+6512 // SURFACE_META V: 12 I: 30 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+6513 // SURFACE_META V: 12 I: 30 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+6514 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+6515 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+6516 // SURFACE_META V: 12 I: 30 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+6517 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6518 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+6519 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+6520 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6521 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+6522 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+6523 // SURFACE_META V: 12 I: 30 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+6524 // SURFACE_META V: 12 I: 30 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+6525 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6526 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+6527 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6528 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+6529 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+6530 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+6531 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6532 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+6533 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+6534 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6535 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+6536 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+6537 // SURFACE_META V: 12 I: 30 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+6538 // SURFACE_META V: 12 I: 30 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+6539 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6540 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+6541 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6542 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+6543 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+6544 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+6545 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6546 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+6547 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+6548 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6549 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+6550 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+6551 // SURFACE_META V: 12 I: 30 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+6552 // SURFACE_META V: 12 I: 30 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+6553 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6554 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+6555 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6556 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+6557 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+6558 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+6559 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6560 // SURFACE_META V: 12 I: 30 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+6561 // SURFACE_META V: 12 I: 30 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+6562 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6563 // SURFACE_META V: 12 I: 30 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+6564 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+6565 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+6566 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6567 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+6568 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+6569 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6570 // SURFACE_META V: 12 I: 30 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+6571 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6572 // SURFACE_META V: 12 I: 30 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+6573 // SURFACE_META V: 12 I: 30 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+6574 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6575 // SURFACE_META V: 12 I: 30 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+6576 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+6577 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+6578 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6579 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+6580 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+6581 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6582 // SURFACE_META V: 12 I: 30 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+6583 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6584 // SURFACE_META V: 12 I: 30 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+6585 // SURFACE_META V: 12 I: 30 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+6586 // SURFACE_META V: 12 I: 30 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+6587 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6588 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+6589 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+6590 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6591 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+6592 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+6593 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6594 // SURFACE_META V: 12 I: 30 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+6595 // SURFACE_META V: 16 I: 42 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+6596 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6597 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+6598 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6599 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+6600 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6601 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+6602 // SURFACE_META V: 3 I: 3 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+6603 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6604 // SURFACE_META V: 16 I: 42 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+6605 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+6606 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6607 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+6608 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6609 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+6610 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+6611 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+6612 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+6613 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+6614 // SURFACE_META V: 3 I: 3 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+6615 // SURFACE_META V: 16 I: 42 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+6616 // SURFACE_META V: 16 I: 42 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+6617 // SURFACE_META V: 16 I: 42 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+6618 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6619 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+6620 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6621 // SURFACE_META V: 34 I: 63 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+6622 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+6623 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6624 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+6625 // SURFACE_META V: 16 I: 42 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+6626 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6627 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+6628 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6629 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+6630 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6631 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+6632 // SURFACE_META V: 24 I: 48 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+6633 // SURFACE_META V: 16 I: 42 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+6634 // SURFACE_META V: 28 I: 60 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+6635 // SURFACE_META V: 28 I: 60 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+6636 // SURFACE_META V: 16 I: 42 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+6637 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6638 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+6639 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6640 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+6641 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6642 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+6643 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6644 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+6645 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6646 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+6647 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6648 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+6649 // SURFACE_META V: 64 I: 132 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+6650 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+6651 // SURFACE_META V: 22 I: 42 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+6652 // SURFACE_META V: 10 I: 18 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+6653 // SURFACE_META V: 64 I: 126 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+6654 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+6655 // SURFACE_META V: 3 I: 3 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+6656 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+6657 // SURFACE_META V: 28 I: 57 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+6658 // SURFACE_META V: 64 I: 126 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+6659 // SURFACE_META V: 7 I: 9 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+6660 // SURFACE_META V: 3 I: 3 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+6661 // SURFACE_META V: 31 I: 60 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+6662 // SURFACE_META V: 16 I: 42 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+6663 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6664 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+6665 // SURFACE_META V: 64 I: 126 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+6666 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6667 // SURFACE_META V: 3 I: 3 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+6668 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+6669 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6670 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+6671 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+6672 // SURFACE_META V: 16 I: 42 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+6673 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6674 // SURFACE_META V: 16 I: 42 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+6675 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+6676 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6677 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+6678 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6679 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+6680 // SURFACE_META V: 16 I: 42 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+6681 // SURFACE_META V: 3 I: 3 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+6682 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6683 // SURFACE_META V: 16 I: 42 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+6684 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+6685 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6686 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+6687 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6688 // SURFACE_META V: 31 I: 60 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+6689 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+6690 // SURFACE_META V: 16 I: 42 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+6691 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6692 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+6693 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6694 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+6695 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6696 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+6697 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6698 // SURFACE_META V: 16 I: 42 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+6699 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+6700 // SURFACE_META V: 64 I: 132 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+6701 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6702 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+6703 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6704 // SURFACE_META V: 26 I: 48 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+6705 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+6706 // SURFACE_META V: 16 I: 42 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+6707 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6708 // SURFACE_META V: 16 I: 42 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+6709 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+6710 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6711 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+6712 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6713 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+6714 // SURFACE_META V: 16 I: 42 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+6715 // SURFACE_META V: 16 I: 42 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+6716 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6717 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+6718 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6719 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+6720 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6721 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+6722 // SURFACE_META V: 16 I: 42 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+6723 // SURFACE_META V: 7 I: 9 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+6724 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6725 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+6726 // SURFACE_META V: 3 I: 3 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+6727 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6728 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+6729 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+6730 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6731 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+6732 // SURFACE_META V: 16 I: 42 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+6733 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6734 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+6735 // SURFACE_META V: 64 I: 126 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+6736 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6737 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+6738 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6739 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+6740 // SURFACE_META V: 16 I: 42 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+6741 // SURFACE_META V: 7 I: 9 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+6742 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6743 // SURFACE_META V: 16 I: 42 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+6744 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+6745 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6746 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+6747 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6748 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+6749 // SURFACE_META V: 16 I: 42 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+6750 // SURFACE_META V: 3 I: 3 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+6751 // SURFACE_META V: 16 I: 42 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+6752 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6753 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+6754 // SURFACE_META V: 31 I: 60 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+6755 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6756 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+6757 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6758 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+6759 // SURFACE_META V: 16 I: 42 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+6760 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6761 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+6762 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6763 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+6764 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6765 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal_x1/metal_x1_039
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+6766 // SURFACE_META V: 64 I: 201 planar
+{
+	shader textures/metal/metalflr1c
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6767 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal/metalflr1c
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+6768 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/metalflr1c
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+6769 // SURFACE_META V: 47 I: 174 planar
+{
+	shader textures/metal/metalflr1c
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+6770 // SURFACE_META V: 64 I: 240 planar
+{
+	shader textures/metal/metalflr1c
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6771 // SURFACE_META V: 63 I: 204 planar
+{
+	shader textures/metal/metalflr1c
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6772 // SURFACE_META V: 12 I: 30 planar
+{
+	shader textures/metal/metalflr1c
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+6773 // SURFACE_META V: 26 I: 93 planar
+{
+	shader textures/metal/metalflr1c
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6774 // SURFACE_META V: 37 I: 105 planar
+{
+	shader textures/metal/metalflr1c
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6775 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/metalflr1c
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+6776 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/metalflr1c
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+6777 // SURFACE_META V: 34 I: 93 planar
+{
+	shader textures/metal/metalflr1c
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6778 // SURFACE_META V: 12 I: 24 planar
+{
+	shader textures/metal/metalflr1c
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6779 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/metalflr1c
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+6780 // SURFACE_META V: 15 I: 30 planar
+{
+	shader textures/metal/metalflr1c
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6781 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal/metalflr1c
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6782 // SURFACE_META V: 7 I: 15 planar
+{
+	shader textures/metal/metalflr1c
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6783 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/metalflr1c
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+6784 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/metalflr1c
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+6785 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/metalflr1c
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+6786 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/metalflr1c
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+6787 // SURFACE_META V: 12 I: 30 planar
+{
+	shader textures/metal/metalflr1c
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+6788 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/UCA-seal2
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6789 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/grate3
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+6790 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/grate3
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+6791 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/grate3
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+6792 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/grate3
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+6793 // SURFACE_META V: 24 I: 66 planar
+{
+	shader textures/metal/grate3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6794 // SURFACE_META V: 11 I: 27 planar
+{
+	shader textures/metal/grate3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6795 // SURFACE_META V: 11 I: 27 planar
+{
+	shader textures/metal/grate3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6796 // SURFACE_META V: 11 I: 27 planar
+{
+	shader textures/metal/grate3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6797 // SURFACE_META V: 11 I: 27 planar
+{
+	shader textures/metal/grate3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6798 // SURFACE_META V: 11 I: 27 planar
+{
+	shader textures/metal/grate3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6799 // SURFACE_META V: 11 I: 27 planar
+{
+	shader textures/metal/grate3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6800 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/grate3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6801 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/grate3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6802 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/grate3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6803 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/grate3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6804 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/grate3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6805 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/grate3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6806 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/grate3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6807 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/grate3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6808 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/grate3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6809 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/grate3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6810 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/grate3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6811 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/grate3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6812 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/grate3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6813 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/grate3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6814 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/grate3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6815 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/grate3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6816 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/grate3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6817 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/grate3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6818 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/grate3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6819 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/grate3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6820 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/grate3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6821 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/grate3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6822 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/grate3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6823 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/grate3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6824 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/grate3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6825 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/grate3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6826 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/grate3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6827 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/grate3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6828 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/grate3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6829 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/grate3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6830 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/grate3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6831 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/grate3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6832 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/grate3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6833 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/grate3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6834 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/grate3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6835 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/grate3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6836 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/grate3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6837 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/grate3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6838 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/grate3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6839 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/grate3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6840 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/grate3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6841 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/grate3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6842 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/grate3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6843 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/grate3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6844 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/grate3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6845 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/grate3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6846 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/grate3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6847 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/grate3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6848 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/grate3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6849 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/grate3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6850 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/grate3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6851 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/grate3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6852 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/grate3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6853 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/grate3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6854 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/grate3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6855 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/grate3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6856 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/grate3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6857 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/grate3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6858 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/grate3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6859 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/grate3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6860 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/grate3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6861 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/grate3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6862 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/grate3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6863 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/grate3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6864 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/grate3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6865 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/grate3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6866 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/grate3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6867 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/metal/grate3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6868 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/grate3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6869 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/grate3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6870 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/grate3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6871 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/grate3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6872 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/grate3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6873 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/grate3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6874 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/grate3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6875 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/grate3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6876 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/grate3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6877 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/grate3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6878 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/grate3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6879 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/grate3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6880 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/grate3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6881 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/grate3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6882 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/grate3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6883 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/grate3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6884 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/grate3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6885 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/grate3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6886 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/grate3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6887 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/grate3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6888 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/grate3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6889 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/grate3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6890 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/grate3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6891 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/grate3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6892 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/grate3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6893 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/grate3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6894 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/grate3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6895 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/grate3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6896 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/grate3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6897 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/grate3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6898 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/grate3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6899 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/grate3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6900 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/grate3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6901 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/grate3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6902 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/grate3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6903 // SURFACE_META V: 16 I: 42 planar
+{
+	shader textures/metal/grate3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6904 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/grate3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6905 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/grate3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6906 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/grate3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6907 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/grate3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6908 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/grate3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6909 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/grate3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6910 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/grate3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6911 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/grate3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6912 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/grate3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6913 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/grate3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6914 // SURFACE_META V: 10 I: 24 planar
+{
+	shader textures/metal/grate3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6915 // SURFACE_META V: 11 I: 27 planar
+{
+	shader textures/metal/grate3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6916 // SURFACE_META V: 11 I: 27 planar
+{
+	shader textures/metal/grate3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6917 // SURFACE_META V: 11 I: 27 planar
+{
+	shader textures/metal/grate3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6918 // SURFACE_META V: 11 I: 27 planar
+{
+	shader textures/metal/grate3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6919 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/grate3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6920 // SURFACE_META V: 7 I: 15 planar
+{
+	shader textures/metal/grate3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6921 // SURFACE_META V: 13 I: 33 planar
+{
+	shader textures/metal/grate3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6922 // SURFACE_META V: 13 I: 33 planar
+{
+	shader textures/metal/grate3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6923 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/grate3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6924 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/grate3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6925 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/grate3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6926 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/grate3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6927 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/grate3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6928 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/grate3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6929 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/grate3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6930 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/grate3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6931 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/grate3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6932 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/grate3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6933 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/grate3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6934 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/grate3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6935 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/grate3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6936 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/grate3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6937 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/grate3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6938 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/grate3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6939 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/grate3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6940 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/grate3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6941 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/grate3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6942 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/grate3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6943 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/grate3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6944 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/grate
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+6945 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/grate
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+6946 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/grate
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+6947 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal/grate
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6948 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/grate
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+6949 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/grate
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6950 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/grate
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+6951 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/grate
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+6952 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/grate
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+6953 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/grate
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
Index: /data/trunk/levels/maps/moonstation/hangar_flares002.srf
===================================================================
--- /data/trunk/levels/maps/moonstation/hangar_flares002.srf	(revision 4813)
+++ /data/trunk/levels/maps/moonstation/hangar_flares002.srf	(revision 4813)
@@ -0,0 +1,2288 @@
+default
+{
+	castShadows 1
+	receiveShadows 1
+	sampleSize 16
+	longestCurve 0.000000
+}
+
+0 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/light_beam_orange
+	sampleSize 0
+}
+
+1 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/light_beam_orange
+	sampleSize 0
+}
+
+2 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/light_beam_orange
+	sampleSize 0
+}
+
+3 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/light_beam_orange
+	sampleSize 0
+}
+
+4 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/light_beam_orange
+	sampleSize 0
+}
+
+5 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/light_beam_orange
+	sampleSize 0
+}
+
+6 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/light_beam_orange
+	sampleSize 0
+}
+
+7 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/light_beam_orange
+	sampleSize 0
+}
+
+8 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/light_beam_orange
+	sampleSize 0
+}
+
+9 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/light_beam_orange
+	sampleSize 0
+}
+
+10 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/light_beam_orange
+	sampleSize 0
+}
+
+11 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/light_beam_orange
+	sampleSize 0
+}
+
+12 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/light_beam_orange
+	sampleSize 0
+}
+
+13 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/light_beam_orange
+	sampleSize 0
+}
+
+14 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/light_beam_orange
+	sampleSize 0
+}
+
+15 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/light_beam_orange
+	sampleSize 0
+}
+
+16 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/light_beam_orange
+	sampleSize 0
+}
+
+17 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/light_beam_orange
+	sampleSize 0
+}
+
+18 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/light_beam_orange
+	sampleSize 0
+}
+
+19 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/light_beam_orange
+	sampleSize 0
+}
+
+20 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/light_beam_orange
+	sampleSize 0
+}
+
+21 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/light_beam_orange
+	sampleSize 0
+}
+
+22 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/light_beam_orange
+	sampleSize 0
+}
+
+23 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/light_beam_orange
+	sampleSize 0
+}
+
+24 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/light_beam_orange
+	sampleSize 0
+}
+
+25 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/light_beam_orange
+	sampleSize 0
+}
+
+26 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/light_beam_orange
+	sampleSize 0
+}
+
+27 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/light_beam_orange
+	sampleSize 0
+}
+
+28 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/light_beam_orange
+	sampleSize 0
+}
+
+29 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/light_beam_orange
+	sampleSize 0
+}
+
+30 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/light_beam_orange
+	sampleSize 0
+}
+
+31 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/light_beam_orange
+	sampleSize 0
+}
+
+32 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/light_beam_orange
+	sampleSize 0
+}
+
+33 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/light_beam_orange
+	sampleSize 0
+}
+
+34 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/light_beam_orange
+	sampleSize 0
+}
+
+35 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/light_beam_orange
+	sampleSize 0
+}
+
+36 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/light_beam_orange
+	sampleSize 0
+}
+
+37 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/light_beam_orange
+	sampleSize 0
+}
+
+38 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/light_beam_orange
+	sampleSize 0
+}
+
+39 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/light_beam_orange
+	sampleSize 0
+}
+
+40 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/light_beam_orange
+	sampleSize 0
+}
+
+41 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/light_beam_orange
+	sampleSize 0
+}
+
+42 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/light_beam_orange
+	sampleSize 0
+}
+
+43 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/light_beam_orange
+	sampleSize 0
+}
+
+44 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/light_beam_orange
+	sampleSize 0
+}
+
+45 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/light_beam_orange
+	sampleSize 0
+}
+
+46 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/light_beam_orange
+	sampleSize 0
+}
+
+47 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/light_beam_orange
+	sampleSize 0
+}
+
+48 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/light_beam_orange
+	sampleSize 0
+}
+
+49 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/light_beam_orange
+	sampleSize 0
+}
+
+50 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/light_beam_orange
+	sampleSize 0
+}
+
+51 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/light_beam_orange
+	sampleSize 0
+}
+
+52 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/light_beam_orange
+	sampleSize 0
+}
+
+53 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/light_beam_orange
+	sampleSize 0
+}
+
+54 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/light_beam_orange
+	sampleSize 0
+}
+
+55 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/light_beam_orange
+	sampleSize 0
+}
+
+56 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/light_beam_orange
+	sampleSize 0
+}
+
+57 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/light_beam_orange
+	sampleSize 0
+}
+
+58 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/light_beam_orange
+	sampleSize 0
+}
+
+59 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/light_beam_orange
+	sampleSize 0
+}
+
+60 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/light_beam_orange
+	sampleSize 0
+}
+
+61 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/light_beam_orange
+	sampleSize 0
+}
+
+62 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/light_beam_orange
+	sampleSize 0
+}
+
+63 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/light_beam_orange
+	sampleSize 0
+}
+
+64 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/moonstation/light_beam_red
+	sampleSize 0
+}
+
+65 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/light_beam_red
+	sampleSize 0
+}
+
+66 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/moonstation/light_beam_red
+	sampleSize 0
+}
+
+67 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/light_beam_red
+	sampleSize 0
+}
+
+68 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/moonstation/light_beam_red
+	sampleSize 0
+}
+
+69 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/light_beam_red
+	sampleSize 0
+}
+
+70 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/moonstation/light_beam_red
+	sampleSize 0
+}
+
+71 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/light_beam_red
+	sampleSize 0
+}
+
+72 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/light_beam_red
+	sampleSize 0
+}
+
+73 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/light_beam_red
+	sampleSize 0
+}
+
+74 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/moonstation/light_beam_red
+	sampleSize 0
+}
+
+75 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/light_beam_red
+	sampleSize 0
+}
+
+76 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/light_beam_red
+	sampleSize 0
+}
+
+77 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/moonstation/light_beam_red
+	sampleSize 0
+}
+
+78 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/light_beam_red
+	sampleSize 0
+}
+
+79 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/light_beam_red
+	sampleSize 0
+}
+
+80 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/light_beam_red
+	sampleSize 0
+}
+
+81 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/moonstation/light_beam_red
+	sampleSize 0
+}
+
+82 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/light_beam_red
+	sampleSize 0
+}
+
+83 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/light_beam_red
+	sampleSize 0
+}
+
+84 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/light_beam_red
+	sampleSize 0
+}
+
+85 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/moonstation/light_beam_red
+	sampleSize 0
+}
+
+86 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/light_beam_red
+	sampleSize 0
+}
+
+87 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/light_beam_red
+	sampleSize 0
+}
+
+88 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/moonstation/light_beam_red
+	sampleSize 0
+}
+
+89 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/light_beam_red
+	sampleSize 0
+}
+
+90 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/moonstation/light_beam_red
+	sampleSize 0
+}
+
+91 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/light_beam_red
+	sampleSize 0
+}
+
+92 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/moonstation/light_beam_red
+	sampleSize 0
+}
+
+93 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/light_beam_red
+	sampleSize 0
+}
+
+94 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/moonstation/light_beam_red
+	sampleSize 0
+}
+
+95 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/light_beam_red
+	sampleSize 0
+}
+
+96 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/moonstation/light_beam_red
+	sampleSize 0
+}
+
+97 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/light_beam_red
+	sampleSize 0
+}
+
+98 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/light_beam_red
+	sampleSize 0
+}
+
+99 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/light_beam_red
+	sampleSize 0
+}
+
+100 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/light_beam_red
+	sampleSize 0
+}
+
+101 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/moonstation/light_beam_red
+	sampleSize 0
+}
+
+102 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/light_beam_red
+	sampleSize 0
+}
+
+103 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/light_beam_red
+	sampleSize 0
+}
+
+104 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/light_beam_red
+	sampleSize 0
+}
+
+105 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/moonstation/light_beam_red
+	sampleSize 0
+}
+
+106 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/light_beam_red
+	sampleSize 0
+}
+
+107 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/light_beam_red
+	sampleSize 0
+}
+
+108 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/light_beam_red
+	sampleSize 0
+}
+
+109 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/moonstation/light_beam_red
+	sampleSize 0
+}
+
+110 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/light_beam_red
+	sampleSize 0
+}
+
+111 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/light_beam_red
+	sampleSize 0
+}
+
+112 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/light_beam_red
+	sampleSize 0
+}
+
+113 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/moonstation/light_beam_red
+	sampleSize 0
+}
+
+114 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/light_beam_red
+	sampleSize 0
+}
+
+115 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/light_beam_red
+	sampleSize 0
+}
+
+116 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/light_beam_red
+	sampleSize 0
+}
+
+117 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/moonstation/light_beam_red
+	sampleSize 0
+}
+
+118 // SURFACE_META V: 16 I: 42 planar
+{
+	shader textures/moonstation/light_beam_green
+	sampleSize 0
+}
+
+119 // SURFACE_META V: 16 I: 42 planar
+{
+	shader textures/moonstation/light_beam_green
+	sampleSize 0
+}
+
+120 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/light_beam_green
+	sampleSize 0
+}
+
+121 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/light_beam_green
+	sampleSize 0
+}
+
+122 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/light_beam_green
+	sampleSize 0
+}
+
+123 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/light_beam_green
+	sampleSize 0
+}
+
+124 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/light_beam_green
+	sampleSize 0
+}
+
+125 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/light_beam_green
+	sampleSize 0
+}
+
+126 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/light_beam_green
+	sampleSize 0
+}
+
+127 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/light_beam_green
+	sampleSize 0
+}
+
+128 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/light_beam_green
+	sampleSize 0
+}
+
+129 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/light_beam_green
+	sampleSize 0
+}
+
+130 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/light_beam_green
+	sampleSize 0
+}
+
+131 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/light_beam_green
+	sampleSize 0
+}
+
+132 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/light_beam_green
+	sampleSize 0
+}
+
+133 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/light_beam_green
+	sampleSize 0
+}
+
+134 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/light_beam_green
+	sampleSize 0
+}
+
+135 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/light_beam_green
+	sampleSize 0
+}
+
+136 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/light_beam_green
+	sampleSize 0
+}
+
+137 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/light_beam_green
+	sampleSize 0
+}
+
+138 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/light_beam_green
+	sampleSize 0
+}
+
+139 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/light_beam_green
+	sampleSize 0
+}
+
+140 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/light_beam_green
+	sampleSize 0
+}
+
+141 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/light_beam_green
+	sampleSize 0
+}
+
+142 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/light_beam_green
+	sampleSize 0
+}
+
+143 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/light_beam_green
+	sampleSize 0
+}
+
+144 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/light_beam_green
+	sampleSize 0
+}
+
+145 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/light_beam_green
+	sampleSize 0
+}
+
+146 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/light_beam_green
+	sampleSize 0
+}
+
+147 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/light_beam_green
+	sampleSize 0
+}
+
+148 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/light_beam_green
+	sampleSize 0
+}
+
+149 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/light_beam_green
+	sampleSize 0
+}
+
+150 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/light_beam_green
+	sampleSize 0
+}
+
+151 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/light_beam_green
+	sampleSize 0
+}
+
+152 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/light_beam_green
+	sampleSize 0
+}
+
+153 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/light_beam_green
+	sampleSize 0
+}
+
+154 // SURFACE_META V: 16 I: 42 planar
+{
+	shader textures/moonstation/light_beam_green
+	sampleSize 0
+}
+
+155 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/light_beam_green
+	sampleSize 0
+}
+
+156 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/light_beam_green
+	sampleSize 0
+}
+
+157 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/light_beam_green
+	sampleSize 0
+}
+
+158 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/light_beam_green
+	sampleSize 0
+}
+
+159 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/light_beam_green
+	sampleSize 0
+}
+
+160 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/light_beam_green
+	sampleSize 0
+}
+
+161 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/light_beam_green
+	sampleSize 0
+}
+
+162 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/light_beam_green
+	sampleSize 0
+}
+
+163 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/light_beam_green
+	sampleSize 0
+}
+
+164 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/light_beam_green
+	sampleSize 0
+}
+
+165 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/light_beam_green
+	sampleSize 0
+}
+
+166 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/light_beam_green
+	sampleSize 0
+}
+
+167 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/light_beam_green
+	sampleSize 0
+}
+
+168 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/light_beam_green
+	sampleSize 0
+}
+
+169 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/light_beam_green
+	sampleSize 0
+}
+
+170 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/light_beam_green
+	sampleSize 0
+}
+
+171 // SURFACE_META V: 16 I: 42 planar
+{
+	shader textures/moonstation/light_beam_green
+	sampleSize 0
+}
+
+172 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/light_beam_green
+	sampleSize 0
+}
+
+173 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/light_beam_green
+	sampleSize 0
+}
+
+174 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/light_beam_green
+	sampleSize 0
+}
+
+175 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/light_beam_green
+	sampleSize 0
+}
+
+176 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/light_beam_green
+	sampleSize 0
+}
+
+177 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/light_beam_green
+	sampleSize 0
+}
+
+178 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/light_beam_green
+	sampleSize 0
+}
+
+179 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/light_beam_green
+	sampleSize 0
+}
+
+180 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/light_beam_green
+	sampleSize 0
+}
+
+181 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/light_beam_green
+	sampleSize 0
+}
+
+182 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/light_beam_green
+	sampleSize 0
+}
+
+183 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/light_beam_green
+	sampleSize 0
+}
+
+184 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/light_beam_green
+	sampleSize 0
+}
+
+185 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/light_beam_green
+	sampleSize 0
+}
+
+186 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+187 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+188 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+189 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+190 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+191 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+192 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+193 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+194 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+195 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+196 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+197 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+198 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+199 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+200 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+201 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+202 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+203 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+204 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+205 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+206 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+207 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+208 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+209 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+210 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+211 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+212 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+213 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+214 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+215 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+216 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+217 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+218 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+219 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+220 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+221 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+222 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+223 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+224 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+225 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+226 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+227 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+228 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+229 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+230 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+231 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+232 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+233 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+234 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+235 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+236 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+237 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+238 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+239 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+240 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+241 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+242 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+243 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+244 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+245 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+246 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+247 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+248 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+249 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+250 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+251 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+252 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+253 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+254 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+255 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+256 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+257 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+258 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+259 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+260 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+261 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+262 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+263 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+264 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+265 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+266 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+267 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+268 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+269 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+270 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+271 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+272 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+273 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+274 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+275 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+276 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+277 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+278 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+279 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+280 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+281 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+282 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+283 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+284 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+285 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+286 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+287 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+288 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+289 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+290 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+291 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+292 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+293 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+294 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+295 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+296 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+297 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+298 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+299 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+300 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+301 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+302 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+303 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+304 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+305 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+306 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+307 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+308 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+309 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+310 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+311 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+312 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+313 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+314 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+315 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+316 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+317 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+318 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+319 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+320 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+321 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+322 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+323 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+324 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+325 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+326 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+327 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+328 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+329 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+330 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+331 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+332 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+333 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+334 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+335 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+336 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+337 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+338 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+339 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+340 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+341 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+342 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+343 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+344 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+345 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+346 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+347 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+348 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+349 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+350 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+351 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+352 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+353 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+354 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+355 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+356 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+357 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+358 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+359 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+360 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+361 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+362 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+363 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+364 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+365 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+366 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+367 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+368 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+369 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+370 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+371 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+372 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+373 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+374 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+375 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+376 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+377 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/light_beam
+	sampleSize 0
+}
+
+378 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/metal/grate3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+379 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/metal/grate3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
