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Timestamp:
Apr 25, 2005, 2:25:27 PM (20 years ago)
Author:
bensch
Message:

orxonox/branches/particleEngine: little patch for the pNode System. now all Vectors are passed as const Vector& … and are also handled as vectors and not pointers internally

File:
1 edited

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  • orxonox/branches/particleEngine/src/track_manager.cc

    r3882 r3957  
    312312  PNode* tmpNode = (PNode*)node;
    313313
    314   if (tmpNode->getRelCoor()->z < 0)
     314  if (tmpNode->getRelCoor().z < 0)
    315315    return 0;
    316316  else
     
    333333  PNode* tmpNode = (PNode*)node;
    334334
    335   Vector nodeRelCoord = *tmpNode->getRelCoor();
     335  Vector nodeRelCoord = tmpNode->getRelCoor();
    336336  float minDist = 100000000;
    337337  int childNumber = 0;
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