Index: code/branches/skybox/Media/materials/scripts/Examples.compositor
===================================================================
--- code/branches/skybox/Media/materials/scripts/Examples.compositor	(revision 392)
+++ 	(revision )
@@ -1,592 +1,0 @@
-// Manuel's bloom
-// Needs a scene-sized rtt, but does only one render of the scene
-compositor Bloom
-{
-    technique
-    {
-        // Temporary textures
-        texture rt0 128 128 PF_A8R8G8B8
-        texture rt1 128 128 PF_A8R8G8B8
-
-        target rt1
-        {
-            // Render output from previous compositor (or original scene)
-            input previous
-        }
-
-        target rt0
-        {
-            // Start with clear texture
-            input none
-            // Vertical blur pass
-            pass render_quad
-            {
-                // Renders a fullscreen quad with a material
-                material Ogre/Compositor/Blur0
-                input 0 rt1
-            }
-        }
-
-        target rt1
-        {
-            // Start with clear texture
-            input none
-            // Horizontal blur pass
-            pass render_quad
-            {
-                // Renders a fullscreen quad with a material
-                material Ogre/Compositor/Blur1
-                input 0 rt0
-            }
-        }
-
-        target_output
-        {
-            // Start with clear output
-            input previous
-            // Draw a fullscreen quad
-            pass render_quad
-            {
-                // Renders a fullscreen quad with a material
-                material Ogre/Compositor/BloomBlend
-                input 0 rt1
-            }
-        }
-    }
-}
-
-compositor Glass
-{
-    technique
-    {
-        texture rt0 target_width target_height PF_R8G8B8
-
-        target rt0 { input previous }
-
-        target_output
-        {
-            // Start with clear output
-            input none
-
-            pass render_quad
-            {
-                material Ogre/Compositor/GlassPass
-                input 0 rt0
-            }
-        }
-    }
-}
-
-compositor "Old TV"
-{
-    technique
-    {
-        texture rt0 target_width target_height PF_R8G8B8
-
-        // render scene to a texture
-        target rt0 { input previous }
-
-        target_output
-        {
-            // Start with clear output
-            input none
-
-            pass render_quad
-            {
-                // convert the previous render target to a black and white image, add some noise, distort it,
-                // then render to scene aligned quad
-                material Ogre/Compositor/OldTV
-                input 0 rt0
-            }
-        }
-    }
-}
-
-
-// Black and white effect
-compositor B&W
-{
-    technique
-    {
-        // Temporary textures
-        texture rt0 target_width target_height PF_A8R8G8B8
-
-        target rt0
-        {
-            // Render output from previous compositor (or original scene)
-            input previous
-        }
-
-        target_output
-        {
-            // Start with clear output
-            input none
-            // Draw a fullscreen quad with the black and white image
-            pass render_quad
-            {
-                // Renders a fullscreen quad with a material
-                material Ogre/Compositor/BlackAndWhite
-                input 0 rt0
-            }
-        }
-    }
-}
-
-//compositor DOF // based on Blur but final pass does depth of field
-//{
-//    technique
-//    {
-//        // Temporary textures
-//        texture rt0 target_width target_height PF_A8R8G8B8
-//        texture rt1 target_width target_height PF_A8R8G8B8
-//
-//        target rt1
-//        {
-//            // Render output from previous compositor (or original scene)
-//            input previous
-//        }
-//
-//        target rt0
-//        {
-//            // Start with clear texture
-//            input none
-//            // Vertical blur pass
-//            pass render_quad
-//            {
-//                // Renders a fullscreen quad with a material
-//                material Ogre/Compositor/DOF_Blur0
-//                input 0 rt1
-//            }
-//        }
-//
-//        target rt1
-//        {
-//            // Start with clear texture
-//            input none
-//            // Horizontal blur pass
-//            pass render_quad
-//            {
-//                // Renders a fullscreen quad with a material
-//                material Ogre/Compositor/DOF_Blur1
-//                input 0 rt0
-//            }
-//        }
-//
-//        target_output
-//        {
-//            // Start with clear output
-//            input none
-//            // Draw a fullscreen quad
-//            pass render_quad
-//            {
-//                // Renders a fullscreen quad with a material
-//                material Ogre/Compositor/DOF_Blend
-//                input 0 rt0
-//                input 1 rt1
-//            }
-//        }
-//    }
-//}
-
-// Embossed (fake bump) effect
-compositor Embossed
-{
-    technique
-    {
-        // Temporary textures
-        texture rt0 target_width target_height PF_A8R8G8B8
-
-        target rt0
-        {
-            // Render output from previous compositor (or original scene)
-            input previous
-        }
-
-        target_output
-        {
-            // Start with clear output
-            input none
-            // Draw a fullscreen quad with the black and white image
-            pass render_quad
-            {
-                // Renders a fullscreen quad with a material
-                material Ogre/Compositor/Embossed
-                input 0 rt0
-            }
-        }
-    }
-}
-
-// SharpenEdges
-compositor Sharpen Edges
-{
-    technique
-    {
-        // Temporary textures
-        texture rt0 target_width target_height PF_A8R8G8B8
-
-        target rt0
-        {
-            // Render output from previous compositor (or original scene)
-            input previous
-        }
-
-        target_output
-        {
-            // Start with clear output
-            input none
-            // Draw a fullscreen quad with the black and white image
-            pass render_quad
-            {
-                // Renders a fullscreen quad with a material
-                material Ogre/Compositor/SharpenEdges
-                input 0 rt0
-            }
-        }
-    }
-}
-
-// Invert
-compositor Invert
-{
-    technique
-    {
-        // Temporary textures
-        texture rt0 target_width target_height PF_A8R8G8B8
-
-        target rt0
-        {
-            // Render output from previous compositor (or original scene)
-            input previous
-        }
-
-        target_output
-        {
-            // Start with clear output
-            input none
-            // Draw a fullscreen quad with the black and white image
-            pass render_quad
-            {
-                // Renders a fullscreen quad with a material
-                material Ogre/Compositor/Invert
-                input 0 rt0
-            }
-        }
-    }
-}
-
-// Posterize
-compositor Posterize
-{
-    technique
-    {
-        // Temporary textures
-        texture rt0 target_width target_height PF_A8R8G8B8
-
-        target rt0
-        {
-            // Render output from previous compositor (or original scene)
-            input previous
-        }
-
-        target_output
-        {
-            // Start with clear output
-            input none
-            // Draw a fullscreen quad with the black and white image
-            pass render_quad
-            {
-                // Renders a fullscreen quad with a material
-                material Ogre/Compositor/Posterize
-                input 0 rt0
-            }
-        }
-    }
-}
-
-// Laplace
-compositor Laplace
-{
-    technique
-    {
-        // Temporary textures
-        texture rt0 target_width target_height PF_A8R8G8B8
-
-        target rt0
-        {
-            // Render output from previous compositor (or original scene)
-            input previous
-        }
-
-        target_output
-        {
-            // Start with clear output
-            input none
-            // Draw a fullscreen quad with the black and white image
-            pass render_quad
-            {
-                // Renders a fullscreen quad with a material
-                material Ogre/Compositor/Laplace
-                input 0 rt0
-            }
-        }
-    }
-}
-
-// Tiling
-compositor Tiling
-{
-    technique
-    {
-        // Temporary textures
-        texture rt0 target_width target_height PF_A8R8G8B8
-
-        target rt0
-        {
-            // Render output from previous compositor (or original scene)
-            input previous
-        }
-
-        target_output
-        {
-            // Start with clear output
-            input none
-            // Draw a fullscreen quad with the black and white image
-            pass render_quad
-            {
-                // Renders a fullscreen quad with a material
-                material Ogre/Compositor/Tiling
-                input 0 rt0
-            }
-        }
-    }
-}
-
-// Old Movie
-compositor Old Movie
-{
-    technique
-    {
-        // Temporary textures
-        texture rt0 target_width target_height PF_A8R8G8B8
-
-        target rt0
-        {
-            // Render output from previous compositor (or original scene)
-            input previous
-        }
-
-        target_output
-        {
-            // Start with clear output
-            input none
-            // Draw a fullscreen quad with the black and white image
-            pass render_quad
-            {
-                // Renders a fullscreen quad with a material
-                material Ogre/Compositor/OldMovie
-                input 0 rt0
-            }
-        }
-    }
-}
-
-// HDR
-compositor HDR
-{
-	// floating point only for now
-	technique
-	{
-        // Temporary textures
-		// Fullsize HDR render target, used as tone mapping source
-        texture rt_full target_width target_height PF_FLOAT16_RGB
-		// Targets used for luminance evaluation (3x3 downsample, point filtering)
-		texture rt_lum0 1 1 PF_FLOAT16_RGB
-		texture rt_lum1 4 4 PF_FLOAT16_RGB
-		texture rt_lum2 16 16 PF_FLOAT16_RGB
-		texture rt_lum3 64 64 PF_FLOAT16_RGB
-		texture rt_lum4 128 128 PF_FLOAT16_RGB
-		// Bright-pass filtered target (tone mapped)
-		texture rt_brightpass 128 128 PF_R8G8B8
-		// Bloom filter targets
-		texture rt_bloom0 128 128 PF_R8G8B8
-		texture rt_bloom1 128 128 PF_R8G8B8
-
-
-		target rt_full
-		{
-			// No input, render differently
-			input none
-
-			// Use float target HDR material scheme (unclamped shaders)
-			material_scheme HDR
-
-			pass clear
-			{
-			}
-
-			pass render_scene
-			{
-			}
-
-		}
-
-		// Downsample the original HDR scene to extract luminence value
-		target rt_lum4
-		{
-            input none
-            pass render_quad
-            {
-                // Downsample using a 2x2 filter and convert to greyscale
-                material Ogre/Compositor/HDR/Downsample2x2Luminence
-                input 0 rt_full
-                identifier 994
-            }
-		}
-		target rt_lum3
-		{
-            input none
-            pass render_quad
-            {
-				// Downsample using a 3x3 filter
-                material Ogre/Compositor/HDR/Downsample3x3
-                input 0 rt_lum4
-                identifier 993
-            }
-		}
-		target rt_lum2
-		{
-            input none
-            pass render_quad
-            {
-                // Downsample using a 3x3 filter
-                material Ogre/Compositor/HDR/Downsample3x3
-                input 0 rt_lum3
-                identifier 992
-            }
-		}
-		target rt_lum1
-		{
-            input none
-            pass render_quad
-            {
-                // Downsample using a 3x3 filter
-                material Ogre/Compositor/HDR/Downsample3x3
-                input 0 rt_lum2
-                identifier 991
-            }
-		}
-		target rt_lum0
-		{
-            input none
-            pass render_quad
-            {
-                // Downsample using a 3x3 filter
-                material Ogre/Compositor/HDR/Downsample3x3
-                input 0 rt_lum1
-                identifier 990
-            }
-		}
-
-
-		target rt_brightpass
-		{
-            input none
-            pass render_quad
-            {
-                // Downsample using a 3x3 filter, hi-pass and tone map
-                material Ogre/Compositor/HDR/Downsample3x3Brightpass
-                input 0 rt_full
-		        input 1 rt_lum0
-				identifier 800
-            }
-		}
-
-		target rt_bloom1
-		{
-			input none
-			pass render_quad
-			{
-				// Blur horizontally
-				material Ogre/Compositor/HDR/GaussianBloom
-				input 0 rt_brightpass
-				identifier 701
-			}
-		}
-		target rt_bloom0
-		{
-			input none
-			pass render_quad
-			{
-				// Blur horizontally
-				material Ogre/Compositor/HDR/GaussianBloom
-				input 0 rt_bloom1
-				identifier 700
-			}
-		}
-
-
-		// Final output combines tone mapping of the original scene, with an
-		// exposure setting passed in as a GPU parameter, and an additive bloom
-		// effect
-		target_output
-		{
-			input none
-			pass render_quad
-			{
-				material Ogre/Compositor/HDR/ToneMapping
-				input 0 rt_full
-				input 1 rt_bloom0
-				input 2 rt_lum0
-			}
-		}
-
-
-	}
-
-}
-
-
-// Gaussian blur effect
-compositor Gaussian Blur
-{
-    technique
-    {
-        // Temporary textures
-        texture rt0 target_width target_height PF_A8R8G8B8
-        texture rt1 target_width target_height PF_A8R8G8B8
-
-        target rt0
-        {
-            // Render output from previous compositor (or original scene)
-            input previous
-        }
-
-        target rt1
-        {
-            // Blur horizontally
-            input none
-			pass render_quad
-			{
-				material Ogre/Compositor/HDR/GaussianBloom
-				input 0 rt0
-				identifier 700
-			}
-        }
-
-		target_output
-        {
-            // Start with clear output
-            input none
-            // Blur vertically
-            pass render_quad
-            {
-                // Renders a fullscreen quad with a material
-				material Ogre/Compositor/HDR/GaussianBloom
-                input 0 rt1
-				identifier 701
-            }
-        }
-    }
-}
-
