Changeset 285 for code/branches/merger/src/network/Client.cc
- Timestamp:
- Nov 27, 2007, 11:30:17 PM (16 years ago)
- File:
-
- 1 edited
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code/branches/merger/src/network/Client.cc
r278 r285 2 2 // C++ Implementation: Client 3 3 // 4 // Description: 4 // Description: 5 5 // 6 6 // … … 11 11 // 12 12 13 #include " network/Client.h"13 #include "Client.h" 14 14 15 15 namespace network{ 16 16 17 17 /** 18 18 * Constructor for the Client class … … 25 25 isConnected=false; 26 26 } 27 27 28 28 /** 29 29 * Constructor for the Client class … … 36 36 isConnected=false; 37 37 } 38 38 39 39 /** 40 40 * Constructor for the Client class … … 47 47 isConnected=false; 48 48 } 49 49 50 50 /** 51 51 * Establish the Connection to the Server … … 56 56 return isConnected; 57 57 } 58 58 59 59 /** 60 60 * closes the Connection to the Server … … 65 65 return client_connection.closeConnection(); 66 66 } 67 67 68 68 /** 69 69 * submits a MouseAction to the server … … 84 84 return false; 85 85 } 86 86 87 87 /** 88 88 * submits a Keystrike to the server … … 102 102 return false; 103 103 } 104 104 105 105 /** 106 106 * Adds a MouseAction to the PacketQueue … … 116 116 return false; 117 117 } 118 118 119 119 /** 120 120 * Adds a Keystrike to the PacketQueue … … 130 130 return false; 131 131 } 132 132 133 133 /** 134 134 * Performs a GameState update … … 136 136 void Client::update(){ 137 137 // to be implemented ================== 138 139 138 139 140 140 } 141 141 142 142 }
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