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Ignore:
Timestamp:
Nov 27, 2007, 11:30:17 PM (16 years ago)
Author:
nicolasc
Message:

cleaned up network, builds with CML

File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/merger/src/network/Client.cc

    r278 r285  
    22// C++ Implementation: Client
    33//
    4 // Description: 
     4// Description:
    55//
    66//
     
    1111//
    1212
    13 #include "network/Client.h"
     13#include "Client.h"
    1414
    1515namespace network{
    16  
     16
    1717  /**
    1818   * Constructor for the Client class
     
    2525    isConnected=false;
    2626  }
    27  
     27
    2828  /**
    2929   * Constructor for the Client class
     
    3636    isConnected=false;
    3737  }
    38  
     38
    3939  /**
    4040   * Constructor for the Client class
     
    4747    isConnected=false;
    4848  }
    49  
     49
    5050  /**
    5151   * Establish the Connection to the Server
     
    5656    return isConnected;
    5757  }
    58  
     58
    5959  /**
    6060   * closes the Connection to the Server
     
    6565    return client_connection.closeConnection();
    6666  }
    67  
     67
    6868  /**
    6969   * submits a MouseAction to the server
     
    8484      return false;
    8585  }
    86  
     86
    8787  /**
    8888   * submits a Keystrike to the server
     
    102102      return false;
    103103  }
    104  
     104
    105105  /**
    106106   * Adds a MouseAction to the PacketQueue
     
    116116      return false;
    117117  }
    118  
     118
    119119  /**
    120120   * Adds a Keystrike to the PacketQueue
     
    130130      return false;
    131131  }
    132  
     132
    133133  /**
    134134   * Performs a GameState update
     
    136136  void Client::update(){
    137137    // to be implemented ==================
    138    
    139    
     138
     139
    140140  }
    141  
     141
    142142}
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