Index: code/trunk/src/orxonox/objects/controllers/CMakeLists.txt
===================================================================
--- code/trunk/src/orxonox/objects/controllers/CMakeLists.txt	(revision 2826)
+++ code/trunk/src/orxonox/objects/controllers/CMakeLists.txt	(revision 2839)
@@ -5,3 +5,4 @@
   AIController.cc
   ScriptController.cc
+  PongAI.cc
 )
Index: code/trunk/src/orxonox/objects/controllers/PongAI.cc
===================================================================
--- code/trunk/src/orxonox/objects/controllers/PongAI.cc	(revision 2839)
+++ code/trunk/src/orxonox/objects/controllers/PongAI.cc	(revision 2839)
@@ -0,0 +1,93 @@
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *   Author:
+ *      Fabian 'x3n' Landau
+ *   Co-authors:
+ *      ...
+ *
+ */
+
+#include "OrxonoxStableHeaders.h"
+#include "PongAI.h"
+
+#include "core/CoreIncludes.h"
+#include "objects/worldentities/ControllableEntity.h"
+#include "objects/worldentities/PongBall.h"
+
+namespace orxonox
+{
+    CreateUnloadableFactory(PongAI);
+
+    PongAI::PongAI(BaseObject* creator) : Controller(creator)
+    {
+        RegisterObject(PongAI);
+
+        this->ball_ = 0;
+        this->randomOffset_ = 0;
+        this->relHysteresisOffset_ = 0.02;
+    }
+
+    void PongAI::tick(float dt)
+    {
+        if (!this->ball_ || !this->getControllableEntity())
+            return;
+
+        ControllableEntity* bat = this->getControllableEntity();
+
+        Vector3 mypos = bat->getPosition();
+        Vector3 ballpos = this->ball_->getPosition();
+        Vector3 ballvel = this->ball_->getVelocity();
+        float hysteresisOffset = this->relHysteresisOffset_ * this->ball_->getFieldDimension().y;
+
+        // Check in which direction the ball is flying
+        if ((mypos.x > 0 && ballvel.x < 0) || (mypos.x < 0 && ballvel.x > 0))
+        {
+            // Ball is flying away
+            this->calculateRandomOffset();
+
+            if (mypos.z > hysteresisOffset)
+                bat->moveFrontBack(1);
+            else if (mypos.z < -hysteresisOffset)
+                bat->moveFrontBack(-1);
+        }
+        else if (ballvel.x == 0)
+        {
+            // Ball is standing still
+            this->calculateRandomOffset();
+        }
+        else
+        {
+            // Ball is approaching
+            float desiredZValue = ballpos.z + this->randomOffset_;
+
+            if (mypos.z > desiredZValue + hysteresisOffset)
+                bat->moveFrontBack(1);
+            else if (mypos.z < desiredZValue - hysteresisOffset)
+                bat->moveFrontBack(-1);
+        }
+    }
+
+    void PongAI::calculateRandomOffset()
+    {
+        this->randomOffset_ = rnd(-0.45, 0.45) * this->ball_->getBatLength() * this->ball_->getFieldDimension().y;
+    }
+}
Index: code/trunk/src/orxonox/objects/controllers/PongAI.h
===================================================================
--- code/trunk/src/orxonox/objects/controllers/PongAI.h	(revision 2839)
+++ code/trunk/src/orxonox/objects/controllers/PongAI.h	(revision 2839)
@@ -0,0 +1,59 @@
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *   Author:
+ *      Fabian 'x3n' Landau
+ *   Co-authors:
+ *      ...
+ *
+ */
+
+#ifndef _PongAI_H__
+#define _PongAI_H__
+
+#include "OrxonoxPrereqs.h"
+
+#include "Controller.h"
+#include "objects/Tickable.h"
+
+namespace orxonox
+{
+    class _OrxonoxExport PongAI : public Controller, public Tickable
+    {
+        public:
+            PongAI(BaseObject* creator);
+            virtual ~PongAI() {}
+
+            virtual void tick(float dt);
+
+            void setPongBall(PongBall* ball)
+                { this->ball_ = ball; }
+
+        protected:
+            void calculateRandomOffset();
+
+            PongBall* ball_;
+            float randomOffset_;
+            float relHysteresisOffset_;
+    };
+}
+
+#endif /* _PongAI_H__ */
