/*
 *   ORXONOX - the hottest 3D action shooter ever to exist
 *                    > www.orxonox.net <
 *
 *
 *   License notice:
 *
 *   This program is free software; you can redistribute it and/or
 *   modify it under the terms of the GNU General Public License
 *   as published by the Free Software Foundation; either version 2
 *   of the License, or (at your option) any later version.
 *
 *   This program is distributed in the hope that it will be useful,
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *   GNU General Public License for more details.
 *
 *   You should have received a copy of the GNU General Public License
 *   along with this program; if not, write to the Free Software
 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
 *
 *   Author:
 *      Reto Grieder
 *   Co-authors:
 *      ...
 *
 */

#include "OrxonoxStableHeaders.h"
#include "GSGUI.h"

#include <OgreViewport.h>
#include "core/input/InputManager.h"
#include "core/input/SimpleInputState.h"
#include "gui/GUIManager.h"

namespace orxonox
{
    GSGUI::GSGUI()
        : GameState<GSGraphics>("gui")
    {
    }

    GSGUI::~GSGUI()
    {
    }

    void GSGUI::enter()
    {
        guiManager_ = getParent()->getGUIManager();

        // show main menu
        guiManager_->loadScene("MainMenu");
        guiManager_->showGUI("MainMenu", 0);
        getParent()->getViewport()->setCamera(guiManager_->getCamera());
    }

    void GSGUI::leave()
    {
        guiManager_->hideGUI();
    }

    void GSGUI::ticked(const Clock& time)
    {
        // tick CEGUI
        guiManager_->tick(time.getDeltaTime());

        this->tickChild(time);
    }
}
