Index: code/branches/objecthierarchy2/src/orxonox/objects/infos/Bot.cc
===================================================================
--- code/branches/objecthierarchy2/src/orxonox/objects/infos/Bot.cc	(revision 2362)
+++ code/branches/objecthierarchy2/src/orxonox/objects/infos/Bot.cc	(revision 2362)
@@ -0,0 +1,99 @@
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *   Author:
+ *      Fabian 'x3n' Landau
+ *   Co-authors:
+ *      ...
+ *
+ */
+
+#include "OrxonoxStableHeaders.h"
+#include "Bot.h"
+
+#include "core/Core.h"
+#include "core/CoreIncludes.h"
+#include "core/ConfigValueIncludes.h"
+#include "objects/gametypes/Gametype.h"
+#include "objects/controllers/AIController.h"
+#include "util/Math.h"
+
+namespace orxonox
+{
+    CreateFactory(Bot);
+
+    Bot::Bot(BaseObject* creator) : PlayerInfo(creator)
+    {
+        RegisterObject(Bot);
+
+        this->bHumanPlayer_ = false;
+        this->bLocalPlayer_ = Core::isMaster();
+        this->bSetUnreadyAfterSpawn_ = false;
+        this->setReadyToSpawn(true);
+        this->defaultController_ = Class(AIController);
+
+        this->setConfigValues();
+
+        this->setName(this->names_[(size_t)(rnd() * this->names_.size())]);
+
+        if (this->getGametype())
+            this->getGametype()->playerEntered(this);
+
+        this->createController();
+    }
+
+    Bot::~Bot()
+    {
+    }
+
+    void Bot::setConfigValues()
+    {
+        static std::string names[] =
+        {
+            "Dr. Julius No",
+            "Rosa Klebb",
+            "Auric Goldfinger",
+            "Emilio Largo",
+            "Ernst Stavro Blofeld",
+            "Dr. Kananga",
+            "Francisco Scaramanga",
+            "Karl Stromberg",
+            "Sir Hugo Drax",
+            "Aris Kristatos",
+            "Kamal Khan",
+            "General Orlov",
+            "Max Zorin",
+            "Brad Whitaker",
+            "General Koskov",
+            "Franz Sanchez",
+            "Alec Trevelyan",
+            "Elliot Carver",
+            "Viktor Zokas",
+            "Gustav Graves",
+            "Le Chiffre",
+            "Mr. White",
+            "Dominic Greene"
+        };
+        static std::vector<std::string> defaultnames(names, names + sizeof(names) / sizeof(std::string));
+
+        SetConfigValueVector(names_, defaultnames);
+    }
+}
Index: code/branches/objecthierarchy2/src/orxonox/objects/infos/Bot.h
===================================================================
--- code/branches/objecthierarchy2/src/orxonox/objects/infos/Bot.h	(revision 2362)
+++ code/branches/objecthierarchy2/src/orxonox/objects/infos/Bot.h	(revision 2362)
@@ -0,0 +1,59 @@
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *   Author:
+ *      Fabian 'x3n' Landau
+ *   Co-authors:
+ *      ...
+ *
+ */
+
+#ifndef _Bot_H__
+#define _Bot_H__
+
+#include "OrxonoxPrereqs.h"
+#include <vector>
+
+#include "PlayerInfo.h"
+
+namespace orxonox
+{
+    class _OrxonoxExport Bot : public PlayerInfo
+    {
+        public:
+            Bot(BaseObject* creator);
+            virtual ~Bot();
+
+            void setConfigValues();
+
+            inline bool isInitialized() const
+                { return true; }
+            inline float getPing() const
+                { return 0; }
+            inline float getPacketLossRatio() const
+                { return 0; }
+
+        private:
+            std::vector<std::string> names_;
+    };
+}
+
+#endif /* _Bot_H__ */
Index: code/branches/objecthierarchy2/src/orxonox/objects/infos/CMakeLists.txt
===================================================================
--- code/branches/objecthierarchy2/src/orxonox/objects/infos/CMakeLists.txt	(revision 2172)
+++ code/branches/objecthierarchy2/src/orxonox/objects/infos/CMakeLists.txt	(revision 2362)
@@ -1,3 +1,4 @@
 SET( SRC_FILES
+  Bot.cc
   Info.cc
   PlayerInfo.cc
Index: code/branches/objecthierarchy2/src/orxonox/objects/infos/HumanPlayer.h
===================================================================
--- code/branches/objecthierarchy2/src/orxonox/objects/infos/HumanPlayer.h	(revision 2172)
+++ code/branches/objecthierarchy2/src/orxonox/objects/infos/HumanPlayer.h	(revision 2362)
@@ -33,6 +33,4 @@
 
 #include "PlayerInfo.h"
-#include "core/Identifier.h"
-#include "objects/controllers/Controller.h"
 
 namespace orxonox
Index: code/branches/objecthierarchy2/src/orxonox/objects/infos/PlayerInfo.cc
===================================================================
--- code/branches/objecthierarchy2/src/orxonox/objects/infos/PlayerInfo.cc	(revision 2172)
+++ code/branches/objecthierarchy2/src/orxonox/objects/infos/PlayerInfo.cc	(revision 2362)
@@ -46,4 +46,5 @@
         this->bLocalPlayer_ = false;
         this->bReadyToSpawn_ = false;
+        this->bSetUnreadyAfterSpawn_ = true;
         this->controller_ = 0;
         this->controllableEntity_ = 0;
@@ -122,5 +123,5 @@
             this->controllableEntityID_ = entity->getObjectID();
             entity->setPlayer(this);
-            this->bReadyToSpawn_ = false;
+            this->bReadyToSpawn_ &= (!this->bSetUnreadyAfterSpawn_);
         }
         else
Index: code/branches/objecthierarchy2/src/orxonox/objects/infos/PlayerInfo.h
===================================================================
--- code/branches/objecthierarchy2/src/orxonox/objects/infos/PlayerInfo.h	(revision 2172)
+++ code/branches/objecthierarchy2/src/orxonox/objects/infos/PlayerInfo.h	(revision 2362)
@@ -73,14 +73,18 @@
         protected:
             void createController();
-            void networkcallback_changedcontrollableentityID();
 
             bool bHumanPlayer_;
             bool bLocalPlayer_;
+            bool bSetUnreadyAfterSpawn_;
+            SubclassIdentifier<Controller> defaultController_;
+            unsigned int clientID_;
+
+        private:
+            void networkcallback_changedcontrollableentityID();
+
             bool bReadyToSpawn_;
-            SubclassIdentifier<Controller> defaultController_;
             Controller* controller_;
             ControllableEntity* controllableEntity_;
             unsigned int controllableEntityID_;
-            unsigned int clientID_;
     };
 }
