Index: code/branches/questsystem3/src/orxonox/objects/quest/QuestDescription.cc
===================================================================
--- code/branches/questsystem3/src/orxonox/objects/quest/QuestDescription.cc	(revision 2346)
+++ code/branches/questsystem3/src/orxonox/objects/quest/QuestDescription.cc	(revision 2349)
@@ -129,5 +129,5 @@
         }
         
-        Notification* notification = new Notification(message, title, 10);
+        Notification* notification = new Notification(message, title, 30);
         notification->send();
         return true;
Index: code/branches/questsystem3/src/orxonox/objects/quest/QuestEffectBeacon.cc
===================================================================
--- code/branches/questsystem3/src/orxonox/objects/quest/QuestEffectBeacon.cc	(revision 2346)
+++ code/branches/questsystem3/src/orxonox/objects/quest/QuestEffectBeacon.cc	(revision 2349)
@@ -91,5 +91,5 @@
         SUPER(QuestEffectBeacon, processEvent, event);
     
-    SetSubclassEvent(QuestEffectBeacon, "execute", execute, event, PlayerTrigger);
+        SetSubclassEvent(QuestEffectBeacon, "execute", execute, event, PlayerTrigger);
     }
     
@@ -167,6 +167,6 @@
         if(activate)
         {
-        this->status_ = QuestEffectBeaconStatus::active;
-        return true;
+	    this->status_ = QuestEffectBeaconStatus::active;
+	    return true;
         }
         
@@ -193,9 +193,9 @@
         
         this->times_ = this->times_ - 1; //!< Decrement number of times the QuestEffectBeacon can be executed.
-    if(this->getTimes() == 0) //!< Set the QuestEffectBeacon to inactive when the number of times it can be executed is reduced to 0.
-    {
-            this->status_ = QuestEffectBeaconStatus::inactive;
-    }
-        
+	if(this->getTimes() == 0) //!< Set the QuestEffectBeacon to inactive when the number of times it can be executed is reduced to 0.
+	{
+		this->status_ = QuestEffectBeaconStatus::inactive;
+	}
+	    
         return true;
     }
Index: code/branches/questsystem3/src/orxonox/objects/quest/QuestEffectBeacon.h
===================================================================
--- code/branches/questsystem3/src/orxonox/objects/quest/QuestEffectBeacon.h	(revision 2346)
+++ code/branches/questsystem3/src/orxonox/objects/quest/QuestEffectBeacon.h	(revision 2349)
@@ -64,10 +64,10 @@
     
     <QuestEffectBeacon times=n> //Where 'n' is eighter a number >= 0, which means the QuestEffectBeacon can be executed n times. Or n = -1, which means the QuestEffectBeacon can be executed an infinite number of times.
-            <effects>
-                <QuestEffect /> //A list of QuestEffects, invoked when the QuestEffectBeacon is executed, see QuestEffect for the full XML representation.
-                ...
-                <QuestEffect />
-            </effects>
-            <events>
+	<effects>
+	    <QuestEffect /> //A list of QuestEffects, invoked when the QuestEffectBeacon is executed, see QuestEffect for the full XML representation.
+	    ...
+	    <QuestEffect />
+	</effects>
+	<events>
         <execute>
             <EventListener event=eventIdString />
@@ -103,24 +103,24 @@
         
     protected:
-            bool decrementTimes(void); //!< Decrement the number of times the QuestEffectBeacon can still be executed.
-            
-            /**
-            @brief Returns the number of times the QUestEffectBeacon can still be executed.
-            @return Returns the number of times the QUestEffectBeacon can still be executed.
-            */
-            inline const int & getTimes(void) const
-                { return this->times_; }
+	bool decrementTimes(void); //!< Decrement the number of times the QuestEffectBeacon can still be executed.
+	
+	/**
+	@brief Returns the number of times the QUestEffectBeacon can still be executed.
+	@return Returns the number of times the QUestEffectBeacon can still be executed.
+	*/
+	inline const int & getTimes(void) const
+	    { return this->times_; }
 
-        private:
-            static const int INFINITE = -1; //!< Constant to avoid using magic numbers.
-        
-            std::list<QuestEffect*> effects_; //!< The list of QuestEffects to be invoked on the executing player.
-            int times_; //!< Number of times the beacon can be exectued.
-            QuestEffectBeaconStatus::Enum status_; //!< The status of the QUestEffectBeacon, Can be eighter active or inactive.
-            
-            bool setTimes(const int & n); //!< Set the number of times the QuestEffectBeacon can be executed.
-            bool addEffect(QuestEffect* effect); //!< Add a QuestEffect to the QuestEffectBeacon.
-            
-            const QuestEffect* getEffect(unsigned int index) const; //!< Get the QuestEffect at a given index.
+    private:
+	static const int INFINITE = -1; //!< Constant to avoid using magic numbers.
+    
+	std::list<QuestEffect*> effects_; //!< The list of QuestEffects to be invoked on the executing player.
+	int times_; //!< Number of times the beacon can be exectued.
+	QuestEffectBeaconStatus::Enum status_; //!< The status of the QUestEffectBeacon, Can be eighter active or inactive.
+	
+	bool setTimes(const int & n); //!< Set the number of times the QuestEffectBeacon can be executed.
+	bool addEffect(QuestEffect* effect); //!< Add a QuestEffect to the QuestEffectBeacon.
+	
+	const QuestEffect* getEffect(unsigned int index) const; //!< Get the QuestEffect at a given index.
     
     };
