Index: code/branches/network64/src/network/synchronisable/NetworkCallbackManager.cc
===================================================================
--- code/branches/network64/src/network/synchronisable/NetworkCallbackManager.cc	(revision 2311)
+++ code/branches/network64/src/network/synchronisable/NetworkCallbackManager.cc	(revision 2311)
@@ -0,0 +1,66 @@
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *   Author:
+ *      Oliver Scheuss, (C) 2008
+ *   Co-authors:
+ *      ...
+ *
+ */
+ 
+
+#include "NetworkCallbackManager.h"
+#include "NetworkCallback.h"
+
+namespace orxonox{
+
+  std::set<NetworkCallbackBase*> NetworkCallbackManager::callbackSet_;
+  std::queue<NetworkCallbackBase*> NetworkCallbackManager::triggeredCallbacks_;
+  
+  void NetworkCallbackManager::registerCallback(NetworkCallbackBase *cb)
+  { 
+    callbackSet_.insert(cb); 
+  }
+  void NetworkCallbackManager::deleteCallback(NetworkCallbackBase *cb)
+  {
+    std::set<NetworkCallbackBase*>::iterator it = callbackSet_.find(cb);
+    if (it != callbackSet_.end())
+    {
+      delete (*it);
+      callbackSet_.erase(it);
+    }
+  }
+  
+  void NetworkCallbackManager::triggerCallback(NetworkCallbackBase *cb)
+  {
+    if (triggeredCallbacks_.front() != cb)
+      triggeredCallbacks_.push(cb);
+  }
+
+  void NetworkCallbackManager::callCallbacks()
+  {
+    while( triggeredCallbacks_.empty()==false )
+    {
+      triggeredCallbacks_.front()->call();
+      triggeredCallbacks_.pop();
+    }
+  }
+}
Index: code/branches/network64/src/network/synchronisable/NetworkCallbackManager.h
===================================================================
--- code/branches/network64/src/network/synchronisable/NetworkCallbackManager.h	(revision 2311)
+++ code/branches/network64/src/network/synchronisable/NetworkCallbackManager.h	(revision 2311)
@@ -0,0 +1,54 @@
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *   Author:
+ *      Oliver Scheuss, (C) 2008
+ *   Co-authors:
+ *      ...
+ *
+ */
+
+
+#ifndef _NETWORK_CALLBACKMANAGER__
+#define _NETWORK_CALLBACKMANAGER__
+
+#include "network/NetworkPrereqs.h"
+#include <set>
+#include <queue>
+
+namespace orxonox{
+  
+  class NetworkCallbackManager{
+    public:
+      static void registerCallback(NetworkCallbackBase *cb);
+      static void deleteCallback(NetworkCallbackBase *cb);
+      static void triggerCallback(NetworkCallbackBase *cb);
+      static void callCallbacks();
+    private:
+      static std::set<NetworkCallbackBase*> callbackSet_;
+      static std::queue<NetworkCallbackBase*> triggeredCallbacks_;
+  };
+  
+
+}
+
+
+#endif
