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Ignore:
Timestamp:
Sep 26, 2008, 12:59:48 AM (16 years ago)
Author:
scheusso
Message:

Fix in Projectiles (network fix)
different improvements in synchronisable and gamestates

File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/network/src/network/Server.cc

    r1793 r1834  
    326326    orxonox::SpaceShip *no = dynamic_cast<orxonox::SpaceShip *>(id->fabricate());
    327327    no->classID = id->getNetworkID();
    328     client->setShipID(no->objectID);
     328    client->setShipID(no->getObjectID());
    329329    no->setPosition(orxonox::Vector3(0,0,80));
    330330    no->setScale(10);
     
    355355    gamestates_->removeClient(client);
    356356    while(it){
    357       if(it->objectID!=client->getShipID()){
     357      if(it->getObjectID()!=client->getShipID()){
    358358        ++it;
    359359        continue;
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