Index: code/branches/Presentation_FS19/src/modules/weapons/projectiles/CMakeLists.txt
===================================================================
--- code/branches/Presentation_FS19/src/modules/weapons/projectiles/CMakeLists.txt	(revision 12406)
+++ code/branches/Presentation_FS19/src/modules/weapons/projectiles/CMakeLists.txt	(revision 12410)
@@ -15,3 +15,4 @@
   MineProjectile.cc
   WagnisProjectile.cc
+  HoverGunProjectile.cc
 )
Index: code/branches/Presentation_FS19/src/modules/weapons/projectiles/HoverGunProjectile.cc
===================================================================
--- code/branches/Presentation_FS19/src/modules/weapons/projectiles/HoverGunProjectile.cc	(revision 12410)
+++ code/branches/Presentation_FS19/src/modules/weapons/projectiles/HoverGunProjectile.cc	(revision 12410)
@@ -0,0 +1,92 @@
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *   Author:
+ *      Fabian 'x3n' Landau
+ *   Co-authors:
+ *      simonmie
+ *
+ */
+
+/**
+    @file HoverGunProjectile.h
+    @brief Implementation of the HoverGunProjectile class.
+*/
+
+#include "HoverGunProjectile.h"
+
+#include "core/config/ConfigValueIncludes.h"
+#include "core/CoreIncludes.h"
+#include "core/GameMode.h"
+#include "core/command/Executor.h"
+
+#include "worldentities/pawns/Pawn.h"
+
+namespace orxonox
+{
+    RegisterClass(HoverGunProjectile);
+
+    HoverGunProjectile::HoverGunProjectile(Context* context) : MovableEntity(context), BasicProjectile()
+    {
+        RegisterObject(HoverGunProjectile);
+
+        this->setConfigValues();
+
+        // Get notification about collisions
+        if (GameMode::isMaster())
+        {
+            this->setMass(0.0000000001f);
+            this->enableCollisionCallback();
+            this->setCollisionResponse(false);
+            this->setCollisionType(CollisionType::Dynamic);
+
+            // Create a sphere collision shape and attach it to the projectile.
+            collisionShape_ = new SphereCollisionShape(this->getContext());
+            setCollisionShapeRadius(2.0f);
+            this->attachCollisionShape(collisionShape_);
+
+            this->destroyTimer_.setTimer(this->lifetime_, false, createExecutor(createFunctor(&BasicProjectile::destroyObject, this)));
+        }
+    }
+
+    HoverGunProjectile::~HoverGunProjectile()
+    {
+    }
+
+    void HoverGunProjectile::setConfigValues()
+    {
+        SetConfigValue(lifetime_, 4.0f).description("The time in seconds a projectile stays alive");
+    }
+
+
+    bool HoverGunProjectile::collidesAgainst(WorldEntity* otherObject, const btCollisionShape* cs, btManifoldPoint& contactPoint)
+    {
+        return this->processCollision(otherObject, contactPoint, cs);
+    }
+
+    void HoverGunProjectile::setCollisionShapeRadius(float radius)
+    {
+        if (collisionShape_ != nullptr && radius > 0)
+        {
+            collisionShape_->setRadius(radius);
+        }        
+    }
+}
Index: code/branches/Presentation_FS19/src/modules/weapons/projectiles/HoverGunProjectile.h
===================================================================
--- code/branches/Presentation_FS19/src/modules/weapons/projectiles/HoverGunProjectile.h	(revision 12410)
+++ code/branches/Presentation_FS19/src/modules/weapons/projectiles/HoverGunProjectile.h	(revision 12410)
@@ -0,0 +1,79 @@
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *   Author:
+ *      Fabian 'x3n' Landau
+ *   Co-authors:
+ *      simonmie
+ *
+ */
+
+/**
+    @file HoverGunProjectile.h
+    @brief Definition of the HoverGunProjectile class.
+*/
+
+#ifndef _HoverGunProjectile_H__
+#define _HoverGunProjectile_H__
+
+#include "weapons/WeaponsPrereqs.h"
+
+#include "tools/Timer.h"
+#include "worldentities/MovableEntity.h"
+#include "objects/collisionshapes/SphereCollisionShape.h"
+
+#include "BasicProjectile.h"
+
+namespace orxonox
+{
+
+    /**
+    @brief
+        Represents all 'standard' projectiles.
+
+    @author
+        Fabian 'x3n' Landau
+    @author
+        Simon Miescher
+    @ingroup WeaponsProjectiles
+    */
+    class _WeaponsExport HoverGunProjectile : public MovableEntity, public BasicProjectile
+    {
+        public:
+            HoverGunProjectile(Context* context);
+            virtual ~HoverGunProjectile();
+
+            void setConfigValues();
+
+           
+            virtual bool collidesAgainst(WorldEntity* otherObject, const btCollisionShape* cs, btManifoldPoint& contactPoint) override;
+
+        protected:
+            virtual void setCollisionShapeRadius(float radius);
+            float lifetime_; //!< The time the projectile exists.
+
+        private:
+            Timer destroyTimer_; //!< Timer to destroy the projectile after its lifetime has run out.
+            WeakPtr<SphereCollisionShape> collisionShape_; // The collision shape of the projectile.
+    };
+}
+
+#endif /* _Projectile_H__ */
