Index: code/branches/OrxoBlox_FS19/src/modules/weapons/projectiles/BallProjectile.cc
===================================================================
--- code/branches/OrxoBlox_FS19/src/modules/weapons/projectiles/BallProjectile.cc	(revision 12394)
+++ code/branches/OrxoBlox_FS19/src/modules/weapons/projectiles/BallProjectile.cc	(revision 12396)
@@ -1,35 +1,2 @@
-/*
- *   ORXONOX - the hottest 3D action shooter ever to exist
- *                    > www.orxonox.net <
- *
- *
- *   License notice:
- *
- *   This program is free software; you can redistribute it and/or
- *   modify it under the terms of the GNU General Public License
- *   as published by the Free Software Foundation; either version 2
- *   of the License, or (at your option) any later version.
- *
- *   This program is distributed in the hope that it will be useful,
- *   but WITHOUT ANY WARRANTY; without even the implied warranty of
- *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- *   GNU General Public License for more details.
- *
- *   You should have received a copy of the GNU General Public License
- *   along with this program; if not, write to the Free Software
- *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
- *
- *   Author:
- *      Fabian 'x3n' Landau
- *   Co-authors:
- *      ...
- *
- */
-
-/**
-    @file ParticleProjectile.h
-    @brief Implementation of the ParticleProjectile class.
-*/
-
 #include "BallProjectile.h"
 #include "gametypes/Gametype.h"
@@ -115,22 +82,15 @@
                 distance_Z = -distance_Z;
 
-            //orxout() << distance_X << endl;
-            //orxout() << distance_Z << endl;
-
             if (distance_X < distance_Z) {
                 velocity.z = -velocity.z;
-                //orxout() << "z" << endl;
             }
             if (distance_Z < distance_X) {
                 velocity.x = -velocity.x;
-                //orxout() << "x" << endl;
             }
             else {
                 velocity.x = -velocity.x;
                 velocity.z = -velocity.z;
-                //orxout() << "both" << endl;
             }
             this->setVelocity(velocity);
-        //}
     }
 
@@ -142,5 +102,4 @@
             if (otherObject->isA(Class(OrxoBloxStones))) {
                 Bounce(otherObject, contactPoint, cs);
-                orxout() << "BOUNCED!" << endl;
                 
             }
@@ -187,5 +146,4 @@
                 position.z = this-> fieldHeight_;
                 
-                //orxoblox_->LevelUp();
                 orxoblox_->count();
                 suicidal = true;
@@ -258,4 +216,6 @@
     }
 
+
+    //This is an override to prevent getting killed by the program
     void BallProjectile::destroyObject(void)
     {
Index: code/branches/OrxoBlox_FS19/src/modules/weapons/projectiles/BallProjectile.h
===================================================================
--- code/branches/OrxoBlox_FS19/src/modules/weapons/projectiles/BallProjectile.h	(revision 12394)
+++ code/branches/OrxoBlox_FS19/src/modules/weapons/projectiles/BallProjectile.h	(revision 12396)
@@ -1,35 +1,2 @@
-/*
- *   ORXONOX - the hottest 3D action shooter ever to exist
- *                    > www.orxonox.net <
- *
- *
- *   License notice:
- *
- *   This program is free software; you can redistribute it and/or
- *   modify it under the terms of the GNU General Public License
- *   as published by the Free Software Foundation; either version 2
- *   of the License, or (at your option) any later version.
- *
- *   This program is distributed in the hope that it will be useful,
- *   but WITHOUT ANY WARRANTY; without even the implied warranty of
- *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- *   GNU General Public License for more details.
- *
- *   You should have received a copy of the GNU General Public License
- *   along with this program; if not, write to the Free Software
- *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
- *
- *   Author:
- *      Fabian 'x3n' Landau
- *   Co-authors:
- *      ...
- *
- */
-
-/**
-    @file ParticleProjectile.h
-    @brief Definition of the ParticleProjectile class.
-*/
-
 #ifndef _BallProjectile_H__
 #define _BallProjectile_H__
@@ -45,11 +12,4 @@
 {
 
-    /**
-    @brief
-        A projectile that is represented by particles.
-    @author
-        Fabian 'x3n' Landau
-    @ingroup WeaponsProjectiles
-    */
     class _WeaponsExport BallProjectile : public BillboardProjectile
     {
