Index: code/branches/input/src/ois/ReadMe.txt
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+======================================================================================
+================ LICENSE =============================================================
+======================================================================================
+
+The zlib/libpng License
+
+Copyright (c) 2005-2007 Phillip Castaneda (pjcast -- www.wreckedgames.com)
+
+This software is provided 'as-is', without any express or implied warranty. In no 
+event will the authors be held liable for any damages arising from the use of this 
+software.
+
+Permission is granted to anyone to use this software for any purpose, including 
+commercial applications, and to alter it and redistribute it freely, subject to the 
+following restrictions:
+
+    1. The origin of this software must not be misrepresented; you must not claim that 
+		you wrote the original software. If you use this software in a product, 
+		an acknowledgment in the product documentation would be appreciated 
+		but is not required.
+
+    2. Altered source versions must be plainly marked as such, and must not be 
+		misrepresented as being the original software.
+
+    3. This notice may not be removed or altered from any source distribution.
+
+
+======================================================================================
+================ LICENSE EXPLAINED ===================================================
+======================================================================================
+In case the license was not clear enough... Basically, you can link with this lib 
+which puts no restrictions on what you have to license your code as. You can modify 
+this lib, and not have release your changes. Though, as explained above, <bold> 
+Altered source versions must be plainly marked as such, and must not be misrepresented
+as being the original software </bold>
+
+This is to allow users the greatest flexibility in what you can use this lib for.
+
+======================================================================================
+================ INFO ================================================================
+======================================================================================
+
+Cross Platform Object Oriented Input Lib System. Meant to be very robust and 
+compatiable with many systems and operating systems
+
+Win32/
+	Contains Visual Studio .Net Solution Files
+	Contains CodeBlocks + MinGW + StlPort project files for OIS
+	
+	---- Dependencies ------------------------------------------------------
+	DirectInput 8
+	Ogre & CEGUI 0.4.0 If building CEGUIOgre OIS Demo
+
+	SDL/
+		A test bed for an OIS InputManager with SDL as the backend. Not recommended;
+		however, useful for platforms with non-native OIS ports for temporary use.
+
+Linux/
+	---- Dependencies ------------------------------------------------------
+	X11
+	Ogre (GLX Platform) & CEGUI 0.4.0 If building CEGUIOgre OIS Demo
+        Newer Linux Kernel (2.6+ ?) for Event API - else, use --disable-joyevents
+
+	Steps to build on Linux:
+	./bootstrap
+	./configure
+	./make && make install
+
+	---- Configure build options --------------------------------------------
+	./configure --help              --- List all configure options
+	./configure --disable-ogre      --- Disables CEGUIOgre ActionMapping Demo
+	./configure --disable-joyevents --- Uses /dev/input/jsX instead of 
+	                                    /dev/input/eventX
+
+LinuxCB/
+        Contains CodeBlock files for building OIS and Demos with codeblocks
+        This project file looks for Ogre and other dependencies in /usr/local/lib
+        and /usr/local/include. If installed elsewhere, modify the project
+        settings. It also installs libOIS to ~/libs
+
+Mac/
+	
+	XCode-1.5/
+		Non-complete native OIS port.
+
+	XCode-2.2/
+		Working, complete, OIS port to OSX using SDL as a backend.
