Index: code/branches/Presentation_HS17_merge/data/levels/Asteroids2D.oxw
===================================================================
--- code/branches/Presentation_HS17_merge/data/levels/Asteroids2D.oxw	(revision 11725)
+++ code/branches/Presentation_HS17_merge/data/levels/Asteroids2D.oxw	(revision 11725)
@@ -0,0 +1,82 @@
+<LevelInfo
+ name = "Asteroids2D"
+ description = "Try to prevent asteroids from colliding into your spaceship. Be prepared to dodge all asteroids or destroy them."
+ tags = "minigame"
+ screenshot = "emptylevel.png"
+/>
+
+<?lua
+  include("stats.oxo")
+  include("templates/lodInformation.oxt")
+?>
+
+<?lua
+  include("templates/spaceshipAssff2.oxt")
+  include("templates/spaceshipPirate.oxt")
+  include("templates/spaceshipAsteroids2D.oxt")
+  include("templates/enemyInvader.oxt")
+  include("overlays/Asteroids2DHUD.oxo")
+  include("templates/asteroidsAsteroids2D.oxt")
+?>
+
+<Level
+  plugins = asteroids2D
+  gametype = Asteroids2D
+>
+  <templates>
+    <Template link=lodtemplate_default />
+  </templates>
+  <?lua include("includes/notifications.oxi") ?>
+
+  <Scene
+    ambientlight = "1.0, 1.0, 1.0"
+    skybox       = "Orxonox/Starbox"
+    negativeWorldRange = "-100000, -100000, -100000"
+    positiveWorldRange = " 100000,  100000,  100000"
+  >
+
+  <WorldAmbientSound
+    source="Earth.ogg"
+    looping="true"
+    playOnLoad="true"
+  />
+
+    <!-- <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/> -->
+    <Light type=directional position="-100, 10000, -700" lookat="0.2, -1, 0" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" />
+    <SpawnPoint team=0 position="0,0,0" lookat="0,0,0" spawnclass= Asteroids2DShip pawndesign=spaceshipasteroids2d />
+
+    <!--<Model mesh="axes.mesh" scale=10 position="0,0,0" /> -->
+
+
+    <!--<?lua
+      for i = 1, 250, 1
+      do
+      j = math.random()
+    ?>
+
+    <MovableEntity
+      position = "<?lua print(math.random()* 15000 - 1000) ?>,<?lua print(math.random() * 12000 - 4000) ?>,<?lua print(math.random() * 12000 - 4000) ?>"
+      collisionType = dynamic
+      linearDamping = 0.8
+      angularDamping = 0
+      scale = "<?lua print(j * 150)?>"
+      collisiondamage = 1
+      enablecollisiondamage = true
+    >
+      <attached>
+        <Model mass="<?lua print(j * 1000) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" />
+      </attached>
+      <collisionShapes>
+        <SphereCollisionShape radius="<?lua print(j * 350) ?>" />
+      </collisionShapes>
+    </MovableEntity>
+
+    <?lua
+      end
+    ?>-->
+
+    <Asteroids2DCenterPoint name=asteroids2Dcenter />
+  
+    
+  </Scene>
+</Level>
Index: code/branches/Presentation_HS17_merge/data/levels/includes/asteroids2DWeapon.oxi
===================================================================
--- code/branches/Presentation_HS17_merge/data/levels/includes/asteroids2DWeapon.oxi	(revision 11725)
+++ code/branches/Presentation_HS17_merge/data/levels/includes/asteroids2DWeapon.oxi	(revision 11725)
@@ -0,0 +1,30 @@
+    <weaponslots>
+      <WeaponSlot position="-9.2,2,-13" />
+      <WeaponSlot position=" 9.2,2,-13" />
+    </weaponslots>
+    <weaponsets>
+      <WeaponSet firemode=0 />
+      <WeaponSet firemode=1 />
+    </weaponsets>
+    <weaponpacks>
+      <WeaponPack>
+        <links>
+          <DefaultWeaponmodeLink firemode=0 weaponmode=0 />
+          <DefaultWeaponmodeLink firemode=1 weaponmode=1 />
+        </links>
+        <Weapon>
+          <Asteroids2DWeapon mode=0 munitionpershot=0 delay=0.125 damage=9.3 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" projectileMesh="laserbeam.mesh" />
+        </Weapon>
+        <Weapon>
+          <Asteroids2DWeapon mode=0 munitionpershot=0 delay=0     damage=9.3 material="Flares/point_lensflare" muzzleoffset=" 1.6, 1.3, -2.0" projectileMesh="laserbeam.mesh" />
+        </Weapon>
+      </WeaponPack>
+      <WeaponPack>
+        <links>
+          <DefaultWeaponmodeLink firemode=1 weaponmode=0 />
+        </links>
+      </WeaponPack>
+    </weaponpacks>
+    <munition>
+      <LaserMunition initialmagazines=8 maxmagazines=8 munitionpermagazine=10 replenishamount=1 replenishinterval=0.5/>
+    </munition>
Index: code/branches/Presentation_HS17_merge/data/levels/templates/asteroidsAsteroids2D.oxt
===================================================================
--- code/branches/Presentation_HS17_merge/data/levels/templates/asteroidsAsteroids2D.oxt	(revision 11725)
+++ code/branches/Presentation_HS17_merge/data/levels/templates/asteroidsAsteroids2D.oxt	(revision 11725)
@@ -0,0 +1,62 @@
+<Template name = stone1>
+  <Asteroids2DStone
+    collisionType = dynamic
+    linearDamping = 0
+    angularDamping = 0
+    scale= 10
+    enablecollisiondamage = true
+
+    health            = 10
+    maxhealth         = 10
+    initialhealth     = 10
+  >
+    <attached>
+      <Model mass= 4000 mesh="ast1.mesh" />
+    </attached>
+    <collisionShapes>
+      <SphereCollisionShape radius="10" />
+    </collisionShapes>
+  </Asteroids2DStone>
+</Template>
+
+<Template name = stone2>
+  <Asteroids2DStone
+    collisionType = dynamic
+    linearDamping = 0
+    angularDamping = 0
+    scale= 20
+    enablecollisiondamage = true
+
+    health            = 10
+    maxhealth         = 10
+    initialhealth     = 10
+  >
+    <attached>
+      <Model mass= 8000 mesh="ast1.mesh" />
+    </attached>
+    <collisionShapes>
+      <SphereCollisionShape radius="20" />
+    </collisionShapes>
+  </Asteroids2DStone>
+</Template>
+
+<Template name = stone3>
+  <Asteroids2DStone
+    collisionType = dynamic
+    linearDamping = 0
+    angularDamping = 0
+    scale= 30
+    enablecollisiondamage = true
+
+    health            = 10
+    maxhealth         = 10
+    initialhealth     = 10
+  >
+    <attached>
+      <Model mass= 16000 mesh="ast1.mesh" />
+    </attached>
+    <collisionShapes>
+      <SphereCollisionShape radius="30" />
+    </collisionShapes>
+  </Asteroids2DStone>
+</Template>
Index: code/branches/Presentation_HS17_merge/data/levels/templates/spaceshipAsteroids2D.oxt
===================================================================
--- code/branches/Presentation_HS17_merge/data/levels/templates/spaceshipAsteroids2D.oxt	(revision 11725)
+++ code/branches/Presentation_HS17_merge/data/levels/templates/spaceshipAsteroids2D.oxt	(revision 11725)
@@ -0,0 +1,137 @@
+<Template name=spaceshipasteroids2d>
+  <Asteroids2DShip
+   hudtemplate            = spaceshiphud
+   camerapositiontemplate = spaceshipescortcameras
+   spawnparticlesource    = "Orxonox/fairytwirl"
+   spawnparticleduration  = 3
+   explosionchunks        = 4
+
+   health            = 10
+   maxhealth         = 10
+   initialhealth     = 10
+
+   shieldhealth        = 20
+   initialshieldhealth = 20
+   maxshieldhealth     = 20
+   shieldabsorption    = 0.1
+   shieldrechargerate  = 1
+   shieldrechargewaittime = 1
+
+   primaryThrust     = 150
+   auxilaryThrust    = 30
+   rotationThrust    = 100
+
+   lift = 1;
+   stallSpeed = 220;
+
+   boostPower            = 20
+   boostPowerRate        = 1
+   boostRate             = 5
+   boostCooldownDuration = 10
+
+   shakeFrequency = 15
+   shakeAmplitude = 6
+
+   collisionType     = "dynamic"
+   mass              = 4200000
+   linearDamping     = 0.9
+   angularDamping    = 0.9999999
+
+   collisiondamage = 100
+   enablecollisiondamage = true
+   
+  >
+    <engines>
+      <MultiStateEngine position=" 7.6, 0, 6" template=spaceshipasteroids2dengine />
+      <MultiStateEngine position="-7.6, 0, 0" template=spaceshipasteroids2dengine />
+    </engines>
+    <attached>
+      <Model position="0,0,0" yaw=90 pitch=0 roll=0 scale=4 mesh="escortShip.mesh" />
+      <Model position="0,0,0" yaw=180 pitch=90 roll=0 scale=4 mesh="escortWeapon.mesh" />
+<!--Model mesh="cube.mesh" mass=10 position="0,0,3" scale3D="10,4,8" />
+<Model mesh="cube.mesh" mass=10 position="12.6,-2,3" scale3D="2.8,2.8,11" />
+<Model mesh="cube.mesh" mass=10 position="-12.6,-2,3" scale3D="2.8,2.8,11" />
+<Model mesh="cube.mesh" mass=10 position="0,0,-12" scale3D="4,4,7" /-->
+    </attached>
+    <collisionShapes>
+      <BoxCollisionShape position="0    ,0 ,  3" halfExtents="10,   4,8" />
+      <BoxCollisionShape position="12.6 ,-2,  3" halfExtents="2.8,2.8,11"/>
+      <BoxCollisionShape position="-12.6,-2,  3" halfExtents="2.8,2.8,11"/>
+      <BoxCollisionShape position="0,     0,-12" halfExtents="4  , 4 ,7" />
+    </collisionShapes>
+    <explosion >
+      <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" />
+      <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" />
+      <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" />
+
+      <ExplosionPart minspeed=0 maxspeed=0 effect1="Orxonox/explosion2b" effect2="Orxonox/smoke6" />
+      <ExplosionPart mesh="CockpitDebris.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
+      <ExplosionPart mesh="BodyDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
+      <ExplosionPart mesh="WingDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
+      <ExplosionPart mesh="WingDebris2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
+    </explosion>
+<?lua
+  include("../includes/asteroids2DWeapon.oxi")
+?>
+  </Asteroids2DShip>
+</Template>
+
+<Template name=spaceshipescortcameras defaults=0>
+  <Asteroids2DShip>
+    <camerapositions>
+    <!--<CameraPosition position="0,100,180" direction="0, -0.2, -1" drag=false mouselook=true />
+    <CameraPosition position="0,200,250" direction="0, -0.4, -1" drag=false mouselook=true />
+    <CameraPosition position="0,30,150" direction="0, 0, -1" drag=false mouselook=true />
+    <CameraPosition position="0,1300,-100" direction="0, -1, 0" drag=false mouselook=true />
+-->
+    <CameraPosition position="0,600,0" pitch=-90 absolute=true drag = false mouselook=true/>
+    <CameraPosition position="0,50,160" drag=true mouselook=true />
+    <CameraPosition position="0,40,125" drag=true mouselook=true />
+    <CameraPosition position="0,30, 90" drag=true mouselook=true />
+    </camerapositions>
+  </Asteroids2DShip>
+</Template>
+
+<Template name=spaceshipasteroids2dengine baseclass=MultiStateEngine>
+  <MultiStateEngine
+   boostfactor    = 2.2
+
+   speedfront     = 200
+   speedback      = 200
+   speedleftright =  100
+   speedupdown    =  100
+
+   defEngineSndNormal = "sounds/Engine_low.ogg"
+   defEngineSndBoost = "sounds/Engine_high.ogg"
+
+   accelerationfront     = 700
+   accelerationbrake     = 700
+   accelerationback      = 700
+   accelerationleftright =  500
+   accelerationupdown    =  500
+  >
+
+  <!-- backlight error if you fly over the edge
+    <EffectContainer condition="idle">
+      <WorldSound mainstate="activity" source="sounds/Engine_idle.ogg" looping=1 active=false/>
+    </EffectContainer>
+    <EffectContainer condition="not idle">
+      <FadingBillboard mainstate=activity active=false scale=0.09 position="12, -2, 13" colour="0.2, 1.0, 0.65, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
+      <FadingBillboard mainstate=activity active=false scale=0.09 position="-12, -2, 13" colour="0.2, 1.0, 0.65, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
+    </EffectContainer>
+    <EffectContainer condition="normal or brake">
+
+    </EffectContainer>
+    <EffectContainer condition="normal or boost">
+      <Backlight mainstate=activity active=false scale=0.33 name=bltest position=" 12, 0, 10" colour="0.2, 1.0, 0.65, 1.0" width=15 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
+      <Backlight mainstate=activity active=false scale=0.33 name=bltest position="-12, 0, 10" colour="0.2, 1.0, 0.65, 1.0" width=15 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
+    </EffectContainer>
+    <EffectContainer condition="boost">
+      <Backlight mainstate=activity active=false scale=0.33 name=bltest position=" 12, 0, 10" colour="0.6, 0.8, 0.75, 0.7" width=25 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
+      <Backlight mainstate=activity active=false scale=0.33 name=bltest position="-12, 0, 10" colour="0.6, 0.8, 0.75, 0.7" width=25 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
+    </EffectContainer>
+
+  -->
+
+  </MultiStateEngine>
+</Template>
