Index: code/branches/CampaignMap_HS17/src/modules/objects/StoryModePlanet.cc
===================================================================
--- code/branches/CampaignMap_HS17/src/modules/objects/StoryModePlanet.cc	(revision 11525)
+++ 	(revision )
@@ -1,91 +1,0 @@
-/*
- *   ORXONOX - the hottest 3D action shooter ever to exist
- *                    > www.orxonox.net <
- *
- *
- *   License notice:
- *
- *   This program is free software; you can redistribute it and/or
- *   modify it under the terms of the GNU General Public License
- *   as published by the Free Software Foundation; either version 2
- *   of the License, or (at your option) any later version.
- *
- *   This program is distributed in the hope that it will be useful,
- *   but WITHOUT ANY WARRANTY; without even the implied warranty of
- *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- *   GNU General Public License for more details.
- *
- *   You should have received a copy of the GNU General Public License
- *   along with this program; if not, write to the Free Software
- *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
- *
- *   Author:
- *      Bolt Nikola
- *   Co-authors:
- *      Claudio Fanconi
- *
- *
- *	 Authors' Note:
- *	 The following class inherits of its superclass planet
- * 	 It is meant only for the Campaign Map
- *	 This subclass of planet has the addition, that they can be labeled ingame, just like bots are in a level gameplay (As it would be nice to see which level you can play) 
- *	 
- */
-
-#include "Planet.h"
-
-#include <OgreEntity.h>
-#include <OgreBillboardSet.h>
-#include <OgreProgressiveMesh.h>
-
-#include "core/CoreIncludes.h"
-#include "core/GameMode.h"
-#include "core/XMLPort.h"
-#include "Scene.h"
-#include "graphics/Camera.h"
-#include "CameraManager.h"
-
-#include "core/config/ConfigValueIncludes.h"
-
-namespace orxonox
-{
-    RegisterClass(Planet);
-
-    /**
-     * @brief Constructor
-     */
-    StoryModePlanet::StoryModePlanet(Context* context) : MovableEntity(context)
-    {
-        SUPER(context);
-        this->setConfigValues();
-    }
-
-    StoryModePlanet::~StoryModePlanet()
-    {
-    }
-
-    //TO DO: implement this function like BOT:: setConfigValues() Eg. List of names of the levels.
-    void StoryModePlanet::setConfigValues()
-    {
-    	 static const std::string names[] =
-        {
-            "Berkay Berabi",
-            "Louis  Meile"
-            "Muten Roshi",
-            "Abradolf Lincler",
-            "Lionel Messi",
-            "Kamal Khan",
-            "Karl the Llama",
-            "Thomas the Tankengine",
-            "Rick",
-            "send nudes",
-            "Morty",
-            "Charlie the Unicorn",
-            "Kung Fury",
-            "Postman Pat"
-        };
-        static std::vector<std::string> defaultnames(names, names + sizeof(names) / sizeof(std::string));
-
-        SetConfigValue(names_, defaultnames);
-    }
-}
Index: code/branches/CampaignMap_HS17/src/modules/objects/StoryModePlanet.h
===================================================================
--- code/branches/CampaignMap_HS17/src/modules/objects/StoryModePlanet.h	(revision 11525)
+++ 	(revision )
@@ -1,41 +1,0 @@
-/*
-*This is the header of the StoryModePlanet.cc file
-*In this file we define a constructor, destructor and additional function (which is important to name a planet)
-*
-*Author: Bolt Nikole
-*Co-Author: Fanconi Claudio
-*
-*/
-
-#ifndef _StoryModePlanet_H__
-#define _StoryModePlanet_H__
-
-#include "objects/ObjectsPrereqs.h"
-
-#include <string>
-#include "tools/BillboardSet.h"
-#include "tools/Mesh.h"
-#include "worldentities/MovableEntity.h"
-
-
-#include <vector>
-#include "PlayerInfo.h"
-
-namespace orxonox
-{ 
-    class _ObjectsExport StoryModePlanet : public Planet
-    {
-    	public:
-    		StoryModePlanet(Context* context);
-
-    		virtual ~StoryModePlanet();
-
-    		// This is the function, which is used to name and mark a spacecraft.
-    		// We now want to make it available aswell for a planet
-    		void setConfigValues();
-
-    	private:
-            std::vector<std::string> names_;
-    }
-}
-#endif
