Index: code/branches/AsteroidMining_HS17/data/levels/AsteroidFarming.oxw
===================================================================
--- code/branches/AsteroidMining_HS17/data/levels/AsteroidFarming.oxw	(revision 11507)
+++ code/branches/AsteroidMining_HS17/data/levels/AsteroidFarming.oxw	(revision 11508)
@@ -56,6 +56,38 @@
 
 
+    <!-- @Objects: 4 boxes (uncontrolled pawns) Trying to understand the pickup generation-->
+    <Pawn team=1 health=30 position="0,100,0" direction="0,-1,0" collisionType=dynamic mass=100000 name=box RVName = "Box 4" >
+        <events>
+          <visibility>
+            <EventListener event="flying4" />
+          </visibility>
+        </events>
+        <attached>
+            <Model position="0,0,0" mesh="crate.mesh" scale3D="3,3,3" />
+        </attached>
+        <collisionShapes>
+            <BoxCollisionShape position="0,0,0" halfExtents="15,15,15" />
+        </collisionShapes>
+
+    </Pawn>
+
+    <Pawn team=1 health=50 position="0,1000,0" direction="0,-1,0" collisionType=dynamic mass=100000 name=box RVName = "Globi Asteroid" >
+        <events>
+          <visibility>
+            <EventListener event="flying4" />
+          </visibility>
+        </events>
+        <attached>
+            <Model position="0,0,0" mesh="ast4.mesh" scale3D="3,3,3" />
+        </attached>
+        <collisionShapes>
+            <BoxCollisionShape position="0,0,0" halfExtents="15,15,15" />
+        </collisionShapes>
+
+    </Pawn>
+
+    
+
+
   </Scene>
 </Level>
-
-    <!-- Boxes = Pawns-->
Index: code/branches/AsteroidMining_HS17/src/orxonox/worldentities/pawns/AsteroidMinable.cc
===================================================================
--- code/branches/AsteroidMining_HS17/src/orxonox/worldentities/pawns/AsteroidMinable.cc	(revision 11508)
+++ code/branches/AsteroidMining_HS17/src/orxonox/worldentities/pawns/AsteroidMinable.cc	(revision 11508)
@@ -0,0 +1,183 @@
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *   Author:
+ *      Fabian 'x3n' Landau
+ *   Co-authors:
+ *      Simon Miescher
+ *
+ */
+
+/*
+*
+*
+* An asteroid which can be destroyed. Some smaller asteroids are created and a pickup 
+* spawns. 
+*
+*
+*
+
+*/
+
+
+#include "Pawn.h"
+#include "AsteroidMinable.h"
+
+
+#include <algorithm>
+
+#include "core/CoreIncludes.h"
+#include "core/GameMode.h"
+#include "core/XMLPort.h"
+#include "core/EventIncludes.h"
+#include "network/NetworkFunction.h"
+
+#include "infos/PlayerInfo.h"
+#include "controllers/Controller.h"
+#include "gametypes/Gametype.h"
+#include "graphics/ParticleSpawner.h"
+#include "worldentities/ExplosionChunk.h"
+#include "worldentities/ExplosionPart.h"
+#include "weaponsystem/WeaponSystem.h"
+#include "weaponsystem/WeaponSlot.h"
+#include "weaponsystem/WeaponPack.h"
+#include "weaponsystem/WeaponSet.h"
+#include "weaponsystem/Munition.h"
+#include "sound/WorldSound.h"
+#include "core/object/ObjectListIterator.h"
+
+#include "controllers/FormationController.h"
+
+namespace orxonox
+{
+    RegisterClass(AsteroidMinable);
+
+    AsteroidMinable::AsteroidMinable(Context* context) : Pawn(context)
+    {
+        RegisterObject(AsteroidMinable);
+
+        this->bAlive_ = true;
+        this->bVulnerable_ = true;
+
+        this->health_ = 0;
+        this->maxHealth_ = 0;
+        this->initialHealth_ = 0;
+
+        this->damageMultiplier_ = 1;
+
+        this->spawnparticleduration_ = 3.0f;
+
+        this->aimPosition_ = Vector3::ZERO;
+
+        this->setRadarObjectColour(ColourValue::Yellow);
+        this->setRadarObjectShape(RadarViewable::Shape::Dot);
+ 
+    }
+
+    AsteroidMinable::~AsteroidMinable()
+    {
+
+    }
+
+    void AsteroidMinable::XMLPort(Element& xmlelement, XMLPort::Mode mode)
+    {
+        SUPER(AsteroidMinable, XMLPort, xmlelement, mode);
+    }
+
+    void AsteroidMinable::XMLEventPort(Element& xmlelement, XMLPort::Mode mode)
+    {
+        SUPER(AsteroidMinable, XMLEventPort, xmlelement, mode);
+
+        XMLPortEventState(AsteroidMinable, BaseObject, "vulnerability", setVulnerable, xmlelement, mode);
+    }
+
+    void AsteroidMinable::registerVariables()
+    {
+        registerVariable(this->bAlive_,            VariableDirection::ToClient);
+        registerVariable(this->bVulnerable_,       VariableDirection::ToClient);
+        registerVariable(this->health_,            VariableDirection::ToClient);
+        registerVariable(this->maxHealth_,         VariableDirection::ToClient);
+    }
+
+    void AsteroidMinable::tick(float dt)
+    {
+        SUPER(Pawn, tick, dt);
+
+    }
+
+    void AsteroidMinable::death() //ueberschreiben
+    {
+        this->setHealth(1);
+        if (this->getGametype() && this->getGametype()->allowPawnDeath(this, this->lastHitOriginator_))
+        {
+            // Set bAlive_ to false and wait for destroyLater() to do the destruction
+            this->bAlive_ = false;
+            this->destroyLater();
+
+            this->setDestroyWhenPlayerLeft(false);
+
+        }
+    }
+
+}
+
+
+
+/*
+    void DronePickup::changedUsed(void)
+    {
+        SUPER(DronePickup, changedUsed);
+
+        // If the pickup has transited to used.
+        if(this->isUsed())
+        {
+
+                Pawn* pawn = this->carrierToPawnHelper();
+                if(pawn == nullptr) // If the PickupCarrier is no Pawn, then this pickup is useless and therefore is destroyed.
+                    this->Pickupable::destroy();
+
+                //Attach to pawn
+                Drone* drone = new Drone(pawn->getContext()); // this is neccessary because the projectiles fired need a valid creator for the particlespawner (when colliding against something)
+                drone->addTemplate(this->getDroneTemplate());
+
+                Controller* controller = drone->getController();
+                DroneController* droneController = orxonox_cast<DroneController*>(controller);
+                if(droneController != nullptr)
+                {
+                    droneController->setOwner(pawn);
+                }
+
+                Vector3 spawnPosition = pawn->getWorldPosition() + Vector3(30,0,-30);
+                drone->setPosition(spawnPosition);
+
+                // The pickup has been used up.
+                this->setUsed(false);
+        }
+        else
+        {
+            // If either the pickup can only be used once or it is continuous and used up, it is destroyed upon setting it to unused.
+            if(this->isOnce() || (this->isContinuous() ))
+            {
+                this->Pickupable::destroy();
+            }
+        }
+    }
+*/
Index: code/branches/AsteroidMining_HS17/src/orxonox/worldentities/pawns/AsteroidMinable.h
===================================================================
--- code/branches/AsteroidMining_HS17/src/orxonox/worldentities/pawns/AsteroidMinable.h	(revision 11508)
+++ code/branches/AsteroidMining_HS17/src/orxonox/worldentities/pawns/AsteroidMinable.h	(revision 11508)
@@ -0,0 +1,69 @@
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *   Author:
+ *      Fabian 'x3n' Landau
+ *   Co-authors:
+ *      ...
+ *
+ */
+
+#ifndef _AsteroidMinable_H__
+#define _AsteroidMinable_H__
+
+#include "OrxonoxPrereqs.h"
+
+#include <string>
+#include <vector>
+#include "interfaces/PickupCarrier.h"
+#include "interfaces/RadarViewable.h"
+#include "worldentities/ControllableEntity.h"
+#include "worldentities/ExplosionPart.h"
+
+#include "Pawn.h"
+
+namespace orxonox // tolua_export
+{
+
+
+    // tolua_export
+    class _OrxonoxExport AsteroidMinable : public Pawn
+    { // tolua_export
+
+        public:
+            AsteroidMinable(Context* context);
+            virtual ~AsteroidMinable();
+            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
+
+        protected:
+            // Da neue Argumente reinstellen
+            float asteroidVersion; // Bodenstrich-Konvention?, 
+            // Wert zwischen 1 und 6 (Spezialdinger?), die Mesh-Form
+            float asteroidSize;
+            bool generateSmaller;
+
+        private:
+
+
+    }; // tolua_export
+} // tolua_export
+
+#endif /* _AsteroidMinable_H__ */
Index: code/branches/AsteroidMining_HS17/src/orxonox/worldentities/pawns/CMakeLists.txt
===================================================================
--- code/branches/AsteroidMining_HS17/src/orxonox/worldentities/pawns/CMakeLists.txt	(revision 11507)
+++ code/branches/AsteroidMining_HS17/src/orxonox/worldentities/pawns/CMakeLists.txt	(revision 11508)
@@ -7,3 +7,4 @@
   TeamBaseMatchBase.cc
   Destroyer.cc
+  AsteroidMinable.cc
 )
