Index: code/branches/HUD_HS16/data/gui/layouts/CampaignMenu.layout
===================================================================
--- code/branches/HUD_HS16/data/gui/layouts/CampaignMenu.layout	(revision 11497)
+++ code/branches/HUD_HS16/data/gui/layouts/CampaignMenu.layout	(revision 11499)
@@ -8,161 +8,81 @@
         <Property Name="UnifiedAreaRect" Value="{{0,0},{0,0},{1.0,0},{1.0,0}}" />
         <Property Name="BackgroundEnabled" Value="False" />
-
-        <!-- Misson 1************************************* -->
-        <Window Type="MenuWidgets/Button" Name="orxonox/Mission1Text" >
+        <Window Type="MenuWidgets/Button" Name="orxonox/Mission1Button" >
             <Property Name="Text" Value="Mission One" />
             <Property Name="Visible" Value="False"/>
-            <Property Name="UnifiedAreaRect" Value="{{0.1,0},{0.6,0},{0.3,0},{0.65,0}}" />
+            <Property Name="UnifiedMaxSize" Value="{{1,0},{1,0}}" />
+            <Property Name="UnifiedAreaRect" Value="{{0.35,0},{0.1,0},{0.65,0},{0.15,0}}" />
             <Event Name="Clicked" Function="CampaignMenu.Mission1Button_clicked"/>
         </Window>
-
-        <Window Type="MenuWidgets/JuuButton" Name="orxonox/Mission1Button" >
+        <Window Type="MenuWidgets/Button" Name="orxonox/Mission2Button" >
+            <Property Name="Text" Value="Fight in our Back" />
             <Property Name="Visible" Value="False"/>
             <Property Name="UnifiedMaxSize" Value="{{1,0},{1,0}}" />
-            <Property Name="UnifiedAreaRect" Value="{{0.1,0},{0.75,0},{0.25,0},{0.95,0}}" />
-            <Event Name="Clicked" Function="CampaignMenu.Mission1Button_clicked"/>
-        </Window>
-
-        <!-- Misson 2************************************* -->
-        <Window Type="MenuWidgets/Button" Name="orxonox/Mission2Text" >
-            <Property Name="Text" Value="Fight in our Back" />
-            <Property Name="Visible" Value="False"/>
-            <Property Name="UnifiedAreaRect" Value="{{0.35,0},{0.6,0},{0.55,0},{0.65,0}}" />
+            <Property Name="UnifiedAreaRect" Value="{{0.35,0},{0.18,0},{0.65,0},{0.23,0}}" />
             <Property Name="Disabled" Value="True" />
             <Event Name="Clicked" Function="CampaignMenu.Mission2Button_clicked"/>
         </Window>
-
-        <Window Type="MenuWidgets/JuuButton" Name="orxonox/Mission2Button" >
+        <Window Type="MenuWidgets/Button" Name="orxonox/Mission3Button" >
+            <Property Name="Text" Value="Pirate Attack" />
             <Property Name="Visible" Value="False"/>
             <Property Name="UnifiedMaxSize" Value="{{1,0},{1,0}}" />
-            <Property Name="UnifiedAreaRect" Value="{{0.4,0},{0.7,0},{0.5,0},{0.85,0}}" />
-            <Property Name="Disabled" Value="True" />
-            <Event Name="Clicked" Function="CampaignMenu.Mission2Button_clicked"/>
-        </Window>
-
-        <!-- Misson 3************************************* -->
-        <Window Type="MenuWidgets/Button" Name="orxonox/Mission3Text" >
-            <Property Name="Text" Value="Pirate Attack" />
-            <Property Name="Visible" Value="False"/>
-            <Property Name="UnifiedAreaRect" Value="{{0.6,0},{0.75,0},{0.8,0},{0.8,0}}" />
+            <Property Name="UnifiedAreaRect" Value="{{0.35,0},{0.26,0},{0.65,0},{0.31,0}}" />
             <Property Name="Disabled" Value="True" />
             <Event Name="Clicked" Function="CampaignMenu.Mission3Button_clicked"/>
         </Window>
-        <Window Type="MenuWidgets/JuuButton" Name="orxonox/Mission3Button" >
-
+        <Window Type="MenuWidgets/Button" Name="orxonox/Mission4Button" >
+            <Property Name="Text" Value="Trip to Area 51" />
             <Property Name="Visible" Value="False"/>
             <Property Name="UnifiedMaxSize" Value="{{1,0},{1,0}}" />
-            <Property Name="UnifiedAreaRect" Value="{{0.685,0},{0.605,0},{0.75,0},{0.71,0}}" />
-            <Property Name="Disabled" Value="True" />
-            <Event Name="Clicked" Function="CampaignMenu.Mission3Button_clicked"/>
-        </Window>
-
-        <!-- Misson 4************************************* -->
-        <Window Type="MenuWidgets/Button" Name="orxonox/Mission4Text" >
-            <Property Name="Text" Value="Trip to Area 51" />
-            <Property Name="Visible" Value="False"/>
-            <Property Name="UnifiedAreaRect" Value="{{0.575,0},{0.5,0},{0.775,0},{0.55,0}}" />
+            <Property Name="UnifiedAreaRect" Value="{{0.35,0},{0.34,0},{0.65,0},{0.39,0}}" />
             <Property Name="Disabled" Value="True" />
             <Event Name="Clicked" Function="CampaignMenu.Mission4Button_clicked"/>
         </Window>
-        <Window Type="MenuWidgets/JuuButton" Name="orxonox/Mission4Button" >
-
+        <Window Type="MenuWidgets/Button" Name="orxonox/Mission5Button" >
+            <Property Name="Text" Value="Area 51 under Fire" />
             <Property Name="Visible" Value="False"/>
             <Property Name="UnifiedMaxSize" Value="{{1,0},{1,0}}" />
-            <Property Name="UnifiedAreaRect" Value="{{0.78,0},{0.48,0},{0.87,0},{0.59,0}}" />
-            <Property Name="Disabled" Value="True" />
-            <Event Name="Clicked" Function="CampaignMenu.Mission4Button_clicked"/>
-        </Window>
-
-        <!-- Misson 5************************************* -->
-        <Window Type="MenuWidgets/Button" Name="orxonox/Mission5Text" >
-            <Property Name="Text" Value="Area 51 under Fire" />
-            <Property Name="Visible" Value="False"/>
-            <Property Name="UnifiedAreaRect" Value="{{0.625,0},{0.4,0},{0.825,0},{0.45,0}}" />
+            <Property Name="UnifiedAreaRect" Value="{{0.35,0},{0.42,0},{0.65,0},{0.47,0}}" />
             <Property Name="Disabled" Value="True" />
             <Event Name="Clicked" Function="CampaignMenu.Mission5Button_clicked"/>
         </Window>
-        <Window Type="MenuWidgets/JuuButton" Name="orxonox/Mission5Button" >
-
+        <Window Type="MenuWidgets/Button" Name="orxonox/Mission6Button" >
+            <Property Name="Text" Value="Escape the Bastards" />
             <Property Name="Visible" Value="False"/>
             <Property Name="UnifiedMaxSize" Value="{{1,0},{1,0}}" />
-            <Property Name="UnifiedAreaRect" Value="{{0.725,0},{0.27,0},{0.775,0},{0.37,0}}" />
-            <Property Name="Disabled" Value="True" />
-            <Event Name="Clicked" Function="CampaignMenu.Mission5Button_clicked"/>
-        </Window>
-
-        <!-- Misson 6************************************* -->
-        <Window Type="MenuWidgets/Button" Name="orxonox/Mission6Text" >
-            <Property Name="Text" Value="Escape the Bastards" />
-            <Property Name="Visible" Value="False"/>
-            <Property Name="UnifiedAreaRect" Value="{{0.525,0},{0.1,0},{0.725,0},{0.15,0}}" />
+            <Property Name="UnifiedAreaRect" Value="{{0.35,0},{0.50,0},{0.65,0},{0.55,0}}" />
             <Property Name="Disabled" Value="True" />
             <Event Name="Clicked" Function="CampaignMenu.Mission6Button_clicked"/>
         </Window>
-        <Window Type="MenuWidgets/JuuButton" Name="orxonox/Mission6Button" >
-
+        <Window Type="MenuWidgets/Button" Name="orxonox/Mission7Button" >
+            <Property Name="Text" Value="Expedition to Sector 5C" />
             <Property Name="Visible" Value="False"/>
             <Property Name="UnifiedMaxSize" Value="{{1,0},{1,0}}" />
-            <Property Name="UnifiedAreaRect" Value="{{0.6,0},{0.17,0},{0.65,0},{0.27,0}}" />
-            <Property Name="Disabled" Value="True" />
-            <Event Name="Clicked" Function="CampaignMenu.Mission6Button_clicked"/>
-        </Window>
-
-        <!-- Misson 7************************************* -->
-        <Window Type="MenuWidgets/Button" Name="orxonox/Mission7Text" >
-            <Property Name="Text" Value="Expedition to Sector 5C" />
-            <Property Name="Visible" Value="False"/>
-            <Property Name="Disabled" Value="True" />
-            <Event Name="Clicked" Function="CampaignMenu.Mission7Button_clicked"/>
-            <Property Name="UnifiedAreaRect" Value="{{0.4,0},{0.025,0},{0.6,0},{0.075,0}}" />
-        </Window>
-        <Window Type="MenuWidgets/JuuButton" Name="orxonox/Mission7Button" >
-
-            <Property Name="Visible" Value="False"/>
-            <Property Name="UnifiedMaxSize" Value="{{1,0},{1,0}}" />
-            <Property Name="UnifiedAreaRect" Value="{{0.47,0},{0.13,0},{0.525,0},{0.23,0}}" />
+            <Property Name="UnifiedAreaRect" Value="{{0.35,0},{0.58,0},{0.65,0},{0.63,0}}" />
             <Property Name="Disabled" Value="True" />
             <Event Name="Clicked" Function="CampaignMenu.Mission7Button_clicked"/>
         </Window>
-
-        <!-- Misson 8************************************* -->
-        <Window Type="MenuWidgets/Button" Name="orxonox/Mission8Text" >
+        <Window Type="MenuWidgets/Button" Name="orxonox/Mission8Button" >
             <Property Name="Text" Value="Shuttle under Attack" />
             <Property Name="Visible" Value="False"/>
-            <Property Name="Disabled" Value="True" />
-            <Property Name="UnifiedAreaRect" Value="{{0.25,0},{0.2,0},{0.45,0},{0.25,0}}" />
-            <Event Name="Clicked" Function="CampaignMenu.Mission8Button_clicked"/>
-        </Window>
-        <Window Type="MenuWidgets/JuuButton" Name="orxonox/Mission8Button" >
-
-            <Property Name="Visible" Value="False"/>
             <Property Name="UnifiedMaxSize" Value="{{1,0},{1,0}}" />
-            <Property Name="UnifiedAreaRect" Value="{{0.33,0},{0.1,0},{0.38,0},{0.18,0}}" />
+            <Property Name="UnifiedAreaRect" Value="{{0.35,0},{0.66,0},{0.65,0},{0.71,0}}" />
             <Property Name="Disabled" Value="True" />
             <Event Name="Clicked" Function="CampaignMenu.Mission8Button_clicked"/>
         </Window>
-
-        <!-- Misson 9************************************* -->
-        <Window Type="MenuWidgets/Button" Name="orxonox/Mission9Text" >
+        <Window Type="MenuWidgets/Button" Name="orxonox/Mission9Button" >
             <Property Name="Text" Value="Retaliation" />
             <Property Name="Visible" Value="False"/>
-            <Property Name="Disabled" Value="True" />
-            <Property Name="UnifiedAreaRect" Value="{{0.1,0},{0.145,0},{0.3,0},{0.195,0}}" />
-            <Event Name="Clicked" Function="CampaignMenu.Mission9Button_clicked"/>
-        </Window>
-        <Window Type="MenuWidgets/JuuButton" Name="orxonox/Mission9Button" >
-
-            <Property Name="Visible" Value="False"/>
             <Property Name="UnifiedMaxSize" Value="{{1,0},{1,0}}" />
-            <Property Name="UnifiedAreaRect" Value="{{0.18,0},{0.07,0},{0.24,0},{0.145,0}}" />
+            <Property Name="UnifiedAreaRect" Value="{{0.35,0},{0.74,0},{0.65,0},{0.79,0}}" />
             <Property Name="Disabled" Value="True" />
             <Event Name="Clicked" Function="CampaignMenu.Mission9Button_clicked"/>
         </Window>
 
-        <!-- Back Button************************************* -->
+
         <Window Type="MenuWidgets/Button" Name="orxonox/CampaignMenuBackButton" >
             <Property Name="Text" Value="Back" />
             <Property Name="UnifiedMaxSize" Value="{{1,0},{1,0}}" />
-            <Property Name="UnifiedAreaRect" Value="{{0.75,0},{0.9,0},{0.95,0},{0.95,0}}" />
+            <Property Name="UnifiedAreaRect" Value="{{0.35,0},{0.85,0},{0.65,0},{0.9,0}}" />
             <Event Name="Clicked" Function="CampaignMenu.CampaignMenuBackButton_clicked"/> 
         </Window>
Index: code/branches/HUD_HS16/data/gui/layouts/Dialogue.layout
===================================================================
--- code/branches/HUD_HS16/data/gui/layouts/Dialogue.layout	(revision 11497)
+++ 	(revision )
@@ -1,26 +1,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-
-<GUILayout >
-    <Window Type="DefaultWindow" Name="orxonox/Dialogue/Background" > 
-    	<Property Name="InheritsAlpha" Value="False" />
-        <Property Name="UnifiedMaxSize" Value="{{1,0},{1,0}}" />
-        <Property Name="UnifiedAreaRect" Value="{{0,0},{0,0},{1,0},{1,0}}" />
-        <Window Type="MenuWidgets/StaticText" Name="orxonox/Dialogue/Inventory" >
-            <Property Name="Alpha" Value="0.8" />
-            <Property Name="InheritsAlpha" Value="False" />
-            <Property Name="HorzFormatting" Value="HorzCentred" />
-            <Property Name="UnifiedMaxSize" Value="{{1,0},{1,0}}" />
-            <Property Name="VertFormatting" Value="TopAligned" />
-            <Property Name="UnifiedAreaRect" Value="{{0.15,0},{0.15,0},{0.85,0},{0.8,0}}" />
-            <Window Type="MenuWidgets/StaticText" Name="orxonox/Dialogue/Wrapper" >
-                <Property Name="TextColours" Value="FF4444FF" />
-                <Property Name="InheritsAlpha" Value="False" />
-                <Property Name="UnifiedMaxSize" Value="{{1,0},{1,0}}" />
-                <Property Name="HorzFormatting" Value="HorzCentred" />
-                <Property Name="VertFormatting" Value="TopAligned" />
-                <Property Name="UnifiedAreaRect" Value="{{0.05,0},{0.15,0},{0.95,0},{0.92,0}}" />
-            </Window>
-        </Window>
-         
-    </Window>
-</GUILayout>
Index: code/branches/HUD_HS16/data/gui/layouts/HighscoreMenu.layout
===================================================================
--- code/branches/HUD_HS16/data/gui/layouts/HighscoreMenu.layout	(revision 11497)
+++ 	(revision )
@@ -1,50 +1,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-
-<GUILayout >
-    <Window Type="DefaultWindow" Name="orxonox/HighscoreMenu/Background" >
-        <Property Name="InheritsAlpha" Value="False" />
-        <Property Name="UnifiedMaxSize" Value="{{1,0},{1,0}}" />
-        <Property Name="UnifiedAreaRect" Value="{{0,0},{0,0},{1,0},{1,0}}" />
-        <Window Type="MenuWidgets/StaticText" Name="orxonox/HighscoreWindow" >
-            <Property Name="Text" Value="Highscore" />
-            <Property Name="Alpha" Value="0.8" />
-            <Property Name="InheritsAlpha" Value="False" />
-            <Property Name="HorzFormatting" Value="HorzCentred" />
-            <Property Name="UnifiedMaxSize" Value="{{1,0},{1,0}}" />
-            <Property Name="VertFormatting" Value="TopAligned" />
-            <Property Name="UnifiedAreaRect" Value="{{0.15,0},{0.1,0},{0.85,0},{0.85,0}}" />
-            <Window Type="MenuWidgets/TabControl" Name="orxonox/HighscoreTabControl" >
-                <Property Name="TabHeight" Value="{0,30}" />
-                <Property Name="UnifiedMaxSize" Value="{{1,0},{1,0}}" />
-                <Property Name="TabPanePosition" Value="Top" />
-                <Property Name="UnifiedAreaRect" Value="{{0.05,0},{0.105,0},{0.95,0},{0.99,0}}" />
-            </Window>
-            <!--<Window Type="MenuWidgets/StaticText" Name="orxonox/HighscoreMenuWrapper" >
-                <Property Name="InheritsAlpha" Value="False" />
-                <Property Name="UnifiedMaxSize" Value="{{1,0},{1,0}}" />
-                <Property Name="HorzFormatting" Value="HorzCentred" />
-                <Property Name="VertFormatting" Value="TopAligned" />
-                <Property Name="UnifiedAreaRect" Value="{{0.05,0},{0.15,0},{0.95,0},{0.92,0}}" />
-                <Window Type="MenuWidgets/ScrollablePane" Name="orxonox/HighscoreMenuPane" >
-                    <Property Name="ContentArea" Value="l:0 t:0 r:0 b:0" />
-                    <Property Name="HorzStepSize" Value="0.005" />
-                    <Property Name="VertStepSize" Value="0.005" />
-                    <Property Name="UnifiedMaxSize" Value="{{1,0},{1,0}}" />
-                    <Property Name="HorzOverlapSize" Value="0.01" />
-                    <Property Name="UnifiedAreaRect" Value="{{0.005,0},{0.01,0},{0.995,0},{0.99,0}}" />
-                    <Property Name="VertOverlapSize" Value="0.01" />
-                    <Property Name="HorzScrollPosition" Value="0" />
-                    <Property Name="VertScrollPosition" Value="0" />
-                </Window>
-            
-            </Window>
-            -->
-        </Window>
-        <Window Type="MenuWidgets/Button" Name="orxonox/HighscoreBackButton" >
-            <Property Name="Text" Value="Back" />
-            <Property Name="UnifiedMaxSize" Value="{{1,0},{1,0}}" />
-            <Property Name="UnifiedAreaRect" Value="{{0.4,0},{0.8625,0},{0.6,0},{0.9125,0}}" />
-            <Event Name="Clicked" Function="HighscoreMenu.HighscoreBackButton_clicked"/>
-        </Window>
-    </Window>
-</GUILayout>
Index: code/branches/HUD_HS16/data/gui/layouts/MainMenu.layout
===================================================================
--- code/branches/HUD_HS16/data/gui/layouts/MainMenu.layout	(revision 11497)
+++ code/branches/HUD_HS16/data/gui/layouts/MainMenu.layout	(revision 11499)
@@ -11,5 +11,5 @@
             <Property Name="Text" Value="Quickstart" />
             <Property Name="UnifiedMaxSize" Value="{{1,0},{1,0}}" />
-            <Property Name="UnifiedAreaRect" Value="{{0.4,0},{0.25,0},{0.6,0},{0.3,0}}" />
+            <Property Name="UnifiedAreaRect" Value="{{0.4,0},{0.2875,0},{0.6,0},{0.3375,0}}" />
             <Event Name="Clicked" Function="MainMenu.QuickGameTestButton_clicked"/>
         </Window>
@@ -17,5 +17,5 @@
             <Property Name="Text" Value="Singleplayer" />
             <Property Name="UnifiedMaxSize" Value="{{1,0},{1,0}}" />
-            <Property Name="UnifiedAreaRect" Value="{{0.4,0},{0.325,0},{0.6,0},{0.375,0}}" />
+            <Property Name="UnifiedAreaRect" Value="{{0.4,0},{0.3625,0},{0.6,0},{0.4125,0}}" />
             <Event Name="Clicked" Function="MainMenu.SingleplayerButton_clicked"/>
         </Window>
@@ -23,17 +23,11 @@
             <Property Name="Text" Value="Multiplayer" />
             <Property Name="UnifiedMaxSize" Value="{{1,0},{1,0}}" />
-            <Property Name="UnifiedAreaRect" Value="{{0.4,0},{0.4,0},{0.6,0},{0.45,0}}" />
+            <Property Name="UnifiedAreaRect" Value="{{0.4,0},{0.4375,0},{0.6,0},{0.4875,0}}" />
             <Event Name="Clicked" Function="MainMenu.MultiplayerButton_clicked"/>
-        </Window>
-        <Window Type="MenuWidgets/Button" Name="orxonox/HighscoreButton" >
-            <Property Name="Text" Value="Highscore" />
-            <Property Name="UnifiedMaxSize" Value="{{1,0},{1,0}}" />
-            <Property Name="UnifiedAreaRect" Value="{{0.4,0},{0.475,0},{0.6,0},{0.525,0}}" />
-            <Event Name="Clicked" Function="MainMenu.HighscoreButton_clicked"/>
         </Window>
         <Window Type="MenuWidgets/Button" Name="orxonox/SettingsButton" >
             <Property Name="Text" Value="Settings" />
             <Property Name="UnifiedMaxSize" Value="{{1,0},{1,0}}" />
-            <Property Name="UnifiedAreaRect" Value="{{0.4,0},{0.55,0},{0.6,0},{0.6,0}}" />
+            <Property Name="UnifiedAreaRect" Value="{{0.4,0},{0.5125,0},{0.6,0},{0.5625,0}}" />
             <Event Name="Clicked" Function="MainMenu.SettingsButton_clicked"/>
         </Window>
@@ -41,5 +35,5 @@
             <Property Name="Text" Value="Credits" />
             <Property Name="UnifiedMaxSize" Value="{{1,0},{1,0}}" />
-            <Property Name="UnifiedAreaRect" Value="{{0.4,0},{0.625,0},{0.6,0},{0.675,0}}" />
+            <Property Name="UnifiedAreaRect" Value="{{0.4,0},{0.5875,0},{0.6,0},{0.6375,0}}" />
             <Event Name="Clicked" Function="MainMenu.CreditsButton_clicked"/>
         </Window>
@@ -47,5 +41,5 @@
             <Property Name="Text" Value="Exit" />
             <Property Name="UnifiedMaxSize" Value="{{1,0},{1,0}}" />
-            <Property Name="UnifiedAreaRect" Value="{{0.4,0},{0.7,0},{0.6,0},{0.75,0}}" />
+            <Property Name="UnifiedAreaRect" Value="{{0.4,0},{0.6625,0},{0.6,0},{0.7125,0}}" />
             <Event Name="Clicked" Function="MainMenu.ExitButton_clicked"/>
         </Window>
Index: code/branches/HUD_HS16/data/gui/schemes/OrxonoxHUDWidgets.scheme
===================================================================
--- code/branches/HUD_HS16/data/gui/schemes/OrxonoxHUDWidgets.scheme	(revision 11497)
+++ code/branches/HUD_HS16/data/gui/schemes/OrxonoxHUDWidgets.scheme	(revision 11499)
@@ -40,5 +40,3 @@
     <WindowAlias Alias="HUDWidgets/Tooltip"                  Target="OrxonoxLook/Tooltip" />
     <WindowAlias Alias="HUDWidgets/Tree"                     Target="OrxonoxLook/Tree" />
-
-    <WindowAlias Alias="HUDWidgets/ImageButton"              Target="OrxonoxLook/JuuButton" />
 </GUIScheme>
Index: code/branches/HUD_HS16/data/gui/schemes/OrxonoxLook.scheme
===================================================================
--- code/branches/HUD_HS16/data/gui/schemes/OrxonoxLook.scheme	(revision 11497)
+++ code/branches/HUD_HS16/data/gui/schemes/OrxonoxLook.scheme	(revision 11499)
@@ -50,8 +50,4 @@
     <FalagardMapping WindowType="OrxonoxLook/VUMeter"                     TargetType="CEGUI/ProgressBar"       Renderer="Falagard/ProgressBar"       LookNFeel="OrxonoxLook/VUMeter" />
     <FalagardMapping WindowType="OrxonoxLook/LargeVerticalScrollbar"      TargetType="CEGUI/Scrollbar"         Renderer="Falagard/Scrollbar"         LookNFeel="OrxonoxLook/LargeVerticalScrollbar" />
-    <FalagardMapping WindowType="OrxonoxLook/LargeVerticalScrollbarThumb" TargetType="CEGUI/Thumb"             Renderer="Falagard/Button"         LookNFeel="OrxonoxLook/LargeVerticalScrollbarThumb" />
-
-    <!-- Special Button for CampaignMenu -->
-    <FalagardMapping WindowType="OrxonoxLook/JuuButton"              TargetType="CEGUI/PushButton"        Renderer="Falagard/Button"            LookNFeel="OrxonoxLook/JuuButton" />
-
+    <FalagardMapping WindowType="OrxonoxLook/LargeVerticalScrollbarThumb" TargetType="CEGUI/Thumb"             Renderer="Falagard/Button"            LookNFeel="OrxonoxLook/LargeVerticalScrollbarThumb" />
 </GUIScheme>
Index: code/branches/HUD_HS16/data/gui/schemes/OrxonoxMenuWidgets.scheme
===================================================================
--- code/branches/HUD_HS16/data/gui/schemes/OrxonoxMenuWidgets.scheme	(revision 11497)
+++ code/branches/HUD_HS16/data/gui/schemes/OrxonoxMenuWidgets.scheme	(revision 11499)
@@ -40,5 +40,3 @@
     <WindowAlias Alias="MenuWidgets/Tooltip"                  Target="OrxonoxLook/Tooltip" />
     <WindowAlias Alias="MenuWidgets/Tree"                     Target="OrxonoxLook/Tree" />
-
-    <WindowAlias Alias="MenuWidgets/JuuButton"                Target="OrxonoxLook/JuuButton" />
 </GUIScheme>
Index: code/branches/HUD_HS16/data/gui/schemes/TaharezGreenHUDWidgets.scheme
===================================================================
--- code/branches/HUD_HS16/data/gui/schemes/TaharezGreenHUDWidgets.scheme	(revision 11497)
+++ code/branches/HUD_HS16/data/gui/schemes/TaharezGreenHUDWidgets.scheme	(revision 11499)
@@ -40,5 +40,3 @@
     <WindowAlias Alias="HUDWidgets/Tooltip"                  Target="TaharezGreenLook/Tooltip" />
     <WindowAlias Alias="HUDWidgets/Tree"                     Target="TaharezGreenLook/Tree" />
-
-     <WindowAlias Alias="HUDWidgets/ImageButton"              Target="TaharezGreenLook/JuuButton" />
 </GUIScheme>
Index: code/branches/HUD_HS16/data/gui/schemes/TaharezGreenLook.scheme
===================================================================
--- code/branches/HUD_HS16/data/gui/schemes/TaharezGreenLook.scheme	(revision 11497)
+++ code/branches/HUD_HS16/data/gui/schemes/TaharezGreenLook.scheme	(revision 11499)
@@ -51,6 +51,3 @@
     <FalagardMapping WindowType="TaharezGreenLook/LargeVerticalScrollbar"      TargetType="CEGUI/Scrollbar"         Renderer="Falagard/Scrollbar"         LookNFeel="TaharezGreenLook/LargeVerticalScrollbar" />
     <FalagardMapping WindowType="TaharezGreenLook/LargeVerticalScrollbarThumb" TargetType="CEGUI/Thumb"             Renderer="Falagard/Button"            LookNFeel="TaharezGreenLook/LargeVerticalScrollbarThumb" />
-
-    <!-- Special Button for CampaignMenu -->
-    <FalagardMapping WindowType="TaharezGreenLook/JuuButton"              TargetType="CEGUI/PushButton"        Renderer="Falagard/Button"            LookNFeel="TaharezGreenLook/JuuButton" />
 </GUIScheme>
Index: code/branches/HUD_HS16/data/gui/schemes/TaharezGreenMenuWidgets.scheme
===================================================================
--- code/branches/HUD_HS16/data/gui/schemes/TaharezGreenMenuWidgets.scheme	(revision 11497)
+++ code/branches/HUD_HS16/data/gui/schemes/TaharezGreenMenuWidgets.scheme	(revision 11499)
@@ -40,5 +40,3 @@
     <WindowAlias Alias="MenuWidgets/Tooltip"                  Target="TaharezGreenLook/Tooltip" />
     <WindowAlias Alias="MenuWidgets/Tree"                     Target="TaharezGreenLook/Tree" />
-
-        <WindowAlias Alias="MenuWidgets/JuuButton"                Target="TaharezGreenLook/JuuButton" />
 </GUIScheme>
Index: code/branches/HUD_HS16/data/gui/schemes/TaharezLook.scheme
===================================================================
--- code/branches/HUD_HS16/data/gui/schemes/TaharezLook.scheme	(revision 11497)
+++ code/branches/HUD_HS16/data/gui/schemes/TaharezLook.scheme	(revision 11499)
@@ -51,4 +51,3 @@
     <FalagardMapping WindowType="TaharezLook/LargeVerticalScrollbar"      TargetType="CEGUI/Scrollbar"         Renderer="Falagard/Scrollbar"         LookNFeel="TaharezLook/LargeVerticalScrollbar" />
     <FalagardMapping WindowType="TaharezLook/LargeVerticalScrollbarThumb" TargetType="CEGUI/Thumb"             Renderer="Falagard/Button"            LookNFeel="TaharezLook/LargeVerticalScrollbarThumb" />
-    
 </GUIScheme>
Index: code/branches/HUD_HS16/data/gui/scripts/CampaignMenu.lua
===================================================================
--- code/branches/HUD_HS16/data/gui/scripts/CampaignMenu.lua	(revision 11497)
+++ code/branches/HUD_HS16/data/gui/scripts/CampaignMenu.lua	(revision 11499)
@@ -9,21 +9,12 @@
 function P.updateButtons()
     P.updateButton(0, winMgr:getWindow("orxonox/Mission1Button"))
-    P.updateButton(0, winMgr:getWindow("orxonox/Mission1Text"))
     P.updateButton(1, winMgr:getWindow("orxonox/Mission2Button"))
-    P.updateButton(1, winMgr:getWindow("orxonox/Mission2Text"))
     P.updateButton(2, winMgr:getWindow("orxonox/Mission3Button"))
-    P.updateButton(2, winMgr:getWindow("orxonox/Mission3Text"))
     P.updateButton(3, winMgr:getWindow("orxonox/Mission4Button"))
-    P.updateButton(3, winMgr:getWindow("orxonox/Mission4Text"))
     P.updateButton(4, winMgr:getWindow("orxonox/Mission5Button"))
-    P.updateButton(4, winMgr:getWindow("orxonox/Mission5Text"))
     P.updateButton(5, winMgr:getWindow("orxonox/Mission6Button"))
-    P.updateButton(5, winMgr:getWindow("orxonox/Mission6Text"))
     P.updateButton(6, winMgr:getWindow("orxonox/Mission7Button"))
-    P.updateButton(6, winMgr:getWindow("orxonox/Mission7Text"))
     P.updateButton(7, winMgr:getWindow("orxonox/Mission8Button"))
-    P.updateButton(7, winMgr:getWindow("orxonox/Mission8Text"))
     P.updateButton(8, winMgr:getWindow("orxonox/Mission9Button"))
-    P.updateButton(8, winMgr:getWindow("orxonox/Mission9Text"))
 
 
@@ -106,5 +97,5 @@
 
 function P.loadLevel(level)
-    orxonox.execute("changeGame " .. level:getXMLFilename())
+    orxonox.execute("startGame " .. level:getXMLFilename())
     hideAllMenuSheets()
 end
@@ -127,6 +118,5 @@
 
 function P.CampaignMenuBackButton_clicked(e)
-    orxonox.execute("startMainMenu")
-    hideMenuSheet("CampaignMenu")
+    hideMenuSheet(P.name)
 end
 
Index: code/branches/HUD_HS16/data/gui/scripts/Dialogue.lua
===================================================================
--- code/branches/HUD_HS16/data/gui/scripts/Dialogue.lua	(revision 11497)
+++ 	(revision )
@@ -1,144 +1,0 @@
-
--- Dialogue.lua
-
-local P = createMenuSheet("Dialogue")
-
-P.wrapper = nil
-P.detailsWindows = {}
-P.detailPickups = {}
-P.pickupsList = {}
-
-P.showing = false
-
--- Design parameters
-P.imageHeight = 50
-P.detailImageSize = 100
-P.textHeight = 30
-P.buttonWidth = 85
-
-function P.onLoad()
-    P.wrapper = nil
-    P.detailsWindows = {}
-    P.detailPickups = {}
-    P.pickupsList = {}
-end
-
-function P.onShow()
-    orxonox.CommandExecutor:execute("setTimeFactor 0")
-    P.createInventory()
-    P.showing = true
-
-end
-
-function P.onHide()
-    orxonox.CommandExecutor:execute("setTimeFactor 1")
-    P.showing = false
-    P.cleanup(true)
-end
-
-function P.update()
-    P.updateInventory()
-    if P.showing == false then
-        return
-    end
-
-    -- Update opened detail windows.
-    
-
-    -- Update main inventory.
-    P.cleanup(false)
-    P.createInventory()
-    -- TODO: Recover scrolling position
-    
-end
-
-function P.createInventory()
-
-    local pickupManager = orxonox.DialogueManager:getInstance()
-    
-    root = winMgr:getWindow("orxonox/Dialogue/Inventory")
-    local question = orxonox.DialogueManager:getInstance():getquestion()
-    root:setText(question)
-    P.wrapper = winMgr:createWindow("MenuWidgets/ScrollablePane", "orxonox/Dialogue/Inventory/Wrapper")
-    P.wrapper:setSize(CEGUI.UVector2(CEGUI.UDim(1,0),CEGUI.UDim(1,0)))
-    root:addChildWindow(P.wrapper)
-    
-    
-    detailsButton = winMgr:createWindow("MenuWidgets/Button", "/DetailsButton")
-    local a1 = orxonox.DialogueManager:getInstance():getanswers1()
-    detailsButton:setPosition(CEGUI.UVector2(CEGUI.UDim(0.1, 0),CEGUI.UDim(0.25, (P.imageHeight-P.textHeight)/2)))
-    detailsButton:setSize(CEGUI.UVector2(CEGUI.UDim(0.8, 0), CEGUI.UDim(0, P.textHeight)))
-    detailsButton:setText(a1)
-    orxonox.GUIManager:subscribeEventHelper(detailsButton, "Clicked", P.name ..".a1Button_clicked")
-    P.wrapper:addChildWindow(detailsButton)
-
-    a2Button = winMgr:createWindow("MenuWidgets/Button", "/a2Button")
-    local a2 = orxonox.DialogueManager:getInstance():getanswers2()
-    a2Button:setPosition(CEGUI.UVector2(CEGUI.UDim(0.1, 0),CEGUI.UDim(0.4, (P.imageHeight-P.textHeight)/2)))
-    a2Button:setSize(CEGUI.UVector2(CEGUI.UDim(0.8, 0), CEGUI.UDim(0, P.textHeight)))
-    a2Button:setText(a2)
-    orxonox.GUIManager:subscribeEventHelper(a2Button, "Clicked", P.name ..".a2Button_clicked")
-    P.wrapper:addChildWindow(a2Button)
-
-
-end
-
-function P.updateInventory()
-    local questionn = orxonox.DialogueManager:getInstance():getquestion()
-    root:setText(questionn)
-    local a1n = orxonox.DialogueManager:getInstance():getanswers1()
-    detailsButton:setText(a1n)
-    local a2n = orxonox.DialogueManager:getInstance():getanswers2()
-    a2Button:setText(a2n)
-
-end
-
-
-function P.cleanup(destroyDetails)
-    
-    if P.wrapper ~= nil then
-        winMgr:destroyWindow(P.wrapper)
-    end
-    
-    --Destroy details windows.
-    if destroyDetails == false then
-        return
-    end
-    for k,v in pairs(P.detailsWindows) do
-        if v ~= nil then
-            P.destroyDetailWindow(k)
-        end
-    end
-    
-end
-
-
-
-function P.a1Button_clicked(e)
-    local ending = orxonox.DialogueManager:getInstance():theEnd()
-    
-    if ending then
-        orxonox.CommandExecutor:execute("OrxonoxOverlay toggleVisibility Dialogue")
-    
-    
-    else 
-        orxonox.DialogueManager:getInstance():a1clicked()
-        P.update()
-    end
-end
-
-function P.a2Button_clicked(e)
-    local ending = orxonox.DialogueManager:getInstance():theEnd()
-    
-    if ending then
-        orxonox.CommandExecutor:execute("OrxonoxOverlay toggleVisibility Dialogue")
-    
-    
-    else 
-        orxonox.DialogueManager:getInstance():a2clicked()
-        P.update()
-    end
-    
-end
-
-return P
Index: code/branches/HUD_HS16/data/gui/scripts/HighscoreMenu.lua
===================================================================
--- code/branches/HUD_HS16/data/gui/scripts/HighscoreMenu.lua	(revision 11497)
+++ 	(revision )
@@ -1,169 +1,0 @@
--- HighscoreMenu.lua
-
-local P = createMenuSheet("HighscoreMenu")
-
-P.highscoreList = {}
-P.tabList = {}
-P.linesList = {}
-P.levelList = {}
-
-
-P.imageHeight = 50
-
-function P.onLoad()
-	P.createLevelList()    
-end
-
-function P.onShow()
-	
-	-- reset tables
-	P.highscoreList = {}
-	P.tabList = {}
-	P.linesList = {}
-
-	-- fetch save scores and write it into the list
-	for i=orxonox.Highscore:getInstance():getNumberOfHighscores()-1,0,-1 do
-		table.insert(P.highscoreList, orxonox.Highscore:getInstance():getHighscore(i))
-	
-	end
-	
-	-- read minigames out of the levelList
-    for k,v in pairs(P.levelList) do
-        if(v:getName() ~= "Hover level" and v:getName() ~= "Pong") then   -- hover and pong dont contain relevant scores
-            P.createFilterTab(v:getName(), v:getName())
-        end
-    end
-  
-end
-function P.onHide()
-
-	-- delete old windows to reload them on show
-	local tabControl = winMgr:getWindow("orxonox/HighscoreTabControl")
-	for k,v in pairs(P.tabList) do
-        	local default = winMgr:getWindow(v)
-            tabControl:removeChildWindow(default)
-        	winMgr:destroyWindow(default)
-    end
-end
-function P.createLevelList()
-    P.levelList = {}
-    local size = orxonox.LevelManager:getInstance():getNumberOfLevels()
-    local index = 0
-    local level = nil
-    while index < size do
-        level = orxonox.LevelManager:getInstance():getAvailableLevelListItem(index)
-        if (level ~= nil and level:getXMLFilename() ~= "_temp.oxw" and level:hasTag("minigame")) then
-            table.insert(P.levelList, level)
-        end
-        index = index + 1
-    end
-end
-function P.createFilterTab(name, tag)
-    -- create unique tab window name
-    local tabName = "orxonox/HighscoreLevelTab"
-    if tag ~= nil then
-        tabName = tabName..tag
-    end
-
-    table.insert(P.tabList, tabName)
-    -- create new tab window with desired name
-	local default = (winMgr:createWindow("DefaultWindow", tabName))
-    default:setText(name)
-    default:setProperty("UnifiedMaxSize", "{{1,0},{1,0}}")
-    default:setProperty("UnifiedAreaRect", "{{0,0},{0,0},{1,0},{1,0}}")
-    local pane = winMgr:createWindow("MenuWidgets/ScrollablePane", tabName .. "pane") 
-    pane:setSize(CEGUI.UVector2(CEGUI.UDim(1,0),CEGUI.UDim(1,0)))
-    default:addChildWindow(pane)
-
-   
-    local offset = 2
-    for k,v in pairs(P.highscoreList) do
-    	-- split the score ("Playername./.game./.score")
-    	local splitlist = P.Split(v,"./.")
-    	if(splitlist[2] == name)then  
-    		local line = P.createPickupEntry(tabName .. k,k,tag)
-       	 	table.insert(P.linesList, line)
-        	line:setYPosition(CEGUI.UDim(0,offset))
-        	offset = offset + line:getHeight():asAbsolute(1)+2
-        	pane:addChildWindow(line)	
-    	end
-        
-    end
-
-	local tabControl = winMgr:getWindow("orxonox/HighscoreTabControl")
-	tabControl:addChildWindow(default)
- 
-
-    
-end
-function P.createPickupEntry(parent,k,tag)
-   
-    local name = "orxonox/HiscoreEntry" .. parent
-    local splitlist = P.Split(P.highscoreList[k],"./.")
-    local item = winMgr:createWindow("DefaultWindow", name)
-    item:setSize(CEGUI.UVector2(CEGUI.UDim(1, 0), CEGUI.UDim(0, P.imageHeight)))
-    item:setPosition(CEGUI.UVector2(CEGUI.UDim(0, 0), CEGUI.UDim(0, 0)))
-
-    local player = winMgr:createWindow("MenuWidgets/StaticText", name .. "/Player")
-    player:setText(splitlist[1])
-    player:setPosition(CEGUI.UVector2(CEGUI.UDim(0.005,0), CEGUI.UDim(0,0)))
-    player:setSize(CEGUI.UVector2(CEGUI.UDim(0.49, 0), CEGUI.UDim(0, P.imageHeight)))
-    
-    item:addChildWindow(player)
-    	
-    local score = winMgr:createWindow("MenuWidgets/StaticText", name .. "/Score")
-    score:setText(splitlist[3])
-    score:setPosition(CEGUI.UVector2(CEGUI.UDim(0.5,0), CEGUI.UDim(0,0)))
-    score:setSize(CEGUI.UVector2(CEGUI.UDim(0.495, 0), CEGUI.UDim(0, P.imageHeight)))
-    
-    item:addChildWindow(score)
-
-    return item
-end
-function P.HighscoreGetSelectedLevel()
-    -- choose the active listbox
-    local tabControl = CEGUI.toTabControl(winMgr:getWindow("orxonox/HighscoreTabControl"))
-    local listbox = CEGUI.toListbox(tabControl:getTabContentsAtIndex(tabControl:getSelectedTabIndex()))
-    local choice = listbox:getFirstSelectedItem()
-    if choice ~= nil then
-        -- get the right tab and the right index
-        local tabIndexes = P.activeTabIndexes[tabControl:getSelectedTabIndex()+1]
-        local index = tabIndexes[listbox:getItemIndex(choice)+1]
-        return P.levelList[index]
-    else
-        return nil
-    end
-end
-function P.Split(str, delim, maxNb)
-    -- Eliminate bad cases...
-    if string.find(str, delim) == nil then
-        return { str }
-    end
-    if maxNb == nil or maxNb < 1 then
-        maxNb = 0    -- No limit
-    end
-    local result = {}
-    local pat = "(.-)" .. delim .. "()"
-    local nb = 0
-    local lastPos
-    for part, pos in string.gfind(str, pat) do
-        nb = nb + 1
-        result[nb] = part
-        lastPos = pos
-        if nb == maxNb then break end
-    end
-    -- Handle the last field
-    if nb ~= maxNb then
-        result[nb + 1] = string.sub(str, lastPos)
-    end
-    return result
-end
-
-
-
-function P.HighscoreBackButton_clicked(e)
-    hideMenuSheet(P.name)
-end
-
-return P
-
Index: code/branches/HUD_HS16/data/gui/scripts/MainMenu.lua
===================================================================
--- code/branches/HUD_HS16/data/gui/scripts/MainMenu.lua	(revision 11497)
+++ code/branches/HUD_HS16/data/gui/scripts/MainMenu.lua	(revision 11499)
@@ -2,5 +2,5 @@
 
 local P = createMenuSheet("MainMenu")
-P.loadAlong = { "SingleplayerMenu", "MultiplayerMenu", "HighscoreMenu", "SettingsMenu", "CreditsMenu" }
+P.loadAlong = { "SingleplayerMenu", "MultiplayerMenu", "SettingsMenu", "CreditsMenu" }
 
 function P.onLoad()
@@ -22,19 +22,14 @@
 
     P:setButton(4, 1, {
-            ["button"] = winMgr:getWindow("orxonox/HighscoreButton"),
-            ["callback"]  = P.MultiplayerButton_clicked
-    })
-
-    P:setButton(5, 1, {
             ["button"] = winMgr:getWindow("orxonox/SettingsButton"),
             ["callback"]  = P.SettingsButton_clicked
     })
 
-    P:setButton(6, 1, {
+    P:setButton(5, 1, {
             ["button"] = winMgr:getWindow("orxonox/CreditsButton"),
             ["callback"]  = P.CreditsButton_clicked
     })
 
-    P:setButton(7, 1, {
+    P:setButton(6, 1, {
             ["button"] = winMgr:getWindow("orxonox/ExitButton"),
             ["callback"]  = P.ExitButton_clicked
@@ -56,8 +51,4 @@
 end
 
-function P.HighscoreButton_clicked(e)
-    showMenuSheet("HighscoreMenu", true)
-end
-
 function P.SettingsButton_clicked(e)
     showMenuSheet("SettingsMenu", true)
Index: code/branches/HUD_HS16/data/gui/scripts/MiscConfigMenu.lua
===================================================================
--- code/branches/HUD_HS16/data/gui/scripts/MiscConfigMenu.lua	(revision 11497)
+++ code/branches/HUD_HS16/data/gui/scripts/MiscConfigMenu.lua	(revision 11499)
@@ -18,5 +18,4 @@
 
     P.commandList = {}
-    table.insert(P.commandList, "Highscore playerName_")
     table.insert(P.commandList, "KeyBinder mouseSensitivity_")
     table.insert(P.commandList, "KeyBinder mouseSensitivityDerived_")
@@ -44,5 +43,4 @@
 
     P.nameList = {}
-    table.insert(P.nameList, "Playername")
     table.insert(P.nameList, "Mouse sensitivity")
     table.insert(P.nameList, "Mouse acceleration")
Index: code/branches/HUD_HS16/data/gui/scripts/SingleplayerMenu.lua
===================================================================
--- code/branches/HUD_HS16/data/gui/scripts/SingleplayerMenu.lua	(revision 11497)
+++ code/branches/HUD_HS16/data/gui/scripts/SingleplayerMenu.lua	(revision 11499)
@@ -172,7 +172,5 @@
 
 function P.CampaignButton_clicked(e)
-    -- showMenuSheet("CampaignMenu", true)
-    hideAllMenuSheets()
-    orxonox.execute("startGame StoryModeMap.oxw")
+    showMenuSheet("CampaignMenu", true)
 end
 
Index: code/branches/HUD_HS16/data/gui/scripts/TestDialogButttons.lua
===================================================================
--- code/branches/HUD_HS16/data/gui/scripts/TestDialogButttons.lua	(revision 11497)
+++ 	(revision )
@@ -1,30 +1,0 @@
-local P = createMenuSheet("dialogue")
-
-function P.onLoad()
-    --buttons are arranged in a 2x1 Matrix (list)
-    P:setButton(1, 1, {
-            ["button"] = winMgr:getWindow("orxonox/QuickGameTestButton"),
-            ["callback"]  = P.QuickGameTestButton_clicked
-    })
-
-    P:setButton(2, 1, {
-            ["button"] = winMgr:getWindow("orxonox/SingleplayerButton"),
-            ["callback"]  = P.SingleplayerButton_clicked
-    })
-
-end
-
--- events for options
-function P.QuickGameTestButton_clicked(e)
-    hideAllMenuSheets()
-    orxonox.execute("startGame")
-end
-
-function P.SingleplayerButton_clicked(e)
-    showMenuSheet("SingleplayerMenu", true)
-end
-
-
-
-return P
-
Index: code/branches/HUD_HS16/data/levels/DialogueShowcase.oxw
===================================================================
--- code/branches/HUD_HS16/data/levels/DialogueShowcase.oxw	(revision 11497)
+++ 	(revision )
@@ -1,79 +1,0 @@
-<LevelInfo
- name = "DialogueShowcase"
- description = "A level to show and test the functionality of the Dialogue module."
- tags = "test"
- screenshot = "emptylevel.png"
-/>
-
-<?lua
-  include("stats.oxo")
-  include("HUDTemplates3.oxo")
-  include("templates/lodInformation.oxt")
-  include("templates/HeavyCruiser.oxt")
-?>
-
-<?lua
-  include("templates/spaceshipEscort.oxt")
-  include("templates/endurancetest_template.oxt")
-?>
-
-<Level>
-  <templates>
-    <Template link=lodtemplate_default />
-  </templates>
-  <?lua include("includes/notifications.oxi") ?>
-  
-
-  <Scene
-    ambientlight = "0.8, 0.8, 0.8"
-    skybox       = "Orxonox/Starbox"
-  >
- <DistanceTrigger name="test" position="100,0,100" target="Pawn" distance=25 stayActive="true" />
-    <Backlight position="100,0,100" visible=true frequency=0.6 amplitude=3 material="Flares/lensflare" colour="1,0,1"/>
-    
-    <NextQuestion  question="Unknown Spaceship Transmission: Who goes there?" a1="(say your name)" a2="None of your business I'm afraid." >
-     <possibleQuestions> 
-        <NextQuestion  question="You're not cleared for this area, turn back." a1="Doesn't look too exciting here anyways." a2="You gotta make me try...(attack)" />
-        <NextQuestion  question="I'll make it my business. Only military allowed in this area." a1="Whoops, didn't know that, I'll be on my way then." a2="Got an important message for Sgt Smith though." >
-        <possibleQuestions>
-          <NextQuestion  question="Make sure I don't have to see your ugly face again." a1="...thanks, bye." a2="I'll think about it." />
-          <NextQuestion  question="Oh why didn't you say that in the first place? Off you go." a1="Thanks mate." a2="Just don't be so rude next time." />
-        </possibleQuestions>
-      </NextQuestion>
-      </possibleQuestions>    
-      <events>
-        <execute>
-           <EventListener event="test" />
-        </execute>
-      </events>
-    </NextQuestion>
-
-    <DistanceTrigger name="test1" position="100,0,-100" target="Pawn" distance=25 stayActive="true" />
-    <Backlight position="100,0,-100" visible=true frequency=0.6 amplitude=3 material="Flares/lensflare" colour="1,1,1"/>
-    
-    <NextQuestion  question="Hey,  sorry to bother you,  could you help me with something?" a1="Yeah sure." a2="Nope get lost." >
-     <possibleQuestions> 
-        <NextQuestion  question="Do you like fish" a1="...yes?" a2="This is wasting my time." >
-        <possibleQuestions>
-          <NextQuestion  question="Splendid! Would you like your ship to look like one?" a1="..." a2="I'm going now,  okay?" />
-          <NextQuestion  question="Turtles then?" a1="..." a2="Im going now,  okay?" />
-        </possibleQuestions>
-        </NextQuestion>
-        <NextQuestion  question="I can pay you know." a1="Got enough money." a2="...are you deaf? Bye."/>
-      </possibleQuestions>    
-      <events>
-        <execute>
-           <EventListener event="test1" />
-        </execute>
-      </events>
-    </NextQuestion>
-
-    
-
-    <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>
-    <SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipescort />
-
-    
-    
-  </Scene>
-</Level>
Index: code/branches/HUD_HS16/data/levels/Endurancefinal.oxw
===================================================================
--- code/branches/HUD_HS16/data/levels/Endurancefinal.oxw	(revision 11497)
+++ 	(revision )
@@ -1,42 +1,0 @@
-<LevelInfo
- name = "Endurancefinal"
- description = "Endurance Bigship."
- tags = "test"
- screenshot = "emptylevel.png"
-/>
-
-<?lua
-  include("stats.oxo")
-  include("HUDTemplates3.oxo")
-  include("templates/lodInformation.oxt")
-  include("templates/HeavyCruiser.oxt")
-?>
-
-<?lua
-  include("templates/spaceshipEscort.oxt")
-  include("templates/endurancetest_template.oxt")
-?>
-
-<Level>
-  <templates>
-    <Template link=lodtemplate_default />
-  </templates>
-  <?lua include("includes/notifications.oxi") ?>
-
-  <Scene
-    ambientlight = "0.8, 0.8, 0.8"
-    skybox       = "Orxonox/Starbox"
-  >
-
-    <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>
-    <SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipescort />
-
-    <ModularSpaceShip velocity= "20,0,0" position="0,0,200" lookat= "0,0,0" health="1000" maxhealth="1000" initialhealth="1000">
-      <templates>
-        <Template link=endurance />
-      </templates>
-    </ModularSpaceShip>
-    
-  </Scene>
-</Level>
-
Index: code/branches/HUD_HS16/data/levels/HeavyCruiser.oxw
===================================================================
--- code/branches/HUD_HS16/data/levels/HeavyCruiser.oxw	(revision 11497)
+++ code/branches/HUD_HS16/data/levels/HeavyCruiser.oxw	(revision 11499)
@@ -34,5 +34,5 @@
 
 <!-- HeavyCruiser and all its parts in one static entity -->
-    <!--StaticEntity position="-300,0,-2000" direction="0,0,0" yaw="180" collisionType=static mass=100000 friction=0.01 >
+    <StaticEntity position="-300,0,-2000" direction="0,0,0" yaw="180" collisionType=static mass=100000 friction=0.01 >
     <attached>
             <Model mesh="HeavyCruiser_body.mesh" direction="-1,0,0" position="0,0,0" scale="40"/>
@@ -46,4 +46,5 @@
             <Model mesh="HeavyCruiser_sidearmRfront.mesh" direction="-1,0,0" position="0,0,0" scale="40"/>
             
+            <!-- bay1 lights -->
             <BlinkingBillboard position="75,30,-416" material="Examples/Flare" colour="0.8, 0.8, 0, 0.1" amplitude=0.05 frequency=0.3 phase=240 quadratic=1 />
             <BlinkingBillboard position="-75,30,-416" material="Examples/Flare" colour="0.8, 0.8, 0, 0.1" amplitude=0.05 frequency=0.3 phase=240 quadratic=1 />
@@ -52,10 +53,10 @@
             <BlinkingBillboard position="73,30,-388" material="Examples/Flare" colour="0.8, 0.8, 0, 0.1" amplitude=0.15 frequency=0.3 phase=0 quadratic=1 />
             <BlinkingBillboard position="-73,30,-388" material="Examples/Flare" colour="0.8, 0.8, 0, 0.1" amplitude=0.15 frequency=0.3 phase=0 quadratic=1 />
-
+            <!-- front position lights -->
             <BlinkingBillboard position="67,-5,-240" material="Examples/Flare" colour="0, 0.7, 0, 0.1" amplitude=0.3 frequency=0.15 phase=0 quadratic=1 />
             <BlinkingBillboard position="-67,-5,-240" material="Examples/Flare" colour="0.7, 0, 0, 0.1" amplitude=0.3 frequency=0.15 phase=360 quadratic=1 />
             <BlinkingBillboard position="72,51,-380" material="Examples/Flare" colour="0, 0.7, 0, 0.1" amplitude=0.3 frequency=0.15 phase=360 quadratic=1 />
             <BlinkingBillboard position="-72,51,-380" material="Examples/Flare" colour="0.7, 0, 0, 0.1" amplitude=0.3 frequency=0.15 phase=0 quadratic=1 />
-
+            <!-- rear position lights -->
             <BlinkingBillboard position="95,-15,483" material="Examples/Flare" colour="0, 0.7, 0, 0.1" amplitude=0.3 frequency=0.15 phase=360 quadratic=1 />
             <BlinkingBillboard position="-95,-15,483" material="Examples/Flare" colour="0.7, 0, 0, 0.1" amplitude=0.3 frequency=0.15 phase=0 quadratic=1 />
@@ -292,9 +293,16 @@
         <BoxCollisionShape position="0,18,69" halfExtents="23,12,1" info="HOOKBOX, wide"/>
         <BoxCollisionShape position="0,18,47" halfExtents="23,12,1" info="HOOKBOX, wide"/>
+        
+<!--         <BoxCollisionShape position="-11,18,102" halfExtents="10,10,10" info="HOOK, sidearmL"/>
+        <BoxCollisionShape position="11,18,102" halfExtents="10,10,10" info="HOOK, sidearmR"/>
+        <BoxCollisionShape position="-11,18,80" halfExtents="10,10,10" info="HOOK, partL"/>
+        <BoxCollisionShape position="11,18,80" halfExtents="10,10,10" info="HOOK, partR"/>
+        <BoxCollisionShape position="-11,18,58" halfExtents="10,10,10" info="HOOK, frontL"/>
+        <BoxCollisionShape position="11,18,58" halfExtents="10,10,10" info="HOOK, frontR"/>-->
     </collisionShapes>
-    </StaticEntity-->
+    </StaticEntity>
 
     <!-- Width/Height/Lenght--><!-- B=back F=front C=center-->
-    <!--StaticEntity position="300,0,-2000" direction="0,0,0" yaw="180" collisionType=static mass=100000 friction=0.01 >
+    <StaticEntity position="300,0,-2000" direction="0,0,0" yaw="180" collisionType=static mass=100000 friction=0.01 >
     <attached>
         <Model position="80,33,-320" mesh="cube.mesh" scale3D="7,11,54" info="frontR"/>
@@ -350,4 +358,6 @@
         <Model position="153,60,-65" roll="-15" mesh="cube.mesh" scale3D="4,3,4" info="sidearmRfront, top"/>
         <Model position="153,59,-41" roll="-15" mesh="cube.mesh" scale3D="8,2,11" info="sidearmRfront, top"/>
+
+        <!--<Model position="145,21,50" mesh="cube.mesh" scale3D="10,10,20" info="sidearmRfront, HOOK"/>-->
 
 
@@ -389,4 +399,6 @@
         <Model position="-153,59,-41" roll="15" mesh="cube.mesh" scale3D="8,2,11" info="sidearmLfront, top"/>
 
+        <!--<Model position="-145,21,50" mesh="cube.mesh" scale3D="10,10,20" info="sidearmLfront, HOOK"/>-->
+
 
         <Model position="60,35,-310" mesh="cube.mesh" scale3D="13,28,60" info="body, bay1, Rwall"/>
@@ -532,5 +544,5 @@
     <collisionShapes>
     </collisionShapes>
-    </StaticEntity-->
+    </StaticEntity>
 
 
@@ -726,5 +738,5 @@
     </Pawn>
 
-    <!--Pawn team=1 health=300 initialhealth=300 maxhealth=300 position="0,300,-2000" yaw="180" direction="0,0,0" collisionType=dynamic mass=1000 name=HeavyCruiser_sidearmL radarname = "HIDDEN" >
+    <Pawn team=1 health=300 initialhealth=300 maxhealth=300 position="0,300,-2000" yaw="180" direction="0,0,0" collisionType=dynamic mass=1000 name=HeavyCruiser_sidearmL radarname = "HIDDEN" >
 
         <explosion>
@@ -740,4 +752,6 @@
             <BoxCollisionShape position="-11,18,102" halfExtents="10,10,10" info="HOOK, sidearmL"/>
             
+            <!-- <BoxCollisionShape position="-109,47,87" halfExtents="29,8,26" info="sidearmL, upper connection"/>
+            <BoxCollisionShape position="-99,-1,79" roll="15" halfExtents="40,4,9" info="sidearmL, lower connection"/>-->
             <BoxCollisionShape position="-151,47,115" roll="15" halfExtents="16,2,105" info="sidearmL, frontTop"/>
             <BoxCollisionShape position="-136,-7,115" roll="15" halfExtents="16,2,105" info="sidearmL, frontBottom"/>
@@ -746,4 +760,5 @@
             <BoxCollisionShape position="-145,21,12" roll="15" halfExtents="16,28,2" info="sidearmL, front"/>
             <BoxCollisionShape position="-140,12,261" roll="15" halfExtents="22,41,43" info="sidearmL, back"/>
+            <!--<BoxCollisionShape position="-145,25,5" roll="15" halfExtents="10,18,5" info="sidearmL, front break"/>-->
             <BoxCollisionShape position="-133,-13,29" roll="15" halfExtents="12,6,17" info="sidearmL, bottom cylinder"/>
             <BoxCollisionShape position="-165,-4,31" roll="15" halfExtents="7,21,13" info="sidearmL, box"/>
@@ -801,4 +816,7 @@
         <collisionShapes>
             <BoxCollisionShape position="11,18,102" halfExtents="10,10,10" info="HOOK, sidearmR"/>
+
+        <!--<BoxCollisionShape position="109,47,87" halfExtents="29,8,26" info="sidearmR, upper connection"/>
+            <BoxCollisionShape position="99,-1,79" roll="-15" halfExtents="40,4,9" info="sidearmR, lower connection"/>-->
             <BoxCollisionShape position="151,47,115" roll="-15" halfExtents="16,2,105" info="sidearmR, frontTop"/>
             <BoxCollisionShape position="136,-7,115" roll="-15" halfExtents="16,2,105" info="sidearmR, frontBottom"/>
@@ -807,4 +825,5 @@
             <BoxCollisionShape position="145,21,12" roll="-15" halfExtents="16,28,2" info="sidearmR, front"/>
             <BoxCollisionShape position="140,12,261" roll="-15" halfExtents="22,41,43" info="sidearmR, back"/>
+            <!--<BoxCollisionShape position="145,25,5" roll="-15" halfExtents="10,18,5" info="sidearmR, front break"/>-->
             <BoxCollisionShape position="133,-13,29" roll="-15" halfExtents="12,6,17" info="sidearmR, bottom cylinder"/>
             <BoxCollisionShape position="165,-4,31" roll="-15" halfExtents="7,21,13" info="sidearmR, box"/>
@@ -911,5 +930,5 @@
             <BoxCollisionShape position="96,33,-230" halfExtents="13,17,22" info="partR"/>
         </collisionShapes>
-    </Pawn-->
+    </Pawn>
     
 
@@ -918,4 +937,25 @@
 
     <SpawnPoint team=0 position="0,0,0" lookat="0,0,-100" spawnclass=SpaceShip pawndesign=HeavyCruiserBody />
+    
+    <?lua
+	--[[
+	    With this lua script, the sub-parts of HeavyCruiser can easily be inserted into a level.
+	    Available functions are:
+	      To place all subparts:
+	         placeAllSubParts(team, posX, posY, posZ, dirX, dirY, dirZ)
+	      To place individual parts:
+	         placeFrontL(...)   Use the same arguments as in placeAllSubParts
+	         placeFrontR(...)
+	         placePartL(...)
+	         placePartR(...)
+	         placeSidearmL(...)
+	         placeSidearmLfront(...)
+	         placeSidearmR(...)
+	         placeSidearmRfront(...)
+	]]--
+
+        dofile("includes/HeavyCruiserParts.lua")
+        placeAllSubParts(0, 0,0,0, 0,0,0)
+    ?>
     
     <!-- <SpawnPoint team=0 position="0,-200,0" lookat="0,-200,-100" spawnclass=SpaceShip pawndesign=HeavyCruiser /> -->
Index: code/branches/HUD_HS16/data/levels/MilleniumFalconTest.oxw
===================================================================
--- code/branches/HUD_HS16/data/levels/MilleniumFalconTest.oxw	(revision 11497)
+++ 	(revision )
@@ -1,38 +1,0 @@
-<LevelInfo
- name = "MilleniumFalconTest"
- description = "A level with absolutely nothing in it."
- tags = "test"
- screenshot = "emptylevel.png"
-/>
-
-<?lua
-  include("stats.oxo")
-  include("HUDTemplates3.oxo")
-  include("templates/lodInformation.oxt")
-  include("templates/HeavyCruiser.oxt")
-?>
-
-<?lua
-  include("templates/MFalcon.oxt")
-  include("templates/endurancetest_template.oxt")
-?>
-
-<Level>
-  <templates>
-    <Template link=lodtemplate_default />
-  </templates>
-  <?lua include("includes/notifications.oxi") ?>
-
-  <Scene
-    ambientlight = "0.8, 0.8, 0.8"
-    skybox       = "Orxonox/Starbox"
-  >
-
-    <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>
-    <SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=MFalcon />
-
-    <Model mesh="MilleniumFalcon.mesh" position="0,0,0" scale=10/>
-
-  </Scene>
-</Level>
-
Index: code/branches/HUD_HS16/data/levels/SOB.oxw
===================================================================
--- code/branches/HUD_HS16/data/levels/SOB.oxw	(revision 11497)
+++ 	(revision )
@@ -1,789 +1,0 @@
-<LevelInfo
-	name = "Super Orxo Bros."
-	description = "The retro-game Super Mario Bros. in Orxonox."
-	tags = "minigame"
-	screenshot = "SOB.png"
-	/>
-
-	<?lua
-	include("HUDTemplates3.oxo")  
-	include("jumpHUD.oxo")
-	include("stats.oxo")
-	include("templates/lodInformation.oxt")
-	include("overlays/SOBHUD.oxo")
-	?>
-
-
-	<Template name=mushroom defaults=0>
-		<SOBMushroom collisionType="dynamic" speed=30>
-			<attached>
-				<Model mesh="Pilz.mesh" position="0,0,21" scale=3 pitch=90/> 
-			</attached>
-			<collisionShapes>
-				<BoxCollisionShape position="0,0,20" halfExtents="5,5,5" />
-			</collisionShapes>
-		</SOBMushroom>
-	</Template>
-
-	<Template name=coin defaults=0 >
-		<SOBCoin speed = 15 lifetime = 0.7>
-			<attached>
-				<Model mesh="Coin.mesh" position="0,0,11" scale=3 pitch=-90 roll=90/> 
-			</attached>
-			
-		</SOBCoin>
-	</Template>
-
-
-
-	<Template name=sobfigurecameras defaults=0>
-		<SOBFigure>
-			<camerapositions>
-				<CameraPosition position="0,-150,30" absolute=true mouselook=false drag=false direction="0,1,0"/>
-			</camerapositions>
-		</SOBFigure>
-	</Template>
-
-
-
-
-
-	<Template name=sobFigureTemplate>
-		<SOBFigure camerapositiontemplate=sobfigurecameras collisionType="dynamic" position="0,0,30">
-			<attached>
-				<Model  mesh="orxo.mesh" position = "0,0,12" scale=2.5 pitch=0 roll=90 yaw=90/>
-				<ParticleSpawner source="Orxonox/fire4" startdelay=0  position="-4,0,0" visible="false"/>
-			</attached>
-
-			<collisionShapes>
-				<BoxCollisionShape position="-2,0,2" halfExtents="3,1,10" />
-			</collisionShapes>
-
-
-		</SOBFigure>
-	</Template>
-
-	<Level
-		plugins = "superorxobros"
-		gametype = "SOB"
-		>-
-
-
-		<templates>
-			<Template link=lodtemplate_default />
-		</templates>
-		<?lua include("includes/notifications.oxi") ?>
-
-		<WorldAmbientSound source="Ganymede.ogg" looping="true" playOnLoad="true"/>
-
-
-		<Scene ambientlight="1.0, 1.0, 1.0" skybox="Orxonox/skyBoxBasic">
-			<Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" />
-			<SpawnPoint position="1984,-5,88 " orientation="0.534038, 0.563456, 0.212168, 0.593553" />
-
-
-
-			<MovableEntity >
-				<attached>
-					<SOBCenterpoint name=jumpcenter cameraOffset="10" figureTemplate=sobFigureTemplate>
-						<attached>  
-						</attached>
-					</SOBCenterpoint>
-
-				</attached>
-			</MovableEntity>
-
-
-					<!--Gumba-->
-
-					<SOBGumba collisionType="dynamic" speed=40 position = "240,0,0">
-						<attached>
-							<Model mesh="Goomba.mesh" position="0,0,1" scale=3 pitch=90/> 
-							
-						</attached>
-						<collisionShapes>
-							<BoxCollisionShape position="0,0,0" halfExtents="5,5,3" /> 			
-						</collisionShapes>
-					</SOBGumba>
-					<SOBGumba collisionType="dynamic" speed=30 position = "420,0,0">
-						<attached>
-							<Model mesh="Goomba.mesh" position="0,0,21" scale=3 pitch=90/> 
-
-						</attached>
-						<collisionShapes>
-							<BoxCollisionShape position="0,0,20" halfExtents="5,5,3" /> 			
-						</collisionShapes>
-					</SOBGumba>
-					<SOBGumba collisionType="dynamic" speed=30 position = "500,0,0">
-						<attached>
-							<Model mesh="Goomba.mesh" position="0,0,21" scale=3 pitch=90/> 
-							
-						</attached>
-						<collisionShapes>
-							<BoxCollisionShape position="0,0,20" halfExtents="5,5,3" /> 			
-						</collisionShapes>
-					</SOBGumba>
-
-					<SOBGumba collisionType="dynamic" speed=30 position = "510,0,0">
-						<attached>
-							<Model mesh="Goomba.mesh" position="0,0,21" scale=3 pitch=90/> 
-							
-						</attached>
-						<collisionShapes>
-							<BoxCollisionShape position="0,0,20" halfExtents="5,5,3" /> 			
-						</collisionShapes>
-					</SOBGumba>
-					<SOBGumba collisionType="dynamic" speed=30 position = "930,0,0">
-						<attached>
-							<Model mesh="Goomba.mesh" position="0,0,21" scale=3 pitch=90/> 
-							
-						</attached>
-						<collisionShapes>
-							<BoxCollisionShape position="0,0,20" halfExtents="5,5,3" /> 			
-						</collisionShapes>
-					</SOBGumba>
-
-					<SOBGumba collisionType="dynamic" speed=20 position = "940,0,0">
-						<attached>
-							<Model mesh="Goomba.mesh" position="0,0,21" scale=3 pitch=90/> 
-						</attached>
-						<collisionShapes>
-							<BoxCollisionShape position="0,0,20" halfExtents="5,5,3" /> 			
-						</collisionShapes>
-					</SOBGumba>
-
-					<SOBGumba collisionType="dynamic" speed=30 position = "1180,0,0">
-						<attached>
-							<Model mesh="Goomba.mesh" position="0,0,21" scale=3 pitch=90/> 
-							
-						</attached>
-						<collisionShapes>
-							<BoxCollisionShape position="0,0,20" halfExtents="5,5,3" /> 			
-						</collisionShapes>
-					</SOBGumba>
-
-					<SOBGumba collisionType="dynamic" speed=20 position = "1190,0,0">
-						<attached>
-							<Model mesh="Goomba.mesh" position="0,0,21" scale=3 pitch=90/> 
-							
-						</attached>
-						<collisionShapes>
-							<BoxCollisionShape position="0,0,20" halfExtents="5,5,3" /> 			
-						</collisionShapes>
-					</SOBGumba>
-
-					<SOBGumba collisionType="dynamic" speed=30 position = "1320,0,0">
-						<attached>
-							<Model mesh="Goomba.mesh" position="0,0,21" scale=3 pitch=90/> 
-							
-						</attached>
-						<collisionShapes>
-							<BoxCollisionShape position="0,0,20" halfExtents="5,5,3" /> 			
-						</collisionShapes>
-					</SOBGumba>
-
-					<SOBGumba collisionType="dynamic" speed=20 position = "1330,0,0">
-						<attached>
-							<Model mesh="Goomba.mesh" position="0,0,21" scale=3 pitch=90/> 
-							
-						</attached>
-						<collisionShapes>
-							<BoxCollisionShape position="0,0,20" halfExtents="5,5,3" /> 			
-						</collisionShapes>
-					</SOBGumba>
-
-					<SOBGumba collisionType="dynamic" speed=30 position = "1750,0,0">
-						<attached>
-							<Model mesh="Goomba.mesh" position="0,0,21" scale=3 pitch=90/> 
-							
-						</attached>
-						<collisionShapes>
-							<BoxCollisionShape position="0,0,20" halfExtents="5,5,3" /> 			
-						</collisionShapes>
-					</SOBGumba>
-
-					<SOBGumba collisionType="dynamic" speed=20 position = "1770,0,0">
-						<attached>
-							<Model mesh="Goomba.mesh" position="0,0,21" scale=3 pitch=90/> 
-							
-						</attached>
-						<collisionShapes>
-							<BoxCollisionShape position="0,0,20" halfExtents="5,5,3" /> 			
-						</collisionShapes>
-					</SOBGumba>
-
-
-					<!--CollisionShape for Gumba-->
-					<StaticEntity collisionType="static">
-						<collisionShapes>
-							<BoxCollisionShape position="0,0,-20" halfExtents="5,5,5" />
-							<BoxCollisionShape position="890,0,-20" halfExtents="5,5,5" />
-							
-							
-							
-							
-						</collisionShapes>
-					</StaticEntity>
-
-
-
-					
-
-
-
-					<!-- Boden 1 -->
-					<Model mesh="Cube2.12.mesh" position="0,0,-30" scale=10 Pitch=90/> 					<!-- B1.1 -->
-					<Model mesh="Cube2.12.mesh" position="120,0,-30" scale=10 Pitch=90/> 				<!-- B1.2-->
-					<Model mesh="Cube2.12.mesh" position="240,0,-30" scale=10 Pitch=90/> 				<!-- B1.3 -->
-					<Model mesh="Cube2.12.mesh" position="360,0,-30" scale=10 Pitch=90/> 				<!-- B1.4 -->
-					<Model mesh="Cube2.12.mesh" position="480,0,-30" scale=10 Pitch=90/> 				<!-- B1.5 -->
-					<Model mesh="Cube2.6.mesh" position="600,0,-30" scale=10 Pitch=90/> 				<!-- B1.6 -->
-					<Model mesh="Cube2.3.mesh" position="660,0,-30" scale=10 Pitch=90/> 				<!-- B1.7 -->
-
-
-					<StaticEntity collisionType="static" mass='-1'>
-						<collisionShapes>
-							<BoxCollisionShape position="340,0,-20" halfExtents="345,5,5" />
-						</collisionShapes>
-					</StaticEntity>
-
-
-
-
-					<!-- Luft 1 -->
-
-
-					<SOBQBlock collisionType="static" type="Coin" position="170,0,20" mass='-1'> 						 	<!-- L1.1 -->
-						<attached>
-							<Model mesh="QCube.mesh" scale=10 pitch=90 />
-							<Model mesh="QCube-grey.mesh" scale=10 pitch=90 visible=false/> 
-						</attached>
-						<collisionShapes>
-							<BoxCollisionShape position="0,0,0" halfExtents="5,5,5" />
-						</collisionShapes>
-					</SOBQBlock>
-
-					<SOBQBlock collisionType="static" type="Coin" position="230,0,60" mass='-1' > 
-						<attached>
-							<Model mesh="QCube.mesh"  scale=10 pitch=90/>
-							<Model mesh="QCube-grey.mesh" scale=10 pitch=90 visible=false/>									<!-- L1.2 --> 
-							
-						</attached>
-						<collisionShapes>
-							<BoxCollisionShape position="0,0,0" halfExtents="5,5,5" /> 			
-						</collisionShapes>
-					</SOBQBlock>
-
-					<Model mesh="Cube1.1.mesh" position="210,0,20" scale=10 /> 												<!-- L1.3 -->
-
-
-					<SOBQBlock collisionType="static" type="Mushroom" position="220,0,20" mass='-1'><!--ITEM-->
-						<attached>
-							<Model mesh="QCube.mesh" scale=10 pitch=90/> 													<!-- L1.4 --> 
-							<Model mesh="QCube-grey.mesh" scale=10 pitch=90 visible=false/>
-						</attached>
-						<collisionShapes>
-							<BoxCollisionShape position="0,0,0" halfExtents="5,5,5" /><!-- 3 -->
-						</collisionShapes>
-					</SOBQBlock>
-
-					<Model mesh="Cube1.1.mesh" position="230,0,20" scale=10/> 												<!-- L1.5 -->
-
-					<SOBQBlock collisionType="static" type="Coin" position="240,0,20" mass='-1'><!-- ? Block --> 
-						<attached>
-							<Model mesh="QCube.mesh" scale=10 pitch=90/> 
-							<Model mesh="QCube-grey.mesh" scale=10 pitch=90 visible=false/> 								<!-- L1.6 -->
-							
-						</attached>
-						<collisionShapes>
-							<BoxCollisionShape position="0,0,0" halfExtents="5,5,5" />
-						</collisionShapes>
-					</SOBQBlock> 
-					
-					<Model mesh="Cube1.1.mesh" position="250,0,20" scale=10/> 												<!-- L1.7 -->
-					<!-- Rohre-->
-					<Model mesh="Rohr.mesh" position="295,5,-35" scale=10 roll=90 yaw=90 pitch=-90/> 						<!-- L1.8 -->
-					<Model mesh="Rohr.mesh" position="395,5,-25" scale=10 roll=90 yaw=90 pitch=-90/>						<!-- L1.9 -->
-					<Model mesh="Rohr.mesh" position="475,5,-15" scale=10 roll=90 yaw=90 pitch=-90 />						<!-- L1.10 -->
-					<Model mesh="Rohr.mesh" position="585,5,-15" scale=10 roll=90 yaw=90 pitch=-90 />						<!-- L1.11 -->	
-
-					<SOBQBlock collisionType="static" type="Mushroom" position="650,0,30" mass='-1'>
-						<attached>
-							<Model mesh="QCube.mesh" scale=10 pitch=90/> 													<!-- L1.12 --> 
-							<Model mesh="QCube-grey.mesh" scale=10 pitch=90 visible=false/>
-						</attached>
-						<collisionShapes>
-							<BoxCollisionShape position="0,0,0" halfExtents="5,5,5" />
-						</collisionShapes>
-					</SOBQBlock>			
-					
-					
-
-
-
-
-					<StaticEntity collisionType="static"  mass='-1'>
-						<collisionShapes>
-							
-							<BoxCollisionShape position="210,0,20" halfExtents="5,5,5" /> 						<!-- 1.3 -->
-							<BoxCollisionShape position="230,0,20" halfExtents="5,5,5" /> 						<!-- 1.5 -->
-							<BoxCollisionShape position="250,0,20" halfExtents="5,5,5" /> 						<!-- 1.7 -->
-							
-
-						</collisionShapes>
-					</StaticEntity>
-
-
-					<StaticEntity collisionType="static" >
-						<collisionShapes>
-							
-
-							<BoxCollisionShape position="295,0,-4" halfExtents="12,5,12" /> 					<!-- 1.8 -->
-							<BoxCollisionShape position="395,0,1" halfExtents="12,5,17" /> 						<!-- 1.9 -->
-							<BoxCollisionShape position="475,0,6" halfExtents="12,5,22" /> 						<!-- 1.10 -->
-							<BoxCollisionShape position="585,0,6" halfExtents="12,5,22" /> 						<!-- 1.11 -->
-
-						</collisionShapes>
-					</StaticEntity>
-
-
-
-
-
-
-
-					<!-- Boden 2 -->
-					<Model mesh="Cube2.12.mesh" position="710,0,-30" scale=10 Pitch=90/>						<!-- B2.1 -->
-					<Model mesh="Cube2.3.mesh" position="830,0,-30" scale=10 Pitch=90/>							<!-- B2.2 -->
-
-					<StaticEntity collisionType="static" mass='-1'>
-						<collisionShapes>
-							<BoxCollisionShape position="780,0,-20" halfExtents="75,5,5" />
-						</collisionShapes>
-					</StaticEntity>
-
-
-
-
-
-					<!-- Luft 2 -->
-					<Model mesh="Cube1.1.mesh" position="770,0,20" scale=10/>									<!-- L2.1 -->
-
-					<SOBQBlock collisionType="static" type="Mushroom" position="780,0,20" mass='-1'>			<!-- L2.2 -->
-						<attached>
-							<Model mesh="QCube.mesh"  scale=10 pitch=90/>
-							<Model mesh="QCube-grey.mesh" scale=10 pitch=90 visible=false/>
-						</attached>
-						<collisionShapes>
-							<BoxCollisionShape position="0,0,0" halfExtents="5,5,5" />
-						</collisionShapes>
-					</SOBQBlock>
-
-					<Model mesh="Cube1.1.mesh" position="790,0,20" scale=10/>									<!-- L2.3 -->
-					<Model mesh="Cube1.6.mesh" position="800,0,60" scale=10/>									<!-- L2.4 -->
-					<Model mesh="Cube1.1.mesh" position="860,0,60" scale=10/>									<!-- L2.5 -->
-					<Model mesh="Cube1.1.mesh" position="870,0,60" scale=10/>									<!-- L2.6 -->
-
-					<StaticEntity collisionType="static">
-						<collisionShapes>
-							<BoxCollisionShape position="770,0,20" halfExtents="5,5,5" />									<!-- 2.1 -->
-							
-							<BoxCollisionShape position="790,0,20" halfExtents="5,5,5" />									<!-- 2.3 -->
-							<BoxCollisionShape position="835,0,60" halfExtents="40,5,5" />									<!-- 2.4 to 2.6 -->
-
-
-
-
-						</collisionShapes>
-					</StaticEntity>
-					
-
-					<!-- Luft 3 -->
-					<Model mesh="Cube1.3.mesh" position="910,0,60" scale=10/> 												<!-- L3.1 -->
-
-					<SOBQBlock collisionType="static" type="Coin" position="940,0,60" mass='-1'> 				 			<!-- L3.2 -->
-						<attached>
-							<Model mesh="QCube.mesh" scale=10 pitch=90/>
-							<Model mesh="QCube-grey.mesh" scale=10 pitch=90 visible=false/>
-						</attached>
-						<collisionShapes>
-							<BoxCollisionShape position="0,0,0" halfExtents="5,5,5" />
-						</collisionShapes>
-					</SOBQBlock>
-
-					<SOBQBlock collisionType="static" type="Mushroom" position="940,0,20" mass='-1'> 						<!-- L3.3 -->
-						<attached>
-							<Model mesh="QCube.mesh" scale=10 pitch=90/>
-							<Model mesh="QCube-grey.mesh" scale=10 pitch=90 visible=false/>
-							
-						</attached>
-						<collisionShapes>
-							<BoxCollisionShape position="0,0,0" halfExtents="5,5,5" />
-						</collisionShapes>
-					</SOBQBlock>
-
-					<Model mesh="Cube1.1.mesh" position="1000,0,20" scale=10/>												<!-- L3.4 -->
-
-
-					<SOBQBlock collisionType="static" type="Mushroom" position="1010,0,20" mass='-1'> 						 <!-- L3.5 -->
-						<attached>
-							<Model mesh="QCube.mesh" scale=10 pitch=90/>
-							<Model mesh="QCube-grey.mesh" scale=10 pitch=90 visible=false/>
-						</attached>
-						<collisionShapes>
-							<BoxCollisionShape position="0,0,0" halfExtents="5,5,5" />
-						</collisionShapes>
-					</SOBQBlock>
-
-					<SOBQBlock collisionType="static" type="Coin" position="1060,0,20" mass='-1'> 							<!-- L3.6 -->
-						<attached>
-							<Model mesh="QCube.mesh" scale=10 pitch=90/>
-							<Model mesh="QCube-grey.mesh" scale=10 pitch=90 visible=false/>
-						</attached>
-						<collisionShapes>
-							<BoxCollisionShape position="0,0,0" halfExtents="5,5,5" />
-						</collisionShapes>
-					</SOBQBlock>
-
-					
-					<SOBQBlock collisionType="static" type="Mushroom" position="1090,0,60" mass='-1'> 						 <!-- L3.7 -->
-						<attached>
-							<Model mesh="QCube.mesh" scale=10 pitch=90/>
-							<Model mesh="QCube-grey.mesh" scale=10 pitch=90 visible=false/>
-						</attached>
-						<collisionShapes>
-							<BoxCollisionShape position="0,0,0" halfExtents="5,5,5" />
-						</collisionShapes>
-					</SOBQBlock>
-
-					<SOBQBlock collisionType="static" type="Coin" position="1090,0,20" mass='-1'> 							<!-- L3.8 -->
-						<attached>
-							<Model mesh="QCube.mesh" scale=10 pitch=90/>
-							<Model mesh="QCube-grey.mesh" scale=10 pitch=90 visible=false/>
-						</attached>
-						<collisionShapes>
-							<BoxCollisionShape position="0,0,0" halfExtents="5,5,5" />
-						</collisionShapes>
-					</SOBQBlock>
-					
-					<SOBQBlock collisionType="static" type="Coin" position="1120,0,20" mass='-1'> 							<!-- L3.9 -->
-						<attached>
-							<Model mesh="QCube.mesh" scale=10 pitch=90/>
-							<Model mesh="QCube-grey.mesh" scale=10 pitch=90 visible=false/>
-						</attached>
-						<collisionShapes>
-							<BoxCollisionShape position="0,0,0" halfExtents="5,5,5" />
-						</collisionShapes>
-					</SOBQBlock>					
-
-					<Model mesh="Cube1.1.mesh" position="1180,0,20" scale=10/> 												<!-- L3.10 -->
-
-					<Model mesh="Cube1.3.mesh" position="1210,0,60" scale=10/> 												<!-- L3.11 -->
-
-					<Model mesh="Cube1.1.mesh" position="1280,0,60" scale=10/> 												<!-- L3.12 -->
-
-					<SOBQBlock collisionType="static" type="Coin" position="1290,0,60" mass='-1'> 							<!-- L3.13 -->
-						<attached>
-							<Model mesh="QCube.mesh" type="Mushroom" scale=10 pitch=90/>
-							<Model mesh="QCube-grey.mesh" scale=10 pitch=90 visible=false/>
-						</attached>
-						<collisionShapes>
-							<BoxCollisionShape position="0,0,0" halfExtents="5,5,5" />
-						</collisionShapes>
-					</SOBQBlock>
-
-
-					<SOBQBlock collisionType="static" type="Coin" position="1300,0,60" mass='-1'> 							<!-- L3.14 -->
-						<attached>
-							<Model mesh="QCube.mesh" type="Mushroom" scale=10 pitch=90/>
-							<Model mesh="QCube-grey.mesh" scale=10 pitch=90 visible=false/>
-						</attached>
-						<collisionShapes>
-							<BoxCollisionShape position="0,0,0" halfExtents="5,5,5" />
-						</collisionShapes>
-					</SOBQBlock>
-
-					<Model mesh="Cube1.1.mesh" position="1310,0,60" scale=10/> 												<!-- L3.15 -->
-					<Model mesh="Cube1.1.mesh" position="1290,0,20" scale=10/> 												<!-- L3.16 --> 
-					<Model mesh="Cube1.1.mesh" position="1300,0,20" scale=10/> 												<!-- L3.17 -->
-					
-
-					
-					<Model mesh="Dreieck.mesh" position="1370,0,-10" scale=10 Roll=90 Pitch=90 yaw=90/> 					<!-- L3.18 --> 
-					<Model mesh="Dreieck.mesh" position="1400,0,-10" scale=10 Roll=90 Pitch=-90 yaw=90/> 					<!-- L3.19 -->
-					<Model mesh="Dreieck_links+1.mesh" position="1510,0,-10" scale=10 Roll=90 Pitch=90 yaw=90/> 			<!-- L3.20 -->  
-					
-
-
-					<StaticEntity collisionType="static">
-						<collisionShapes>
-							
-							<BoxCollisionShape position="1355,0,-10" halfExtents="20,5,5" /> 								<!-- 3.18 -->
-							<BoxCollisionShape position="1360,0,0" halfExtents="15,5,5" />
-							<BoxCollisionShape position="1365,0,10" halfExtents="10,5,5" />
-							<BoxCollisionShape position="1370,0,20" halfExtents="5,5,5" />
-
-							<BoxCollisionShape position="1415,0,-10" halfExtents="20,5,5" /> 								<!-- 3.19--> 
-							<BoxCollisionShape position="1410,0,0" halfExtents="15,5,5" />
-							<BoxCollisionShape position="1405,0,10" halfExtents="10,5,5" />
-							<BoxCollisionShape position="1400,0,20" halfExtents="5,5,5" />
-
-							<BoxCollisionShape position="1500,0,-10" halfExtents="25,5,5" /> 								<!-- 3.20 -->
-							<BoxCollisionShape position="1505,0,0" halfExtents="20,5,5" />
-							<BoxCollisionShape position="1510,0,10" halfExtents="15,5,5" />
-							<BoxCollisionShape position="1515,0,20" halfExtents="10,5,5" />
-							
-
-
-
-
-						</collisionShapes>
-					</StaticEntity>
-
-					<StaticEntity collisionType="static" mass='-1'>
-						<collisionShapes>
-							<BoxCollisionShape position="920,0,60" halfExtents="15,5,5" /> 							<!-- 3.1 -->
-
-							<BoxCollisionShape position="1000,0,20" halfExtents="5,5,5" /> 							<!-- 3.4 -->
-
-
-							<BoxCollisionShape position="1180,0,20" halfExtents="5,5,5" /> 							<!-- 3.10 -->
-							<BoxCollisionShape position="1220,0,60" halfExtents="15,5,5" /> 						<!-- 3.11 -->
-							<BoxCollisionShape position="1280,0,60" halfExtents="5,5,5" /> 							<!-- 3.12 -->
-							<BoxCollisionShape position="1310,0,60" halfExtents="5,5,5" /> 							<!-- 3.15 -->
-							<BoxCollisionShape position="1300,0,20" halfExtents="10,5,5" /> 						<!-- 3.16 and 3.17-->
-							
-						</collisionShapes>
-					</StaticEntity>
-
-
-
-
-					<!-- Boden3 -->
-					<Model mesh="Cube2.12.mesh" position="890,0,-30" scale=10 Pitch=90/>
-					<Model mesh="Cube2.12.mesh" position="1010,0,-30" scale=10 Pitch=90/>
-					<Model mesh="Cube2.12.mesh" position="1130,0,-30" scale=10 Pitch=90/>
-					<Model mesh="Cube2.12.mesh" position="1250,0,-30" scale=10 Pitch=90/>
-
-					<Model mesh="Cube2.12.mesh" position="1370,0,-30" scale=10 Pitch=90/>
-					<Model mesh="Cube2.2.mesh" position="1490,0,-30" scale=10 Pitch=90/>
-					<Model mesh="Cube2.2.mesh" position="1510,0,-30" scale=10 Pitch=90/>
-					
-
-					<StaticEntity collisionType="static" mass='-1'>
-						<collisionShapes>
-							<BoxCollisionShape position="1205,0,-20" halfExtents="320,5,5" />
-						</collisionShapes>
-					</StaticEntity>
-
-
-
-
-
-					<!-- Luft4 -->
-					<Model mesh="Dreieck.mesh" position="1560,0,-10" scale=10 Roll=90 Pitch=-90 yaw=90/> 			<!-- L4.1 -->
-
-					<Model mesh="Rohr.mesh" position="1645,5,-35" scale=10  roll=90 yaw=90 pitch=-90 /> 			<!-- L4.2 -->
-
-					<Model mesh="Cube1.1.mesh" position="1690,0,20" scale=10/> 										<!-- L4.3 -->
-					<Model mesh="Cube1.1.mesh" position="1700,0,20" scale=10/> 										<!-- L4.4 -->
-
-					<SOBQBlock collisionType="static" type="Coin" position="1710,0,20" mass='-1'> 					<!-- L4.5 -->				
-						<attached>
-							<Model mesh="QCube.mesh" scale=10 pitch=90/>
-							<Model mesh="QCube-grey.mesh" scale=10 pitch=90 visible=false/>				
-						</attached>
-						<collisionShapes>
-							<BoxCollisionShape position="0,0,0" halfExtents="5,5,5" />
-						</collisionShapes>
-					</SOBQBlock> 
-
-					<Model mesh="Cube1.1.mesh" position="1720,0,20" scale=10/> 										<!-- L4.6 -->
-					<Model mesh="Rohr.mesh" position="1805,5,-35" scale=10  roll=90 yaw=90 pitch=-90 /> 			<!-- L4.7 -->
-					<Model mesh="Dreieckgross.mesh" position="1850,0,-10" scale=10 pitch=90 /> 						<!-- L4.8 -->
-
-
-
-
-					<Model mesh="Schloss.mesh" position="2050,40,60" scale=12 pitch=90/>					<!-- L4.12 -->
-					<Model mesh="Fahne.mesh" position="1984,-5,88" scale=10 pitch=90/>						<!-- L4.11 -->
-					<Model mesh="Fahnenstange.mesh" position="1990,0,95" pitch=90 scale=3/>					<!-- L4.10 -->
-					<Model mesh="Fundament.mesh" position="1990,0,-10" scale=10 yaw=180/>					<!-- L4.9 -->
-
-
-
-					
-					<!-- FLAG -->
-					<SOBFlagstone points = 100  position="1990,0,10" collisionType="static">
-						<collisionShapes>
-							<BoxCollisionShape position="0,0,0" halfExtents="5,5,5" />
-						</collisionShapes>
-					</SOBFlagstone>
-					<SOBFlagstone points = 200  position="1990,0,20" collisionType="static">
-						<collisionShapes>
-							<BoxCollisionShape position="0,0,0" halfExtents="5,5,5" />
-						</collisionShapes>
-					</SOBFlagstone>
-					<SOBFlagstone points = 400  position="1990,0,30" collisionType="static">
-						<collisionShapes>
-							<BoxCollisionShape position="0,0,0" halfExtents="5,5,5" />
-						</collisionShapes>
-					</SOBFlagstone>
-					<SOBFlagstone points = 800  position="1990,0,40" collisionType="static">
-						<collisionShapes>
-							<BoxCollisionShape position="0,0,0" halfExtents="5,5,5" />
-						</collisionShapes>
-					</SOBFlagstone>
-					<SOBFlagstone points = 1600  position="1990,0,50" collisionType="static">
-						<collisionShapes>
-							<BoxCollisionShape position="0,0,0" halfExtents="5,5,5" />
-						</collisionShapes>
-					</SOBFlagstone>
-					<SOBFlagstone points = 2200  position="1990,0,60" collisionType="static">
-						<collisionShapes>
-							<BoxCollisionShape position="0,0,0" halfExtents="5,5,5" />
-						</collisionShapes>
-					</SOBFlagstone>
-					<SOBFlagstone points = 2700  position="1990,0,70" collisionType="static">
-						<collisionShapes>
-							<BoxCollisionShape position="0,0,0" halfExtents="5,5,5" />
-						</collisionShapes>
-					</SOBFlagstone>
-					<SOBFlagstone points = 3400  position="1990,0,80" collisionType="static">
-						<collisionShapes>
-							<BoxCollisionShape position="0,0,0" halfExtents="5,5,5" />
-						</collisionShapes>
-					</SOBFlagstone>
-					<SOBFlagstone points = 4000  position="1990,0,90" collisionType="static">
-						<collisionShapes>
-							<BoxCollisionShape position="0,0,0" halfExtents="5,5,5" />
-						</collisionShapes>
-					</SOBFlagstone>
-
-
-					<!-- Castlestone -->
-					<SOBCastlestone position="2060,0,-10" collisionType="static">
-						<collisionShapes>
-							<BoxCollisionShape position="0,0,0" halfExtents="5,5,5" />
-						</collisionShapes>
-					</SOBCastlestone>
-
-					<SOBCastlestone position="2050,40,-10" collisionType="static">
-						<collisionShapes>
-							<BoxCollisionShape position="0,0,0" halfExtents="5,5,5" />
-						</collisionShapes>
-					</SOBCastlestone>
-					<StaticEntity collisionType="static" mass='-1'>
-						<collisionShapes>
-							<BoxCollisionShape position="2050,20,-20" halfExtents="5,20,5" />
-						</collisionShapes>
-					</StaticEntity>
-
-
-
-
-					<StaticEntity collisionType="static" mass='-1'>
-						<collisionShapes>
-
-							<BoxCollisionShape position="1690,0,20" halfExtents="5,5,5" /> 					<!-- 4.3 -->
-							<BoxCollisionShape position="1700,0,20" halfExtents="5,5,5" /> 					<!-- 4.4 -->
-							<BoxCollisionShape position="1720,0,20" halfExtents="5,5,5" /> 					<!-- 4.6 -->
-
-
-						</collisionShapes>
-					</StaticEntity>
-
-
-					<StaticEntity collisionType="static">
-						<collisionShapes>
-
-							<BoxCollisionShape position="1575,0,-10" halfExtents="20,5,5" /> 					<!-- 4.1--> 
-							<BoxCollisionShape position="1570,0,0" halfExtents="15,5,5" />
-							<BoxCollisionShape position="1565,0,10" halfExtents="10,5,5" />
-							<BoxCollisionShape position="1560,0,20" halfExtents="5,5,5" />
-
-							<BoxCollisionShape position="1645,0,-4" halfExtents="12,5,12" /> 					<!-- 4.2 -->
-
-
-							<BoxCollisionShape position="1805,0,-4" halfExtents="12,5,12" /> 					<!-- 4.7 -->
-
-							<BoxCollisionShape position="1860,0,-10" halfExtents="45,5,5" /> 					<!-- 4.8 -->
-							<BoxCollisionShape position="1865,0,0" halfExtents="40,5,5" />
-							<BoxCollisionShape position="1870,0,10" halfExtents="35,5,5" />
-							<BoxCollisionShape position="1875,0,20" halfExtents="30,5,5" />
-							<BoxCollisionShape position="1880,0,30" halfExtents="25,5,5" />
-							<BoxCollisionShape position="1885,0,40" halfExtents="20,5,5" />
-							<BoxCollisionShape position="1890,0,50" halfExtents="15,5,5" />
-							<BoxCollisionShape position="1895,0,60" halfExtents="10,5,5" />
-							<BoxCollisionShape position="1990,0,125" halfExtents="5,5,30" />
-							<BoxCollisionShape position="1940,0,150" halfExtents="45,5,5" />
-							
-
-
-						</collisionShapes>
-					</StaticEntity>
-
-
-
-
-
-					
-
-					//Boden4
-					<Model mesh="Cube2.12.mesh" position="1560,0,-30" scale=10 Pitch=90/>
-					<Model mesh="Cube2.12.mesh" position="1680,0,-30" scale=10 Pitch=90/>
-					<Model mesh="Cube2.12.mesh" position="1800,0,-30" scale=10 Pitch=90/>
-					<Model mesh="Cube2.12.mesh" position="1920,0,-30" scale=10 Pitch=90/>
-					<Model mesh="Cube2.12.mesh" position="2040,0,-30" scale=10 Pitch=90/>
-
-
-					
-					<Model mesh="Cube1.3.mesh" position="1990,10,-20" scale=10 Pitch=90/>
-					<Model mesh="Cube1.3.mesh" position="1990,20,-20" scale=10 Pitch=90/>
-					<Model mesh="Cube1.3.mesh" position="1990,30,-20" scale=10 Pitch=90/>
-					<Model mesh="Cube1.3.mesh" position="1990,40,-20" scale=10 Pitch=90/>
-					<Model mesh="Cube1.3.mesh" position="1960,10,-20" scale=10 Pitch=90/>
-					<Model mesh="Cube1.1.mesh" position="1980,20,-20" scale=10 Pitch=90/>
-					<Model mesh="Cube1.1.mesh" position="1970,20,-20" scale=10 Pitch=90/>
-					<Model mesh="Cube1.1.mesh" position="1980,30,-20" scale=10 Pitch=90/>
-
-					<Model mesh="Cube1.1.mesh" position="2000,50,-20" scale=10 Pitch=90/>
-					<Model mesh="Cube1.1.mesh" position="2010,50,-20" scale=10 Pitch=90/>
-					<Model mesh="Cube1.1.mesh" position="2010,60,-20" scale=10 Pitch=90/>
-					
-
-					<Model mesh="Cube1.6.mesh" position="2020,10,-20" scale=10 Pitch=90/>
-					<Model mesh="Cube1.6.mesh" position="2020,20,-20" scale=10 Pitch=90/>
-					<Model mesh="Cube1.6.mesh" position="2020,30,-20" scale=10 Pitch=90/>
-					<Model mesh="Cube1.6.mesh" position="2020,40,-20" scale=10 Pitch=90/>
-					<Model mesh="Cube1.6.mesh" position="2020,50,-20" scale=10 Pitch=90/>
-					<Model mesh="Cube1.6.mesh" position="2020,60,-20" scale=10 Pitch=90/>
-					<Model mesh="Cube1.6.mesh" position="2020,70,-20" scale=10 Pitch=90/>
-					<Model mesh="Cube1.6.mesh" position="2080,10,-20" scale=10 Pitch=90/>
-					<Model mesh="Cube1.6.mesh" position="2080,20,-20" scale=10 Pitch=90/>
-					<Model mesh="Cube1.6.mesh" position="2080,30,-20" scale=10 Pitch=90/>
-					<Model mesh="Cube1.6.mesh" position="2080,40,-20" scale=10 Pitch=90/>
-					<Model mesh="Cube1.6.mesh" position="2080,50,-20" scale=10 Pitch=90/>
-					<Model mesh="Cube1.3.mesh" position="2080,60,-20" scale=10 Pitch=90/>
-					<Model mesh="Cube1.1.mesh" position="2110,60,-20" scale=10 Pitch=90/>
-					<Model mesh="Cube1.3.mesh" position="2080,70,-20" scale=10 Pitch=90/>
-
-					
-
-					<StaticEntity collisionType="static" mass='-1'>
-						<collisionShapes>
-							<BoxCollisionShape position="1855,0,-20" halfExtents="300,5,5" />
-						</collisionShapes>
-					</StaticEntity>
-
-
-
-
-
-
-					
-
-
-				</Scene>
-			</Level>
-
Index: code/branches/HUD_HS16/data/levels/Spacerace2.oxw
===================================================================
--- code/branches/HUD_HS16/data/levels/Spacerace2.oxw	(revision 11499)
+++ code/branches/HUD_HS16/data/levels/Spacerace2.oxw	(revision 11499)
@@ -0,0 +1,220 @@
+<LevelInfo
+ name = "Spacerace 2"
+ description = "New Spacerace with Multiple Paths."
+ tags = "gametype"
+ screenshot = "spacerace2.png"
+/>
+
+<?lua
+  include("stats.oxo")
+  include("HUDTemplates3.oxo")
+  include("templates/lodInformation.oxt")
+
+  include("templates/spaceshipAssff.oxt")
+
+?>
+
+
+<?lua
+  include("templates/spaceshipAssff2.oxt")
+  include("templates/spaceshipPirate.oxt")
+?>
+
+<Level
+ name         = "Spacerace2"
+ description  = "Just a few tests"
+ plugins = gametypes
+ gametype = SpaceRace
+>
+  <templates>
+    <Template link=lodtemplate_default />
+  </templates>
+  <?lua include("includes/notifications.oxi") ?>
+
+  <Scene
+    ambientlight = "0.8, 0.8, 0.8"
+    skybox       = "Orxonox/Starbox"
+  >
+
+    <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>
+
+
+    <SpaceRaceManager>
+        <checkpoints>
+            <RaceCheckPoint name="checkpoint1" position="0,-2000,1000" direction="0,-1,1" collisionType="static" scale="1" distance="40" checkpointindex="0" islast="false" nextcheckpoints="1,2,-1">
+                <attached>
+                    <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
+                </attached>
+                <collisionShapes>
+                    <BoxCollisionShape position="0,0,55"      halfExtents="55, 10, 10" />
+                    <BoxCollisionShape position="0,0,-55"     halfExtents="55, 10, 10" />
+                    <BoxCollisionShape position="55,0,0"      halfExtents="10, 10, 55" />
+                    <BoxCollisionShape position="-55,0,0"     halfExtents="10, 10, 55" />
+                </collisionShapes>
+            </RaceCheckPoint>
+
+            <RaceCheckPoint name="checkpoint2" position="0,2100,2300" direction="0,-1,1" collisionType="static" scale="1" distance="40" checkpointindex="1" islast="false" nextcheckpoints="3,-1,-1">
+                <attached>
+                    <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
+                </attached>
+                <collisionShapes>
+                    <BoxCollisionShape position="0,0,55"      halfExtents="55, 10, 10" />
+                    <BoxCollisionShape position="0,0,-55"     halfExtents="55, 10, 10" />
+                    <BoxCollisionShape position="55,0,0"      halfExtents="10, 10, 55" />
+                    <BoxCollisionShape position="-55,0,0"     halfExtents="10, 10, 55" />
+                </collisionShapes>
+            </RaceCheckPoint>
+
+            <RaceCheckPoint name="checkpoint3" position="0,700,2700" direction="0,-1,1" collisionType="static" scale="1" distance="40" checkpointindex="2" islast="false" nextcheckpoints="3,-1,-1">
+                <attached>
+                    <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
+                </attached>
+                <collisionShapes>
+                    <BoxCollisionShape position="0,0,55"      halfExtents="55, 10, 10" />
+                    <BoxCollisionShape position="0,0,-55"     halfExtents="55, 10, 10" />
+                    <BoxCollisionShape position="55,0,0"      halfExtents="10, 10, 55" />
+                    <BoxCollisionShape position="-55,0,0"     halfExtents="10, 10, 55" />
+                </collisionShapes>
+            </RaceCheckPoint>
+
+            <RaceCheckPoint name="checkpoint4" position="0,-400,300" direction="0,-1,1" collisionType="static" scale="1" distance="40" checkpointindex="3" islast="true">
+                <attached>
+                    <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
+                </attached>
+                <collisionShapes>
+                    <BoxCollisionShape position="0,0,55"      halfExtents="55, 10, 10" />
+                    <BoxCollisionShape position="0,0,-55"     halfExtents="55, 10, 10" />
+                    <BoxCollisionShape position="55,0,0"      halfExtents="10, 10, 55" />
+                    <BoxCollisionShape position="-55,0,0"     halfExtents="10, 10, 55" />
+                </collisionShapes>
+            </RaceCheckPoint>
+        </checkpoints>
+    </SpaceRaceManager>
+
+
+    <SpaceShip position="0,0,200" lookat="0,0,0">
+      <templates>
+        <Template link=spaceshipassff />
+      </templates>
+      <controller>
+        <WaypointPatrolController alertnessradius=0 team=10>
+          <waypoints>
+            <Model mesh="cube.mesh" scale=0 position="0,-2000,1000" />
+            <Model mesh="cube.mesh" scale=0 position="0,2100,2300" />
+            <Model mesh="cube.mesh" scale=0 position="0,-400,300" />
+          </waypoints>
+        </WaypointPatrolController>
+      </controller>
+    </SpaceShip>
+
+    <SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
+	
+	<!-- SOUNDS & MUSIC -->
+    <WorldSound name="scoreSound" position="-200,0,0" source="sounds/ReadyGo.ogg" >
+      <events>
+        <play>
+          <EventListener event="start" />
+        </play>
+      </events>
+    </WorldSound>
+    <DistanceTrigger name="start" position="-200,0,0"  target="Pawn" distance=100 stayActive="true" delay=0.5 />
+    
+    <WorldAmbientSound source="Ganymede.ogg" looping="true" playOnLoad="true" />
+
+    <!-- ------------------Planet----------------- -->
+    <Planet position="0,0,0" scale=300 pitch=-90 mesh="iceplanet.mesh" atmosphere="atmosphere1" rotationaxis="8,1,0" rotationrate="1" atmospheresize=224.0f imagesize=1024.0f />
+    <StaticEntity position="0,0,0" collisionType=static>
+        <collisionShapes>
+            <SphereCollisionShape radius="399" />
+        </collisionShapes>
+    </StaticEntity>
+
+    <!-- ---------------asteroid ellipse----------------- -->
+    <?lua
+    max = 20
+    for i = 0, max, 1
+    do
+    y = math.sin(i/max*6)*2000
+    z = math.cos(i/max*6)*2500
+    x = 0
+    ?>
+    <?lua
+    for k = 1, 15, 1
+    do
+    j = math.random()
+    ?>
+
+    <MovableEntity
+      position = "<?lua print(x + math.random() * 500) ?>,<?lua print(y + math.random() * 500) ?>,<?lua print(z + math.random() * 1000) ?>"
+      collisionType = "dynamic"
+      linearDamping = "0.5"
+      angularDamping = "0.01"
+      collisiondamage = "0.01"
+      enablecollisiondamage = "true"
+      scale="<?lua print(j * 5) ?>" >
+      <attached>
+        <Model position="0,0,0" scale="<?lua print(j * 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh">
+      <?lua if k == 5 then ?><attached><!-- ---------asteroid fog----- -->
+            <ParticleEmitter position="0,0,0" source="Orxonox/Steam" />
+          </attached> <?lua end ?>
+        </Model>
+      </attached>
+      <collisionShapes>
+        <SphereCollisionShape radius="<?lua print(j * 80) ?>" />
+      </collisionShapes>
+    </MovableEntity>
+    <?lua
+    end
+    ?>
+    <?lua end ?>
+
+    <!-- ---------------ForceFields----------------- -->
+    <ForceField position="0,-700,2700" direction="0,1,0" diameter=500 velocity=2000 length=600 />
+        <MovableEntity position="0,-400,2700">
+            <attached>
+                <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.5,0,0" scale=2/>
+                <?lua for i=0,15,1 do ?>
+                    <Billboard position="-200,<?lua print(i*40) ?>,0" material="Examples/Flare" colour="0.5,0,0" scale=1/>
+                    <Billboard position="200,<?lua print(i*40) ?>,0" material="Examples/Flare" colour="0.5,0,0" scale=1/>
+                <?lua end ?>
+                </attached>
+        </MovableEntity>
+
+     <ForceField position="0,2500,2000" direction="0,0,-1" diameter=250 velocity=2000 length=600 />
+        <MovableEntity position="0,2500,2000">
+            <attached>
+                <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.5,0,0" scale=2/>
+                <?lua for i=0,15,1 do ?>
+                    <Billboard position="-100,0,-<?lua print(i*40) ?>" material="Examples/Flare" colour="0.5,0,0" scale=1/>
+                    <Billboard position="100,0,-<?lua print(i*40) ?>" material="Examples/Flare" colour="0.5,0,0" scale=1/>
+                <?lua end ?>
+                </attached>
+        </MovableEntity>
+
+    <ForceField position="0,1300,-800" direction="0,-1,-1" diameter=250 velocity=2000 length=800 />
+        <MovableEntity position="0,1300,-800">
+            <attached>
+                <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.5,0,0" scale=2/>
+                <?lua for i=0,20,1 do ?>
+                    <Billboard position="-100,<?lua print(-i*40*0.7071) ?>,<?lua print(-i*40*0.7071) ?>" material="Examples/Flare" colour="0.5,0,0" scale=1/>
+                    <Billboard position="100,<?lua print(-i*40*0.7071) ?>,<?lua print(-i*40*0.7071) ?>" material="Examples/Flare" colour="0.5,0,0" scale=1/>
+                <?lua end ?>
+                </attached>
+        </MovableEntity>
+
+    <ForceField position="0,-1400,-700" direction="0,-1,1" diameter=250 velocity=2000 length=600 />
+        <MovableEntity position="0,-1400,-700">
+            <attached>
+                <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.5,0,0" scale=2/>
+                <?lua for i=0,15,1 do ?>
+                    <Billboard position="-100,<?lua print(-i*40*0.7071) ?>,<?lua print(i*40*0.7071) ?>" material="Examples/Flare" colour="0.5,0,0" scale=1/>
+                    <Billboard position="100,<?lua print(-i*40*0.7071) ?>,<?lua print(i*40*0.7071) ?>" material="Examples/Flare" colour="0.5,0,0" scale=1/>
+                <?lua end ?>
+                </attached>
+        </MovableEntity>
+
+
+
+  </Scene>
+</Level>
+
Index: code/branches/HUD_HS16/data/levels/StoryModeMap.oxw
===================================================================
--- code/branches/HUD_HS16/data/levels/StoryModeMap.oxw	(revision 11497)
+++ 	(revision )
@@ -1,94 +1,0 @@
-
-
-<LevelInfo
- name = "StoryModeMap"
- description = "The Campaign Menu Map with all the Campaignmissons in it"
- tags = "Campaign, Campaignmissons"
- screenshot = "emptylevel.png"
-/>
-
-<?lua
-  include("stats.oxo")
-  include("StoryModeHUD.oxo")
-  include("templates/lodInformation.oxt")
-  include("templates/StoryMode.oxt")
-
-  include("templates/lodInformation.oxt")
-?>
-
-<Level
-gametype = StoryMode
->
-
-  <templates>
-    <Template link=lodtemplate_default />
-  </templates>
-  <?lua include("includes/notifications.oxi") ?>
-
-  <Scene
-    ambientlight = "0.2, 0.2, 0.2"
-    skybox       = "Orxonox/Starbox"
-  >
-
-
-<StaticEntity position="0,0,0" direction="0,0,0" >
-  <attached>
-
-    <Model position="600,370,0" mesh="planets/moon.mesh" scale=100 />
-    <Billboard colour="1,1,0.05" position="600,370,-80"  material="Flares/lensflare" scale=4.5 />
-  
-    <Model position="100,350,-250" mesh="planets/moon.mesh" scale=100  />
-    <Billboard colour="1,1,0.05" position="100,350,-330"  material="Flares/lensflare" scale=4.5 />
-
-    <Model position="-600,250,-500" mesh="planets/moon.mesh" scale=100 />
-    <Billboard colour="1,1,0.05" position="-600,250,-580"  material="Flares/lensflare" scale=5 />
-
-    <Model position="-1000,50,-750" mesh="planets/moon.mesh" scale=100 />
-    <Billboard colour="1,1,0.05" position="-1000,50,-830"  material="Flares/lensflare" scale=5 />
-
-    <Model position="-900,-400,-1000" mesh="planets/moon.mesh" scale=100 />
-    <Billboard colour="1,1,0.05" position="-900,-400,-1080"  material="Flares/lensflare" scale=5 />
-
-    <Model position="-500,-700,-1250" mesh="planets/moon.mesh" scale=100 />
-    <Billboard colour="1,1,0.05" position="-500,-700,-1330"  material="Flares/lensflare" scale=5 />
-
-    <Model position="0,-900,-1500" mesh="planets/moon.mesh" scale=100 />
-    <Billboard colour="1,1,0.05" position="0,-900,-1580" material="Flares/lensflare" scale=5 />
-
-    <Model position="700,-1100,-1750" mesh="planets/moon.mesh" scale=100 />
-    <Billboard colour="1,1,0.05" position="700,-1100,-1830"  material="Flares/lensflare" scale=5 />
-
-    <Model position="1500,-1300,-2000" mesh="planets/moon.mesh" scale=100 />
-    <Billboard colour="1,1,0.05" position="1500,-1300,-2080"  material="Flares/lensflare" scale=5 />
-
-  </attached>
-</StaticEntity>
-
-
-
-
-
-
-
-
-<Template name=spaceshipassff>
-  <ControllableEntity
-   camerapositiontemplate = spaceshipassffcameras
-
-   
-  >
-
-  </ControllableEntity>
-
-
-</Template>
-
-
-
-    <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>
-
-    <SpawnPoint position="000.000, 000.000, 1000.000" orientation="0, 0, 0, -1" pawndesign=StoryMode />
-    
-  </Scene>
-</Level>
-
Index: code/branches/HUD_HS16/data/levels/SurfaceRacePresentation.oxw
===================================================================
--- code/branches/HUD_HS16/data/levels/SurfaceRacePresentation.oxw	(revision 11499)
+++ code/branches/HUD_HS16/data/levels/SurfaceRacePresentation.oxw	(revision 11499)
@@ -0,0 +1,377 @@
+<LevelInfo
+ name = "Surface Race Presentation"
+ description = "just awesome 2.0"
+ screenshot = "surfaceRace.png"
+ tags = "gametype, shipselection"
+ startingships = "spaceshipassff, spaceshipghost, spaceshipspacecruiser, spaceshiprace"
+/>
+
+<?lua
+  include("stats.oxo")
+  include("HUDTemplates3.oxo")
+  include("templates/lodInformation.oxt")
+  include("templates/spaceshipRace.oxt")
+  include("templates/spaceshipAssff.oxt")
+  include("templates/spaceshipGhost.oxt")
+  include("templates/spaceshipSpacecruiser.oxt")
+  include("templates/pickupRepresentationTemplates.oxt")
+
+?>
+
+<Level
+plugins = gametypes
+gametype = SpaceRace
+>
+
+  <templates>
+    <Template link=lodtemplate_default />
+  </templates>
+  <?lua include("includes/notifications.oxi") ?>
+
+  <Scene
+    ambientlight = "2.0, 2.0, 2.0"
+    skybox       = "Orxonox/skyBoxClouds"
+    gravity      = "0,-75,0"
+    negativeWorldRange = "-100000, -100000, -100000"
+    positiveWorldRange = " 100000,  100000,  100000"
+    hasPhysics   = true
+  >
+
+    <Template name=PortalDefault>
+        <PortalEndPoint>
+            <attached>
+                <Model mesh="Spacegate.mesh" scale="3"/>
+            </attached>
+        </PortalEndPoint>
+    </Template>
+
+    <PortalEndPoint position="6000,8050,2500" id="1" distance="40" target="MobileEntity" design="PortalDefault" reenterDelay="0"/>
+    <PortalEndPoint position="6100,8050,-4500" id="2" distance="40" target="MobileEntity" design="PortalDefault" reenterDelay="0"/>
+    <PortalLink fromID="1" toID="2" />
+    <PortalLink fromID="2" toID="1" />
+
+  <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>
+
+
+    <Model position="4200,8050,-1000" scale=10 mesh="debris-pile01.mesh" shadow=true />
+    <Model position="4200,8050,-1000" scale=10 mesh="debris-pile02.mesh" shadow=true />
+    <Model position="4200,8050,-1000" scale=10 mesh="debris-pile03.mesh" shadow=true />
+
+    <MovableEntity position="-700,8090,-300" velocity="80,0,0" rotationaxis="1,0,1" rotationrate=200>
+      <attached>
+        <Model position="0,0,-20" scale=10 mesh="cokebottle.mesh" />
+      </attached>
+    </MovableEntity>
+
+
+<SpaceRaceManager>
+ <checkpoints>
+    <RaceCheckPoint name="checkpoint1" position="0,8050,-1000" direction="0,1,0" collisionType="static" scale="4" distance="150" checkpointindex="0" islast="false" nextcheckpoints="1,-1,-1">
+        <attached>
+            <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
+        </attached>
+    <collisionShapes>
+            <BoxCollisionShape position="0,0,220"     halfExtents="220, 40, 40" />
+            <BoxCollisionShape position="0,0,-220"      halfExtents="220, 40, 40" />
+            <BoxCollisionShape position="220,0,0"      halfExtents="40, 40, 220" />
+            <BoxCollisionShape position="-220,0,0"       halfExtents="40, 40, 220" />
+        </collisionShapes>
+    </RaceCheckPoint>
+
+    <RaceCheckPoint name="checkpoint2" position="1000,8050,-4000" direction="0,1,0" roll="45" collisionType="static" scale="4" distance="150" checkpointindex="1" islast="false" nextcheckpoints="2,-1,-1">
+        <attached>
+            <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
+        </attached>
+           <collisionShapes>
+            <BoxCollisionShape position="0,0,220"     halfExtents="220, 40, 40" />
+            <BoxCollisionShape position="0,0,-220"      halfExtents="220, 40, 40" />
+            <BoxCollisionShape position="220,0,0"      halfExtents="40, 40, 220" />
+            <BoxCollisionShape position="-220,0,0"       halfExtents="40, 40, 220" />
+        </collisionShapes>
+    </RaceCheckPoint>
+
+    <RaceCheckPoint name="checkpoint3" position="3000,8050,-4000" direction="0,1,0" roll="-45" collisionType="static" scale="4" distance="150" checkpointindex="2" islast="false" nextcheckpoints="3,-1,-1">
+        <attached>
+            <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
+        </attached>
+       <collisionShapes>
+            <BoxCollisionShape position="0,0,220"     halfExtents="220, 40, 40" />
+            <BoxCollisionShape position="0,0,-220"      halfExtents="220, 40, 40" />
+            <BoxCollisionShape position="220,0,0"      halfExtents="40, 40, 220" />
+            <BoxCollisionShape position="-220,0,0"       halfExtents="40, 40, 220" />
+        </collisionShapes>
+    </RaceCheckPoint>
+
+    <RaceCheckPoint name="checkpoint4" position="4000,8050,-1000" direction="0,1,0" roll="0" collisionType="static" scale="4" distance="150" checkpointindex="3" islast="false" nextcheckpoints="4,-1,-1">
+        <attached>
+            <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
+        </attached>
+        <collisionShapes>
+            <BoxCollisionShape position="0,0,220"     halfExtents="220, 40, 40" />
+            <BoxCollisionShape position="0,0,-220"      halfExtents="220, 40, 40" />
+            <BoxCollisionShape position="220,0,0"      halfExtents="40, 40, 220" />
+            <BoxCollisionShape position="-220,0,0"       halfExtents="40, 40, 220" />
+        </collisionShapes>
+    </RaceCheckPoint>
+
+    <RaceCheckPoint name="checkpoint5" position="4000,8050,0" direction="0,1,0" roll="0" collisionType="static" scale="4" distance="150" checkpointindex="4" islast="false" nextcheckpoints="5,-1,-1">
+        <attached>
+            <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
+        </attached>
+        <collisionShapes>
+            <BoxCollisionShape position="0,0,220"     halfExtents="220, 40, 40" />
+            <BoxCollisionShape position="0,0,-220"      halfExtents="220, 40, 40" />
+            <BoxCollisionShape position="220,0,0"      halfExtents="40, 40, 220" />
+            <BoxCollisionShape position="-220,0,0"       halfExtents="40, 40, 220" />
+        </collisionShapes>
+    </RaceCheckPoint>
+
+    <RaceCheckPoint name="checkpoint6" position="3000,8050,1000" direction="0,1,0" roll="45" collisionType="static" scale="4" distance="150" checkpointindex="5" islast="false" nextcheckpoints="6,-1,-1">
+        <attached>
+            <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
+        </attached>
+       <collisionShapes>
+            <BoxCollisionShape position="0,0,220"     halfExtents="220, 40, 40" />
+            <BoxCollisionShape position="0,0,-220"      halfExtents="220, 40, 40" />
+            <BoxCollisionShape position="220,0,0"      halfExtents="40, 40, 220" />
+            <BoxCollisionShape position="-220,0,0"       halfExtents="40, 40, 220" />
+        </collisionShapes>
+    </RaceCheckPoint>
+
+    <RaceCheckPoint name="checkpoint7" position="0,8050,2000" direction="0,1,0" roll="90" collisionType="static" scale="4" distance="150" checkpointindex="6" islast="false" nextcheckpoints="7,-1,-1">
+        <attached>
+            <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
+        </attached>
+      <collisionShapes>
+            <BoxCollisionShape position="0,0,220"     halfExtents="220, 40, 40" />
+            <BoxCollisionShape position="0,0,-220"      halfExtents="220, 40, 40" />
+            <BoxCollisionShape position="220,0,0"      halfExtents="40, 40, 220" />
+            <BoxCollisionShape position="-220,0,0"       halfExtents="40, 40, 220" />
+        </collisionShapes>
+    </RaceCheckPoint>
+
+    <RaceCheckPoint name="checkpoint8" position="-4000,8050,3000" direction="0,1,0" roll="45" collisionType="static" scale="4" distance="150" checkpointindex="7" islast="false" nextcheckpoints="8,-1,-1">
+        <attached>
+            <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
+        </attached>
+       <collisionShapes>
+            <BoxCollisionShape position="0,0,220"     halfExtents="220, 40, 40" />
+            <BoxCollisionShape position="0,0,-220"      halfExtents="220, 40, 40" />
+            <BoxCollisionShape position="220,0,0"      halfExtents="40, 40, 220" />
+            <BoxCollisionShape position="-220,0,0"       halfExtents="40, 40, 220" />
+        </collisionShapes>
+    </RaceCheckPoint>
+
+    <RaceCheckPoint name="checkpoint9" position="-4000,8050,5000" direction="0,1,0" roll="-45" collisionType="static" scale="4" distance="150" checkpointindex="8" islast="false" nextcheckpoints="9,-1,-1">
+        <attached>
+            <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
+        </attached>
+         <collisionShapes>
+            <BoxCollisionShape position="0,0,220"     halfExtents="220, 40, 40" />
+            <BoxCollisionShape position="0,0,-220"      halfExtents="220, 40, 40" />
+            <BoxCollisionShape position="220,0,0"      halfExtents="40, 40, 220" />
+            <BoxCollisionShape position="-220,0,0"       halfExtents="40, 40, 220" />
+        </collisionShapes>
+    </RaceCheckPoint>
+
+    <RaceCheckPoint name="checkpoint10" position="-3000,8050,6000" direction="0,1,0" roll="90" collisionType="static" scale="4" distance="150" checkpointindex="9" islast="false" nextcheckpoints="10,-1,-1">
+        <attached>
+            <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
+        </attached>
+       <collisionShapes>
+            <BoxCollisionShape position="0,0,220"     halfExtents="220, 40, 40" />
+            <BoxCollisionShape position="0,0,-220"      halfExtents="220, 40, 40" />
+            <BoxCollisionShape position="220,0,0"      halfExtents="40, 40, 220" />
+            <BoxCollisionShape position="-220,0,0"       halfExtents="40, 40, 220" />
+        </collisionShapes>
+    </RaceCheckPoint>
+
+    <RaceCheckPoint name="checkpoint11" position="0,8050,6000" direction="0,1,0" roll="90" collisionType="static" scale="4" distance="120" checkpointindex="10" islast="false" nextcheckpoints="11,-1,-1">
+        <attached>
+            <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
+        </attached>
+       <collisionShapes>
+            <BoxCollisionShape position="0,0,220"     halfExtents="220, 40, 40" />
+            <BoxCollisionShape position="0,0,-220"      halfExtents="220, 40, 40" />
+            <BoxCollisionShape position="220,0,0"      halfExtents="40, 40, 220" />
+            <BoxCollisionShape position="-220,0,0"       halfExtents="40, 40, 220" />
+        </collisionShapes>
+    </RaceCheckPoint>
+
+    <RaceCheckPoint name="checkpoint12" position="6000,8050,6000" direction="0,1,0" roll="45" collisionType="static" scale="4" distance="150" checkpointindex="11" islast="false" nextcheckpoints="12,-1,-1">
+        <attached>
+            <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
+        </attached>
+      <collisionShapes>
+            <BoxCollisionShape position="0,0,220"     halfExtents="220, 40, 40" />
+            <BoxCollisionShape position="0,0,-220"      halfExtents="220, 40, 40" />
+            <BoxCollisionShape position="220,0,0"      halfExtents="40, 40, 220" />
+            <BoxCollisionShape position="-220,0,0"       halfExtents="40, 40, 220" />
+        </collisionShapes>
+    </RaceCheckPoint>
+
+    <RaceCheckPoint name="checkpoint13" position="5500,8050,3000" direction="0,1,0" roll="0" collisionType="static" scale="4" distance="150" checkpointindex="12" islast="false" nextcheckpoints="13,-1,-1">
+        <attached>
+            <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
+        </attached>
+       <collisionShapes>
+            <BoxCollisionShape position="0,0,220"     halfExtents="220, 40, 40" />
+            <BoxCollisionShape position="0,0,-220"      halfExtents="220, 40, 40" />
+            <BoxCollisionShape position="220,0,0"      halfExtents="40, 40, 220" />
+            <BoxCollisionShape position="-220,0,0"       halfExtents="40, 40, 220" />
+        </collisionShapes>
+    </RaceCheckPoint>
+
+    <RaceCheckPoint name="checkpoint14" position="6000,8050,-5000" direction="0,1,0" roll="0" collisionType="static" scale="4" distance="150" checkpointindex="13" islast="true" >
+        <attached>
+            <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
+        </attached>
+       <collisionShapes>
+            <BoxCollisionShape position="0,0,220"     halfExtents="220, 40, 40" />
+            <BoxCollisionShape position="0,0,-220"      halfExtents="220, 40, 40" />
+            <BoxCollisionShape position="220,0,0"      halfExtents="40, 40, 220" />
+            <BoxCollisionShape position="-220,0,0"       halfExtents="40, 40, 220" />
+        </collisionShapes>
+    </RaceCheckPoint>
+</checkpoints>
+</SpaceRaceManager>
+
+ <SpawnPoint team=0 position="0,8050,0" lookat="0,8000,-8000" spawnclass=SpaceShip pawndesign=shipselection />
+
+
+    <!-- -----------------------Zylinder---------------------------- -->
+<StaticEntity position="2750,8050,6000" direction="1,0,0" roll="90"  scale="4" collisionType=static mass=100000 friction=0.01 >
+      <attached>
+    <Model position="0,0,0" mesh="cylinder.mesh" scale3D="100,100,400" />
+    <!--
+                <Model position="0,80,600" mesh="testcube.mesh" scale3D="90,18,-600" />
+        <Model position="0,-80,600" mesh="testcube.mesh" scale3D="90,18,-600" />
+        <Model position="80,0,600" mesh="testcube.mesh" scale3D="18,90,-600" />
+        <Model position="-80,0,600" mesh="testcube.mesh" scale3D="18,09,-600" />
+    -->
+
+      </attached>
+
+
+    <collisionShapes>
+
+
+        <BoxCollisionShape position="0,320,2400"            halfExtents="360,72,2400" />
+        <BoxCollisionShape position="0,-320,2400"      halfExtents="360,72,2400" />
+        <BoxCollisionShape position="320,0,2400"            halfExtents="72,360,2400" />
+        <BoxCollisionShape position="-320,0,2400"     halfExtents="72,360,2400" />
+
+
+
+        </collisionShapes>
+
+  </StaticEntity>
+
+<!-- ------------------Cube between gate 4 and 5----------------- -->
+<StaticEntity position="4465,8050,-500" direction="0,0,0"   scale="1" collisionType=static mass=100000 friction=0.01 >
+      <attached>
+    <Model position="0,0,0" mesh="blackcube.mesh" scale3D="450,600,50" />
+<!--
+                <Model position="0,0,0" mesh="testcube.mesh" scale3D="450,600,50" />
+        -->
+
+      </attached>
+
+
+    <collisionShapes>
+
+
+        <BoxCollisionShape position="0,0,0"            halfExtents="450,600,50" />
+
+        </collisionShapes>
+
+  </StaticEntity>
+
+<StaticEntity position="3535,8050,-500" direction="0,0,0"   scale="1" collisionType=static mass=100000 friction=0.01 >
+      <attached>
+    <Model position="0,0,0" mesh="blackcube.mesh" scale3D="450,600,50" />
+<!--
+                <Model position="0,0,0" mesh="testcube.mesh" scale3D="450,600,50" />
+        -->
+
+      </attached>
+
+
+    <collisionShapes>
+
+
+        <BoxCollisionShape position="0,0,0"            halfExtents="450,600,50" />
+
+        </collisionShapes>
+
+  </StaticEntity>
+
+
+
+
+    <!-- ------------------Boden----------------- -->
+  <StaticEntity position="0,0,0" direction="0,0,0" collisionType=static mass=100000 friction=0.01>
+     <attached>
+        <Model position="0,0,0" mesh="CubeGround.mesh" scale3D="8000,8000,8000" />
+      </attached>
+      <collisionShapes>
+        <BoxCollisionShape position="0,50,0" halfExtents="8000,8000,8000" />um j?:P"{
+
+      </collisionShapes>
+</StaticEntity>
+
+
+<!-- ---------------------PickUp---------------------- -->
+
+
+   <PickupSpawner pickup=smallspeedpickup position="4000,8050,0" triggerDistance="40" respawnTime="10" maxSpawnedItems="99" scale="8" />
+   <PickupSpawner pickup=mediumspeedpickup position="5500,8100,2000" triggerDistance="40" respawnTime="10" maxSpawnedItems="99" scale="8" />
+   <PickupSpawner pickup="mediumshrinkpickup" position="3000,8050,-4000" triggerDistance="40" respawnTime="60"  maxSpawnedItems="5" scale="8" />
+
+
+
+
+ <!-- ---------------asteroid ellipse----------------- -->
+
+ <?lua
+    max = 15
+    for i = 0, max, 1
+    do
+    x=-12000
+    y=10000
+    z=-12000
+
+    ?>
+    <?lua
+    for k = 1, 15, 1
+    do
+    j = math.random()
+    ?>
+
+    <MovableEntity
+      position = "<?lua print(x + math.random() * 20000) ?>,<?lua print(y + math.random() * 5000) ?>,<?lua print(z + math.random() * 20000) ?>"
+      collisionType = "dynamic"
+      linearDamping = "0.5"
+      angularDamping = "0.5"
+      collisiondamage = "100"
+      enablecollisiondamage = "true"
+      scale="<?lua print(j * 5) ?>" >
+      <attached>
+        <Model position="0,0,0" scale="<?lua print(j * 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh">
+      <?lua if k == 0 then ?><attached><!-- ---------asteroid fog----- -->
+            <ParticleEmitter position="0,0,0" source="Orxonox/Steam" />
+          </attached> <?lua end ?>
+        </Model>
+      </attached>
+      <collisionShapes>
+        <SphereCollisionShape radius="<?lua print(j * 80) ?>" />
+      </collisionShapes>
+    </MovableEntity>
+    <?lua
+    end
+    ?>
+    <?lua end ?>
+
+  </Scene>
+</Level>
+
Index: code/branches/HUD_HS16/data/levels/emptyLevel.oxw
===================================================================
--- code/branches/HUD_HS16/data/levels/emptyLevel.oxw	(revision 11497)
+++ code/branches/HUD_HS16/data/levels/emptyLevel.oxw	(revision 11499)
@@ -1,4 +1,4 @@
 <LevelInfo
- name = "emptyLevel"
+ name = "Empty level"
  description = "A level with absolutely nothing in it."
  tags = "test"
@@ -10,10 +10,8 @@
   include("HUDTemplates3.oxo")
   include("templates/lodInformation.oxt")
-  include("templates/HeavyCruiser.oxt")
 ?>
 
 <?lua
   include("templates/spaceshipEscort.oxt")
-  include("templates/endurancetest_template.oxt")
 ?>
 
@@ -31,10 +29,4 @@
     <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>
     <SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipescort />
-
-    <ModularSpaceShip velocity= "20,0,0" position="0,0,200" lookat= "0,0,0" health="1000" maxhealth="1000" initialhealth="1000">
-      <templates>
-        <Template link=endurance />
-      </templates>
-    </ModularSpaceShip>
     
   </Scene>
Index: code/branches/HUD_HS16/data/levels/events.oxw
===================================================================
--- code/branches/HUD_HS16/data/levels/events.oxw	(revision 11497)
+++ code/branches/HUD_HS16/data/levels/events.oxw	(revision 11499)
@@ -57,17 +57,25 @@
     -->
 
-    <DistanceTrigger name="test" position="0,0,0" target="Pawn" distance=25 stayActive="true" />
-    <Backlight position="0,0,0" visible=true frequency=0.6 amplitude=3 material="Flares/lensflare" colour="1,0,1"/>
-    
-    <NextQuestion  question="Continue?" a1="yes" a2="no" >
-     <possibleQuestions> 
-        <NextQuestion  question="Are you sure?" a1="yep let me continue" a2="no actually not" />
-        <NextQuestion  question="Why?" a1="Got a dentist's appointment" a2="this sucks" >
-        <possibleQuestions>
-          <NextQuestion  question="Are your teeth that bad mate?" a1="yep" a2="leave me alone godammit" />
-          <NextQuestion  question="You suck" a1="..." a2="Im going now okay" />
-        </possibleQuestions>
-      </NextQuestion>
-      </possibleQuestions>    
+
+    <!-- red -->
+    <!--
+      Standard:
+      Direct event-connection between an event-listener (Billboard) and an event source (DistanceTrigger).
+      Every fired event of the source is mapped to the "visibility" state of the listener.
+
+      This is a 1:1 mapping between event-listener and event-source.
+    -->
+    <Billboard position="300,150,0" material="Examples/Flare" colour="1.0, 1.0, 1.0" visible=0>
+      <events>
+        <visibility>
+          <DistanceTrigger position="300,100,0" distance=25 target="ControllableEntity" />
+        </visibility>
+      </events>
+    </Billboard>
+
+    <!-- HELLO THERE ................................................................ ITS ME -->
+    <DistanceTrigger name="test" position="0,0,0" target="Pawn" distance=25 stayActive="true"/>
+    <Backlight position="0,0,0" visible=true frequency=0.6 amplitude=3 material="Flares/lensflare" colour="1,0,0"/>
+    <DDDialogue string="Hello World3" >
       <events>
         <execute>
@@ -75,54 +83,5 @@
         </execute>
       </events>
-    </NextQuestion>
-
-    <DistanceTrigger name="test1" position="100,300,0" target="Pawn" distance=25 stayActive="true" />
-    <Backlight position="100,300,0" visible=true frequency=0.6 amplitude=3 material="Flares/lensflare" colour="1,1,1"/>
-    
-    <NextQuestion  question="Wazzp bud?" a1="yes" a2="no" >
-     <possibleQuestions> 
-        <NextQuestion  question="Do you like fish" a1="yep let me continue" a2="no actually not" />
-        <NextQuestion  question="Whats your favourite pastime?" a1="Got a dentist's appointment" a2="this sucks" >
-        <possibleQuestions>
-          <NextQuestion  question="Whatever?" a1="yep" a2="leave me alone godammit" />
-          <NextQuestion  question="Turtles then?" a1="..." a2="Im going now okay" />
-        </possibleQuestions>
-      </NextQuestion>
-      </possibleQuestions>    
-      <events>
-        <execute>
-           <EventListener event="test1" />
-        </execute>
-      </events>
-    </NextQuestion>
-
-
-    <!-- red -->
-    <!--
-      Standard:
-      Direct event-connection between an event-listener (Billboard) and an event source (DistanceTrigger).
-      Every fired event of the source is mapped to the "visibility" state of the listener.
-
-      This is a 1:1 mapping between event-listener and event-source.
-    -->
-    <Billboard position="300,150,0" material="Examples/Flare" colour="1.0, 1.0, 1.0" visible=0>
-      <events>
-        <visibility>
-          <DistanceTrigger position="300,100,0" distance=25 target="ControllableEntity" />
-        </visibility>
-      </events>
-    </Billboard>
-
-    <!-- HELLO THERE ................................................................ ITS ME -->
-    <DistanceTrigger name="test" position="0,0,0" target="Pawn" distance=25 stayActive="true"/>
-    <Backlight position="0,0,0" visible=true frequency=0.6 amplitude=3 material="Flares/lensflare" colour="1,0,0"/>
-    <DialogueManager question="Hello World3">
-      <events>
-        <execute>
-           <EventListener event="test" />
-        </execute>
-      </events>
-    </DialogueManager>
-
+    </DDDialogue>
 
     <!-- orange -->
Index: code/branches/HUD_HS16/data/levels/includes/MFalconWeapon.oxi
===================================================================
--- code/branches/HUD_HS16/data/levels/includes/MFalconWeapon.oxi	(revision 11497)
+++ 	(revision )
@@ -1,30 +1,0 @@
-    <weaponslots>
-      <WeaponSlot position="9.5,0,0" />
-      <WeaponSlot position=" 9.5,0,0" />
-    </weaponslots>
-    <weaponsets>
-      <WeaponSet firemode=0 />
-      <WeaponSet firemode=1 />
-    </weaponsets>
-    <weaponpacks>
-      <WeaponPack>
-        <links>
-          <DefaultWeaponmodeLink firemode=0 weaponmode=0 />
-          <DefaultWeaponmodeLink firemode=1 weaponmode=1 />
-        </links>
-        <Weapon>
-          <HsW01 mode=0 munitionpershot=1 delay=0.125 damage=9.3 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" projectileMesh="LaserBeam2.mesh" />
-        </Weapon>
-        <Weapon>
-          <HsW01 mode=0 munitionpershot=1 delay=0     damage=9.3 material="Flares/point_lensflare" muzzleoffset=" 1.6, 1.3, -2.0" projectileMesh="LaserBeam2.mesh" />
-        </Weapon>
-      </WeaponPack>
-      <WeaponPack>
-        <links>
-          <DefaultWeaponmodeLink firemode=1 weaponmode=0 />
-        </links>
-      </WeaponPack>
-    </weaponpacks>
-    <munition>
-      <LaserMunition initialmagazines=8 maxmagazines=8 munitionpermagazine=10 replenishamount=1 replenishinterval=7.5/>
-    </munition>
Index: code/branches/HUD_HS16/data/levels/newnewnewspacerace.oxw
===================================================================
--- code/branches/HUD_HS16/data/levels/newnewnewspacerace.oxw	(revision 11497)
+++ 	(revision )
@@ -1,507 +1,0 @@
-
-  <!-- Authors:
-Louis Meile
-Berkay Berabi
-@2016
--->
-
-<LevelInfo
- name = "The Space Race "
- description = "Fell The Blaze of The ONE and ONLY Space Race"
- tags = "gametype"
- screenshot = "spacerace.png"
-/>
-   
-<?lua
-  include("stats.oxo")
-  include("HUDTemplates3.oxo")
-  include("templates/lodInformation.oxt")
-  include("templates/fastship.oxt")
-  include("templates/spaceshipPirate.oxt")
-
-  include("templates/spaceshipAssff.oxt")
-  include("templates/pickupRepresentationTemplates.oxt")
-
-?>
-
-<Level
- plugins = "gametypes"
- gametype = "SpaceRace"
->
-  <templates>
-    <Template link=lodtemplate_default />
-  </templates>
-  <?lua include("includes/notifications.oxi") ?>
-
-  <Scene
-    ambientlight = "0.8, 0.8, 0.8"
-    skybox       = "Orxonox/skyBoxMoreNebula"
-  >
-  
-    <?lua
-      include("includes/pickups.oxi")
-    ?>
-
-
-  <!-- SOUNDS & MUSIC 
-
-to hear the sound one has to use a headphones  
-countdown at the beginning of the race 
-at the and of the countdown we have the sound "go"
-racetheme will be played during the whole race-->
-  
-   
-<WorldSound name="Countdown" position="0,0,0" source="sounds/Countdown.ogg" >
-      <events>
-        <play>
-          <EventListener event="start1" />
-        </play>
-      </events>
-    </WorldSound>
-
-
-<WorldSound name="Go" position="0,0,0" source="sounds/Go.ogg" >
-      <events>
-        <play>
-          <EventListener event="go" />
-        </play>
-      </events>
-    </WorldSound>
-    <DistanceTrigger name="start1" position="0,0,0"  target="Pawn" distance=100 stayActive="true" delay=0.5 />
-    <DistanceTrigger name="go" position="0,0,0"  target="Pawn" distance=100 stayActive="true" delay=10.5  />
-
-    <DistanceTrigger name="racetheme" position="0,0,0"  target="Pawn" distance=100 stayActive="true" delay=10.75  />
-      <WorldAmbientSound source="racetheme.ogg" looping="true" playOnLoad="false" >
-    <events>
-        <play>
-          <EventListener event="racetheme" />
-        </play>
-      </events>
-    </WorldAmbientSound>
-
-
-    <?lua math.randomseed(98) ?>
-    <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>
-    <SimpleNotification message="Reach the last check point within 150 seconds!!" />
-
-    <!-- ------------------SpawnPoint of the human player----------------- -->
-    <!-- to change the starting positions of bots go to spacerace.cc star function -->
-    <SpawnPoint position="-50,0,0" lookat="1,0,0" spawnclass=SpaceShip pawndesign=fastship active="true" />
-
-  <!-- Launch station of the aircrafts also starting place of the race-->
-  <StaticEntity mass="50" position="-400,-20,0" direction="0,-90,0" collisionType="static">
-    <attached>
-      <Model scale="20" mesh="Carrier.mesh" />
-    </attached>
-      <collisionShapes>
-        <BoxCollisionShape position="280,0,-100"      halfExtents="600, 200, 100" />
-        <BoxCollisionShape position="380,300,-64"     halfExtents="280, 40, 48" />
-        <BoxCollisionShape position="380,-300,-64"    halfExtents="280, 40, 48" />
-        <BoxCollisionShape position="308, 188,120"      halfExtents="440, 80, 120" />
-        <BoxCollisionShape position="308,-188,120"     halfExtents="440, 80, 120" />
-        <BoxCollisionShape position="308,0,200"       halfExtents="440, 180, 24" />
-        <BoxCollisionShape position="668,0,280"      halfExtents="108, 80, 80" />
-      </collisionShapes>
-  </StaticEntity>
-
-  <!-- ---------------ForceFields----------------- -->
-    <ForceField position="0,0,0" direction="0,-1,0" diameter=700 velocity=2000 length=2000/>
-
-    <!-- ------------------Planet----------------- -->
-    <Planet position="25000,5000,5000" scale=3000 pitch=-90 mesh="iceplanet.mesh" atmosphere="atmosphere1" rotationaxis="8,1,0" rotationrate="1" atmospheresize=224.0f imagesize=1024.0f />
-    <StaticEntity position="0,0,0" collisionType=static>
-        <collisionShapes>
-            <SphereCollisionShape radius="1" />
-        </collisionShapes>
-    </StaticEntity>
-
-   <!-- ---------------asteroid belt1----------------- -->
-    <?lua
-    max = 50
-    for i = 0, max, 1
-    do
-    x = 800+ i*1000
-    y = -500+ math.cos(i)*20
-    z = -500+ math.sin(i)*20
-    ?>
-    <?lua
-    for k = 1, 15, 1
-    do
-    j = math.random()
-    ?>
-
-    <MovableEntity
-      position = "<?lua print(x + math.random() * 500) ?>,<?lua print(y + math.random() * 1000) ?>,<?lua print(z + math.random() * 1000) ?>"
-      collisionType = "dynamic"
-      linearDamping = "0.5"
-      angularDamping = "0.01"
-      collisiondamage = "0.02"
-      enablecollisiondamage = "true"
-      scale="<?lua print(j * 5) ?>" >
-      <attached>
-        <Model position="0,0,0" scale="<?lua print(j * 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh">
-      <?lua if k == 5 then ?><attached><!-- ---------asteroid fog----- -->
-            <ParticleEmitter position="0,0,0" source="Orxonox/Steam" />
-          </attached> <?lua end ?>
-        </Model>
-      </attached>
-      <collisionShapes>
-        <SphereCollisionShape radius="<?lua print(j * 80) ?>" />
-      </collisionShapes>
-    </MovableEntity>
-    <?lua
-    end
-    ?>
-    <?lua end ?>
-
-   <!-- ---------------asteroid belt2----------------- -->
-    <?lua
-    max = 50
-    for i = 0, max, 1
-    do
-    x = 800+ i*1000
-    y = 100+ math.cos(i)*-20
-    z = 100+ math.sin(i)*-20
-    ?>
-    <?lua
-    for k = 1, 15, 1
-    do
-    j = math.random()
-    ?>
-
-    <MovableEntity
-      position = "<?lua print(x + math.random() * 500) ?>,<?lua print(y + math.random() * 1000) ?>,<?lua print(z + math.random() * 1000) ?>"
-      collisionType = "dynamic"
-      linearDamping = "0.5"
-      angularDamping = "0.01"
-      collisiondamage = "0.02"
-      enablecollisiondamage = "true"
-      scale="<?lua print(j * 5) ?>" >
-      <attached>
-        <Model position="0,0,0" scale="<?lua print(j * 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh">
-      <?lua if k == 5 then ?><attached><!-- ---------asteroid fog----- -->
-            <ParticleEmitter position="0,0,0" source="Orxonox/Steam" />
-          </attached> <?lua end ?>
-        </Model>
-      </attached>
-      <collisionShapes>
-        <SphereCollisionShape radius="<?lua print(j * 80) ?>" />
-      </collisionShapes>
-    </MovableEntity>
-    <?lua
-    end
-    ?>
-    <?lua end ?>
-
-
-    <!-- ------------------Boards----------------- -->
-    <StaticEntity position="1000,160,0" direction="-1,0,0" yaw=90 pitch=0 roll=-30 collisionType="static">
-    <attached>
-      <Model scale="20" mesh="Board1.mesh" />
-    </attached>
-      <collisionShapes>
-        <BoxCollisionShape position="0,0,0"      halfExtents="5,10,10" />
-      </collisionShapes>
-  </StaticEntity>
-
-  <StaticEntity position="5000,230,500" direction="-1,0,0" yaw=90 pitch=0 roll=-30 collisionType="static">
-    <attached>
-      <Model scale="20" mesh="Board2.mesh" />
-    </attached>
-      <collisionShapes>
-        <BoxCollisionShape position="0,0,0"      halfExtents="5,10,10" />
-      </collisionShapes>
-  </StaticEntity>
-
-<StaticEntity position="10000,-70,200" direction="-1,0,0" yaw=90 pitch=0 roll=-30 collisionType="static">
-    <attached>
-      <Model scale="20" mesh="Board2.mesh" />
-    </attached>
-      <collisionShapes>
-        <BoxCollisionShape position="0,0,0"      halfExtents="5,10,10" />
-      </collisionShapes>
-  </StaticEntity>
-
-<!-- ---------------------Checkpoints---------------------- -->
-
-<SpaceRaceManager>
- <checkpoints>
-    
-    <!-- distance = how far from the middle point of a check point do i have to fly ? distance variable answers this question   -->
-
-
-    <RaceCheckPoint name="checkpoint1" yaw=90 pitch=90 position="1000,30,0" roll="0" direction="0,1,0" collisionType="static" scale="1" distance="60" checkpointindex="0" islast="false" nextcheckpoints="1,-1,-1">
-        <attached>
-      <Model position="0,0,0" scale="70" mesh="Checkpoint_Green.mesh"/>
-    </attached>
-    <collisionShapes>
-        <BoxCollisionShape position="0,0,70"      halfExtents="70, 10, 10" />
-        <BoxCollisionShape position="0,0,-70"     halfExtents="70, 10, 10" />
-        <BoxCollisionShape position="70,0,0"      halfExtents="10, 10, 70" />
-        <BoxCollisionShape position="-70,0,0"     halfExtents="10, 10, 70" />
-    </collisionShapes>
-    </RaceCheckPoint>
-
-
-
-<RaceCheckPoint name="checkpoint2" yaw=90 pitch=90 position="3000,200,100" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="1" islast="false" nextcheckpoints="2,-1,-1">
-        <attached>
-      <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/>
-    </attached>
-    <collisionShapes>
-        <BoxCollisionShape position="0,0,70"      halfExtents="70, 10, 10" />
-        <BoxCollisionShape position="0,0,-70"     halfExtents="70, 10, 10" />
-        <BoxCollisionShape position="70,0,0"      halfExtents="10, 10, 70" />
-        <BoxCollisionShape position="-70,0,0"     halfExtents="10, 10, 70" />
-    </collisionShapes>
-    </RaceCheckPoint>
-
-
-<RaceCheckPoint name="checkpoint3" yaw=90 pitch=90 position="5000,100,500" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="2" islast="false" nextcheckpoints="3,-1,-1">
-        <attached>
-      <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/>
-    </attached>
-    <collisionShapes>
-        <BoxCollisionShape position="0,0,70"      halfExtents="70, 10, 10" />
-        <BoxCollisionShape position="0,0,-70"     halfExtents="70, 10, 10" />
-        <BoxCollisionShape position="70,0,0"      halfExtents="10, 10, 70" />
-        <BoxCollisionShape position="-70,0,0"     halfExtents="10, 10, 70" />
-    </collisionShapes>
-    </RaceCheckPoint>
-
-
-<RaceCheckPoint name="checkpoint4"  yaw=90 pitch=90 position="8000,-150,150" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="3" islast="false" nextcheckpoints="4,-1,-1">
-        <attached>
-      <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/>
-    </attached>
-    <collisionShapes>
-        <BoxCollisionShape position="0,0,70"      halfExtents="70, 10, 10" />
-        <BoxCollisionShape position="0,0,-70"     halfExtents="70, 10, 10" />
-        <BoxCollisionShape position="70,0,0"      halfExtents="10, 10, 70" />
-        <BoxCollisionShape position="-70,0,0"     halfExtents="10, 10, 70" />
-    </collisionShapes>
-    </RaceCheckPoint>
-
-
-<RaceCheckPoint name="checkpoint5"  yaw=90 pitch=90 position="10000,-200,200" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="4" islast="false" nextcheckpoints="5,-1,-1">
-        <attached>
-      <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/>
-    </attached>
-    <collisionShapes>
-        <BoxCollisionShape position="0,0,70"      halfExtents="70, 10, 10" />
-        <BoxCollisionShape position="0,0,-70"     halfExtents="70, 10, 10" />
-        <BoxCollisionShape position="70,0,0"      halfExtents="10, 10, 70" />
-        <BoxCollisionShape position="-70,0,0"     halfExtents="10, 10, 70" />
-    </collisionShapes>
-    </RaceCheckPoint>
-
-
-
-<RaceCheckPoint name="checkpoint6" yaw=90 pitch=90 position="13000,200,400" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="5" islast="false" nextcheckpoints="6,-1,-1">
-        <attached>
-      <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/>
-    </attached>
-    <collisionShapes>
-        <BoxCollisionShape position="0,0,70"      halfExtents="70, 10, 10" />
-        <BoxCollisionShape position="0,0,-70"     halfExtents="70, 10, 10" />
-        <BoxCollisionShape position="70,0,0"      halfExtents="10, 10, 70" />
-        <BoxCollisionShape position="-70,0,0"     halfExtents="10, 10, 70" />
-    </collisionShapes>
-    </RaceCheckPoint>
-
-
-
-<RaceCheckPoint name="checkpoint7" yaw=90 pitch=90 position="15000,0,0" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="6" islast="false" nextcheckpoints="7,-1,-1">
-        <attached>
-      <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/>
-    </attached>
-    <collisionShapes>
-        <BoxCollisionShape position="0,0,70"      halfExtents="70, 10, 10" />
-        <BoxCollisionShape position="0,0,-70"     halfExtents="70, 10, 10" />
-        <BoxCollisionShape position="70,0,0"      halfExtents="10, 10, 70" />
-        <BoxCollisionShape position="-70,0,0"     halfExtents="10, 10, 70" />
-    </collisionShapes>
-    </RaceCheckPoint>
-
-
-<RaceCheckPoint name="checkpoint8" yaw=90 pitch=90 position="18000,150,-150" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="7" islast="false" nextcheckpoints="8,-1,-1">
-        <attached>
-      <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/>
-    </attached>
-    <collisionShapes>
-        <BoxCollisionShape position="0,0,70"      halfExtents="70, 10, 10" />
-        <BoxCollisionShape position="0,0,-70"     halfExtents="70, 10, 10" />
-        <BoxCollisionShape position="70,0,0"      halfExtents="10, 10, 70" />
-        <BoxCollisionShape position="-70,0,0"     halfExtents="10, 10, 70" />
-    </collisionShapes>
-    </RaceCheckPoint>
-
-
-<RaceCheckPoint name="checkpoint9" yaw=90 pitch=90 position="21000,200,-120" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="8" islast="false" nextcheckpoints="9,-1,-1">
-        <attached>
-      <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/>
-    </attached>
-    <collisionShapes>
-        <BoxCollisionShape position="0,0,70"      halfExtents="70, 10, 10" />
-        <BoxCollisionShape position="0,0,-70"     halfExtents="70, 10, 10" />
-        <BoxCollisionShape position="70,0,0"      halfExtents="10, 10, 70" />
-        <BoxCollisionShape position="-70,0,0"     halfExtents="10, 10, 70" />
-    </collisionShapes>
-    </RaceCheckPoint>
-
-<RaceCheckPoint name="checkpoint10" yaw=90 pitch=90 position="24000,-150,-80" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="9" islast="false" nextcheckpoints="10,-1,-1">
-        <attached>
-      <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/>
-    </attached>
-    <collisionShapes>
-        <BoxCollisionShape position="0,0,70"      halfExtents="70, 10, 10" />
-        <BoxCollisionShape position="0,0,-70"     halfExtents="70, 10, 10" />
-        <BoxCollisionShape position="70,0,0"      halfExtents="10, 10, 70" />
-        <BoxCollisionShape position="-70,0,0"     halfExtents="10, 10, 70" />
-    </collisionShapes>
-    </RaceCheckPoint>
-
-<RaceCheckPoint name="checkpoint11" yaw=90 pitch=90 position="27000,-200,0" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="10" islast="false" nextcheckpoints="11,-1,-1">
-        <attached>
-      <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/>
-    </attached>
-    <collisionShapes>
-        <BoxCollisionShape position="0,0,70"      halfExtents="70, 10, 10" />
-        <BoxCollisionShape position="0,0,-70"     halfExtents="70, 10, 10" />
-        <BoxCollisionShape position="70,0,0"      halfExtents="10, 10, 70" />
-        <BoxCollisionShape position="-70,0,0"     halfExtents="10, 10, 70" />
-    </collisionShapes>
-    </RaceCheckPoint>
-
-
-
-<RaceCheckPoint name="checkpoint12" yaw=90 pitch=90 position="30000,-300,900" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="11" islast="false" nextcheckpoints="12,-1,-1">
-        <attached>
-      <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/>
-    </attached>
-    <collisionShapes>
-        <BoxCollisionShape position="0,0,70"      halfExtents="70, 10, 10" />
-        <BoxCollisionShape position="0,0,-70"     halfExtents="70, 10, 10" />
-        <BoxCollisionShape position="70,0,0"      halfExtents="10, 10, 70" />
-        <BoxCollisionShape position="-70,0,0"     halfExtents="10, 10, 70" />
-    </collisionShapes>
-    </RaceCheckPoint>
-
-
-<RaceCheckPoint name="checkpoint13" yaw=90 pitch=90 position="33000,600,60" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="12" islast="false" nextcheckpoints="13,-1,-1">
-        <attached>
-      <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/>
-    </attached>
-    <collisionShapes>
-        <BoxCollisionShape position="0,0,70"      halfExtents="70, 10, 10" />
-        <BoxCollisionShape position="0,0,-70"     halfExtents="70, 10, 10" />
-        <BoxCollisionShape position="70,0,0"      halfExtents="10, 10, 70" />
-        <BoxCollisionShape position="-70,0,0"     halfExtents="10, 10, 70" />
-    </collisionShapes>
-    </RaceCheckPoint>
-
-
-
-<RaceCheckPoint name="checkpoint14" yaw=90 pitch=90 position="35000,120,20" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="13" islast="false" nextcheckpoints="14,-1,-1">
-        <attached>
-      <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/>
-    </attached>
-    <collisionShapes>
-        <BoxCollisionShape position="0,0,70"      halfExtents="70, 10, 10" />
-        <BoxCollisionShape position="0,0,-70"     halfExtents="70, 10, 10" />
-        <BoxCollisionShape position="70,0,0"      halfExtents="10, 10, 70" />
-        <BoxCollisionShape position="-70,0,0"     halfExtents="10, 10, 70" />
-    </collisionShapes>
-    </RaceCheckPoint>
-
-<RaceCheckPoint name="checkpoint15" yaw=90 pitch=90 position="38000,-200,0" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="14" islast="false" nextcheckpoints="15,-1,-1">
-        <attached>
-      <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/>
-    </attached>
-    <collisionShapes>
-        <BoxCollisionShape position="0,0,70"      halfExtents="70, 10, 10" />
-        <BoxCollisionShape position="0,0,-70"     halfExtents="70, 10, 10" />
-        <BoxCollisionShape position="70,0,0"      halfExtents="10, 10, 70" />
-        <BoxCollisionShape position="-70,0,0"     halfExtents="10, 10, 70" />
-    </collisionShapes>
-    </RaceCheckPoint>
-
-<RaceCheckPoint name="checkpoint16" yaw=90 pitch=90 position="41000,30,-50" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="15" islast="false" nextcheckpoints="16,-1,-1">
-        <attached>
-      <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/>
-    </attached>
-    <collisionShapes>
-        <BoxCollisionShape position="0,0,70"      halfExtents="70, 10, 10" />
-        <BoxCollisionShape position="0,0,-70"     halfExtents="70, 10, 10" />
-        <BoxCollisionShape position="70,0,0"      halfExtents="10, 10, 70" />
-        <BoxCollisionShape position="-70,0,0"     halfExtents="10, 10, 70" />
-    </collisionShapes>
-    </RaceCheckPoint>
-
-<RaceCheckPoint name="checkpoint17" yaw=90 pitch=90 position="44000,90,0" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="16" islast="false" nextcheckpoints="17,-1,-1">
-        <attached>
-      <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/>
-    </attached>
-    <collisionShapes>
-        <BoxCollisionShape position="0,0,70"      halfExtents="70, 10, 10" />
-        <BoxCollisionShape position="0,0,-70"     halfExtents="70, 10, 10" />
-        <BoxCollisionShape position="70,0,0"      halfExtents="10, 10, 70" />
-        <BoxCollisionShape position="-70,0,0"     halfExtents="10, 10, 70" />
-    </collisionShapes>
-    </RaceCheckPoint>
-
-<RaceCheckPoint name="checkpoint18" yaw=90 pitch=90 position="47000,120,30" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="17" islast="false" nextcheckpoints="18,-1,-1">
-        <attached>
-      <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/>
-    </attached>
-    <collisionShapes>
-        <BoxCollisionShape position="0,0,70"      halfExtents="70, 10, 10" />
-        <BoxCollisionShape position="0,0,-70"     halfExtents="70, 10, 10" />
-        <BoxCollisionShape position="70,0,0"      halfExtents="10, 10, 70" />
-        <BoxCollisionShape position="-70,0,0"     halfExtents="10, 10, 70" />
-    </collisionShapes>
-    </RaceCheckPoint>
-
-    <RaceCheckPoint name="checkpoint19" yaw=90 pitch=90 position="50000,0,100" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="18" islast="false" nextcheckpoints="19,-1,-1">
-        <attached>
-      <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/>
-    </attached>
-    <collisionShapes>
-        <BoxCollisionShape position="0,0,70"      halfExtents="70, 10, 10" />
-        <BoxCollisionShape position="0,0,-70"     halfExtents="70, 10, 10" />
-        <BoxCollisionShape position="70,0,0"      halfExtents="10, 10, 70" />
-        <BoxCollisionShape position="-70,0,0"     halfExtents="10, 10, 70" />
-    </collisionShapes>
-    </RaceCheckPoint>
-
-<!-- the last checkpoint is bigger and red -->
-    <RaceCheckPoint name="checkpoint20" yaw=90 pitch=90 position="53000,0,0" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="19" islast="true">
-        <attached>
-      <Model position="0,0,0" scale="70" mesh="Checkpoint_Finish.mesh"/>
-    </attached>
-    <collisionShapes>
-        <BoxCollisionShape position="0,0,90"      halfExtents="90, 13, 13" />
-        <BoxCollisionShape position="0,0,-90"     halfExtents="90, 13, 13" />
-        <BoxCollisionShape position="90,0,0"      halfExtents="13, 13, 90" />
-        <BoxCollisionShape position="-90,0,0"     halfExtents="13, 13, 90" />
-    </collisionShapes>
-    </RaceCheckPoint>
-
-
-</checkpoints>
-</SpaceRaceManager>
-
-
-
-<!-- ---------------------PickUps---------------------- -->
-
-    <PickupSpawner pickup=smallshrinkpickup position="10000,-200,200" triggerDistance="60" respawnTime="10" maxSpawnedItems="10" scale="8"/>
-    <PickupSpawner pickup=mediumboostpickup position="24000,-150,-80" triggerDistance="60" respawnTime="10" maxSpawnedItems="8" scale="10"/>
-    <PickupSpawner pickup=smallboostpickup position="38000,-200,0" triggerDistance="60" respawnTime="10" maxSpawnedItems="8" scale="10"/>
-
-    <PickupSpawner pickup=smallspeedpickup position="7000,-200,100" triggerDistance="60" respawnTime="10" maxSpawnedItems="8" scale="10"/>
-    <PickupSpawner pickup=mediumshinkpickup position="16000,150,50" triggerDistance="60" respawnTime="10" maxSpawnedItems="8" scale="10"/>
-    <PickupSpawner pickup=triplehealthspeedinvisibilitypickup position="41000,-300,100" triggerDistance="60" respawnTime="10" maxSpawnedItems="8" scale="10"/>
-  </Scene>
-</Level>
- 
Index: code/branches/HUD_HS16/data/levels/spaceRace.oxw
===================================================================
--- code/branches/HUD_HS16/data/levels/spaceRace.oxw	(revision 11499)
+++ code/branches/HUD_HS16/data/levels/spaceRace.oxw	(revision 11499)
@@ -0,0 +1,483 @@
+<LevelInfo
+ name = "Old Space Race"
+ description = "Have a furious Race in Space: Reach the checkpoints as fast as possible."
+ tags = "gametype"
+ screenshot = "spacerace.png"
+/>
+
+<?lua
+  include("stats.oxo")
+  include("HUDTemplates3.oxo")
+  include("templates/lodInformation.oxt")
+?>
+
+<?lua
+  include("templates/spaceshipAssff.oxt")
+  include("templates/spaceshipPirate.oxt")
+?>
+
+<Level
+ plugins = "gametypes"
+ gametype = "OldSpaceRace"
+>
+  <templates>
+    <Template link=lodtemplate_default />
+  </templates>
+  <?lua include("includes/notifications.oxi") ?>
+
+  <Scene
+    ambientlight = "0.8, 0.8, 0.8"
+    skybox       = "Orxonox/skyBoxMoreNebula"
+  >
+  
+  <!-- SOUNDS & MUSIC -->
+    <WorldSound name="scoreSound" position="0,-2100,0" source="sounds/ReadyGo.ogg" >
+      <events>
+        <play>
+          <EventListener event="start" />
+        </play>
+      </events>
+    </WorldSound>
+    <DistanceTrigger name="start" position="0,-2100,0"  target="Pawn" distance=100 stayActive="true" delay=0.5 />
+  
+    <WorldAmbientSound source="Ganymede.ogg" looping="true" playOnLoad="true" />
+  
+
+    <?lua math.randomseed(98) ?>
+
+    <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>
+
+    <SimpleNotification message="Reach the last check point within 150 seconds!!" />
+
+    <!-- ------------------SpawnPoint----------------- -->
+    <SpawnPoint position="0,-2100,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff active="true" >
+      <events>
+        <activity>
+          <EventTrigger invert="true">
+            <events>
+                <trigger>
+                    <EventListener event="checkpoint2" />
+                </trigger>
+            </events>
+          </EventTrigger>
+        </activity>
+      </events>
+    </SpawnPoint>
+    
+    <!-- ------------------CheckPoints----------------- -->
+    <OldRaceCheckPoint name="checkpoint1" position="0,-2000,1000" direction="0,-1,1" collisionType="static" scale="1" distance="40" checkpointindex="0" islast="false">
+        <attached>
+            <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
+        </attached>
+        <collisionShapes>
+            <BoxCollisionShape position="0,0,55"      halfExtents="55, 10, 10" />
+            <BoxCollisionShape position="0,0,-55"     halfExtents="55, 10, 10" />
+            <BoxCollisionShape position="55,0,0"      halfExtents="10, 10, 55" />
+            <BoxCollisionShape position="-55,0,0"     halfExtents="10, 10, 55" />
+        </collisionShapes>
+    </OldRaceCheckPoint>
+
+    <OldRaceCheckPoint name="checkpoint2" position="0,-900,2300" stayActive="true" collisionType="static" scale="1" distance="40" checkpointindex="1" islast="false">
+        <attached>
+            <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
+            <SpawnPoint position="0,0,0" lookat="0,1000,0" spawnclass=SpaceShip pawndesign=spaceshipassff active="false" >
+                <events>
+                <activity>
+                    <Trigger mode="xor" invert="true" >
+                        <EventTrigger>
+                            <events>
+                                <trigger>
+                                    <EventListener event="checkpoint2" />
+                                </trigger>
+                            </events>
+                        </EventTrigger>
+                        <EventTrigger invert="true">
+                            <events>
+                                <trigger>
+                                    <EventListener event="checkpoint3" />
+                                </trigger>
+                            </events>
+                        </EventTrigger>
+                    </Trigger>
+                </activity>
+                </events>
+            </SpawnPoint>
+        </attached>
+        <collisionShapes>
+            <BoxCollisionShape position="0,0,55"      halfExtents="55, 10, 10" />
+            <BoxCollisionShape position="0,0,-55"     halfExtents="55, 10, 10" />
+            <BoxCollisionShape position="55,0,0"      halfExtents="10, 10, 55" />
+            <BoxCollisionShape position="-55,0,0"     halfExtents="10, 10, 55" />
+        </collisionShapes>
+    </OldRaceCheckPoint>
+
+    <OldRaceCheckPoint name="checkpoint3" position="0,700,2700" stayActive="true" direction="0,0,1" collisionType="static" scale="1" distance="40" checkpointindex="2" islast="false">
+        <attached>
+            <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
+            <SpawnPoint position="0,0,0" lookat="0,1000,0" spawnclass=SpaceShip pawndesign=spaceshipassff active="false" >
+                <events>
+                <activity>
+                    <Trigger mode="xor" invert="true" >
+                        <EventTrigger>
+                            <events>
+                                <trigger>
+                                    <EventListener event="checkpoint3" />
+                                </trigger>
+                            </events>
+                        </EventTrigger>
+                        <EventTrigger invert="true">
+                            <events>
+                                <trigger>
+                                    <EventListener event="checkpoint4" />
+                                </trigger>
+                            </events>
+                        </EventTrigger>
+                    </Trigger>
+                </activity>
+                </events>
+            </SpawnPoint>
+        </attached>
+        <collisionShapes>
+            <BoxCollisionShape position="0,0,55"      halfExtents="55, 10, 10" />
+            <BoxCollisionShape position="0,0,-55"     halfExtents="55, 10, 10" />
+            <BoxCollisionShape position="55,0,0"      halfExtents="10, 10, 55" />
+            <BoxCollisionShape position="-55,0,0"     halfExtents="10, 10, 55" />
+        </collisionShapes>
+    </OldRaceCheckPoint>
+
+    <OldRaceCheckPoint name="checkpoint4" position="0,2100,2300" stayActive="true" direction="0,1,1" collisionType="static" scale="1" distance="40" checkpointindex="3" islast="false">
+        <attached>
+            <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
+            <DistanceTrigger name="trigger3" position="0,0,0" distance=40 stayActive="true" />
+            <SpawnPoint position="0,0,0" lookat="0,-1000,0" spawnclass=SpaceShip pawndesign=spaceshipassff active="false" >
+                <events>
+                <activity>
+                    <Trigger mode="xor" invert="true" >
+                        <EventTrigger>
+                            <events>
+                                <trigger>
+                                    <EventListener event="checkpoint4" />
+                                </trigger>
+                            </events>
+                        </EventTrigger>
+                        <EventTrigger invert="true">
+                            <events>
+                                <trigger>
+                                    <EventListener event="checkpoint5" />
+                                </trigger>
+                            </events>
+                        </EventTrigger>
+                    </Trigger>
+                </activity>
+                </events>
+            </SpawnPoint>
+        </attached>
+        <collisionShapes>
+            <BoxCollisionShape position="0,0,55"      halfExtents="55, 10, 10" />
+            <BoxCollisionShape position="0,0,-55"     halfExtents="55, 10, 10" />
+            <BoxCollisionShape position="55,0,0"      halfExtents="10, 10, 55" />
+            <BoxCollisionShape position="-55,0,0"     halfExtents="10, 10, 55" />
+        </collisionShapes>
+    </OldRaceCheckPoint>
+
+    <OldRaceCheckPoint name="checkpoint5" position="0,2200,500" stayActive="true" direction="0,1,0" collisionType="static" scale="1" distance="40" checkpointindex="4" islast="false">
+        <attached>
+        <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
+        <DistanceTrigger name="trigger4" position="0,0,0" distance=40 stayActive="true" />
+        <SpawnPoint position="0,0,0" lookat="0,-1000,0" spawnclass=SpaceShip pawndesign=spaceshipassff active="false" >
+            <events>
+            <activity>
+                <Trigger mode="xor" invert="true" >
+                    <EventTrigger>
+                        <events>
+                            <trigger>
+                                <EventListener event="checkpoint5" />
+                            </trigger>
+                        </events>
+                    </EventTrigger>
+                    <EventTrigger invert="true">
+                        <events>
+                            <trigger>
+                                <EventListener event="checkpoint6" />
+                            </trigger>
+                        </events>
+                    </EventTrigger>
+                </Trigger>
+            </activity>
+            </events>
+        </SpawnPoint>
+        </attached>
+        <collisionShapes>
+            <BoxCollisionShape position="0,0,55"      halfExtents="55, 10, 10" />
+            <BoxCollisionShape position="0,0,-55"     halfExtents="55, 10, 10" />
+            <BoxCollisionShape position="55,0,0"      halfExtents="10, 10, 55" />
+            <BoxCollisionShape position="-55,0,0"     halfExtents="10, 10, 55" />
+        </collisionShapes>
+    </OldRaceCheckPoint>
+
+    <OldRaceCheckPoint name="checkpoint6" position="0,1500,-800" stayActive="true" direction="0,1,-1" collisionType="static" scale="1" distance="40" checkpointindex="5" islast="false">
+        <attached>
+            <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
+            <DistanceTrigger name="trigger5" position="0,0,0" distance=40 stayActive="true" />
+            <SpawnPoint position="0,0,0" lookat="0,-1000,0" spawnclass=SpaceShip pawndesign=spaceshipassff active="false" >
+                <events>
+                <activity>
+                    <Trigger mode="xor" invert="true" >
+                        <EventTrigger>
+                            <events>
+                                <trigger>
+                                    <EventListener event="checkpoint6" />
+                                </trigger>
+                            </events>
+                        </EventTrigger>
+                        <EventTrigger invert="true">
+                            <events>
+                                <trigger>
+                                    <EventListener event="checkpoint7" />
+                                </trigger>
+                            </events>
+                        </EventTrigger>
+                    </Trigger>
+                </activity>
+                </events>
+            </SpawnPoint>
+        </attached>
+        <collisionShapes>
+            <BoxCollisionShape position="0,0,55"      halfExtents="55, 10, 10" />
+            <BoxCollisionShape position="0,0,-55"     halfExtents="55, 10, 10" />
+            <BoxCollisionShape position="55,0,0"      halfExtents="10, 10, 55" />
+            <BoxCollisionShape position="-55,0,0"     halfExtents="10, 10, 55" />
+        </collisionShapes>
+    </OldRaceCheckPoint>
+
+    <OldRaceCheckPoint name="checkpoint7" position="0,200,-1900" stayActive="true" collisionType="static" scale="1" distance="40" checkpointindex="6" islast="false">
+        <attached>
+            <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
+            <DistanceTrigger name="trigger6" position="0,0,0" distance=40 stayActive="true" />
+            <SpawnPoint position="0,0,0" lookat="0,-1000,0" spawnclass=SpaceShip pawndesign=spaceshipassff active="false" >
+                <events>
+                <activity>
+                    <Trigger mode="xor" invert="true" >
+                        <EventTrigger>
+                            <events>
+                                <trigger>
+                                    <EventListener event="checkpoint7" />
+                                </trigger>
+                            </events>
+                        </EventTrigger>
+                        <EventTrigger invert="true">
+                            <events>
+                                <trigger>
+                                    <EventListener event="checkpoint8" />
+                                </trigger>
+                            </events>
+                        </EventTrigger>
+                    </Trigger>
+                </activity>
+                </events>
+            </SpawnPoint>
+        </attached>
+        <collisionShapes>
+            <BoxCollisionShape position="0,0,55"      halfExtents="55, 10, 10" />
+            <BoxCollisionShape position="0,0,-55"     halfExtents="55, 10, 10" />
+            <BoxCollisionShape position="55,0,0"      halfExtents="10, 10, 55" />
+            <BoxCollisionShape position="-55,0,0"     halfExtents="10, 10, 55" />
+        </collisionShapes>
+    </OldRaceCheckPoint>
+
+    <OldRaceCheckPoint name="checkpoint8" position="0,-700,-1400" stayActive="true" direction="0,-1,-1" collisionType="static" scale="1" distance="40" checkpointindex="7" islast="false">
+        <attached>
+        <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
+        <DistanceTrigger name="trigger7" position="0,0,0" distance=40 stayActive="true" />
+        <SpawnPoint position="0,0,0" lookat="0,-1000,0" spawnclass=SpaceShip pawndesign=spaceshipassff active="false" >
+            <events>
+            <activity>
+                <Trigger mode="xor" invert="true" >
+                    <EventTrigger>
+                        <events>
+                            <trigger>
+                                <EventListener event="checkpoint8" />
+                            </trigger>
+                        </events>
+                    </EventTrigger>
+                    <EventTrigger invert="true">
+                        <events>
+                            <trigger>
+                                <EventListener event="checkpoint9" />
+                            </trigger>
+                        </events>
+                    </EventTrigger>
+                </Trigger>
+            </activity>
+            </events>
+        </SpawnPoint>
+        </attached>
+        <collisionShapes>
+            <BoxCollisionShape position="0,0,55"      halfExtents="55, 10, 10" />
+            <BoxCollisionShape position="0,0,-55"     halfExtents="55, 10, 10" />
+            <BoxCollisionShape position="55,0,0"      halfExtents="10, 10, 55" />
+            <BoxCollisionShape position="-55,0,0"     halfExtents="10, 10, 55" />
+        </collisionShapes>
+    </OldRaceCheckPoint>
+
+    <OldRaceCheckPoint name="checkpoint9" position="0,-1300,-800" stayActive="true" collisionType="static" scale="1" distance="40" checkpointindex="8" islast="false">
+        <attached>
+            <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
+            <DistanceTrigger name="trigger8" position="0,0,0" distance=40 stayActive="true" />
+            <SpawnPoint position="0,0,0" lookat="0,-1000,0" spawnclass=SpaceShip pawndesign=spaceshipassff active="false" >
+                <events>
+                <activity>
+                    <EventTrigger>
+                        <events>
+                            <trigger>
+                                <EventListener event="checkpoint9" />
+                            </trigger>
+                        </events>
+                    </EventTrigger>
+                </activity>
+                </events>
+            </SpawnPoint>
+        </attached>
+        <collisionShapes>
+            <BoxCollisionShape position="0,0,55"      halfExtents="55, 10, 10" />
+            <BoxCollisionShape position="0,0,-55"     halfExtents="55, 10, 10" />
+            <BoxCollisionShape position="55,0,0"      halfExtents="10, 10, 55" />
+            <BoxCollisionShape position="-55,0,0"     halfExtents="10, 10, 55" />
+        </collisionShapes>
+    </OldRaceCheckPoint>
+
+    <OldRaceCheckPoint name="checkpoint10" position="0,-2100,0" collisionType="static" scale="1" distance="40" checkpointindex="9" islast="true" timelimit="150">
+        <attached>
+        <   Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
+        </attached>
+        <collisionShapes>
+            <BoxCollisionShape position="0,0,55"      halfExtents="55, 10, 10" />
+            <BoxCollisionShape position="0,0,-55"     halfExtents="55, 10, 10" />
+            <BoxCollisionShape position="55,0,0"      halfExtents="10, 10, 55" />
+            <BoxCollisionShape position="-55,0,0"     halfExtents="10, 10, 55" />
+        </collisionShapes>
+    </OldRaceCheckPoint>
+
+    <!-- ------------------Planet----------------- -->
+    <Planet position="0,0,0" scale=300 pitch=-90 mesh="iceplanet.mesh" atmosphere="atmosphere1" rotationaxis="8,1,0" rotationrate="1" atmospheresize=224.0f imagesize=1024.0f />
+    <StaticEntity position="0,0,0" collisionType=static>
+        <collisionShapes>
+            <SphereCollisionShape radius="399" />
+        </collisionShapes>
+    </StaticEntity>
+
+    <!-- ---------------asteroid ellipse----------------- -->
+    <?lua
+    max = 20
+    for i = 0, max, 1
+    do
+    y = math.sin(i/max*6)*2000
+    z = math.cos(i/max*6)*2500
+    x = 0
+    ?>
+    <?lua
+    for k = 1, 15, 1
+    do
+    j = math.random()
+    ?>
+
+    <MovableEntity
+      position = "<?lua print(x + math.random() * 500) ?>,<?lua print(y + math.random() * 500) ?>,<?lua print(z + math.random() * 1000) ?>"
+      collisionType = "dynamic"
+      linearDamping = "0.5"
+      angularDamping = "0.01"
+      collisiondamage = "0.01"
+      enablecollisiondamage = "true"
+      scale="<?lua print(j * 5) ?>" >
+      <attached>
+        <Model position="0,0,0" scale="<?lua print(j * 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh">
+      <?lua if k == 5 then ?><attached><!-- ---------asteroid fog----- -->
+            <ParticleEmitter position="0,0,0" source="Orxonox/Steam" />
+          </attached> <?lua end ?>
+        </Model>
+      </attached>
+      <collisionShapes>
+        <SphereCollisionShape radius="<?lua print(j * 80) ?>" />
+      </collisionShapes>
+    </MovableEntity>
+    <?lua
+    end
+    ?>
+    <?lua end ?>
+
+    <!-- ---------------ForceFields----------------- -->
+    <ForceField position="0,-700,2700" direction="0,1,0" diameter=500 velocity=2000 length=600 />
+        <MovableEntity position="0,-400,2700">
+            <attached>
+                <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.5,0,0" scale=2/>
+                <?lua for i=0,15,1 do ?>
+                    <Billboard position="-200,<?lua print(i*40) ?>,0" material="Examples/Flare" colour="0.5,0,0" scale=1/>
+                    <Billboard position="200,<?lua print(i*40) ?>,0" material="Examples/Flare" colour="0.5,0,0" scale=1/>
+                <?lua end ?>
+                </attached>
+        </MovableEntity>
+
+     <ForceField position="0,2500,2000" direction="0,0,-1" diameter=250 velocity=2000 length=600 />
+        <MovableEntity position="0,2500,2000">
+            <attached>
+                <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.5,0,0" scale=2/>
+                <?lua for i=0,15,1 do ?>
+                    <Billboard position="-100,0,-<?lua print(i*40) ?>" material="Examples/Flare" colour="0.5,0,0" scale=1/>
+                    <Billboard position="100,0,-<?lua print(i*40) ?>" material="Examples/Flare" colour="0.5,0,0" scale=1/>
+                <?lua end ?>
+                </attached>
+        </MovableEntity>
+
+    <ForceField position="0,1300,-800" direction="0,-1,-1" diameter=250 velocity=2000 length=800 />
+        <MovableEntity position="0,1300,-800">
+            <attached>
+                <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.5,0,0" scale=2/>
+                <?lua for i=0,20,1 do ?>
+                    <Billboard position="-100,<?lua print(-i*40*0.7071) ?>,<?lua print(-i*40*0.7071) ?>" material="Examples/Flare" colour="0.5,0,0" scale=1/>
+                    <Billboard position="100,<?lua print(-i*40*0.7071) ?>,<?lua print(-i*40*0.7071) ?>" material="Examples/Flare" colour="0.5,0,0" scale=1/>
+                <?lua end ?>
+                </attached>
+        </MovableEntity>
+
+    <ForceField position="0,-1400,-700" direction="0,-1,1" diameter=250 velocity=2000 length=600 />
+        <MovableEntity position="0,-1400,-700">
+            <attached>
+                <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.5,0,0" scale=2/>
+                <?lua for i=0,15,1 do ?>
+                    <Billboard position="-100,<?lua print(-i*40*0.7071) ?>,<?lua print(i*40*0.7071) ?>" material="Examples/Flare" colour="0.5,0,0" scale=1/>
+                    <Billboard position="100,<?lua print(-i*40*0.7071) ?>,<?lua print(i*40*0.7071) ?>" material="Examples/Flare" colour="0.5,0,0" scale=1/>
+                <?lua end ?>
+                </attached>
+        </MovableEntity>
+
+    <!-- ---------------SpaceShips----------------- -->
+    <SpaceShip position="0,2000,2000" lookat="0,0,0" team=1 >
+      <templates>
+        <Template link=spaceshipassff />
+      </templates>
+      <controller>
+         <WaypointPatrolController alertnessradius=1500 team=0 >
+            <waypoints>
+                <Model scale=0 position="0,2000,2000" />
+            </waypoints>
+         </WaypointPatrolController>
+      </controller>
+    </SpaceShip>
+
+    <SpaceShip position="0,2000,-2000" lookat="0,0,0" team=1 >
+      <templates>
+        <Template link=spaceshipassff />
+      </templates>
+      <controller>
+        <WaypointPatrolController alertnessradius=1500 team=0 >
+            <waypoints>
+                <Model scale=0 position="0,2000,-2000" />
+            </waypoints>
+        </WaypointPatrolController>
+      </controller>
+    </SpaceShip>
+    
+    
+
+  </Scene>
+</Level>
Index: code/branches/HUD_HS16/data/levels/surfaceRace.oxw
===================================================================
--- code/branches/HUD_HS16/data/levels/surfaceRace.oxw	(revision 11499)
+++ code/branches/HUD_HS16/data/levels/surfaceRace.oxw	(revision 11499)
@@ -0,0 +1,463 @@
+<!-- 
+TODO:
+    Replace bottom's texture. It just does not look good.
+-->
+
+<LevelInfo
+ name = "Surface Race"
+ description = "Race on a planet's surface. Try to reach the goal in 70 Seconds."
+ screenshot = "surfaceRace.png"
+ tags = "gametype"
+/>
+
+
+<?lua
+  include("stats.oxo")
+  include("HUDTemplates3.oxo")
+  include("templates/lodInformation.oxt")
+  include("templates/spaceshipRace.oxt")
+  include("templates/pickupRepresentationTemplates.oxt")
+
+?>
+
+
+<Level
+  plugins = gametypes
+  gametype = SpaceRace
+>
+
+  <templates>
+    <Template link=lodtemplate_default />
+  </templates>
+  <?lua include("includes/notifications.oxi") ?>
+
+  <Scene
+    ambientlight = "2.0, 2.0, 2.0"
+    skybox       = "Orxonox/skyBoxClouds"
+    gravity      = "0,-75,0"
+    negativeWorldRange = "-100000, -100000, -100000"
+    positiveWorldRange = " 100000,  100000,  100000"
+    hasPhysics   = true
+  >
+
+    <?lua
+      include("includes/pickups.oxi")
+    ?>
+
+  <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>
+
+
+
+<SpaceRaceManager>
+ <checkpoints>
+    <RaceCheckPoint name="checkpoint1" position="0,8050,-1000" direction="0,1,0" collisionType="static" scale="4" distance="150" checkpointindex="0" islast="false" nextcheckpoints="1,-1,-1">
+        <attached>
+            <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
+
+<!--
+        <Model position="0,0,55" mesh="testcube.mesh" scale3D="110,20,20" />
+        <Model position="0,0,-55" mesh="testcube.mesh" scale3D="110,20,20" />
+        <Model position="55,0,0" mesh="testcube.mesh" scale3D="20,20,110" />
+        <Model position="-55,0,0" mesh="testcube.mesh" scale3D="20,20,110" />
+
+-->
+
+
+        </attached>
+
+
+
+    <collisionShapes>
+
+
+            <BoxCollisionShape position="0,0,220"     halfExtents="220, 40, 40" />
+            <BoxCollisionShape position="0,0,-220"      halfExtents="220, 40, 40" />
+            <BoxCollisionShape position="220,0,0"      halfExtents="40, 40, 220" />
+            <BoxCollisionShape position="-220,0,0"       halfExtents="40, 40, 220" />
+
+
+        </collisionShapes>
+
+
+
+
+    </RaceCheckPoint>
+
+<RaceCheckPoint name="checkpoint2" position="1000,8050,-4000" direction="0,1,0" roll="45" collisionType="static" scale="4" distance="150" checkpointindex="1" islast="false" nextcheckpoints="2,-1,-1">
+        <attached>
+            <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
+        </attached>
+
+
+           <collisionShapes>
+
+            <BoxCollisionShape position="0,0,220"     halfExtents="220, 40, 40" />
+            <BoxCollisionShape position="0,0,-220"      halfExtents="220, 40, 40" />
+            <BoxCollisionShape position="220,0,0"      halfExtents="40, 40, 220" />
+            <BoxCollisionShape position="-220,0,0"       halfExtents="40, 40, 220" />
+
+        </collisionShapes>
+    </RaceCheckPoint>
+
+
+
+<RaceCheckPoint name="checkpoint3" position="3000,8050,-4000" direction="0,1,0" roll="-45" collisionType="static" scale="4" distance="150" checkpointindex="2" islast="false" nextcheckpoints="3,-1,-1">
+        <attached>
+            <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
+        </attached>
+       <collisionShapes>
+
+
+            <BoxCollisionShape position="0,0,220"     halfExtents="220, 40, 40" />
+            <BoxCollisionShape position="0,0,-220"      halfExtents="220, 40, 40" />
+            <BoxCollisionShape position="220,0,0"      halfExtents="40, 40, 220" />
+            <BoxCollisionShape position="-220,0,0"       halfExtents="40, 40, 220" />
+
+
+        </collisionShapes>
+
+    </RaceCheckPoint>
+
+
+<RaceCheckPoint name="checkpoint4" position="4000,8050,-1000" direction="0,1,0" roll="0" collisionType="static" scale="4" distance="150" checkpointindex="3" islast="false" nextcheckpoints="4,-1,-1">
+        <attached>
+            <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
+        </attached>
+        <collisionShapes>
+
+
+            <BoxCollisionShape position="0,0,220"     halfExtents="220, 40, 40" />
+            <BoxCollisionShape position="0,0,-220"      halfExtents="220, 40, 40" />
+            <BoxCollisionShape position="220,0,0"      halfExtents="40, 40, 220" />
+            <BoxCollisionShape position="-220,0,0"       halfExtents="40, 40, 220" />
+
+
+        </collisionShapes>
+
+    </RaceCheckPoint>
+
+
+<RaceCheckPoint name="checkpoint5" position="4000,8050,0" direction="0,1,0" roll="0" collisionType="static" scale="4" distance="150" checkpointindex="4" islast="false" nextcheckpoints="5,-1,-1">
+        <attached>
+            <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
+        </attached>
+        <collisionShapes>
+
+
+            <BoxCollisionShape position="0,0,220"     halfExtents="220, 40, 40" />
+            <BoxCollisionShape position="0,0,-220"      halfExtents="220, 40, 40" />
+            <BoxCollisionShape position="220,0,0"      halfExtents="40, 40, 220" />
+            <BoxCollisionShape position="-220,0,0"       halfExtents="40, 40, 220" />
+
+
+        </collisionShapes>
+
+    </RaceCheckPoint>
+
+
+<RaceCheckPoint name="checkpoint6" position="3000,8050,1000" direction="0,1,0" roll="45" collisionType="static" scale="4" distance="150" checkpointindex="5" islast="false" nextcheckpoints="6,-1,-1">
+        <attached>
+            <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
+        </attached>
+       <collisionShapes>
+
+
+            <BoxCollisionShape position="0,0,220"     halfExtents="220, 40, 40" />
+            <BoxCollisionShape position="0,0,-220"      halfExtents="220, 40, 40" />
+            <BoxCollisionShape position="220,0,0"      halfExtents="40, 40, 220" />
+            <BoxCollisionShape position="-220,0,0"       halfExtents="40, 40, 220" />
+
+
+        </collisionShapes>
+    </RaceCheckPoint>
+
+
+
+<RaceCheckPoint name="checkpoint7" position="0,8050,2000" direction="0,1,0" roll="90" collisionType="static" scale="4" distance="150" checkpointindex="6" islast="false" nextcheckpoints="7,-1,-1">
+        <attached>
+            <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
+        </attached>
+      <collisionShapes>
+
+
+            <BoxCollisionShape position="0,0,220"     halfExtents="220, 40, 40" />
+            <BoxCollisionShape position="0,0,-220"      halfExtents="220, 40, 40" />
+            <BoxCollisionShape position="220,0,0"      halfExtents="40, 40, 220" />
+            <BoxCollisionShape position="-220,0,0"       halfExtents="40, 40, 220" />
+
+
+        </collisionShapes>
+
+    </RaceCheckPoint>
+
+
+
+<RaceCheckPoint name="checkpoint8" position="-4000,8050,3000" direction="0,1,0" roll="45" collisionType="static" scale="4" distance="150" checkpointindex="7" islast="false" nextcheckpoints="8,-1,-1">
+        <attached>
+            <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
+        </attached>
+       <collisionShapes>
+
+            <BoxCollisionShape position="0,0,220"     halfExtents="220, 40, 40" />
+            <BoxCollisionShape position="0,0,-220"      halfExtents="220, 40, 40" />
+            <BoxCollisionShape position="220,0,0"      halfExtents="40, 40, 220" />
+            <BoxCollisionShape position="-220,0,0"       halfExtents="40, 40, 220" />
+
+        </collisionShapes>
+    </RaceCheckPoint>
+
+
+<RaceCheckPoint name="checkpoint9" position="-4000,8050,5000" direction="0,1,0" roll="-45" collisionType="static" scale="4" distance="150" checkpointindex="8" islast="false" nextcheckpoints="9,-1,-1">
+        <attached>
+            <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
+        </attached>
+         <collisionShapes>
+
+
+            <BoxCollisionShape position="0,0,220"     halfExtents="220, 40, 40" />
+            <BoxCollisionShape position="0,0,-220"      halfExtents="220, 40, 40" />
+            <BoxCollisionShape position="220,0,0"      halfExtents="40, 40, 220" />
+            <BoxCollisionShape position="-220,0,0"       halfExtents="40, 40, 220" />
+
+
+        </collisionShapes>
+
+    </RaceCheckPoint>
+
+
+<RaceCheckPoint name="checkpoint10" position="-3000,8050,6000" direction="0,1,0" roll="90" collisionType="static" scale="4" distance="150" checkpointindex="9" islast="false" nextcheckpoints="10,-1,-1">
+        <attached>
+            <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
+        </attached>
+       <collisionShapes>
+
+
+            <BoxCollisionShape position="0,0,220"     halfExtents="220, 40, 40" />
+            <BoxCollisionShape position="0,0,-220"      halfExtents="220, 40, 40" />
+            <BoxCollisionShape position="220,0,0"      halfExtents="40, 40, 220" />
+            <BoxCollisionShape position="-220,0,0"       halfExtents="40, 40, 220" />
+
+
+        </collisionShapes>
+
+    </RaceCheckPoint>
+
+<RaceCheckPoint name="checkpoint11" position="0,8050,6000" direction="0,1,0" roll="90" collisionType="static" scale="4" distance="120" checkpointindex="10" islast="false" nextcheckpoints="11,-1,-1">
+        <attached>
+            <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
+        </attached>
+       <collisionShapes>
+
+
+            <BoxCollisionShape position="0,0,220"     halfExtents="220, 40, 40" />
+            <BoxCollisionShape position="0,0,-220"      halfExtents="220, 40, 40" />
+            <BoxCollisionShape position="220,0,0"      halfExtents="40, 40, 220" />
+            <BoxCollisionShape position="-220,0,0"       halfExtents="40, 40, 220" />
+
+
+        </collisionShapes>
+
+    </RaceCheckPoint>
+
+<RaceCheckPoint name="checkpoint12" position="6000,8050,6000" direction="0,1,0" roll="45" collisionType="static" scale="4" distance="150" checkpointindex="11" islast="false" nextcheckpoints="12,-1,-1">
+        <attached>
+            <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
+        </attached>
+      <collisionShapes>
+
+
+            <BoxCollisionShape position="0,0,220"     halfExtents="220, 40, 40" />
+            <BoxCollisionShape position="0,0,-220"      halfExtents="220, 40, 40" />
+            <BoxCollisionShape position="220,0,0"      halfExtents="40, 40, 220" />
+            <BoxCollisionShape position="-220,0,0"       halfExtents="40, 40, 220" />
+
+
+        </collisionShapes>
+
+    </RaceCheckPoint>
+
+
+
+<RaceCheckPoint name="checkpoint13" position="5500,8050,3000" direction="0,1,0" roll="0" collisionType="static" scale="4" distance="150" checkpointindex="12" islast="false" nextcheckpoints="13,-1,-1">
+        <attached>
+            <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
+        </attached>
+       <collisionShapes>
+
+            <BoxCollisionShape position="0,0,220"     halfExtents="220, 40, 40" />
+            <BoxCollisionShape position="0,0,-220"      halfExtents="220, 40, 40" />
+            <BoxCollisionShape position="220,0,0"      halfExtents="40, 40, 220" />
+            <BoxCollisionShape position="-220,0,0"       halfExtents="40, 40, 220" />
+
+        </collisionShapes>
+    </RaceCheckPoint>
+
+
+<RaceCheckPoint name="checkpoint14" position="6000,8050,-5000" direction="0,1,0" roll="0" collisionType="static" scale="4" distance="150" checkpointindex="13" islast="true" >
+        <attached>
+            <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
+        </attached>
+       <collisionShapes>
+
+            <BoxCollisionShape position="0,0,220"     halfExtents="220, 40, 40" />
+            <BoxCollisionShape position="0,0,-220"      halfExtents="220, 40, 40" />
+            <BoxCollisionShape position="220,0,0"      halfExtents="40, 40, 220" />
+            <BoxCollisionShape position="-220,0,0"       halfExtents="40, 40, 220" />
+
+        </collisionShapes>
+    </RaceCheckPoint>
+
+
+</checkpoints>
+</SpaceRaceManager>
+
+ <SpawnPoint team=0 position="0,8050,0" lookat="0,8000,-8000" spawnclass=SpaceShip pawndesign=spaceshiprace />
+
+
+    <!-- -----------------------Zylinder---------------------------- -->
+<StaticEntity position="2750,8050,6000" direction="1,0,0" roll="90"  scale="4" collisionType=static mass=100000 friction=0.01 >
+      <attached>
+    <Model position="0,0,0" mesh="cylinder.mesh" scale3D="100,100,400" />
+    <!--
+                <Model position="0,80,600" mesh="testcube.mesh" scale3D="90,18,-600" />
+        <Model position="0,-80,600" mesh="testcube.mesh" scale3D="90,18,-600" />
+        <Model position="80,0,600" mesh="testcube.mesh" scale3D="18,90,-600" />
+        <Model position="-80,0,600" mesh="testcube.mesh" scale3D="18,09,-600" />
+    -->
+
+      </attached>
+
+
+    <collisionShapes>
+
+
+        <BoxCollisionShape position="0,320,2400"            halfExtents="360,72,2400" />
+        <BoxCollisionShape position="0,-320,2400"      halfExtents="360,72,2400" />
+        <BoxCollisionShape position="320,0,2400"            halfExtents="72,360,2400" />
+        <BoxCollisionShape position="-320,0,2400"     halfExtents="72,360,2400" />
+
+
+
+        </collisionShapes>
+
+  </StaticEntity>
+
+<!-- ------------------Cube between gate 4 and 5----------------- -->
+<StaticEntity position="4465,8050,-500" direction="0,0,0"   scale="1" collisionType=static mass=100000 friction=0.01 >
+      <attached>
+    <Model position="0,0,0" mesh="blackcube.mesh" scale3D="450,600,50" />
+<!--
+                <Model position="0,0,0" mesh="testcube.mesh" scale3D="450,600,50" />
+        -->
+
+      </attached>
+
+
+    <collisionShapes>
+
+
+        <BoxCollisionShape position="0,0,0"            halfExtents="450,600,50" />
+
+        </collisionShapes>
+
+  </StaticEntity>
+
+<StaticEntity position="3535,8050,-500" direction="0,0,0"   scale="1" collisionType=static mass=100000 friction=0.01 >
+      <attached>
+    <Model position="0,0,0" mesh="blackcube.mesh" scale3D="450,600,50" />
+<!--
+                <Model position="0,0,0" mesh="testcube.mesh" scale3D="450,600,50" />
+        -->
+
+      </attached>
+
+
+    <collisionShapes>
+
+
+        <BoxCollisionShape position="0,0,0"            halfExtents="450,600,50" />
+
+        </collisionShapes>
+
+  </StaticEntity>
+
+
+
+
+    <!-- ------------------Boden----------------- -->
+  <StaticEntity position="0,0,0" direction="0,0,0" collisionType=static mass=100000 friction=0.01>
+     <attached>
+        <Model position="0,0,0" mesh="CubeGround.mesh" scale3D="8000,8000,8000" />
+      </attached>
+      <collisionShapes>
+        <BoxCollisionShape position="0,50,0" halfExtents="8000,8000,8000" />um j?:P"{
+
+      </collisionShapes>
+</StaticEntity>
+
+
+<!-- ---------------------PickUp---------------------- -->
+
+
+   <PickupSpawner pickup=smallspeedpickup position="4000,8050,0" triggerDistance="40" respawnTime="10" maxSpawnedItems="99" scale="8" />
+   <PickupSpawner pickup=mediumspeedpickup position="5500,8100,2000" triggerDistance="40" respawnTime="10" maxSpawnedItems="99" scale="8" />
+   <PickupSpawner pickup="mediumshrinkpickup" position="3000,8050,-4000" triggerDistance="40" respawnTime="60"  maxSpawnedItems="5" scale="8" />
+
+
+
+
+ <!-- ---------------asteroid ellipse----------------- -->
+
+ <?lua
+    max = 15
+    for i = 0, max, 1
+    do
+    x=-12000
+    y=10000
+    z=-12000
+
+    ?>
+    <?lua
+    for k = 1, 15, 1
+    do
+    j = math.random()
+    ?>
+
+    <MovableEntity
+      position = "<?lua print(x + math.random() * 20000) ?>,<?lua print(y + math.random() * 5000) ?>,<?lua print(z + math.random() * 20000) ?>"
+      collisionType = "dynamic"
+      linearDamping = "0.5"
+      angularDamping = "0.5"
+      collisiondamage = "100"
+      enablecollisiondamage = "true"
+      scale="<?lua print(j * 5) ?>" >
+      <attached>
+        <Model position="0,0,0" scale="<?lua print(j * 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh">
+      <?lua if k == 0 then ?><attached><!-- ---------asteroid fog----- -->
+            <ParticleEmitter position="0,0,0" source="Orxonox/Steam" />
+          </attached> <?lua end ?>
+        </Model>
+      </attached>
+      <collisionShapes>
+        <SphereCollisionShape radius="<?lua print(j * 80) ?>" />
+      </collisionShapes>
+    </MovableEntity>
+    <?lua
+    end
+    ?>
+    <?lua end ?>
+    
+    <!-- SOUNDS & MUSIC -->
+    <WorldSound name="scoreSound" position="0,8050,0" source="sounds/ReadyGo.ogg" >
+      <events>
+        <play>
+          <EventListener event="start" />
+        </play>
+      </events>
+    </WorldSound>
+    <DistanceTrigger name="start" position="0,8050,0"  target="Pawn" distance=100 stayActive="true" delay=0.5 />
+    <WorldAmbientSound source="Ganymede.ogg" looping="true" playOnLoad="true" />
+
+  </Scene>
+</Level>
+
Index: code/branches/HUD_HS16/data/levels/templates/MFalcon.oxt
===================================================================
--- code/branches/HUD_HS16/data/levels/templates/MFalcon.oxt	(revision 11497)
+++ 	(revision )
@@ -1,133 +1,0 @@
-<Template name=MFalcon>
-  <SpaceShip
-   hudtemplate            = spaceshiphud
-   camerapositiontemplate = spaceshipescortcameras
-   spawnparticlesource    = "Orxonox/fairytwirl"
-   spawnparticleduration  = 3
-   explosionchunks        = 10
-
-   health            = 80
-   maxhealth         = 200
-   initialhealth     = 80
-
-   shieldhealth        = 35
-   initialshieldhealth = 35
-   maxshieldhealth     = 60
-   shieldabsorption    = 0.9
-   shieldrechargerate  = 1
-   shieldrechargewaittime = 1
-
-   primaryThrust     = 150
-   auxilaryThrust    = 30
-   rotationThrust    = 50
-
-   lift = 1;
-   stallSpeed = 220;
-
-   boostPower            = 20
-   boostPowerRate        = 1
-   boostRate             = 5
-   boostCooldownDuration = 10
-
-   shakeFrequency = 15
-   shakeAmplitude = 6
-
-   collisionType     = "dynamic"
-   mass              = 80
-   linearDamping     = 0.7
-   angularDamping    = 0.9999999
-  >
-    <engines>
-      <MultiStateEngine position=" 7.6, 0, 6" template=spaceshipescortengine />
-      <MultiStateEngine position="-7.6, 0, 0" template=spaceshipescortengine />
-    </engines>
-    <attached>
-      <Model position="0,0,0" yaw=90 pitch=0 roll=0 scale=4 mesh="MilleniumFalcon.mesh" />
-      <!-- <Model position="0,0,0" yaw=180 pitch=90 roll=0 scale=4 mesh="escortWeapon.mesh" /> -->
-<!--Model mesh="cube.mesh" mass=10 position="0,0,3" scale3D="10,4,8" />
-<Model mesh="cube.mesh" mass=10 position="12.6,-2,3" scale3D="2.8,2.8,11" />
-<Model mesh="cube.mesh" mass=10 position="-12.6,-2,3" scale3D="2.8,2.8,11" />
-<Model mesh="cube.mesh" mass=10 position="0,0,-12" scale3D="4,4,7" /-->
-    </attached>
-    <collisionShapes>
-      <BoxCollisionShape position="0    ,0 ,  3" halfExtents="10,   4,8" />
-      <BoxCollisionShape position="12.6 ,-2,  3" halfExtents="2.8,2.8,11"/>
-      <BoxCollisionShape position="-12.6,-2,  3" halfExtents="2.8,2.8,11"/>
-      <BoxCollisionShape position="0,     0,-12" halfExtents="4  , 4 ,7" />
-    </collisionShapes>
-    <explosion>
-      <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" />
-      <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" />
-      <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" />
-
-      <ExplosionPart mesh="explosionparts/escort_part_1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
-      <ExplosionPart mesh="explosionparts/escort_part_2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
-      <ExplosionPart mesh="explosionparts/escort_part_3.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
-      <ExplosionPart mesh="explosionparts/escort_part_4.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
-      <ExplosionPart mesh="explosionparts/escort_part_5.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
-      <ExplosionPart mesh="explosionparts/escort_part_6.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
-    </explosion>
-<?lua
-  include("../includes/MFalconWeapon.oxi")
-?>
-  </SpaceShip>
-</Template>
-
-<Template name=spaceshipescortcameras defaults=0>
-  <SpaceShip>
-    <camerapositions>
-      <CameraPosition position="0,15, 60" drag=true mouselook=true />
-      <CameraPosition position="0,20, 90" drag=true mouselook=true />
-      <CameraPosition position="0,30,120" drag=true mouselook=true />
-    </camerapositions>
-  </SpaceShip>
-</Template>
-
-<Template name=spaceshipescortengine baseclass=MultiStateEngine>
-  <MultiStateEngine
-   boostfactor    = 2.2
-
-   speedfront     = 200
-   speedback      =  70
-   speedleftright =  70
-   speedupdown    =  70
-
-   defEngineSndNormal = "sounds/Engine_low.ogg"
-   defEngineSndBoost = "sounds/Engine_high.ogg"
-
-   accelerationfront     = 700
-   accelerationbrake     = 700
-   accelerationback      =  125
-   accelerationleftright =  125
-   accelerationupdown    =  125
-  >
-    <EffectContainer condition="idle">
-      <WorldSound mainstate="activity" source="sounds/Engine_idle.ogg" looping=1 active=false/>
-       />
-       <Backlight mainstate=activity active=false scale=0.33 name=bltest position=" -6, 1.75, 11" colour="0.2, 0.5, 0.65, 1.0" width=15 length=50 lifetime=100 elements=1 trailmaterial="Trail/backlighttrail" turnontime=2 turnofftime=1 material="Flares/ThrusterFlare1" />
-	<Backlight mainstate=activity active=false scale=0.33 name=bltest position=" -5, 1.75, 12" colour="0.2, 0.5, 0.65, 1.0" width=15 length=50 lifetime=100 elements=1 trailmaterial="Trail/backlighttrail" turnontime=2 turnofftime=1 material="Flares/ThrusterFlare1" />
-	<Backlight mainstate=activity active=false scale=0.33 name=bltest position=" -3.75, 1.75, 13" colour="0.2, 0.5, 0.65, 1.0" width=15 length=50 lifetime=100 elements=1 trailmaterial="Trail/backlighttrail" turnontime=2 turnofftime=1 material="Flares/ThrusterFlare1" />
-	<Backlight mainstate=activity active=false scale=0.33 name=bltest position=" 0,1.75, 14" colour="0.2, 0.5, 0.65, 1.0" width=15 length=50 lifetime=100 elements=1 trailmaterial="Trail/backlighttrail" turnontime=2 turnofftime=1 material="Flares/ThrusterFlare1" />
-      <Backlight mainstate=activity active=false scale=0.33 name=bltest position="3.75, 1.75, 13" colour="0.2, 0.5, 0.65, 1.0" width=15 length=50 lifetime=100 elements=1 trailmaterial="Trail/backlighttrail" turnontime=2 turnofftime=1 material="Flares/ThrusterFlare1" />
-	<Backlight mainstate=activity active=false scale=0.33 name=bltest position=" 5, 1.75, 12" colour="0.2, 0.5, 0.65, 1.0" width=15 length=50 lifetime=100 elements=1 trailmaterial="Trail/backlighttrail" turnontime=2 turnofftime=1 material="Flares/ThrusterFlare1" />
-	<Backlight mainstate=activity active=false scale=0.33 name=bltest position=" 6, 1.75, 11" colour="0.2, 0.5, 0.65, 1.0" width=15 length=50 lifetime=100 elements=1 trailmaterial="Trail/backlighttrail" turnontime=2 turnofftime=1 material="Flares/ThrusterFlare1" />
-    </EffectContainer>
-    <EffectContainer condition="not idle">
-     <!-- <FadingBillboard mainstate=activity active=false scale=0.09 position="12, -2, 13" colour="0.2, 1.0, 0.65, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 /-->
-      <!-- <FadingBillboard mainstate=activity active=false scale=0.09 position="-12, -2, 13" colour="0.2, 1.0, 0.65, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 /-->
-    </EffectContainer>
-    <EffectContainer condition="normal or brake">
-
-    </EffectContainer>
-    <EffectContainer condition="normal or boost">
-      <!-- <Backlight mainstate=activity active=false scale=0.33 name=bltest position=" 12, -2, 14" colour="0.2, 1.0, 0.65, 1.0" width=5 length=1500 lifetime=2 elements=1 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" /-->
-      <Backlight mainstate=activity active=false scale=0.33 name=bltest position="0, 2, 14" colour="0.2, 1.0, 0.65, 1.0" width=15 length=1500 lifetime=2 elements=1 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
-    </EffectContainer>
-
-    <EffectContainer condition="boost">
-      <!-- <Backlight mainstate=activity active=false scale=0.33 name=bltest position=" 12, 0, 10" colour="0.6, 0.8, 0.75, 0.7" width=25 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" /-->
-       <Backlight mainstate=activity active=false scale=0.33 name=bltest position="0, 1, 14" colour="0.6, 0.8, 0.75, 0.7" width=25 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
-    </EffectContainer>
-
-  </MultiStateEngine>
-</Template>
Index: code/branches/HUD_HS16/data/levels/templates/StoryMode.oxt
===================================================================
--- code/branches/HUD_HS16/data/levels/templates/StoryMode.oxt	(revision 11497)
+++ 	(revision )
@@ -1,21 +1,0 @@
-<Template name=StoryMode>
-  <SpaceShip
-   hudtemplate            = StoryModeMap
-   camerapositiontemplate = spaceshipghostcameras
-   
-  >
-   
-
-  </SpaceShip>
-</Template>
-
-<Template name=spaceshipghostcameras defaults=0>
-  <SpaceShip>
-    <camerapositions>
-      <CameraPosition position="0,20,80" drag=true mouselook=true />
-      <CameraPosition position="0,40,160" drag=true mouselook=true />
-      <CameraPosition position="0,50,200" drag=true mouselook=true />
-    </camerapositions>
-  </SpaceShip>
-</Template>
-
Index: code/branches/HUD_HS16/data/levels/templates/endurancetest_template.oxt
===================================================================
--- code/branches/HUD_HS16/data/levels/templates/endurancetest_template.oxt	(revision 11497)
+++ 	(revision )
@@ -1,813 +1,0 @@
-<Template name = endurance>
-
-    <!-- Spaceship parameters -->
-
-	<ModularSpaceShip 
-	name = endurance
-	collisionType= "dynamic" 
-	mass = 10000000 
-
-	health = 1000
-	initialhealth = 1000
-	maxhealth = 1000
-	
-	
-	
-	
-	rotationaxis = "1,0,0" 
-	
-	
-   	rotationrate = "5"
-   	>
-	
-   	<!-- Destructible parts -->
-
-   	<parts>
-
-   		<ShipPart name = "tunnelsystem" initialhealth="1000" maxhealth="1000" damageabsorption="0.5" explosionposition="0,0,0">
-            <destructionevents>
-                <PartDestructionEvent targetType="ship"  operation="destroy" />
-            </destructionevents>
-        </ShipPart>
-
-        <ShipPart name = "mistery1" initialhealth="10" maxhealth="10" damageabsorption="0.5" explosionposition="0,0,0">
-            <destructionevents>
-                <PartDestructionEvent targetType="ship"  operation="destroy" />
-            </destructionevents>
-        </ShipPart>
-
-        <ShipPart name = "mistery2" initialhealth="10" maxhealth="10" damageabsorption="0.5" explosionposition="0,0,0">
-            <destructionevents>
-                <PartDestructionEvent targetType="ship"  operation="destroy" />
-            </destructionevents>
-        </ShipPart>
-
-   		<ShipPart name = "EnduranceSmallShip1" initialhealth="10" maxhealth="10" damageabsorption="0.5" explosionposition="0,0,0">
-            <destructionevents>
-                <PartDestructionEvent targetType="ship"  operation="destroy" />
-            </destructionevents>
-        </ShipPart>
-
-        <ShipPart name = "EnduranceSmallShip2" initialhealth="10" maxhealth="10" damageabsorption="0.5" explosionposition="0,0,0">
-            <destructionevents>
-                <PartDestructionEvent targetType="ship"  operation="destroy" />
-            </destructionevents>
-        </ShipPart>
-
-        <ShipPart name = "ct12" initialhealth="10" maxhealth="10" damageabsorption="0.5" explosionposition="0,0,0">
-            <destructionevents>
-                <PartDestructionEvent targetType="ship"  operation="destroy" />
-            </destructionevents>
-        </ShipPart>
-
-         <ShipPart name = "ct11" initialhealth="10" maxhealth="10" damageabsorption="0.5" explosionposition="0,0,0">
-            <destructionevents>
-                <PartDestructionEvent targetType="ship"  operation="destroy" />
-            </destructionevents>
-        </ShipPart>
-
-        <ShipPart name = "ct10" initialhealth="10" maxhealth="10" damageabsorption="0.5" explosionposition="0,0,0">
-            <destructionevents>
-                <PartDestructionEvent targetType="ship"  operation="destroy" />
-            </destructionevents>
-        </ShipPart>
-
-        <ShipPart name = "ct9" initialhealth="10" maxhealth="10" damageabsorption="0.5" explosionposition="0,0,0">
-            <destructionevents>
-                <PartDestructionEvent targetType="ship"  operation="destroy" />
-            </destructionevents>
-        </ShipPart>
-
-        <ShipPart name = "ct8" initialhealth="10" maxhealth="10" damageabsorption="0.5" explosionposition="0,0,0">
-            <destructionevents>
-                <PartDestructionEvent targetType="ship"  operation="destroy" />
-            </destructionevents>
-        </ShipPart>
-
-        <ShipPart name = "ct7" initialhealth="10" maxhealth="10" damageabsorption="0.5" explosionposition="0,0,0">
-            <destructionevents>
-                <PartDestructionEvent targetType="ship"  operation="destroy" />
-            </destructionevents>
-        </ShipPart>
-
-        <ShipPart name = "ct6" initialhealth="10" maxhealth="10" damageabsorption="0.5" explosionposition="0,0,0">
-            <destructionevents>
-                <PartDestructionEvent targetType="ship"  operation="destroy" />
-            </destructionevents>
-        </ShipPart>
-
-        <ShipPart name = "ct5" initialhealth="10" maxhealth="10" damageabsorption="0.5" explosionposition="0,0,0">
-            <destructionevents>
-                <PartDestructionEvent targetType="ship"  operation="destroy" />
-            </destructionevents>
-        </ShipPart>
-
-        <ShipPart name = "ct4" initialhealth="10" maxhealth="10" damageabsorption="0.5" explosionposition="0,0,0">
-            <destructionevents>
-                <PartDestructionEvent targetType="ship"  operation="destroy" />
-            </destructionevents>
-        </ShipPart>
-
-        <ShipPart name = "ct3" initialhealth="10" maxhealth="10" damageabsorption="0.5" explosionposition="0,0,0">
-            <destructionevents>
-                <PartDestructionEvent targetType="ship"  operation="destroy" />
-            </destructionevents>
-        </ShipPart>
-
-        <ShipPart name = "ct2" initialhealth="10" maxhealth="10" damageabsorption="0.5" explosionposition="0,0,0">
-            <destructionevents>
-                <PartDestructionEvent targetType="ship"  operation="destroy" />
-            </destructionevents>
-        </ShipPart>
-
-        <ShipPart name = "ct1" initialhealth="10" maxhealth="10" damageabsorption="0.5" explosionposition="0,0,0">
-            <destructionevents>
-                <PartDestructionEvent targetType="ship"  operation="destroy" />
-            </destructionevents>
-        </ShipPart>
-
-    	<ShipPart name = "part1" initialhealth="10" maxhealth="10" damageabsorption="0.5" explosionposition="0,0,0">
-            <destructionevents>
-                <PartDestructionEvent targetType="ship"  operation="destroy" />
-                <PartDestructionEvent targetType="part" targetName ="ct12"   operation="destroy" />
-                <PartDestructionEvent targetType="part" targetName ="ct11"   operation="destroy" />
-            </destructionevents>
-        </ShipPart>
-
-        <ShipPart name = "part2" initialhealth="10" maxhealth="10" damageabsorption="0.9" explosionposition="0,0,0">
-            <destructionevents>
-                <PartDestructionEvent targetType="ship"  operation="destroy" />
-                <PartDestructionEvent targetType="part" targetName ="ct11"   operation="destroy" />
-                <PartDestructionEvent targetType="part" targetName ="ct10"   operation="destroy" />
-            </destructionevents>
-        </ShipPart>
-
-        <ShipPart name = "part3" initialhealth="10" maxhealth="10" damageabsorption="0.5" explosionposition="0,0,0">
-            <destructionevents>
-                <PartDestructionEvent targetType="ship"  operation="destroy" />
-                <PartDestructionEvent targetType="part" targetName ="ct10"   operation="destroy" />
-                <PartDestructionEvent targetType="part" targetName ="ct9"   operation="destroy" />
-            </destructionevents>
-        </ShipPart>
-
-        <ShipPart name = "part4" initialhealth="10" maxhealth="10" damageabsorption="0.5" explosionposition="0,0,0">
-            <destructionevents>
-                <PartDestructionEvent targetType="ship"  operation="destroy" />
-                <PartDestructionEvent targetType="part" targetName ="ct9"   operation="destroy" />
-                <PartDestructionEvent targetType="part" targetName ="ct8"   operation="destroy" />
-            </destructionevents>
-        </ShipPart>
-
-        <ShipPart name = "part5" initialhealth="10" maxhealth="10" damageabsorption="0.5" explosionposition="0,0,0">
-            <destructionevents>
-                <PartDestructionEvent targetType="ship"  operation="destroy" />
-                <PartDestructionEvent targetType="part" targetName ="ct8"   operation="destroy" />
-                <PartDestructionEvent targetType="part" targetName ="ct7"   operation="destroy" />  
-            </destructionevents>
-        </ShipPart>
-
-        <ShipPart name = "part6" initialhealth="10" maxhealth="10" damageabsorption="0.5" explosionposition="0,0,0">
-            <destructionevents>
-                <PartDestructionEvent targetType="ship"  operation="destroy" />
-                <PartDestructionEvent targetType="part" targetName ="ct7"   operation="destroy" />
-                <PartDestructionEvent targetType="part" targetName ="ct6"   operation="destroy" />
-            </destructionevents>
-        </ShipPart>
-
-        <ShipPart name = "part7" initialhealth="10" maxhealth="10" damageabsorption="0.5" explosionposition="0,0,0">
-            <destructionevents>
-                <PartDestructionEvent targetType="ship"  operation="destroy" />
-                <PartDestructionEvent targetType="part" targetName ="ct6"   operation="destroy" />
-                <PartDestructionEvent targetType="part" targetName ="ct5"   operation="destroy" />
-            </destructionevents>
-        </ShipPart>
-
-        <ShipPart name = "part8" initialhealth="10" maxhealth="10" damageabsorption="0.5" explosionposition="0,0,0">
-            <destructionevents>
-                <PartDestructionEvent targetType="ship"  operation="destroy" />
-                <PartDestructionEvent targetType="part" targetName ="ct5"   operation="destroy" />
-                <PartDestructionEvent targetType="part" targetName ="ct4"   operation="destroy" />
-            </destructionevents>
-        </ShipPart>
-
-        <ShipPart name = "part9" initialhealth="10" maxhealth="10" damageabsorption="0.5" explosionposition="0,0,0">
-            <destructionevents>
-                <PartDestructionEvent targetType="ship"  operation="destroy" />
-                <PartDestructionEvent targetType="part" targetName ="ct4"   operation="destroy" />
-                <PartDestructionEvent targetType="part" targetName ="ct3"   operation="destroy" />
-            </destructionevents>
-        </ShipPart>
-
-        <ShipPart name = "part10" initialhealth="10" maxhealth="10" damageabsorption="0.5" explosionposition="0,0,0">
-            <destructionevents>
-                <PartDestructionEvent targetType="ship"  operation="destroy" />
-                <PartDestructionEvent targetType="part" targetName ="ct3"   operation="destroy" />
-                <PartDestructionEvent targetType="part" targetName ="ct2"   operation="destroy" />
-            </destructionevents>
-        </ShipPart>
-
-        <ShipPart name = "part11" initialhealth="10" maxhealth="10" damageabsorption="0.5" explosionposition="0,0,0">
-            <destructionevents>
-                <PartDestructionEvent targetType="ship"  operation="destroy" />
-                <PartDestructionEvent targetType="part" targetName ="ct2"   operation="destroy" />
-                <PartDestructionEvent targetType="part" targetName ="ct1"   operation="destroy" />
-            </destructionevents>
-        </ShipPart>
-
-        <ShipPart name = "part12" initialhealth="10" maxhealth="10" damageabsorption="0.5" explosionposition="0,0,0">
-            <destructionevents>
-                <PartDestructionEvent targetType="ship"  operation="destroy" />
-                <PartDestructionEvent targetType="part" targetName ="ct1"   operation="destroy" />
-                <PartDestructionEvent targetType="part" targetName ="ct12"   operation="destroy" />
-            </destructionevents>
-        </ShipPart>
-
-    </parts>
-
-    <!-- Explosion effects -->
-
-    <explosion >
-
-
-      <ExplosionPart scale = 5 minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" />
-      <ExplosionPart scale = 5 minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" />
-      <ExplosionPart scale = 5 minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" />
-      <ExplosionPart offset="94,33,-50" delay=1 minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" />
-      <ExplosionPart offset="94,33,-50" delay=1 minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" />
-      <ExplosionPart offset="94,33,-50" delay=1 minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" />
- 
-      <ExplosionPart scale = 2.5 mesh="CockpitDebris.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
-      <ExplosionPart scale = 2.5 mesh="BodyDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
-      <ExplosionPart scale = 2.5 mesh="WingDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
-      <ExplosionPart scale = 2.5 mesh="WingDebris2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
-      <ExplosionPart scale = 2.5 mesh="CockpitDebris.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
-      <ExplosionPart scale = 2.5 mesh="BodyDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
-      <ExplosionPart scale = 2.5 mesh="WingDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
-      <ExplosionPart scale = 2.5 mesh="WingDebris2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
-      <ExplosionPart delay=0.8 scale = 2.5 mesh="CockpitDebris.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
-      <ExplosionPart delay=0.8 scale = 2.5 mesh="BodyDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
-      <ExplosionPart delay=0.8 scale = 2.5 mesh="WingDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
-      <ExplosionPart delay=0.8 scale = 2.5 mesh="WingDebris2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
-     
-      <ExplosionPart offset="20,13,-15" delay=1.3 minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" />
-      <ExplosionPart offset="30,13,-15" delay=1.3 minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" />
-      <ExplosionPart offset="20,13,-15" delay=1.3 minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" />
-      <ExplosionPart offset="-20,-13,-15" delay=1.8 minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" />
-      <ExplosionPart offset="-20,-13,-15" delay=1.8 minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" />
-      <ExplosionPart offset="-20,-13,-15" delay=1.8 minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" />
-    </explosion>
-
-
-    <attached>
-
-
-
-
-        <Model  mesh="Endurance_Tunnelsystem.mesh" scale="66" lookat="0,0,0" pitch="-30" yaw="0" roll="90" />
-
-
-		<!-- coordinates (0,0,0) element 0-->
-        
-		<!-- Small-Ship 1/2 -->
-
-		<StaticEntity  name = "EnduranceSmallShip1" collisionType=static position ="21,14.4,-9.6"  pitch="60" yaw="0" roll="90" >
-			<attached>
-				<Model  mesh="Endurance_Small_Ship.mesh" scale="36" />
-		
-			</attached>
-
-			<collisionShapes>
-
-			<BoxCollisionShape  position ="0,-25,2.5" halfExtents="15,30,1" />
-			<BoxCollisionShape  position ="0,5,-7" halfExtents="7,7,7" />
-
-			</collisionShapes>
-
-		</StaticEntity>
-
-		<!-- Small-Ship 1/2 -->
-
-		<StaticEntity  name = "EnduranceSmallShip2" collisionType=static position ="21,-14.4,9.6"  pitch="-120" yaw="0" roll="90" >
-			<attached>
-				<Model  mesh="Endurance_Small_Ship.mesh" scale="36" />
-		
-			</attached>
-
-			<collisionShapes>
-
-			<BoxCollisionShape  position ="0,-25,2.5" halfExtents="15,30,1" />
-			<BoxCollisionShape  position ="3,5,-7" halfExtents="7,7,7" />
-
-			</collisionShapes>
-
-		</StaticEntity>
-
-		<!-- Tunnelsystem -->
-
-		<StaticEntity  name = "tunnelsystem"collisionType=static position ="0,0,0" lookat="0,0,0" pitch="-30" yaw="0" roll="90" >
-			<attached>
-				<Model  mesh="Endurance_Tunnelsystem.mesh" scale="66" />
-		
-			</attached>
-
-			<collisionShapes>
-
-			<BoxCollisionShape  position = "30,0,0" halfExtents="65,9,9" />
-			<BoxCollisionShape  position = "0,40,0" halfExtents="8,30,8" />
-			<BoxCollisionShape  position = "0,-20,0" halfExtents="7,12,7" />
-			<BoxCollisionShape  position = "0,0,18" halfExtents="8,8,12" />
-			<BoxCollisionShape  position = "0,0,-18" halfExtents="8,8,12" />
-			<BoxCollisionShape  position = "-39,0,0" halfExtents="5,5,7" />
-			
-
-			</collisionShapes>
-
-		</StaticEntity>
-
-		<!-- ct12 -->
-
-		<StaticEntity name ="ct12" collisionType=static position ="0,-30,105"  yaw="0" roll="90" pitch="-60" >
-			<attached>
-		
-				<Model  mesh="Endurance_Connecting_Tunnel.mesh" scale="6" />
-		
-			</attached>
-
-			<collisionShapes>
-
-			<BoxCollisionShape  halfExtents="8,8,10" />
-
-			</collisionShapes>
-
-		</StaticEntity>
-
-		<!-- 2 Mistery elements --> 
-
-		<StaticEntity name = "mistery1" collisionType=static position ="0,-6,-9.6"  yaw="0" roll="90" pitch="-30" >
-			<attached>
-		
-				<Model  mesh="Endurance_Mystery.mesh" scale="48" />
-		
-			</attached>
-
-			<collisionShapes>
-
-			<BoxCollisionShape position ="0,0,-28" halfExtents="25,32,8" />
-			<BoxCollisionShape position ="0,-30,-28" halfExtents="25,8,8" />
-
-			</collisionShapes>
-
-		</StaticEntity>
-
-		<StaticEntity name = "mistery2" collisionType=static position ="0,3.6,7.2"  yaw="0" roll="90" pitch="150" >
-			<attached>
-		
-				<Model  mesh="Endurance_Mystery.mesh" scale="48" />
-		
-			</attached>
-
-			<collisionShapes>
-
-			<BoxCollisionShape position ="0,0,-28" halfExtents="25,32,8" />
-			<BoxCollisionShape position ="0,-30,-28" halfExtents="25,8,8" />
-
-			</collisionShapes>
-
-		</StaticEntity>
-
-		<!-- coordinates (100,0,0) element 1-->
-
-		<StaticEntity name= "part1" collisionType=static lookat="0,0,0" position ="0,0,120" direction="0,0,0" yaw="-90" roll="-90" pitch="0">
-
-			<attached>
-				<Model  mesh="Endurance_MainEngine.mesh" scale="5" />
-				
-		
-				<ParticleEmitter scale=5  position= "0,-5,28" source="Orxonox/thruster2" lifetime=2.0 loop=1 startdelay=0.0 />
-
-				<ParticleEmitter scale=5  position= "0,3,28" source="Orxonox/thruster2" lifetime=2.0 loop=1 startdelay=0.0 />
-
-				<ParticleEmitter scale=5  position= "0,10,28" source="Orxonox/thruster2" lifetime=2.0 loop=1 startdelay=0.0 />
-
-			</attached>
-
-			<collisionShapes>
-
-			<BoxCollisionShape  position ="0,0,-5" halfExtents="14,22,30"  />
-
-			</collisionShapes>	
-
-		</StaticEntity>
-
-
-		<!-- ct11 -->
-
-		<StaticEntity name = "ct11" collisionType=static position ="0,30,105"  yaw="0" roll="90" pitch="270" >
-			<attached>
-	
-				<Model  mesh="Endurance_Connecting_Tunnel.mesh" scale="6" />
-		
-			</attached>
-
-			<collisionShapes>
-
-			<BoxCollisionShape  halfExtents="8,8,10" />
-
-			</collisionShapes>
-
-		</StaticEntity>
-
-		<!-- coordinates (86,50,0) element 2 -->
-
-		<StaticEntity name = "part2" collisionType=static lookat="0,0,0" position ="0,60,103.2" direction="0,0,0" yaw="0" roll="-90">
-			<attached>
-				<Model  mesh="Endurance_Habitat.mesh" scale="5" />
-				
-			</attached>
-
-			<collisionShapes>
-
-			<BoxCollisionShape  position ="0,0,3" halfExtents="14,24,26"  />
-
-			</collisionShapes>
-
-		</StaticEntity>
-
-		<!-- ct10 -->
-
-		<StaticEntity name ="ct10" collisionType=static position ="0,78,78"  yaw="0" roll="90" pitch="240" >
-			<attached>
-		
-				<Model  mesh="Endurance_Connecting_Tunnel.mesh" scale="6" />
-		
-			</attached>
-
-			<collisionShapes>
-
-			<BoxCollisionShape  halfExtents="8,8,10" />
-
-			</collisionShapes>
-
-		</StaticEntity>
-
-		<!-- coordinates (50,86,0) element 3 -->	
-
-		<StaticEntity name="part3" collisionType=static lookat="0,0,0" position ="0,103.2,60" direction="0,0,0" yaw="-90" roll="-90">
-			<attached>
-				<Model  mesh="Endurance_MainEngine.mesh" scale="5" />
-
-				<ParticleEmitter scale=5  position= "0,-5,28" source="Orxonox/thruster2" lifetime=2.0 loop=1 startdelay=0.0 />
-
-				<ParticleEmitter scale=5  position= "0,3,28" source="Orxonox/thruster2" lifetime=2.0 loop=1 startdelay=0.0 />
-
-				<ParticleEmitter scale=5  position= "0,10,28" source="Orxonox/thruster2" lifetime=2.0 loop=1 startdelay=0.0 />
-
-			</attached>
-
-			<collisionShapes>
-
-			<BoxCollisionShape  position ="0,0,-5" halfExtents="14,22,30" />
-
-			</collisionShapes>
-
-		</StaticEntity>
-
-		<!-- ct9 -->
-
-		<StaticEntity name ="ct9" collisionType=static position ="0,105,30"  yaw="0" roll="90" pitch="210" >
-			<attached>
-		
-				<Model  mesh="Endurance_Connecting_Tunnel.mesh" scale="6" />
-		
-			</attached>
-
-			<collisionShapes>
-
-			<BoxCollisionShape  halfExtents="8,8,10" />
-
-			</collisionShapes>
-
-		</StaticEntity>
-
-		<!-- coordinates (0,100,0) element 4 -->	
-
-		<StaticEntity name ="part4" collisionType=static position ="0,120,0" lookat="0,0,0" yaw="0" roll="-90">
-			<attached>
-				<Model  mesh="Endurance_Landig_Module.mesh" scale="5" />
-
-			</attached>
-
-			<collisionShapes>
-
-			<BoxCollisionShape  position ="0,0,3" halfExtents="14,25,26" />
-
-			</collisionShapes>
-
-		</StaticEntity>
-
-		<!-- ct8 -->
-
-		<StaticEntity name ="ct8" collisionType=static position ="0,105,-30"  yaw="0" roll="90" pitch="180" >
-			<attached>
-			
-				<Model  mesh="Endurance_Connecting_Tunnel.mesh" scale="6" />
-		
-			</attached>
-
-			<collisionShapes>
-
-			<BoxCollisionShape  halfExtents="8,8,10" />
-
-			</collisionShapes>
-
-		</StaticEntity>
-
-		<!-- coordinates (-50,86,0) element 5 -->	
-
-		<StaticEntity name= "part5" collisionType=static position ="0,103.2,-60" lookat="0,0,0" direction="0,0,0" yaw="0" roll="-90">
-			<attached>
-				<Model  mesh="Endurance_Habitat.mesh" scale="5" />
-
-			</attached>
-
-			<collisionShapes>
-
-			<BoxCollisionShape  position ="0,0,3" halfExtents="14,25,26" />
-
-			</collisionShapes>
-
-
-		</StaticEntity>
-
-		<!-- ct7 -->
-
-		<StaticEntity name ="ct7"  collisionType=static position ="0,78,-78"  yaw="0" roll="90" pitch="150" >
-			<attached>
-		
-				<Model  mesh="Endurance_Connecting_Tunnel.mesh" scale="6" />
-		
-			</attached>
-
-			<collisionShapes>
-
-			<BoxCollisionShape  halfExtents="8,8,10" />
-
-			</collisionShapes>
-
-		</StaticEntity>
-
-		<!-- coordinates (-86,50,0) element 6  -->	
-
-		<StaticEntity name="part6" collisionType=static position ="0,60,-103.2" lookat="0,0,0" yaw="0" roll="-90" >
-			<attached>
-				<Model  mesh="Endurance_Landig_Module.mesh" scale="5" />
-			</attached>
-
-			<collisionShapes>
-
-			<BoxCollisionShape  position ="0,0,3" halfExtents="14,25,26" />
-
-			</collisionShapes>
-
-		</StaticEntity>
-
-		<!-- ct6 -->
-
-		<StaticEntity name ="ct6" collisionType=static position ="0,30,-105"  yaw="0" roll="90" pitch="120" >
-			<attached>
-				
-
-				<Model  mesh="Endurance_Connecting_Tunnel.mesh" scale="6" />
-			
-				
-
-			</attached>
-
-			<collisionShapes>
-
-			<BoxCollisionShape  halfExtents="8,8,10" />
-
-			</collisionShapes>
-
-		</StaticEntity>
-
-		<!-- coordinates (-100,0,0) element 7 -->	
-
-		<StaticEntity name= "part7" collisionType=static position ="0,0,-120" lookat="0,0,0" direction="0,0,0" yaw="90" roll="90">
-			<attached>
-				<Model  mesh="Endurance_MainEngine.mesh" scale="5" />
-
-				<ParticleEmitter scale=5  position= "0,-5,28" source="Orxonox/thruster2" lifetime=2.0 loop=1 startdelay=0.0 />
-
-				<ParticleEmitter scale=5  position= "0,3,28" source="Orxonox/thruster2" lifetime=2.0 loop=1 startdelay=0.0 />
-
-				<ParticleEmitter scale=5  position= "0,10,28" source="Orxonox/thruster2" lifetime=2.0 loop=1 startdelay=0.0 />
-
-			</attached>
-
-			<collisionShapes>
-
-			<BoxCollisionShape  position ="0,0,-5" halfExtents="14,22,30" />
-
-			</collisionShapes>
-
-		</StaticEntity>
-
-		<!-- ct5 -->
-
-		<StaticEntity name ="ct5" collisionType=static position ="0,-30,-105"  yaw="0" roll="90" pitch="90" >
-			<attached>
-				
-
-				<Model  mesh="Endurance_Connecting_Tunnel.mesh" scale="6" />
-				
-				
-
-			</attached>
-
-			<collisionShapes>
-
-			<BoxCollisionShape  halfExtents="8,8,10" />
-
-			</collisionShapes>
-
-		</StaticEntity>
-
-
-		<!-- coordinates (-86,-50,0) element 8 -->	
-
-		<StaticEntity name ="part8" collisionType=static position ="0,-60,-103.2" lookat="0,0,0" direction="0,0,0" yaw="0" roll="-90" >
-			<attached>
-				<Model  mesh="Endurance_Habitat.mesh" scale="5" />
-			</attached>
-
-			<collisionShapes>
-
-			<BoxCollisionShape  position ="0,0,2" halfExtents="14,25,26" />
-
-			</collisionShapes>
-
-
-		</StaticEntity>
-
-		<!-- ct4 -->
-
-		<StaticEntity name ="ct4" collisionType=static position ="0,-78,-78"  yaw="0" roll="90" pitch="60" >
-			<attached>
-				
-
-				<Model  mesh="Endurance_Connecting_Tunnel.mesh" scale="6" />
-				
-				
-
-			</attached>
-
-			<collisionShapes>
-
-			<BoxCollisionShape  halfExtents="8,8,10" />
-
-			</collisionShapes>
-
-		</StaticEntity>
-
-		<!-- coordinates (-50,-86,0) element 9 -->	
-
-		<StaticEntity name="part9" collisionType=static position ="0,-103.2,-60" lookat="0,0,0" direction="0,0,0" yaw="-90" roll="-90">
-			<attached>
-				<Model  mesh="Endurance_MainEngine.mesh" scale="5" />
-
-				<ParticleEmitter scale=5  position= "0,-5,28" source="Orxonox/thruster2" lifetime=2.0 loop=1 startdelay=0.0 />
-
-				<ParticleEmitter scale=5  position= "0,3,28" source="Orxonox/thruster2" lifetime=2.0 loop=1 startdelay=0.0 />
-
-				<ParticleEmitter scale=5  position= "0,10,28" source="Orxonox/thruster2" lifetime=2.0 loop=1 startdelay=0.0 />
-
-			</attached>
-
-			<collisionShapes>
-
-			<BoxCollisionShape  position ="0,0,-5" halfExtents="14,22,30" />
-
-			</collisionShapes>
-
-		</StaticEntity>
-
-		<!-- ct3 -->
-
-		<StaticEntity name ="ct3" collisionType=static position ="0,-105,-30"  yaw="0" roll="90" pitch="30" >
-			<attached>
-				
-
-				<Model  mesh="Endurance_Connecting_Tunnel.mesh" scale="6" />
-				
-				
-
-			</attached>
-
-			<collisionShapes>
-
-			<BoxCollisionShape  halfExtents="8,8,10" />
-
-			</collisionShapes>
-
-		</StaticEntity>
-
-		<!-- coordinates (0,-100,0) element 10 -->	
-
-		<StaticEntity name ="part10" collisionType=static position ="0,-120,0" lookat="0,0,0" yaw="0" roll="-90">
-			<attached>
-				
-				<Model  mesh="Endurance_Landig_Module.mesh" scale="5" />
-
-			</attached>
-
-			<collisionShapes>
-
-			<BoxCollisionShape  position ="0,0,2" halfExtents="14,25,26" />
-
-			</collisionShapes>
-
-		</StaticEntity>
-
-		<!-- ct2 -->
-
-		<StaticEntity name ="ct2" collisionType=static position ="0,-105,30"  yaw="0" roll="90" pitch="0" >
-			<attached>
-				
-
-				<Model  mesh="Endurance_Connecting_Tunnel.mesh" scale="6" />
-			
-
-			</attached>
-
-			<collisionShapes>
-
-			<BoxCollisionShape  halfExtents="8,8,10" />
-
-			</collisionShapes>
-
-		</StaticEntity>
-
-		<!-- coordinates (50,-86,0) element 11 -->	
-
-		<StaticEntity name ="part11" collisionType=static position ="0,-103.2,60" lookat="0,0,0" yaw="0" roll="-90">
-			<attached>
-				<Model  mesh="Endurance_Commando_Module.mesh" scale="5" />
-			</attached>
-
-			<collisionShapes>
-
-			<BoxCollisionShape  position ="0,0,3" halfExtents="14,25,27" />
-			<BoxCollisionShape  position ="0,30,-20" halfExtents="15,5,6" />
-
-			</collisionShapes>
-
-		</StaticEntity>
-
-		<!-- connecting tunnel 1 (ct1) -->
-
-		<StaticEntity name ="ct1" collisionType=static position ="0,-78,78"  yaw="0" roll="90" pitch="-30" >
-			<attached>
-	
-				<Model  mesh="Endurance_Connecting_Tunnel.mesh" scale="6" />
-	
-			</attached>
-
-			<collisionShapes>
-
-			<BoxCollisionShape  halfExtents="8,8,10" />
-
-			</collisionShapes>
-
-		</StaticEntity>
-
-		<!-- coordinates (86,-50,0) element 12 -->	
-
-		<StaticEntity name ="part12" collisionType=static position ="0,-60,103.2" lookat="0,0,0" yaw="0" roll="-90">
-			<attached>
-				<Model  mesh="Endurance_Landig_Module.mesh" scale="5" />
-				
-
-			</attached>
-
-			<collisionShapes>
-
-			<BoxCollisionShape  position ="0,0,3" halfExtents="14,25,27" />
-
-			</collisionShapes>
-
-		</StaticEntity>
-
-		
-	</attached>
-
-	
-
-	</ModularSpaceShip>
-
-</Template>
-
-
-
-
-
Index: code/branches/HUD_HS16/data/levels/templates/fastship.oxt
===================================================================
--- code/branches/HUD_HS16/data/levels/templates/fastship.oxt	(revision 11497)
+++ 	(revision )
@@ -1,129 +1,0 @@
-<Template name=fastship>
-  <SpaceShip
-   hudtemplate            = spaceshiphud
-   camerapositiontemplate = spaceshipassffcameras
-   spawnparticlesource    = "Orxonox/fairytwirl"
-   spawnparticleduration  = 3
-
-   health            = 150
-   maxhealth         = 200
-   initialhealth     = 150
-
-   shieldhealth        = 70
-   initialshieldhealth = 50
-   maxshieldhealth     = 100
-   shieldabsorption    = 0.8
-   shieldrechargerate  = 1
-   shieldrechargewaittime = 1
-
-   primaryThrust     = 2000
-   auxilaryThrust    = 1000
-   rotationThrust    = 50
-
-   lift = 0;
-   stallSpeed = 220;
-
-
-   boostPower            = 8
-   boostPowerRate        = 3
-   boostRate             = 8
-   boostCooldownDuration = 6
-
-   shakeFrequency = 50
-   shakeAmplitude = 30
-
-   collisionType     = "dynamic"
-   mass              = 100
-   linearDamping     = 0.7
-   angularDamping    = 0.9999999
-
-   explosionSound = "sounds/Explosion2.ogg"
-  >
-    <engines>
-      <MultiStateEngine position=" 7.6, 0, 6" template=spaceshipassffengine />
-      <MultiStateEngine position="-7.6, 0, 0" template=spaceshipassffengine />
-    </engines>
-    <attached>
-      <Model position="0,0,0" yaw=90 pitch=-90 roll=0 scale=4 mesh="assff.mesh" />
-      <BlinkingBillboard position="17,-1.5,0" material="Examples/Flare" colour="1.0, 0.5, 0.3" amplitude=0.1 frequency=0.5 quadratic=1 />
-      <BlinkingBillboard position="-17,-1.5,0" material="Examples/Flare" colour="0.5, 1.0, 0.3" amplitude=0.1 frequency=0.5 phase=180 quadratic=1 />
-    </attached>
-    <collisionShapes>
-      <BoxCollisionShape position="0,0,0"      halfExtents="10, 3, 5" />
-      <BoxCollisionShape position="13,-1.3,0"  halfExtents="3, 1, 2" />
-      <BoxCollisionShape position="-13,-1.3,0" halfExtents="3, 1, 2" />
-      <BoxCollisionShape position="0,0,7"      halfExtents="3, 2, 2" />
-      <BoxCollisionShape position="0,0.1,-11"  halfExtents="2.2, 1.8, 6" />
-      <BoxCollisionShape position="0,0.1,-19"  halfExtents="1.4, 1, 2" />
-    </collisionShapes>
-    <explosion>
-      <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" />
-      <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" />
-      <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" />
-
-      <ExplosionPart mesh="CockpitDebris.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
-      <ExplosionPart mesh="BodyDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
-      <ExplosionPart mesh="WingDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
-      <ExplosionPart mesh="WingDebris2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
-    </explosion>
-<?lua
-  include("../includes/weaponSettingsAssff.oxi")
-?>
-  </SpaceShip>
-</Template>
-
-<Template name=spaceshipassffcameras defaults=0>
-  <SpaceShip>
-    <camerapositions>
-      <CameraPosition position="0,10, 40" drag=true mouselook=true />
-      <CameraPosition position="0,20, 80" drag=true mouselook=true />
-      <CameraPosition position="0,30,120" drag=true mouselook=true />
-    </camerapositions>
-  </SpaceShip>
-</Template>
-
-<Template name=spaceshipassffengine baseclass=MultiStateEngine>
-  <MultiStateEngine
-  boostfactor    = 4
-
-   speedfront     =  3000
-   speedback      =  1500
-   speedleftright =  50
-   speedupdown    =  50
-
-   defEngineSndNormal = "sounds/Engine_low.ogg"
-   defEngineSndBoost = "sounds/Engine_high.ogg"
-   
-   accelerationfront     = 400
-   accelerationbrake     = 300
-   accelerationback      = 125
-   accelerationleftright = 125
-   accelerationupdown    = 125
-  >
-    <EffectContainer condition="idle">
-      <WorldSound mainstate="activity" source="sounds/Engine_idle.ogg" looping=1 active=false/>
-    </EffectContainer>
-    <EffectContainer condition="not idle">
-      <FadingBillboard mainstate=activity active=false scale=0.1 position="7.6, 0, 9" colour="0.2, 0.65, 1.0, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
-      <FadingBillboard mainstate=activity active=false scale=0.1 position="-7.6, 0, 9" colour="0.2, 0.65, 1.0, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
-    </EffectContainer>
-    <EffectContainer condition="normal or brake">
-
-    </EffectContainer>
-    <EffectContainer condition="normal or boost">
-      <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 7.6, 0, 6" colour="0.2, 0.65, 1.0, 1.0" width=15 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
-      <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-7.6, 0, 6" colour="0.2, 0.65, 1.0, 1.0" width=15 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
-    </EffectContainer>
-    <EffectContainer condition="boost">
-      <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 7.6, 0, 6" colour="0.6, 0.75, 0.8, 0.7" width=40 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
-      <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-7.6, 0, 6" colour="0.6, 0.75, 0.8, 0.7" width=40 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
-    </EffectContainer>
-<!--    <EffectContainer condition="brake">
-      <FadingBillboard mainstate=activity active=false scale=0.3 position=" 8, 0, 6" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
-      <FadingBillboard mainstate=activity active=false scale=0.3 position="-8, 0, 6" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
-      <FadingBillboard mainstate=activity active=false scale=0.15 position=" 8, 0, 6" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 />
-      <FadingBillboard mainstate=activity active=false scale=0.15 position="-8, 0, 6" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 />
-    </EffectContainer>
--->
-  </MultiStateEngine>
-</Template>
Index: code/branches/HUD_HS16/data/levels/templates/test11.oxt
===================================================================
--- code/branches/HUD_HS16/data/levels/templates/test11.oxt	(revision 11497)
+++ 	(revision )
@@ -1,99 +1,0 @@
-<templates>
-
-    
-    <Template name = endurance>
-
-      <!-- Spaceship parameters -->
-      <SpaceShip
-      hudtemplate            = spaceshiphud
-      camerapositiontemplate = bigshipcameras
-      spawnparticlesource    = "Orxonox/fairytwirl"
-      spawnparticleduration  = 3
-      explosionchunks        = 6
-
-      health            = 100
-      maxhealth         = 200
-      initialhealth     = 100
-
-      shieldhealth        = 100
-      initialshieldhealth = 30
-      maxshieldhealth     = 50
-      shieldabsorption    = 0.8
-      shieldrechargerate  = 1
-      shieldrechargewaittime = 1
-
-      primaryThrust     = 30
-      auxilaryThrust    = 30
-      rotationThrust    = 10
-
-      lift = 1;
-      stallSpeed = 220;
-
-      boostPower            = 30
-      boostPowerRate        = 1.5
-      boostRate             = 4
-      boostCooldownDuration = 10
-
-      shakeFrequency = 15
-      shakeAmplitude = 9
-
-      collisionType     = "dynamic"
-      mass              = 1000
-      linearDamping     = 0.7
-      angularDamping    = 0.9999999
-      >
-
-
-      <!-- Engines of the Spaceship -->
-
-      <engines>
-        <MultiStateEngine position=" 15, 0, 0" template=bigshipengine />
-        <MultiStateEngine position="-15, 0, 0" template=bigshipengine />
-      </engines>
-
-      <!-- Testsphere in testlevel -->
-
-      <MovableEntity position ="0, 0, 0"  velocity= "10, 0, 0"  collisionType=dynamic mass=1000 friction=0.01 >
-
-        <!-- use attached for the different spaceship parts and the lights -->
-        <!-- BlinkingBillboard class for blinking lights -->
-        <attached>
-          <Model position="0,0,0" mesh="sphere.mesh" scale3D="100,100,100" />
-        </attached>
-
-        <!-- Collision Shapes -->
-
-        <collisionShapes>
-        <SphereCollisionShape position="0,0,0" radius="100" />
-      </collisionShapes>
-    </MovableEntity>
-
-    <!-- Explosion and Explosionparts -->
-
-    <!-- Cameras and Cameraposition -->
-
-    <!-- Multistateengine definition + engine sounds -->
-
-    <!-- Large coordinate axis -->
-    <Model position="0,0,0" mesh="Coordinates.mesh" scale="20"/>
-
-    <!-- Spawnpoint of the Spaceship -->
-    <SpawnPoint team=0 position = "-100,0,0" lookat="0,0,0" spawnclass=Spaceship pawndesign=spaceshippirate />
-
-    <!-- Planets and forcefields -->
-
-
-    <!-- Blacklight to illuminate surfaces -->
-
-    
-
-    <!-- Egine sound of the Spaceship -->
-    <WorldSound mainstate="activity" source="sounds/Engine_idle.ogg" looping=1 active=false/>
-
-    <!-- World Ambient Sound -->
-
-
-    
-  </Spaceship>
-</Template>
-</templates>
Index: code/branches/HUD_HS16/data/overlays/HUDTemplates3.oxo
===================================================================
--- code/branches/HUD_HS16/data/overlays/HUDTemplates3.oxo	(revision 11497)
+++ code/branches/HUD_HS16/data/overlays/HUDTemplates3.oxo	(revision 11499)
@@ -214,10 +214,4 @@
     />
 
-    <GUIOverlay
-      name = "Dialogue"
-      guiname = "Dialogue"
-      visible = "false"
-    />
-
-  </OverlayGroup>
-</Template>
+  </OverlayGroup>
+</Template>
Index: code/branches/HUD_HS16/data/overlays/SOBHUD.oxo
===================================================================
--- code/branches/HUD_HS16/data/overlays/SOBHUD.oxo	(revision 11497)
+++ 	(revision )
@@ -1,123 +1,0 @@
-<Template name="spectatorhud">
-  <OverlayGroup name = "spectatorhud" scale = "1, 1">
-  </OverlayGroup>
-</Template>
-
-<Template name="SOBHUD">
-  <OverlayGroup name="SOBHUD" scale = "1, 1">
-  
-    <OverlayText
-     position  = "0.02, 0.02"
-     pickpoint = "0.0, 0.0"
-     font      = "ShareTechMono"
-     textsize  = 0.04
-     colour    = "1.0, 1.0, 1.0, 1.0"
-     align     = "left"
-     caption   = "O R X O\n"
-    />
-    <SOBHUDInfo
-     position  = "0.02, 0.06"
-     pickpoint = "0.0, 0.0"
-     font      = "ShareTechMono"
-     textsize  = 0.045
-     colour    = "1.0, 1.0, 1.0, 1.0"
-     align     = "left"
-     type      = "Points"
-     
-    />
-
-
-
-    <SOBHUDInfo
-     position  = "0.22, 0.06"
-     pickpoint = "0.0, 0.0"
-     font      = "ShareTechMono"
-     textsize  = 0.045
-     colour    = "1.0, 1.0, 1.0, 1.0"
-     align     = "left"
-     type      = "Coins"
-     
-    />
-
-
-
-    <OverlayText
-     position  = "0.75, 0.02"
-     pickpoint = "0.0, 0.0"
-     font      = "ShareTechMono"
-     textsize  = 0.04
-     colour    = "1.0, 1.0, 1.0, 1.0"
-     align     = "center"
-     caption   = "WORLD\n1-1"
-    />
-
-
-
-
-
-
-    <OverlayText
-     position  = "0.98, 0.02"
-     pickpoint = "0.0, 0.0"
-     font      = "ShareTechMono"
-     textsize  = 0.04
-     colour    = "1.0, 1.0, 1.0, 1.0"
-     align     = "right"
-     caption   = "TIME\n"
-    />
-    <SOBHUDInfo
-     position  = "0.98, 0.06"
-     pickpoint = "0.0, 0.0"
-     font      = "ShareTechMono"
-     textsize  = 0.04
-     colour    = "1.0, 1.0, 1.0, 1.0"
-     align     = "right"
-     type      = "Time"
-  
-    />
-
-    
-
-    <SOBHUDInfo
-     position = "0.55,0.5"
-     pickpoint = "0.5, 0.5"
-     textposition  = "0.5, 0.5"
-     textpickpoint = "0.5, 0.5"
-     font      = "ShareTechMono"
-     textsize  = 0.07
-     colour    = "1.0, 1.0, 1.0, 1.0"
-     align     = "center"
-     type      = "Info"
-     
-    />
-   
-
-    
-  </OverlayGroup>
-</Template>
-
-
-<Template name="spaceshiphud">
-  <OverlayGroup name = "spaceshiphud" scale = "1, 1">
-    <HUDHealthBar
-     name              = "HealthBar1"
-     background        = "Orxonox/HealthBarBackground"
-     size              = "0.35, 0.0875"
-     position          = "0.0 , 0.9 "
-     pickpoint         = "0, 1"
-     bartexture        = "healthbar_bar.png"
-     textfont          = "VeraMono"
-     textusebarcolour  = true
-     textscale          = 0.4
-     textoffset        = "0.325, -0.825"
-     textpickpoint     = "0, 0"
-     textalign         = "right"
-     correctaspect     = true
-     iconmaterial      = "Orxonox/BarIconHealth"
-    >
-      <BarColour position = 0.0 colour = "0.7,0.2,0.2" />
-      <BarColour position = 0.5 colour = "0.7,0.7,0.2" />
-      <BarColour position = 1.0 colour = "0.2,0.7,0.2" />
-    </HUDHealthBar>
- </OverlayGroup>
-</Template>
Index: code/branches/HUD_HS16/data/overlays/StoryModeHUD.oxo
===================================================================
--- code/branches/HUD_HS16/data/overlays/StoryModeHUD.oxo	(revision 11497)
+++ 	(revision )
@@ -1,14 +1,0 @@
-
-<Template name="StoryModeMap">
-  <OverlayGroup name = "spaceshiphud" scale = "1, 1">
-    <Map />
-
-
-     <GUIOverlay
-      name = "CampaignMenu"
-      guiname = "CampaignMenu"
-      visible = "true"
-    />
-
-  </OverlayGroup>
-</Template>
