Index: code/branches/Alejandro_FS17/data/levels/MilleniumFalconTest.oxw
===================================================================
--- code/branches/Alejandro_FS17/data/levels/MilleniumFalconTest.oxw	(revision 11423)
+++ code/branches/Alejandro_FS17/data/levels/MilleniumFalconTest.oxw	(revision 11423)
@@ -0,0 +1,38 @@
+<LevelInfo
+ name = "MilleniumFalconTest"
+ description = "A level with absolutely nothing in it."
+ tags = "test"
+ screenshot = "emptylevel.png"
+/>
+
+<?lua
+  include("stats.oxo")
+  include("HUDTemplates3.oxo")
+  include("templates/lodInformation.oxt")
+  include("templates/HeavyCruiser.oxt")
+?>
+
+<?lua
+  include("templates/MFalcon.oxt")
+  include("templates/endurancetest_template.oxt")
+?>
+
+<Level>
+  <templates>
+    <Template link=lodtemplate_default />
+  </templates>
+  <?lua include("includes/notifications.oxi") ?>
+
+  <Scene
+    ambientlight = "0.8, 0.8, 0.8"
+    skybox       = "Orxonox/Starbox"
+  >
+
+    <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>
+    <SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=MFalcon />
+
+    <Model mesh="MilleniumFalcon.mesh" position="0,0,0" scale=10/>
+
+  </Scene>
+</Level>
+
Index: code/branches/Alejandro_FS17/data/levels/includes/MFalconWeapon.oxi
===================================================================
--- code/branches/Alejandro_FS17/data/levels/includes/MFalconWeapon.oxi	(revision 11423)
+++ code/branches/Alejandro_FS17/data/levels/includes/MFalconWeapon.oxi	(revision 11423)
@@ -0,0 +1,30 @@
+    <weaponslots>
+      <WeaponSlot position="-1,0,2.5" />
+      <WeaponSlot position=" 1,0,2.5" />
+    </weaponslots>
+    <weaponsets>
+      <WeaponSet firemode=0 />
+      <WeaponSet firemode=1 />
+    </weaponsets>
+    <weaponpacks>
+      <WeaponPack>
+        <links>
+          <DefaultWeaponmodeLink firemode=0 weaponmode=0 />
+          <DefaultWeaponmodeLink firemode=1 weaponmode=1 />
+        </links>
+        <Weapon>
+          <HsW01 mode=0 munitionpershot=1 delay=0.125 damage=9.3 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" projectileMesh="LaserBeam2.mesh" />
+        </Weapon>
+        <Weapon>
+          <HsW01 mode=0 munitionpershot=1 delay=0     damage=9.3 material="Flares/point_lensflare" muzzleoffset=" 1.6, 1.3, -2.0" projectileMesh="LaserBeam2.mesh" />
+        </Weapon>
+      </WeaponPack>
+      <WeaponPack>
+        <links>
+          <DefaultWeaponmodeLink firemode=1 weaponmode=0 />
+        </links>
+      </WeaponPack>
+    </weaponpacks>
+    <munition>
+      <LaserMunition initialmagazines=8 maxmagazines=8 munitionpermagazine=10 replenishamount=1 replenishinterval=7.5/>
+    </munition>
Index: code/branches/Alejandro_FS17/data/levels/templates/MFalcon.oxt
===================================================================
--- code/branches/Alejandro_FS17/data/levels/templates/MFalcon.oxt	(revision 11423)
+++ code/branches/Alejandro_FS17/data/levels/templates/MFalcon.oxt	(revision 11423)
@@ -0,0 +1,133 @@
+<Template name=MFalcon>
+  <SpaceShip
+   hudtemplate            = spaceshiphud
+   camerapositiontemplate = spaceshipescortcameras
+   spawnparticlesource    = "Orxonox/fairytwirl"
+   spawnparticleduration  = 3
+   explosionchunks        = 10
+
+   health            = 80
+   maxhealth         = 200
+   initialhealth     = 80
+
+   shieldhealth        = 35
+   initialshieldhealth = 35
+   maxshieldhealth     = 60
+   shieldabsorption    = 0.9
+   shieldrechargerate  = 1
+   shieldrechargewaittime = 1
+
+   primaryThrust     = 150
+   auxilaryThrust    = 30
+   rotationThrust    = 50
+
+   lift = 1;
+   stallSpeed = 220;
+
+   boostPower            = 20
+   boostPowerRate        = 1
+   boostRate             = 5
+   boostCooldownDuration = 10
+
+   shakeFrequency = 15
+   shakeAmplitude = 6
+
+   collisionType     = "dynamic"
+   mass              = 80
+   linearDamping     = 0.7
+   angularDamping    = 0.9999999
+  >
+    <engines>
+      <MultiStateEngine position=" 7.6, 0, 6" template=spaceshipescortengine />
+      <MultiStateEngine position="-7.6, 0, 0" template=spaceshipescortengine />
+    </engines>
+    <attached>
+      <Model position="0,0,0" yaw=90 pitch=0 roll=0 scale=4 mesh="MilleniumFalcon.mesh" />
+      <!-- <Model position="0,0,0" yaw=180 pitch=90 roll=0 scale=4 mesh="escortWeapon.mesh" /> -->
+<!--Model mesh="cube.mesh" mass=10 position="0,0,3" scale3D="10,4,8" />
+<Model mesh="cube.mesh" mass=10 position="12.6,-2,3" scale3D="2.8,2.8,11" />
+<Model mesh="cube.mesh" mass=10 position="-12.6,-2,3" scale3D="2.8,2.8,11" />
+<Model mesh="cube.mesh" mass=10 position="0,0,-12" scale3D="4,4,7" /-->
+    </attached>
+    <collisionShapes>
+      <BoxCollisionShape position="0    ,0 ,  3" halfExtents="10,   4,8" />
+      <BoxCollisionShape position="12.6 ,-2,  3" halfExtents="2.8,2.8,11"/>
+      <BoxCollisionShape position="-12.6,-2,  3" halfExtents="2.8,2.8,11"/>
+      <BoxCollisionShape position="0,     0,-12" halfExtents="4  , 4 ,7" />
+    </collisionShapes>
+    <explosion>
+      <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" />
+      <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" />
+      <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" />
+
+      <ExplosionPart mesh="explosionparts/escort_part_1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
+      <ExplosionPart mesh="explosionparts/escort_part_2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
+      <ExplosionPart mesh="explosionparts/escort_part_3.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
+      <ExplosionPart mesh="explosionparts/escort_part_4.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
+      <ExplosionPart mesh="explosionparts/escort_part_5.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
+      <ExplosionPart mesh="explosionparts/escort_part_6.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
+    </explosion>
+<?lua
+  include("../includes/MFalconWeapon.oxi")
+?>
+  </SpaceShip>
+</Template>
+
+<Template name=spaceshipescortcameras defaults=0>
+  <SpaceShip>
+    <camerapositions>
+      <CameraPosition position="0,15, 60" drag=true mouselook=true />
+      <CameraPosition position="0,20, 90" drag=true mouselook=true />
+      <CameraPosition position="0,30,120" drag=true mouselook=true />
+    </camerapositions>
+  </SpaceShip>
+</Template>
+
+<Template name=spaceshipescortengine baseclass=MultiStateEngine>
+  <MultiStateEngine
+   boostfactor    = 2.2
+
+   speedfront     = 200
+   speedback      =  70
+   speedleftright =  70
+   speedupdown    =  70
+
+   defEngineSndNormal = "sounds/Engine_low.ogg"
+   defEngineSndBoost = "sounds/Engine_high.ogg"
+
+   accelerationfront     = 700
+   accelerationbrake     = 700
+   accelerationback      =  125
+   accelerationleftright =  125
+   accelerationupdown    =  125
+  >
+    <EffectContainer condition="idle">
+      <WorldSound mainstate="activity" source="sounds/Engine_idle.ogg" looping=1 active=false/>
+       />
+       <Backlight mainstate=activity active=false scale=0.33 name=bltest position=" -6, 1.75, 11" colour="0.2, 0.5, 0.65, 1.0" width=15 length=50 lifetime=100 elements=1 trailmaterial="Trail/backlighttrail" turnontime=2 turnofftime=1 material="Flares/ThrusterFlare1" />
+	<Backlight mainstate=activity active=false scale=0.33 name=bltest position=" -5, 1.75, 12" colour="0.2, 0.5, 0.65, 1.0" width=15 length=50 lifetime=100 elements=1 trailmaterial="Trail/backlighttrail" turnontime=2 turnofftime=1 material="Flares/ThrusterFlare1" />
+	<Backlight mainstate=activity active=false scale=0.33 name=bltest position=" -3.75, 1.75, 13" colour="0.2, 0.5, 0.65, 1.0" width=15 length=50 lifetime=100 elements=1 trailmaterial="Trail/backlighttrail" turnontime=2 turnofftime=1 material="Flares/ThrusterFlare1" />
+	<Backlight mainstate=activity active=false scale=0.33 name=bltest position=" 0,1.75, 14" colour="0.2, 0.5, 0.65, 1.0" width=15 length=50 lifetime=100 elements=1 trailmaterial="Trail/backlighttrail" turnontime=2 turnofftime=1 material="Flares/ThrusterFlare1" />
+      <Backlight mainstate=activity active=false scale=0.33 name=bltest position="3.75, 1.75, 13" colour="0.2, 0.5, 0.65, 1.0" width=15 length=50 lifetime=100 elements=1 trailmaterial="Trail/backlighttrail" turnontime=2 turnofftime=1 material="Flares/ThrusterFlare1" />
+	<Backlight mainstate=activity active=false scale=0.33 name=bltest position=" 5, 1.75, 12" colour="0.2, 0.5, 0.65, 1.0" width=15 length=50 lifetime=100 elements=1 trailmaterial="Trail/backlighttrail" turnontime=2 turnofftime=1 material="Flares/ThrusterFlare1" />
+	<Backlight mainstate=activity active=false scale=0.33 name=bltest position=" 6, 1.75, 11" colour="0.2, 0.5, 0.65, 1.0" width=15 length=50 lifetime=100 elements=1 trailmaterial="Trail/backlighttrail" turnontime=2 turnofftime=1 material="Flares/ThrusterFlare1" />
+    </EffectContainer>
+    <EffectContainer condition="not idle">
+     <!-- <FadingBillboard mainstate=activity active=false scale=0.09 position="12, -2, 13" colour="0.2, 1.0, 0.65, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 /-->
+      <!-- <FadingBillboard mainstate=activity active=false scale=0.09 position="-12, -2, 13" colour="0.2, 1.0, 0.65, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 /-->
+    </EffectContainer>
+    <EffectContainer condition="normal or brake">
+
+    </EffectContainer>
+    <EffectContainer condition="normal or boost">
+      <!-- <Backlight mainstate=activity active=false scale=0.33 name=bltest position=" 12, -2, 14" colour="0.2, 1.0, 0.65, 1.0" width=5 length=1500 lifetime=2 elements=1 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" /-->
+      <Backlight mainstate=activity active=false scale=0.33 name=bltest position="0, 2, 14" colour="0.2, 1.0, 0.65, 1.0" width=15 length=1500 lifetime=2 elements=1 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
+    </EffectContainer>
+
+    <EffectContainer condition="boost">
+      <!-- <Backlight mainstate=activity active=false scale=0.33 name=bltest position=" 12, 0, 10" colour="0.6, 0.8, 0.75, 0.7" width=25 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" /-->
+       <Backlight mainstate=activity active=false scale=0.33 name=bltest position="0, 1, 14" colour="0.6, 0.8, 0.75, 0.7" width=25 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
+    </EffectContainer>
+
+  </MultiStateEngine>
+</Template>
