Index: code/branches/SuperOrxoBros_FS17/data/levels/SOB.oxw
===================================================================
--- code/branches/SuperOrxoBros_FS17/data/levels/SOB.oxw	(revision 11414)
+++ code/branches/SuperOrxoBros_FS17/data/levels/SOB.oxw	(revision 11416)
@@ -26,4 +26,13 @@
 	</Template>
 
+		<Template name=coin defaults=0 >
+		<SOBCoin speed = 15 lifetime = 0.7>
+			<attached>
+				<Model mesh="Pilz.mesh" position="0,0,11" scale=3 pitch=90/> 
+			</attached>
+			
+		</SOBCoin>
+	</Template>
+
 
 
@@ -72,8 +81,8 @@
 		<Scene ambientlight="1.0, 1.0, 1.0" skybox="Orxonox/skyBoxBasic">
 			<Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" />
-			<SpawnPoint position="991.729, -110.11, 435.404" orientation="0.534038, 0.563456, 0.212168, 0.593553" />
-
-
-
+			<SpawnPoint position="1984,-5,88 " orientation="0.534038, 0.563456, 0.212168, 0.593553" />
+
+<!--    991.729, -110.11, 435.404
+-->
 
 
@@ -118,5 +127,6 @@
 
 
-					<SOBGumba collisionType="dynamic" speed=30>
+
+					<SOBGumba collisionType="dynamic" speed=30 position = "320,0,0">
 						<attached>
 							<Model mesh="Goomba.mesh" position="0,0,21" scale=3 pitch=90/> 
@@ -153,5 +163,5 @@
 					<!-- 					BLOCK 1 in der LUFT - alle analog wie diesen :) -->
 					<!-- Sobald ein QBlock von unten gehittet wird, wechselt die Visibility von allen attached Models. Hier wuerde also Cube1.1 invisible und Cube2.12 visible. Die Collisionshape wird ja sowieso beibehalten. -->
-					<SOBQBlock collisionType="static" type="Mushroom" position="170,0,20" mass='-1'> 						 			<!-- L1.1 -->
+					<SOBQBlock collisionType="static" type="Coin" position="170,0,20" mass='-1'> 						 			<!-- L1.1 -->
 						<attached>
 							<Model mesh="QCube.mesh" scale=10 pitch=90 />
@@ -201,5 +211,5 @@
 					
 					<Model mesh="Cube1.1.mesh" position="250,0,20" scale=10/> 										<!-- L1.7 -->
-<!-- Rohre-->
+					<!-- Rohre-->
 					<Model mesh="Rohr.mesh" position="295,5,-35" scale=10 pitch=90 /> 								<!-- L1.8 -->
 					<Model mesh="Rohr.mesh" position="395,5,-25" scale=10 pitch=90 />								<!-- L1.9 -->
@@ -244,5 +254,5 @@
 						<collisionShapes>
 							
-		
+
 							<BoxCollisionShape position="295,0,-4" halfExtents="12,5,12" /> 						<!-- 1.8 -->
 							<BoxCollisionShape position="395,0,1" halfExtents="12,5,17" /> 						<!-- 1.9 -->
@@ -523,9 +533,72 @@
 
 
-
-					
-
-
-					
+					
+					<!-- FLAG -->
+					<SOBFlagstone points = 100  position="1990,0,10" collisionType="static">
+						<collisionShapes>
+							<BoxCollisionShape position="0,0,0" halfExtents="5,5,5" />
+						</collisionShapes>
+					</SOBFlagstone>
+					<SOBFlagstone points = 200  position="1990,0,20" collisionType="static">
+						<collisionShapes>
+							<BoxCollisionShape position="0,0,0" halfExtents="5,5,5" />
+						</collisionShapes>
+					</SOBFlagstone>
+					<SOBFlagstone points = 400  position="1990,0,30" collisionType="static">
+						<collisionShapes>
+							<BoxCollisionShape position="0,0,0" halfExtents="5,5,5" />
+						</collisionShapes>
+					</SOBFlagstone>
+					<SOBFlagstone points = 800  position="1990,0,40" collisionType="static">
+						<collisionShapes>
+							<BoxCollisionShape position="0,0,0" halfExtents="5,5,5" />
+						</collisionShapes>
+					</SOBFlagstone>
+					<SOBFlagstone points = 1600  position="1990,0,50" collisionType="static">
+						<collisionShapes>
+							<BoxCollisionShape position="0,0,0" halfExtents="5,5,5" />
+						</collisionShapes>
+					</SOBFlagstone>
+					<SOBFlagstone points = 2200  position="1990,0,60" collisionType="static">
+						<collisionShapes>
+							<BoxCollisionShape position="0,0,0" halfExtents="5,5,5" />
+						</collisionShapes>
+					</SOBFlagstone>
+					<SOBFlagstone points = 2700  position="1990,0,70" collisionType="static">
+						<collisionShapes>
+							<BoxCollisionShape position="0,0,0" halfExtents="5,5,5" />
+						</collisionShapes>
+					</SOBFlagstone>
+					<SOBFlagstone points = 3400  position="1990,0,80" collisionType="static">
+						<collisionShapes>
+							<BoxCollisionShape position="0,0,0" halfExtents="5,5,5" />
+						</collisionShapes>
+					</SOBFlagstone>
+					<SOBFlagstone points = 4000  position="1990,0,90" collisionType="static">
+						<collisionShapes>
+							<BoxCollisionShape position="0,0,0" halfExtents="5,5,5" />
+						</collisionShapes>
+					</SOBFlagstone>
+
+
+
+					<SOBCastlestone position="2060,0,-10" collisionType="static">
+						<collisionShapes>
+							<BoxCollisionShape position="0,0,0" halfExtents="5,5,5" />
+						</collisionShapes>
+					</SOBCastlestone>
+
+					<SOBCastlestone position="2050,40,-10" collisionType="static">
+						<collisionShapes>
+							<BoxCollisionShape position="0,0,0" halfExtents="5,5,5" />
+						</collisionShapes>
+					</SOBCastlestone>
+					<StaticEntity collisionType="static" mass='-1'>
+						<collisionShapes>
+							<BoxCollisionShape position="2050,20,-20" halfExtents="5,20,5" />
+						</collisionShapes>
+					</StaticEntity>
+
+
 
 
@@ -563,6 +636,6 @@
 							<BoxCollisionShape position="1890,0,50" halfExtents="15,5,5" />
 							<BoxCollisionShape position="1895,0,60" halfExtents="10,5,5" />
-							<BoxCollisionShape position="1990,0,40" halfExtents="5,5,55" />
-
+							<!--<BoxCollisionShape position="1990,0,40" halfExtents="5,5,55" />
+-->
 
 							
