Index: data/contentcreation/pps/davidf/Files/Dreieck/Dreieck+1.mesh.xml
===================================================================
--- data/contentcreation/pps/davidf/Files/Dreieck/Dreieck+1.mesh.xml	(revision 11399)
+++ data/contentcreation/pps/davidf/Files/Dreieck/Dreieck+1.mesh.xml	(revision 11399)
@@ -0,0 +1,1085 @@
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Index: data/contentcreation/pps/davidf/Files/Dreieck/Dreieck.mesh.xml
===================================================================
--- data/contentcreation/pps/davidf/Files/Dreieck/Dreieck.mesh.xml	(revision 11399)
+++ data/contentcreation/pps/davidf/Files/Dreieck/Dreieck.mesh.xml	(revision 11399)
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+                <face v3="67" v2="66" v1="64"/>
+                <face v3="70" v2="69" v1="68"/>
+                <face v3="71" v2="70" v1="68"/>
+                <face v3="74" v2="73" v1="72"/>
+                <face v3="75" v2="74" v1="72"/>
+                <face v3="78" v2="77" v1="76"/>
+                <face v3="79" v2="78" v1="76"/>
+                <face v3="82" v2="81" v1="80"/>
+                <face v3="83" v2="82" v1="80"/>
+                <face v3="86" v2="85" v1="84"/>
+                <face v3="87" v2="86" v1="84"/>
+                <face v3="90" v2="89" v1="88"/>
+                <face v3="91" v2="90" v1="88"/>
+                <face v3="94" v2="93" v1="92"/>
+                <face v3="95" v2="94" v1="92"/>
+                <face v3="98" v2="97" v1="96"/>
+                <face v3="99" v2="98" v1="96"/>
+                <face v3="102" v2="101" v1="100"/>
+                <face v3="103" v2="102" v1="100"/>
+                <face v3="106" v2="105" v1="104"/>
+                <face v3="107" v2="106" v1="104"/>
+                <face v3="110" v2="109" v1="108"/>
+                <face v3="111" v2="110" v1="108"/>
+                <face v3="114" v2="113" v1="112"/>
+                <face v3="115" v2="114" v1="112"/>
+                <face v3="118" v2="117" v1="116"/>
+                <face v3="119" v2="118" v1="116"/>
+                <face v3="45" v2="42" v1="120"/>
+                <face v3="121" v2="45" v1="120"/>
+                <face v3="124" v2="123" v1="122"/>
+                <face v3="125" v2="124" v1="122"/>
+                <face v3="125" v2="122" v1="9"/>
+                <face v3="20" v2="125" v1="9"/>
+                <face v3="126" v2="60" v1="123"/>
+                <face v3="124" v2="126" v1="123"/>
+                <face v3="129" v2="128" v1="127"/>
+                <face v3="130" v2="129" v1="127"/>
+                <face v3="133" v2="132" v1="131"/>
+                <face v3="134" v2="133" v1="131"/>
+                <face v3="137" v2="136" v1="135"/>
+                <face v3="138" v2="137" v1="135"/>
+                <face v3="141" v2="140" v1="139"/>
+                <face v3="142" v2="141" v1="139"/>
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+                <face v3="44" v2="144" v1="43"/>
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+                <face v3="146" v2="145" v1="134"/>
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+                <face v3="150" v2="149" v1="147"/>
+                <face v3="153" v2="152" v1="151"/>
+                <face v3="154" v2="153" v1="151"/>
+                <face v3="21" v2="10" v1="63"/>
+                <face v3="155" v2="21" v1="63"/>
+                <face v3="158" v2="157" v1="156"/>
+                <face v3="159" v2="158" v1="156"/>
+                <face v3="162" v2="161" v1="160"/>
+                <face v3="163" v2="162" v1="160"/>
+                <face v3="166" v2="165" v1="164"/>
+                <face v3="167" v2="166" v1="164"/>
+                <face v3="168" v2="166" v1="167"/>
+                <face v3="169" v2="168" v1="167"/>
+                <face v3="172" v2="171" v1="170"/>
+                <face v3="173" v2="172" v1="170"/>
+                <face v3="155" v2="126" v1="143"/>
+                <face v3="144" v2="155" v1="143"/>
+                <face v3="176" v2="175" v1="174"/>
+                <face v3="177" v2="176" v1="174"/>
+                <face v3="55" v2="54" v1="128"/>
+                <face v3="129" v2="55" v1="128"/>
+                <face v3="180" v2="179" v1="178"/>
+                <face v3="181" v2="180" v1="178"/>
+                <face v3="121" v2="120" v1="175"/>
+                <face v3="176" v2="121" v1="175"/>
+                <face v3="19" v2="16" v1="61"/>
+                <face v3="62" v2="19" v1="61"/>
+                <face v3="181" v2="178" v1="182"/>
+                <face v3="183" v2="181" v1="182"/>
+                <face v3="63" v2="60" v1="126"/>
+                <face v3="155" v2="63" v1="126"/>
+                <face v3="177" v2="174" v1="20"/>
+                <face v3="21" v2="177" v1="20"/>
+                <face v3="130" v2="127" v1="33"/>
+                <face v3="34" v2="130" v1="33"/>
+                <face v3="35" v2="32" v1="179"/>
+                <face v3="180" v2="35" v1="179"/>
+                <face v3="183" v2="182" v1="17"/>
+                <face v3="18" v2="183" v1="17"/>
+                <face v3="186" v2="185" v1="184"/>
+                <face v3="186" v2="184" v1="187"/>
+                <face v3="186" v2="187" v1="188"/>
+                <face v3="191" v2="190" v1="189"/>
+                <face v3="194" v2="193" v1="192"/>
+                <face v3="197" v2="196" v1="195"/>
+                <face v3="198" v2="197" v1="195"/>
+                <face v3="199" v2="198" v1="195"/>
+            </faces>
+        </submesh>
+    </submeshes>
+    <submeshnames>
+        <submesh index="0" name="Material">
+        </submesh>
+    </submeshnames>
+</mesh>
Index: data/contentcreation/pps/davidf/Files/Dreieck/DreieckMaterial.material
===================================================================
--- data/contentcreation/pps/davidf/Files/Dreieck/DreieckMaterial.material	(revision 11399)
+++ data/contentcreation/pps/davidf/Files/Dreieck/DreieckMaterial.material	(revision 11399)
@@ -0,0 +1,35 @@
+// DreieckMaterial genrated by blender2ogre 0.6.0
+
+material DreieckMaterial 
+{
+    receive_shadows on 
+
+    technique
+    {
+        pass DreieckMaterial
+        {
+            ambient 0.800000011920929 0.800000011920929 0.800000011920929 1.0
+            diffuse 0.6400000190734865 0.6400000190734865 0.6400000190734865 1.0
+            specular 0.5 0.5 0.5 1.0 12.5
+            emissive 0.0 0.0 0.0 1.0
+
+            alpha_to_coverage off
+            colour_write on
+            cull_hardware clockwise
+            depth_check on
+            depth_func less_equal
+            depth_write on
+            illumination_stage 
+            light_clip_planes off
+            light_scissor off
+            lighting on
+            normalise_normals off
+            polygon_mode solid
+            scene_blend one zero
+            scene_blend_op add
+            shading gouraud
+            transparent_sorting on
+
+        }
+    }
+}
Index: data/contentcreation/pps/davidf/Files/Dreieck/Material.material
===================================================================
--- data/contentcreation/pps/davidf/Files/Dreieck/Material.material	(revision 11399)
+++ data/contentcreation/pps/davidf/Files/Dreieck/Material.material	(revision 11399)
@@ -0,0 +1,35 @@
+// Material genrated by blender2ogre 0.6.0
+
+material Material 
+{
+    receive_shadows on 
+
+    technique
+    {
+        pass Material
+        {
+            ambient 0.800000011920929 0.800000011920929 0.800000011920929 1.0
+            diffuse 0.6400000190734865 0.6400000190734865 0.6400000190734865 1.0
+            specular 0.5 0.5 0.5 1.0 12.5
+            emissive 0.0 0.0 0.0 1.0
+
+            alpha_to_coverage off
+            colour_write on
+            cull_hardware clockwise
+            depth_check on
+            depth_func less_equal
+            depth_write on
+            illumination_stage 
+            light_clip_planes off
+            light_scissor off
+            lighting on
+            normalise_normals off
+            polygon_mode solid
+            scene_blend one zero
+            scene_blend_op add
+            shading gouraud
+            transparent_sorting on
+
+        }
+    }
+}
Index: data/contentcreation/pps/davidf/Files/Dreieck/OgreXMLConverter.log
===================================================================
--- data/contentcreation/pps/davidf/Files/Dreieck/OgreXMLConverter.log	(revision 11399)
+++ data/contentcreation/pps/davidf/Files/Dreieck/OgreXMLConverter.log	(revision 11399)
@@ -0,0 +1,33 @@
+14:45:19: Creating resource group General
+14:45:19: Creating resource group Internal
+14:45:19: Creating resource group Autodetect
+14:45:19: Registering ResourceManager for type Mesh
+14:45:19: Registering ResourceManager for type Material
+14:45:19: Registering ResourceManager for type Skeleton
+14:45:19: XMLMeshSerializer reading mesh data from F:\Dreieck\Dreieck+1.mesh.xml...
+14:45:19: Reading geometry...
+14:45:19: Geometry done...
+14:45:20: Reading submeshes...
+14:45:20: Submeshes done.
+14:45:20: Reading mesh names...
+14:45:20: Mesh names done.
+14:45:20: XMLMeshSerializer import successful.
+14:45:20: Reorganising vertex buffers to automatic layout..
+14:45:20: MeshSerializer writing mesh data to F:\Dreieck\Dreieck+1.mesh...
+14:45:20: File header written.
+14:45:20: Writing mesh data...
+14:45:20: Writing submesh...
+14:45:20: Exporting submesh texture aliases...
+14:45:20: Submesh texture aliases exported.
+14:45:20: Submesh exported.
+14:45:20: Exporting bounds information....
+14:45:20: Bounds information exported.
+14:45:20: Exporting submesh name table...
+14:45:20: Submesh name table exported.
+14:45:20: Exporting edge lists...
+14:45:20: Edge lists exported
+14:45:20: Mesh data exported.
+14:45:20: MeshSerializer export successful.
+14:45:20: Unregistering ResourceManager for type Skeleton
+14:45:20: Unregistering ResourceManager for type Material
+14:45:20: Unregistering ResourceManager for type Mesh
Index: data/contentcreation/pps/davidf/Files/Würfel/Cube1.1/Cube1.1.mesh.xml
===================================================================
--- data/contentcreation/pps/davidf/Files/Würfel/Cube1.1/Cube1.1.mesh.xml	(revision 11399)
+++ data/contentcreation/pps/davidf/Files/Würfel/Cube1.1/Cube1.1.mesh.xml	(revision 11399)
@@ -0,0 +1,149 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<mesh>
+    <sharedgeometry vertexcount="24">
+        <vertexbuffer colours_diffuse="False" normals="true" positions="true" texture_coords="1">
+            <vertex>
+                <position z="-0.500000" x="0.500000" y="-0.500000"/>
+                <normal z="-0.000000" x="0.000000" y="-1.000000"/>
+                <texcoord v="0.995297" u="1.942738"/>
+            </vertex>
+            <vertex>
+                <position z="0.500000" x="0.500000" y="-0.500000"/>
+                <normal z="-0.000000" x="0.000000" y="-1.000000"/>
+                <texcoord v="0.004703" u="1.942739"/>
+            </vertex>
+            <vertex>
+                <position z="0.500000" x="-0.500000" y="-0.500000"/>
+                <normal z="-0.000000" x="0.000000" y="-1.000000"/>
+                <texcoord v="0.004703" u="0.952145"/>
+            </vertex>
+            <vertex>
+                <position z="-0.500000" x="-0.500000" y="-0.500000"/>
+                <normal z="-0.000000" x="0.000000" y="-1.000000"/>
+                <texcoord v="0.995297" u="0.952145"/>
+            </vertex>
+            <vertex>
+                <position z="-0.500000" x="0.500000" y="0.500000"/>
+                <normal z="0.000000" x="0.000000" y="1.000000"/>
+                <texcoord v="1.016486" u="1.922739"/>
+            </vertex>
+            <vertex>
+                <position z="-0.500000" x="-0.500000" y="0.500000"/>
+                <normal z="0.000000" x="0.000000" y="1.000000"/>
+                <texcoord v="1.016485" u="0.932145"/>
+            </vertex>
+            <vertex>
+                <position z="0.500000" x="-0.500000" y="0.500000"/>
+                <normal z="0.000000" x="0.000000" y="1.000000"/>
+                <texcoord v="2.007079" u="0.932145"/>
+            </vertex>
+            <vertex>
+                <position z="0.500000" x="0.500000" y="0.500000"/>
+                <normal z="0.000000" x="0.000000" y="1.000000"/>
+                <texcoord v="2.007079" u="1.922738"/>
+            </vertex>
+            <vertex>
+                <position z="-0.500000" x="0.500000" y="-0.500000"/>
+                <normal z="0.000000" x="1.000000" y="0.000000"/>
+                <texcoord v="1.977079" u="2.954521"/>
+            </vertex>
+            <vertex>
+                <position z="-0.500000" x="0.500000" y="0.500000"/>
+                <normal z="0.000000" x="1.000000" y="0.000000"/>
+                <texcoord v="0.986486" u="2.954521"/>
+            </vertex>
+            <vertex>
+                <position z="0.500000" x="0.500000" y="0.500000"/>
+                <normal z="0.000000" x="1.000000" y="0.000000"/>
+                <texcoord v="0.986485" u="1.963928"/>
+            </vertex>
+            <vertex>
+                <position z="0.500000" x="0.500000" y="-0.500000"/>
+                <normal z="0.000000" x="1.000000" y="0.000000"/>
+                <texcoord v="1.977079" u="1.963928"/>
+            </vertex>
+            <vertex>
+                <position z="0.500000" x="0.500000" y="-0.500000"/>
+                <normal z="1.000000" x="-0.000000" y="-0.000000"/>
+                <texcoord v="0.975297" u="2.954521"/>
+            </vertex>
+            <vertex>
+                <position z="0.500000" x="0.500000" y="0.500000"/>
+                <normal z="1.000000" x="-0.000000" y="-0.000000"/>
+                <texcoord v="-0.015297" u="2.954521"/>
+            </vertex>
+            <vertex>
+                <position z="0.500000" x="-0.500000" y="0.500000"/>
+                <normal z="1.000000" x="-0.000000" y="-0.000000"/>
+                <texcoord v="-0.015297" u="1.963928"/>
+            </vertex>
+            <vertex>
+                <position z="0.500000" x="-0.500000" y="-0.500000"/>
+                <normal z="1.000000" x="-0.000000" y="-0.000000"/>
+                <texcoord v="0.975297" u="1.963928"/>
+            </vertex>
+            <vertex>
+                <position z="0.500000" x="-0.500000" y="-0.500000"/>
+                <normal z="-0.000000" x="-1.000000" y="-0.000000"/>
+                <texcoord v="-1.017079" u="0.942145"/>
+            </vertex>
+            <vertex>
+                <position z="0.500000" x="-0.500000" y="0.500000"/>
+                <normal z="-0.000000" x="-1.000000" y="-0.000000"/>
+                <texcoord v="-0.026486" u="0.942145"/>
+            </vertex>
+            <vertex>
+                <position z="-0.500000" x="-0.500000" y="0.500000"/>
+                <normal z="-0.000000" x="-1.000000" y="-0.000000"/>
+                <texcoord v="-0.026486" u="1.932739"/>
+            </vertex>
+            <vertex>
+                <position z="-0.500000" x="-0.500000" y="-0.500000"/>
+                <normal z="-0.000000" x="-1.000000" y="-0.000000"/>
+                <texcoord v="-1.017079" u="1.932739"/>
+            </vertex>
+            <vertex>
+                <position z="-0.500000" x="0.500000" y="0.500000"/>
+                <normal z="-1.000000" x="0.000000" y="0.000000"/>
+                <texcoord v="-0.026486" u="2.964521"/>
+            </vertex>
+            <vertex>
+                <position z="-0.500000" x="0.500000" y="-0.500000"/>
+                <normal z="-1.000000" x="0.000000" y="0.000000"/>
+                <texcoord v="-1.017079" u="2.964521"/>
+            </vertex>
+            <vertex>
+                <position z="-0.500000" x="-0.500000" y="-0.500000"/>
+                <normal z="-1.000000" x="0.000000" y="0.000000"/>
+                <texcoord v="-1.017079" u="1.973927"/>
+            </vertex>
+            <vertex>
+                <position z="-0.500000" x="-0.500000" y="0.500000"/>
+                <normal z="-1.000000" x="0.000000" y="0.000000"/>
+                <texcoord v="-0.026486" u="1.973927"/>
+            </vertex>
+        </vertexbuffer>
+    </sharedgeometry>
+    <submeshes>
+        <submesh usesharedvertices="true" material="Cubestyl1.1" operationtype="triangle_list" use32bitindexes="False">
+            <faces count="12">
+                <face v3="2" v2="1" v1="0"/>
+                <face v3="3" v2="2" v1="0"/>
+                <face v3="6" v2="5" v1="4"/>
+                <face v3="7" v2="6" v1="4"/>
+                <face v3="10" v2="9" v1="8"/>
+                <face v3="11" v2="10" v1="8"/>
+                <face v3="14" v2="13" v1="12"/>
+                <face v3="15" v2="14" v1="12"/>
+                <face v3="18" v2="17" v1="16"/>
+                <face v3="19" v2="18" v1="16"/>
+                <face v3="22" v2="21" v1="20"/>
+                <face v3="23" v2="22" v1="20"/>
+            </faces>
+        </submesh>
+    </submeshes>
+    <submeshnames>
+        <submesh index="0" name="Cubestyl1.1">
+        </submesh>
+    </submeshnames>
+</mesh>
Index: data/contentcreation/pps/davidf/Files/Würfel/Cube1.1/Cubestyl1.1.material
===================================================================
--- data/contentcreation/pps/davidf/Files/Würfel/Cube1.1/Cubestyl1.1.material	(revision 11399)
+++ data/contentcreation/pps/davidf/Files/Würfel/Cube1.1/Cubestyl1.1.material	(revision 11399)
@@ -0,0 +1,42 @@
+// Cubestyl1.1 genrated by blender2ogre 0.6.0
+
+material Cubestyl1.1 
+{
+    receive_shadows on 
+
+    technique
+    {
+        pass Cubestyl1.1
+        {
+            ambient 0.800000011920929 0.800000011920929 0.800000011920929 1.0
+            diffuse 0.6400000190734865 0.6400000190734865 0.6400000190734865 1.0
+            specular 0.5 0.5 0.5 1.0 12.5
+            emissive 0.0 0.0 0.0 1.0
+
+            alpha_to_coverage off
+            colour_write on
+            cull_hardware clockwise
+            depth_check on
+            depth_func less_equal
+            depth_write on
+            illumination_stage 
+            light_clip_planes off
+            light_scissor off
+            lighting on
+            normalise_normals off
+            polygon_mode solid
+            scene_blend one zero
+            scene_blend_op add
+            shading gouraud
+            transparent_sorting on
+
+            texture_unit 
+            {
+                texture mars_ground4_bestOne.png
+                tex_address_mode wrap
+                scale 1.0 1.0
+                colour_op modulate
+            }
+        }
+    }
+}
Index: data/contentcreation/pps/davidf/Files/Würfel/Cube1.1/OgreXMLConverter.log
===================================================================
--- data/contentcreation/pps/davidf/Files/Würfel/Cube1.1/OgreXMLConverter.log	(revision 11399)
+++ data/contentcreation/pps/davidf/Files/Würfel/Cube1.1/OgreXMLConverter.log	(revision 11399)
@@ -0,0 +1,33 @@
+10:19:17: Creating resource group General
+10:19:17: Creating resource group Internal
+10:19:17: Creating resource group Autodetect
+10:19:17: Registering ResourceManager for type Mesh
+10:19:17: Registering ResourceManager for type Material
+10:19:17: Registering ResourceManager for type Skeleton
+10:19:17: XMLMeshSerializer reading mesh data from D:\Würfel\Cube1.1\Cube1.1.mesh.xml...
+10:19:17: Reading geometry...
+10:19:17: Geometry done...
+10:19:17: Reading submeshes...
+10:19:17: Submeshes done.
+10:19:17: Reading mesh names...
+10:19:17: Mesh names done.
+10:19:17: XMLMeshSerializer import successful.
+10:19:17: Reorganising vertex buffers to automatic layout..
+10:19:17: MeshSerializer writing mesh data to D:\Würfel\Cube1.1\Cube1.1.mesh...
+10:19:17: File header written.
+10:19:17: Writing mesh data...
+10:19:17: Writing submesh...
+10:19:17: Exporting submesh texture aliases...
+10:19:17: Submesh texture aliases exported.
+10:19:17: Submesh exported.
+10:19:17: Exporting bounds information....
+10:19:17: Bounds information exported.
+10:19:17: Exporting submesh name table...
+10:19:17: Submesh name table exported.
+10:19:17: Exporting edge lists...
+10:19:17: Edge lists exported
+10:19:17: Mesh data exported.
+10:19:17: MeshSerializer export successful.
+10:19:17: Unregistering ResourceManager for type Skeleton
+10:19:17: Unregistering ResourceManager for type Material
+10:19:17: Unregistering ResourceManager for type Mesh
Index: data/contentcreation/pps/davidf/Files/Würfel/Cube1.3/Cube1.3.mesh.xml
===================================================================
--- data/contentcreation/pps/davidf/Files/Würfel/Cube1.3/Cube1.3.mesh.xml	(revision 11399)
+++ data/contentcreation/pps/davidf/Files/Würfel/Cube1.3/Cube1.3.mesh.xml	(revision 11399)
@@ -0,0 +1,149 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<mesh>
+    <sharedgeometry vertexcount="24">
+        <vertexbuffer colours_diffuse="False" normals="true" positions="true" texture_coords="1">
+            <vertex>
+                <position z="-0.500000" x="2.500000" y="-0.500000"/>
+                <normal z="-0.000000" x="0.000000" y="-1.000000"/>
+                <texcoord v="0.995297" u="1.942738"/>
+            </vertex>
+            <vertex>
+                <position z="0.500000" x="2.500000" y="-0.500000"/>
+                <normal z="-0.000000" x="0.000000" y="-1.000000"/>
+                <texcoord v="0.004703" u="1.942739"/>
+            </vertex>
+            <vertex>
+                <position z="0.500000" x="-0.500000" y="-0.500000"/>
+                <normal z="-0.000000" x="0.000000" y="-1.000000"/>
+                <texcoord v="0.004703" u="-1.037855"/>
+            </vertex>
+            <vertex>
+                <position z="-0.500000" x="-0.500000" y="-0.500000"/>
+                <normal z="-0.000000" x="0.000000" y="-1.000000"/>
+                <texcoord v="0.995297" u="-1.037855"/>
+            </vertex>
+            <vertex>
+                <position z="-0.500000" x="2.500000" y="0.500000"/>
+                <normal z="0.000000" x="0.000000" y="1.000000"/>
+                <texcoord v="1.016486" u="1.922739"/>
+            </vertex>
+            <vertex>
+                <position z="-0.500000" x="-0.500000" y="0.500000"/>
+                <normal z="0.000000" x="0.000000" y="1.000000"/>
+                <texcoord v="1.016485" u="-1.057855"/>
+            </vertex>
+            <vertex>
+                <position z="0.500000" x="-0.500000" y="0.500000"/>
+                <normal z="0.000000" x="0.000000" y="1.000000"/>
+                <texcoord v="2.007079" u="-1.057855"/>
+            </vertex>
+            <vertex>
+                <position z="0.500000" x="2.500000" y="0.500000"/>
+                <normal z="0.000000" x="0.000000" y="1.000000"/>
+                <texcoord v="2.007079" u="1.922738"/>
+            </vertex>
+            <vertex>
+                <position z="-0.500000" x="2.500000" y="-0.500000"/>
+                <normal z="0.000000" x="1.000000" y="0.000000"/>
+                <texcoord v="1.977079" u="2.954521"/>
+            </vertex>
+            <vertex>
+                <position z="-0.500000" x="2.500000" y="0.500000"/>
+                <normal z="0.000000" x="1.000000" y="0.000000"/>
+                <texcoord v="0.986486" u="2.954521"/>
+            </vertex>
+            <vertex>
+                <position z="0.500000" x="2.500000" y="0.500000"/>
+                <normal z="0.000000" x="1.000000" y="0.000000"/>
+                <texcoord v="0.986485" u="1.963928"/>
+            </vertex>
+            <vertex>
+                <position z="0.500000" x="2.500000" y="-0.500000"/>
+                <normal z="0.000000" x="1.000000" y="0.000000"/>
+                <texcoord v="1.977079" u="1.963928"/>
+            </vertex>
+            <vertex>
+                <position z="0.500000" x="2.500000" y="-0.500000"/>
+                <normal z="1.000000" x="-0.000000" y="-0.000000"/>
+                <texcoord v="0.975297" u="4.974521"/>
+            </vertex>
+            <vertex>
+                <position z="0.500000" x="2.500000" y="0.500000"/>
+                <normal z="1.000000" x="-0.000000" y="-0.000000"/>
+                <texcoord v="-0.015297" u="4.974521"/>
+            </vertex>
+            <vertex>
+                <position z="0.500000" x="-0.500000" y="0.500000"/>
+                <normal z="1.000000" x="-0.000000" y="-0.000000"/>
+                <texcoord v="-0.015297" u="1.963928"/>
+            </vertex>
+            <vertex>
+                <position z="0.500000" x="-0.500000" y="-0.500000"/>
+                <normal z="1.000000" x="-0.000000" y="-0.000000"/>
+                <texcoord v="0.975297" u="1.963928"/>
+            </vertex>
+            <vertex>
+                <position z="0.500000" x="-0.500000" y="-0.500000"/>
+                <normal z="-0.000000" x="-1.000000" y="-0.000000"/>
+                <texcoord v="-1.017079" u="0.982145"/>
+            </vertex>
+            <vertex>
+                <position z="0.500000" x="-0.500000" y="0.500000"/>
+                <normal z="-0.000000" x="-1.000000" y="-0.000000"/>
+                <texcoord v="-0.026486" u="0.982145"/>
+            </vertex>
+            <vertex>
+                <position z="-0.500000" x="-0.500000" y="0.500000"/>
+                <normal z="-0.000000" x="-1.000000" y="-0.000000"/>
+                <texcoord v="-0.026486" u="1.932739"/>
+            </vertex>
+            <vertex>
+                <position z="-0.500000" x="-0.500000" y="-0.500000"/>
+                <normal z="-0.000000" x="-1.000000" y="-0.000000"/>
+                <texcoord v="-1.017079" u="1.932739"/>
+            </vertex>
+            <vertex>
+                <position z="-0.500000" x="2.500000" y="0.500000"/>
+                <normal z="-1.000000" x="0.000000" y="0.000000"/>
+                <texcoord v="-0.026486" u="4.974521"/>
+            </vertex>
+            <vertex>
+                <position z="-0.500000" x="2.500000" y="-0.500000"/>
+                <normal z="-1.000000" x="0.000000" y="0.000000"/>
+                <texcoord v="-1.017079" u="4.974521"/>
+            </vertex>
+            <vertex>
+                <position z="-0.500000" x="-0.500000" y="-0.500000"/>
+                <normal z="-1.000000" x="0.000000" y="0.000000"/>
+                <texcoord v="-1.017079" u="1.973927"/>
+            </vertex>
+            <vertex>
+                <position z="-0.500000" x="-0.500000" y="0.500000"/>
+                <normal z="-1.000000" x="0.000000" y="0.000000"/>
+                <texcoord v="-0.026486" u="1.973927"/>
+            </vertex>
+        </vertexbuffer>
+    </sharedgeometry>
+    <submeshes>
+        <submesh usesharedvertices="true" material="Cubestyl1.3" operationtype="triangle_list" use32bitindexes="False">
+            <faces count="12">
+                <face v3="2" v2="1" v1="0"/>
+                <face v3="3" v2="2" v1="0"/>
+                <face v3="6" v2="5" v1="4"/>
+                <face v3="7" v2="6" v1="4"/>
+                <face v3="10" v2="9" v1="8"/>
+                <face v3="11" v2="10" v1="8"/>
+                <face v3="14" v2="13" v1="12"/>
+                <face v3="15" v2="14" v1="12"/>
+                <face v3="18" v2="17" v1="16"/>
+                <face v3="19" v2="18" v1="16"/>
+                <face v3="22" v2="21" v1="20"/>
+                <face v3="23" v2="22" v1="20"/>
+            </faces>
+        </submesh>
+    </submeshes>
+    <submeshnames>
+        <submesh index="0" name="Cubestyl1.3">
+        </submesh>
+    </submeshnames>
+</mesh>
Index: data/contentcreation/pps/davidf/Files/Würfel/Cube1.3/Cubestyl1.3.material
===================================================================
--- data/contentcreation/pps/davidf/Files/Würfel/Cube1.3/Cubestyl1.3.material	(revision 11399)
+++ data/contentcreation/pps/davidf/Files/Würfel/Cube1.3/Cubestyl1.3.material	(revision 11399)
@@ -0,0 +1,42 @@
+// Cubestyl1.3 genrated by blender2ogre 0.6.0
+
+material Cubestyl1.3 
+{
+    receive_shadows on 
+
+    technique
+    {
+        pass Cubestyl1.3
+        {
+            ambient 0.800000011920929 0.800000011920929 0.800000011920929 1.0
+            diffuse 0.6400000190734865 0.6400000190734865 0.6400000190734865 1.0
+            specular 0.5 0.5 0.5 1.0 12.5
+            emissive 0.0 0.0 0.0 1.0
+
+            alpha_to_coverage off
+            colour_write on
+            cull_hardware clockwise
+            depth_check on
+            depth_func less_equal
+            depth_write on
+            illumination_stage 
+            light_clip_planes off
+            light_scissor off
+            lighting on
+            normalise_normals off
+            polygon_mode solid
+            scene_blend one zero
+            scene_blend_op add
+            shading gouraud
+            transparent_sorting on
+
+            texture_unit 
+            {
+                texture mars_ground4_bestOne.png
+                tex_address_mode wrap
+                scale 1.0 1.0
+                colour_op modulate
+            }
+        }
+    }
+}
Index: data/contentcreation/pps/davidf/Files/Würfel/Cube1.3/OgreXMLConverter.log
===================================================================
--- data/contentcreation/pps/davidf/Files/Würfel/Cube1.3/OgreXMLConverter.log	(revision 11399)
+++ data/contentcreation/pps/davidf/Files/Würfel/Cube1.3/OgreXMLConverter.log	(revision 11399)
@@ -0,0 +1,33 @@
+10:19:25: Creating resource group General
+10:19:25: Creating resource group Internal
+10:19:25: Creating resource group Autodetect
+10:19:25: Registering ResourceManager for type Mesh
+10:19:25: Registering ResourceManager for type Material
+10:19:25: Registering ResourceManager for type Skeleton
+10:19:25: XMLMeshSerializer reading mesh data from D:\Würfel\Cube1.3\Cube1.3.mesh.xml...
+10:19:25: Reading geometry...
+10:19:25: Geometry done...
+10:19:25: Reading submeshes...
+10:19:25: Submeshes done.
+10:19:25: Reading mesh names...
+10:19:25: Mesh names done.
+10:19:25: XMLMeshSerializer import successful.
+10:19:25: Reorganising vertex buffers to automatic layout..
+10:19:25: MeshSerializer writing mesh data to D:\Würfel\Cube1.3\Cube1.3.mesh...
+10:19:25: File header written.
+10:19:25: Writing mesh data...
+10:19:25: Writing submesh...
+10:19:25: Exporting submesh texture aliases...
+10:19:25: Submesh texture aliases exported.
+10:19:25: Submesh exported.
+10:19:25: Exporting bounds information....
+10:19:25: Bounds information exported.
+10:19:25: Exporting submesh name table...
+10:19:25: Submesh name table exported.
+10:19:25: Exporting edge lists...
+10:19:25: Edge lists exported
+10:19:25: Mesh data exported.
+10:19:25: MeshSerializer export successful.
+10:19:25: Unregistering ResourceManager for type Skeleton
+10:19:25: Unregistering ResourceManager for type Material
+10:19:25: Unregistering ResourceManager for type Mesh
Index: data/contentcreation/pps/davidf/Files/Würfel/Cube1.6/Cube1.6.mesh.xml
===================================================================
--- data/contentcreation/pps/davidf/Files/Würfel/Cube1.6/Cube1.6.mesh.xml	(revision 11399)
+++ data/contentcreation/pps/davidf/Files/Würfel/Cube1.6/Cube1.6.mesh.xml	(revision 11399)
@@ -0,0 +1,149 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<mesh>
+    <sharedgeometry vertexcount="24">
+        <vertexbuffer colours_diffuse="False" normals="true" positions="true" texture_coords="1">
+            <vertex>
+                <position z="-0.500000" x="5.500000" y="-0.500000"/>
+                <normal z="-0.000000" x="0.000000" y="-1.000000"/>
+                <texcoord v="0.995297" u="1.942738"/>
+            </vertex>
+            <vertex>
+                <position z="0.500000" x="5.500000" y="-0.500000"/>
+                <normal z="-0.000000" x="0.000000" y="-1.000000"/>
+                <texcoord v="0.004703" u="1.942739"/>
+            </vertex>
+            <vertex>
+                <position z="0.500000" x="-0.500000" y="-0.500000"/>
+                <normal z="-0.000000" x="0.000000" y="-1.000000"/>
+                <texcoord v="0.004703" u="-4.047853"/>
+            </vertex>
+            <vertex>
+                <position z="-0.500000" x="-0.500000" y="-0.500000"/>
+                <normal z="-0.000000" x="0.000000" y="-1.000000"/>
+                <texcoord v="0.995297" u="-4.047853"/>
+            </vertex>
+            <vertex>
+                <position z="-0.500000" x="5.500000" y="0.500000"/>
+                <normal z="0.000000" x="0.000000" y="1.000000"/>
+                <texcoord v="1.016486" u="1.922739"/>
+            </vertex>
+            <vertex>
+                <position z="-0.500000" x="-0.500000" y="0.500000"/>
+                <normal z="0.000000" x="0.000000" y="1.000000"/>
+                <texcoord v="1.016485" u="-4.028791"/>
+            </vertex>
+            <vertex>
+                <position z="0.500000" x="-0.500000" y="0.500000"/>
+                <normal z="0.000000" x="0.000000" y="1.000000"/>
+                <texcoord v="2.007079" u="-4.028791"/>
+            </vertex>
+            <vertex>
+                <position z="0.500000" x="5.500000" y="0.500000"/>
+                <normal z="0.000000" x="0.000000" y="1.000000"/>
+                <texcoord v="2.007079" u="1.922738"/>
+            </vertex>
+            <vertex>
+                <position z="-0.500000" x="5.500000" y="-0.500000"/>
+                <normal z="0.000000" x="1.000000" y="0.000000"/>
+                <texcoord v="1.977079" u="2.993584"/>
+            </vertex>
+            <vertex>
+                <position z="-0.500000" x="5.500000" y="0.500000"/>
+                <normal z="0.000000" x="1.000000" y="0.000000"/>
+                <texcoord v="0.986486" u="2.993584"/>
+            </vertex>
+            <vertex>
+                <position z="0.500000" x="5.500000" y="0.500000"/>
+                <normal z="0.000000" x="1.000000" y="0.000000"/>
+                <texcoord v="0.986485" u="1.963928"/>
+            </vertex>
+            <vertex>
+                <position z="0.500000" x="5.500000" y="-0.500000"/>
+                <normal z="0.000000" x="1.000000" y="0.000000"/>
+                <texcoord v="1.977079" u="1.963928"/>
+            </vertex>
+            <vertex>
+                <position z="0.500000" x="5.500000" y="-0.500000"/>
+                <normal z="1.000000" x="-0.000000" y="-0.000000"/>
+                <texcoord v="0.994828" u="7.954520"/>
+            </vertex>
+            <vertex>
+                <position z="0.500000" x="5.500000" y="0.500000"/>
+                <normal z="1.000000" x="-0.000000" y="-0.000000"/>
+                <texcoord v="0.004235" u="7.954520"/>
+            </vertex>
+            <vertex>
+                <position z="0.500000" x="-0.500000" y="0.500000"/>
+                <normal z="1.000000" x="-0.000000" y="-0.000000"/>
+                <texcoord v="-0.015297" u="1.963928"/>
+            </vertex>
+            <vertex>
+                <position z="0.500000" x="-0.500000" y="-0.500000"/>
+                <normal z="1.000000" x="-0.000000" y="-0.000000"/>
+                <texcoord v="0.975297" u="1.963928"/>
+            </vertex>
+            <vertex>
+                <position z="0.500000" x="-0.500000" y="-0.500000"/>
+                <normal z="-0.000000" x="-1.000000" y="-0.000000"/>
+                <texcoord v="-1.017079" u="0.961677"/>
+            </vertex>
+            <vertex>
+                <position z="0.500000" x="-0.500000" y="0.500000"/>
+                <normal z="-0.000000" x="-1.000000" y="-0.000000"/>
+                <texcoord v="-0.026486" u="0.961677"/>
+            </vertex>
+            <vertex>
+                <position z="-0.500000" x="-0.500000" y="0.500000"/>
+                <normal z="-0.000000" x="-1.000000" y="-0.000000"/>
+                <texcoord v="-0.026486" u="1.932739"/>
+            </vertex>
+            <vertex>
+                <position z="-0.500000" x="-0.500000" y="-0.500000"/>
+                <normal z="-0.000000" x="-1.000000" y="-0.000000"/>
+                <texcoord v="-1.017079" u="1.932739"/>
+            </vertex>
+            <vertex>
+                <position z="-0.500000" x="5.500000" y="0.500000"/>
+                <normal z="-1.000000" x="0.000000" y="0.000000"/>
+                <texcoord v="-0.006954" u="7.984051"/>
+            </vertex>
+            <vertex>
+                <position z="-0.500000" x="5.500000" y="-0.500000"/>
+                <normal z="-1.000000" x="0.000000" y="0.000000"/>
+                <texcoord v="-0.997548" u="7.984051"/>
+            </vertex>
+            <vertex>
+                <position z="-0.500000" x="-0.500000" y="-0.500000"/>
+                <normal z="-1.000000" x="0.000000" y="0.000000"/>
+                <texcoord v="-0.997548" u="2.012990"/>
+            </vertex>
+            <vertex>
+                <position z="-0.500000" x="-0.500000" y="0.500000"/>
+                <normal z="-1.000000" x="0.000000" y="0.000000"/>
+                <texcoord v="-0.006955" u="2.012990"/>
+            </vertex>
+        </vertexbuffer>
+    </sharedgeometry>
+    <submeshes>
+        <submesh usesharedvertices="true" material="Cubestyl1.6" operationtype="triangle_list" use32bitindexes="False">
+            <faces count="12">
+                <face v3="2" v2="1" v1="0"/>
+                <face v3="3" v2="2" v1="0"/>
+                <face v3="6" v2="5" v1="4"/>
+                <face v3="7" v2="6" v1="4"/>
+                <face v3="10" v2="9" v1="8"/>
+                <face v3="11" v2="10" v1="8"/>
+                <face v3="14" v2="13" v1="12"/>
+                <face v3="15" v2="14" v1="12"/>
+                <face v3="18" v2="17" v1="16"/>
+                <face v3="19" v2="18" v1="16"/>
+                <face v3="22" v2="21" v1="20"/>
+                <face v3="23" v2="22" v1="20"/>
+            </faces>
+        </submesh>
+    </submeshes>
+    <submeshnames>
+        <submesh index="0" name="Cubestyl1.6">
+        </submesh>
+    </submeshnames>
+</mesh>
Index: data/contentcreation/pps/davidf/Files/Würfel/Cube1.6/Cubestyl1.6.material
===================================================================
--- data/contentcreation/pps/davidf/Files/Würfel/Cube1.6/Cubestyl1.6.material	(revision 11399)
+++ data/contentcreation/pps/davidf/Files/Würfel/Cube1.6/Cubestyl1.6.material	(revision 11399)
@@ -0,0 +1,42 @@
+// Cubestyl1.6 genrated by blender2ogre 0.6.0
+
+material Cubestyl1.6 
+{
+    receive_shadows on 
+
+    technique
+    {
+        pass Cubestyl1.6
+        {
+            ambient 0.800000011920929 0.800000011920929 0.800000011920929 1.0
+            diffuse 0.6400000190734865 0.6400000190734865 0.6400000190734865 1.0
+            specular 0.5 0.5 0.5 1.0 12.5
+            emissive 0.0 0.0 0.0 1.0
+
+            alpha_to_coverage off
+            colour_write on
+            cull_hardware clockwise
+            depth_check on
+            depth_func less_equal
+            depth_write on
+            illumination_stage 
+            light_clip_planes off
+            light_scissor off
+            lighting on
+            normalise_normals off
+            polygon_mode solid
+            scene_blend one zero
+            scene_blend_op add
+            shading gouraud
+            transparent_sorting on
+
+            texture_unit 
+            {
+                texture mars_ground4_bestOne.png
+                tex_address_mode wrap
+                scale 1.0 1.0
+                colour_op modulate
+            }
+        }
+    }
+}
Index: data/contentcreation/pps/davidf/Files/Würfel/Cube1.6/OgreXMLConverter.log
===================================================================
--- data/contentcreation/pps/davidf/Files/Würfel/Cube1.6/OgreXMLConverter.log	(revision 11399)
+++ data/contentcreation/pps/davidf/Files/Würfel/Cube1.6/OgreXMLConverter.log	(revision 11399)
@@ -0,0 +1,33 @@
+10:19:34: Creating resource group General
+10:19:34: Creating resource group Internal
+10:19:34: Creating resource group Autodetect
+10:19:34: Registering ResourceManager for type Mesh
+10:19:34: Registering ResourceManager for type Material
+10:19:34: Registering ResourceManager for type Skeleton
+10:19:34: XMLMeshSerializer reading mesh data from D:\Würfel\Cube1.6\Cube1.6.mesh.xml...
+10:19:34: Reading geometry...
+10:19:34: Geometry done...
+10:19:34: Reading submeshes...
+10:19:34: Submeshes done.
+10:19:34: Reading mesh names...
+10:19:34: Mesh names done.
+10:19:34: XMLMeshSerializer import successful.
+10:19:34: Reorganising vertex buffers to automatic layout..
+10:19:34: MeshSerializer writing mesh data to D:\Würfel\Cube1.6\Cube1.6.mesh...
+10:19:34: File header written.
+10:19:34: Writing mesh data...
+10:19:34: Writing submesh...
+10:19:34: Exporting submesh texture aliases...
+10:19:34: Submesh texture aliases exported.
+10:19:34: Submesh exported.
+10:19:34: Exporting bounds information....
+10:19:34: Bounds information exported.
+10:19:34: Exporting submesh name table...
+10:19:34: Submesh name table exported.
+10:19:34: Exporting edge lists...
+10:19:34: Edge lists exported
+10:19:34: Mesh data exported.
+10:19:34: MeshSerializer export successful.
+10:19:34: Unregistering ResourceManager for type Skeleton
+10:19:34: Unregistering ResourceManager for type Material
+10:19:34: Unregistering ResourceManager for type Mesh
Index: data/contentcreation/pps/davidf/Files/Würfel/Cube2.12/Cube2.12.mesh.xml
===================================================================
--- data/contentcreation/pps/davidf/Files/Würfel/Cube2.12/Cube2.12.mesh.xml	(revision 11399)
+++ data/contentcreation/pps/davidf/Files/Würfel/Cube2.12/Cube2.12.mesh.xml	(revision 11399)
@@ -0,0 +1,149 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<mesh>
+    <sharedgeometry vertexcount="24">
+        <vertexbuffer colours_diffuse="False" normals="true" positions="true" texture_coords="1">
+            <vertex>
+                <position z="-0.500000" x="11.500000" y="-0.500000"/>
+                <normal z="-0.000000" x="0.000000" y="-1.000000"/>
+                <texcoord v="0.995297" u="1.942738"/>
+            </vertex>
+            <vertex>
+                <position z="0.500000" x="11.500000" y="-0.500000"/>
+                <normal z="-0.000000" x="0.000000" y="-1.000000"/>
+                <texcoord v="0.004703" u="1.942739"/>
+            </vertex>
+            <vertex>
+                <position z="0.500000" x="-0.500000" y="-0.500000"/>
+                <normal z="-0.000000" x="0.000000" y="-1.000000"/>
+                <texcoord v="0.004703" u="-10.024414"/>
+            </vertex>
+            <vertex>
+                <position z="-0.500000" x="-0.500000" y="-0.500000"/>
+                <normal z="-0.000000" x="0.000000" y="-1.000000"/>
+                <texcoord v="0.995297" u="-10.024414"/>
+            </vertex>
+            <vertex>
+                <position z="-0.500000" x="11.500000" y="1.500000"/>
+                <normal z="0.000000" x="0.000000" y="1.000000"/>
+                <texcoord v="1.016486" u="1.922739"/>
+            </vertex>
+            <vertex>
+                <position z="-0.500000" x="-0.500000" y="1.500000"/>
+                <normal z="0.000000" x="0.000000" y="1.000000"/>
+                <texcoord v="1.016485" u="-10.024883"/>
+            </vertex>
+            <vertex>
+                <position z="0.500000" x="-0.500000" y="1.500000"/>
+                <normal z="0.000000" x="0.000000" y="1.000000"/>
+                <texcoord v="1.987547" u="-10.024883"/>
+            </vertex>
+            <vertex>
+                <position z="0.500000" x="11.500000" y="1.500000"/>
+                <normal z="0.000000" x="0.000000" y="1.000000"/>
+                <texcoord v="1.987548" u="1.922738"/>
+            </vertex>
+            <vertex>
+                <position z="-0.500000" x="11.500000" y="-0.500000"/>
+                <normal z="0.000000" x="1.000000" y="0.000000"/>
+                <texcoord v="5.023953" u="2.954521"/>
+            </vertex>
+            <vertex>
+                <position z="-0.500000" x="11.500000" y="1.500000"/>
+                <normal z="0.000000" x="1.000000" y="0.000000"/>
+                <texcoord v="2.978673" u="2.954521"/>
+            </vertex>
+            <vertex>
+                <position z="0.500000" x="11.500000" y="1.500000"/>
+                <normal z="0.000000" x="1.000000" y="0.000000"/>
+                <texcoord v="2.978673" u="1.963928"/>
+            </vertex>
+            <vertex>
+                <position z="0.500000" x="11.500000" y="-0.500000"/>
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+            </vertex>
+            <vertex>
+                <position z="0.500000" x="11.500000" y="-0.500000"/>
+                <normal z="1.000000" x="-0.000000" y="-0.000000"/>
+                <texcoord v="1.971390" u="13.931081"/>
+            </vertex>
+            <vertex>
+                <position z="0.500000" x="11.500000" y="1.500000"/>
+                <normal z="1.000000" x="-0.000000" y="-0.000000"/>
+                <texcoord v="0.004235" u="13.931081"/>
+            </vertex>
+            <vertex>
+                <position z="0.500000" x="-0.500000" y="1.500000"/>
+                <normal z="1.000000" x="-0.000000" y="-0.000000"/>
+                <texcoord v="-0.015297" u="1.963928"/>
+            </vertex>
+            <vertex>
+                <position z="0.500000" x="-0.500000" y="-0.500000"/>
+                <normal z="1.000000" x="-0.000000" y="-0.000000"/>
+                <texcoord v="1.951859" u="1.963928"/>
+            </vertex>
+            <vertex>
+                <position z="0.500000" x="-0.500000" y="-0.500000"/>
+                <normal z="-0.000000" x="-1.000000" y="-0.000000"/>
+                <texcoord v="-1.993641" u="0.942145"/>
+            </vertex>
+            <vertex>
+                <position z="0.500000" x="-0.500000" y="1.500000"/>
+                <normal z="-0.000000" x="-1.000000" y="-0.000000"/>
+                <texcoord v="-0.026486" u="0.942145"/>
+            </vertex>
+            <vertex>
+                <position z="-0.500000" x="-0.500000" y="1.500000"/>
+                <normal z="-0.000000" x="-1.000000" y="-0.000000"/>
+                <texcoord v="-0.026486" u="1.932739"/>
+            </vertex>
+            <vertex>
+                <position z="-0.500000" x="-0.500000" y="-0.500000"/>
+                <normal z="-0.000000" x="-1.000000" y="-0.000000"/>
+                <texcoord v="-1.993641" u="1.932739"/>
+            </vertex>
+            <vertex>
+                <position z="-0.500000" x="11.500000" y="1.500000"/>
+                <normal z="-1.000000" x="0.000000" y="0.000000"/>
+                <texcoord v="0.032108" u="13.960611"/>
+            </vertex>
+            <vertex>
+                <position z="-0.500000" x="11.500000" y="-0.500000"/>
+                <normal z="-1.000000" x="0.000000" y="0.000000"/>
+                <texcoord v="-1.954579" u="13.960611"/>
+            </vertex>
+            <vertex>
+                <position z="-0.500000" x="-0.500000" y="-0.500000"/>
+                <normal z="-1.000000" x="0.000000" y="0.000000"/>
+                <texcoord v="-1.993641" u="2.012990"/>
+            </vertex>
+            <vertex>
+                <position z="-0.500000" x="-0.500000" y="1.500000"/>
+                <normal z="-1.000000" x="0.000000" y="0.000000"/>
+                <texcoord v="-0.006955" u="2.012990"/>
+            </vertex>
+        </vertexbuffer>
+    </sharedgeometry>
+    <submeshes>
+        <submesh usesharedvertices="true" material="Cubestyl2.12" operationtype="triangle_list" use32bitindexes="False">
+            <faces count="12">
+                <face v3="2" v2="1" v1="0"/>
+                <face v3="3" v2="2" v1="0"/>
+                <face v3="6" v2="5" v1="4"/>
+                <face v3="7" v2="6" v1="4"/>
+                <face v3="10" v2="9" v1="8"/>
+                <face v3="11" v2="10" v1="8"/>
+                <face v3="14" v2="13" v1="12"/>
+                <face v3="15" v2="14" v1="12"/>
+                <face v3="18" v2="17" v1="16"/>
+                <face v3="19" v2="18" v1="16"/>
+                <face v3="22" v2="21" v1="20"/>
+                <face v3="23" v2="22" v1="20"/>
+            </faces>
+        </submesh>
+    </submeshes>
+    <submeshnames>
+        <submesh index="0" name="Cubestyl2.12">
+        </submesh>
+    </submeshnames>
+</mesh>
Index: data/contentcreation/pps/davidf/Files/Würfel/Cube2.12/Cubestyl2.12.material
===================================================================
--- data/contentcreation/pps/davidf/Files/Würfel/Cube2.12/Cubestyl2.12.material	(revision 11399)
+++ data/contentcreation/pps/davidf/Files/Würfel/Cube2.12/Cubestyl2.12.material	(revision 11399)
@@ -0,0 +1,42 @@
+// Cubestyl2.12 genrated by blender2ogre 0.6.0
+
+material Cubestyl2.12 
+{
+    receive_shadows on 
+
+    technique
+    {
+        pass Cubestyl2.12
+        {
+            ambient 0.800000011920929 0.800000011920929 0.800000011920929 1.0
+            diffuse 0.6400000190734865 0.6400000190734865 0.6400000190734865 1.0
+            specular 0.5 0.5 0.5 1.0 12.5
+            emissive 0.0 0.0 0.0 1.0
+
+            alpha_to_coverage off
+            colour_write on
+            cull_hardware clockwise
+            depth_check on
+            depth_func less_equal
+            depth_write on
+            illumination_stage 
+            light_clip_planes off
+            light_scissor off
+            lighting on
+            normalise_normals off
+            polygon_mode solid
+            scene_blend one zero
+            scene_blend_op add
+            shading gouraud
+            transparent_sorting on
+
+            texture_unit 
+            {
+                texture mars_ground4_bestOne.png
+                tex_address_mode wrap
+                scale 1.0 1.0
+                colour_op modulate
+            }
+        }
+    }
+}
Index: data/contentcreation/pps/davidf/Files/Würfel/Cube2.12/OgreXMLConverter.log
===================================================================
--- data/contentcreation/pps/davidf/Files/Würfel/Cube2.12/OgreXMLConverter.log	(revision 11399)
+++ data/contentcreation/pps/davidf/Files/Würfel/Cube2.12/OgreXMLConverter.log	(revision 11399)
@@ -0,0 +1,33 @@
+10:20:09: Creating resource group General
+10:20:09: Creating resource group Internal
+10:20:09: Creating resource group Autodetect
+10:20:09: Registering ResourceManager for type Mesh
+10:20:09: Registering ResourceManager for type Material
+10:20:09: Registering ResourceManager for type Skeleton
+10:20:09: XMLMeshSerializer reading mesh data from D:\Würfel\Cube2.12\Cube2.12.mesh.xml...
+10:20:09: Reading geometry...
+10:20:09: Geometry done...
+10:20:09: Reading submeshes...
+10:20:09: Submeshes done.
+10:20:09: Reading mesh names...
+10:20:09: Mesh names done.
+10:20:09: XMLMeshSerializer import successful.
+10:20:09: Reorganising vertex buffers to automatic layout..
+10:20:09: MeshSerializer writing mesh data to D:\Würfel\Cube2.12\Cube2.12.mesh...
+10:20:09: File header written.
+10:20:09: Writing mesh data...
+10:20:09: Writing submesh...
+10:20:09: Exporting submesh texture aliases...
+10:20:09: Submesh texture aliases exported.
+10:20:09: Submesh exported.
+10:20:09: Exporting bounds information....
+10:20:09: Bounds information exported.
+10:20:09: Exporting submesh name table...
+10:20:09: Submesh name table exported.
+10:20:09: Exporting edge lists...
+10:20:09: Edge lists exported
+10:20:09: Mesh data exported.
+10:20:09: MeshSerializer export successful.
+10:20:09: Unregistering ResourceManager for type Skeleton
+10:20:09: Unregistering ResourceManager for type Material
+10:20:09: Unregistering ResourceManager for type Mesh
Index: data/contentcreation/pps/davidf/Files/Würfel/Cube2.2/Cube2.2.mesh.xml
===================================================================
--- data/contentcreation/pps/davidf/Files/Würfel/Cube2.2/Cube2.2.mesh.xml	(revision 11399)
+++ data/contentcreation/pps/davidf/Files/Würfel/Cube2.2/Cube2.2.mesh.xml	(revision 11399)
@@ -0,0 +1,149 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<mesh>
+    <sharedgeometry vertexcount="24">
+        <vertexbuffer colours_diffuse="False" normals="true" positions="true" texture_coords="1">
+            <vertex>
+                <position z="-0.500000" x="1.500000" y="-0.500000"/>
+                <normal z="-0.000000" x="0.000000" y="-1.000000"/>
+                <texcoord v="0.995297" u="1.942738"/>
+            </vertex>
+            <vertex>
+                <position z="0.500000" x="1.500000" y="-0.500000"/>
+                <normal z="-0.000000" x="0.000000" y="-1.000000"/>
+                <texcoord v="-0.005297" u="1.942739"/>
+            </vertex>
+            <vertex>
+                <position z="0.500000" x="-0.500000" y="-0.500000"/>
+                <normal z="-0.000000" x="0.000000" y="-1.000000"/>
+                <texcoord v="-0.005297" u="-0.037855"/>
+            </vertex>
+            <vertex>
+                <position z="-0.500000" x="-0.500000" y="-0.500000"/>
+                <normal z="-0.000000" x="0.000000" y="-1.000000"/>
+                <texcoord v="0.995297" u="-0.037855"/>
+            </vertex>
+            <vertex>
+                <position z="-0.500000" x="1.500000" y="1.500000"/>
+                <normal z="0.000000" x="0.000000" y="1.000000"/>
+                <texcoord v="1.016486" u="1.922739"/>
+            </vertex>
+            <vertex>
+                <position z="-0.500000" x="-0.500000" y="1.500000"/>
+                <normal z="0.000000" x="0.000000" y="1.000000"/>
+                <texcoord v="1.016485" u="-0.037855"/>
+            </vertex>
+            <vertex>
+                <position z="0.500000" x="-0.500000" y="1.500000"/>
+                <normal z="0.000000" x="0.000000" y="1.000000"/>
+                <texcoord v="2.007079" u="-0.037855"/>
+            </vertex>
+            <vertex>
+                <position z="0.500000" x="1.500000" y="1.500000"/>
+                <normal z="0.000000" x="0.000000" y="1.000000"/>
+                <texcoord v="2.007079" u="1.922738"/>
+            </vertex>
+            <vertex>
+                <position z="-0.500000" x="1.500000" y="-0.500000"/>
+                <normal z="0.000000" x="1.000000" y="0.000000"/>
+                <texcoord v="4.967079" u="2.974521"/>
+            </vertex>
+            <vertex>
+                <position z="-0.500000" x="1.500000" y="1.500000"/>
+                <normal z="0.000000" x="1.000000" y="0.000000"/>
+                <texcoord v="3.016485" u="2.974521"/>
+            </vertex>
+            <vertex>
+                <position z="0.500000" x="1.500000" y="1.500000"/>
+                <normal z="0.000000" x="1.000000" y="0.000000"/>
+                <texcoord v="3.016485" u="1.983927"/>
+            </vertex>
+            <vertex>
+                <position z="0.500000" x="1.500000" y="-0.500000"/>
+                <normal z="0.000000" x="1.000000" y="0.000000"/>
+                <texcoord v="4.967079" u="1.983928"/>
+            </vertex>
+            <vertex>
+                <position z="0.500000" x="1.500000" y="-0.500000"/>
+                <normal z="1.000000" x="-0.000000" y="-0.000000"/>
+                <texcoord v="1.975297" u="3.974521"/>
+            </vertex>
+            <vertex>
+                <position z="0.500000" x="1.500000" y="1.500000"/>
+                <normal z="1.000000" x="-0.000000" y="-0.000000"/>
+                <texcoord v="-0.015297" u="3.974521"/>
+            </vertex>
+            <vertex>
+                <position z="0.500000" x="-0.500000" y="1.500000"/>
+                <normal z="1.000000" x="-0.000000" y="-0.000000"/>
+                <texcoord v="-0.015297" u="1.963928"/>
+            </vertex>
+            <vertex>
+                <position z="0.500000" x="-0.500000" y="-0.500000"/>
+                <normal z="1.000000" x="-0.000000" y="-0.000000"/>
+                <texcoord v="1.975297" u="1.963928"/>
+            </vertex>
+            <vertex>
+                <position z="0.500000" x="-0.500000" y="-0.500000"/>
+                <normal z="-0.000000" x="-1.000000" y="-0.000000"/>
+                <texcoord v="-3.037079" u="1.012145"/>
+            </vertex>
+            <vertex>
+                <position z="0.500000" x="-0.500000" y="1.500000"/>
+                <normal z="-0.000000" x="-1.000000" y="-0.000000"/>
+                <texcoord v="-1.036486" u="1.012145"/>
+            </vertex>
+            <vertex>
+                <position z="-0.500000" x="-0.500000" y="1.500000"/>
+                <normal z="-0.000000" x="-1.000000" y="-0.000000"/>
+                <texcoord v="-1.036486" u="1.962739"/>
+            </vertex>
+            <vertex>
+                <position z="-0.500000" x="-0.500000" y="-0.500000"/>
+                <normal z="-0.000000" x="-1.000000" y="-0.000000"/>
+                <texcoord v="-3.037079" u="1.962739"/>
+            </vertex>
+            <vertex>
+                <position z="-0.500000" x="1.500000" y="1.500000"/>
+                <normal z="-1.000000" x="0.000000" y="0.000000"/>
+                <texcoord v="-0.026486" u="3.984521"/>
+            </vertex>
+            <vertex>
+                <position z="-0.500000" x="1.500000" y="-0.500000"/>
+                <normal z="-1.000000" x="0.000000" y="0.000000"/>
+                <texcoord v="-2.017079" u="3.984521"/>
+            </vertex>
+            <vertex>
+                <position z="-0.500000" x="-0.500000" y="-0.500000"/>
+                <normal z="-1.000000" x="0.000000" y="0.000000"/>
+                <texcoord v="-2.017079" u="1.973927"/>
+            </vertex>
+            <vertex>
+                <position z="-0.500000" x="-0.500000" y="1.500000"/>
+                <normal z="-1.000000" x="0.000000" y="0.000000"/>
+                <texcoord v="-0.026486" u="1.973927"/>
+            </vertex>
+        </vertexbuffer>
+    </sharedgeometry>
+    <submeshes>
+        <submesh usesharedvertices="true" material="Cubestyl2.2" operationtype="triangle_list" use32bitindexes="False">
+            <faces count="12">
+                <face v3="2" v2="1" v1="0"/>
+                <face v3="3" v2="2" v1="0"/>
+                <face v3="6" v2="5" v1="4"/>
+                <face v3="7" v2="6" v1="4"/>
+                <face v3="10" v2="9" v1="8"/>
+                <face v3="11" v2="10" v1="8"/>
+                <face v3="14" v2="13" v1="12"/>
+                <face v3="15" v2="14" v1="12"/>
+                <face v3="18" v2="17" v1="16"/>
+                <face v3="19" v2="18" v1="16"/>
+                <face v3="22" v2="21" v1="20"/>
+                <face v3="23" v2="22" v1="20"/>
+            </faces>
+        </submesh>
+    </submeshes>
+    <submeshnames>
+        <submesh index="0" name="Cubestyl2.2">
+        </submesh>
+    </submeshnames>
+</mesh>
Index: data/contentcreation/pps/davidf/Files/Würfel/Cube2.2/Cubestyl2.2.material
===================================================================
--- data/contentcreation/pps/davidf/Files/Würfel/Cube2.2/Cubestyl2.2.material	(revision 11399)
+++ data/contentcreation/pps/davidf/Files/Würfel/Cube2.2/Cubestyl2.2.material	(revision 11399)
@@ -0,0 +1,42 @@
+// Cubestyl2.2 genrated by blender2ogre 0.6.0
+
+material Cubestyl2.2 
+{
+    receive_shadows on 
+
+    technique
+    {
+        pass Cubestyl2.2
+        {
+            ambient 0.800000011920929 0.800000011920929 0.800000011920929 1.0
+            diffuse 0.6400000190734865 0.6400000190734865 0.6400000190734865 1.0
+            specular 0.5 0.5 0.5 1.0 12.5
+            emissive 0.0 0.0 0.0 1.0
+
+            alpha_to_coverage off
+            colour_write on
+            cull_hardware clockwise
+            depth_check on
+            depth_func less_equal
+            depth_write on
+            illumination_stage 
+            light_clip_planes off
+            light_scissor off
+            lighting on
+            normalise_normals off
+            polygon_mode solid
+            scene_blend one zero
+            scene_blend_op add
+            shading gouraud
+            transparent_sorting on
+
+            texture_unit 
+            {
+                texture mars_ground4_bestOne.png
+                tex_address_mode wrap
+                scale 1.0 1.0
+                colour_op modulate
+            }
+        }
+    }
+}
Index: data/contentcreation/pps/davidf/Files/Würfel/Cube2.2/OgreXMLConverter.log
===================================================================
--- data/contentcreation/pps/davidf/Files/Würfel/Cube2.2/OgreXMLConverter.log	(revision 11399)
+++ data/contentcreation/pps/davidf/Files/Würfel/Cube2.2/OgreXMLConverter.log	(revision 11399)
@@ -0,0 +1,33 @@
+10:19:42: Creating resource group General
+10:19:42: Creating resource group Internal
+10:19:42: Creating resource group Autodetect
+10:19:42: Registering ResourceManager for type Mesh
+10:19:42: Registering ResourceManager for type Material
+10:19:42: Registering ResourceManager for type Skeleton
+10:19:42: XMLMeshSerializer reading mesh data from D:\Würfel\Cube2.2\Cube2.2.mesh.xml...
+10:19:42: Reading geometry...
+10:19:42: Geometry done...
+10:19:42: Reading submeshes...
+10:19:42: Submeshes done.
+10:19:42: Reading mesh names...
+10:19:42: Mesh names done.
+10:19:42: XMLMeshSerializer import successful.
+10:19:42: Reorganising vertex buffers to automatic layout..
+10:19:42: MeshSerializer writing mesh data to D:\Würfel\Cube2.2\Cube2.2.mesh...
+10:19:42: File header written.
+10:19:42: Writing mesh data...
+10:19:42: Writing submesh...
+10:19:42: Exporting submesh texture aliases...
+10:19:42: Submesh texture aliases exported.
+10:19:42: Submesh exported.
+10:19:42: Exporting bounds information....
+10:19:42: Bounds information exported.
+10:19:42: Exporting submesh name table...
+10:19:42: Submesh name table exported.
+10:19:42: Exporting edge lists...
+10:19:42: Edge lists exported
+10:19:42: Mesh data exported.
+10:19:42: MeshSerializer export successful.
+10:19:42: Unregistering ResourceManager for type Skeleton
+10:19:42: Unregistering ResourceManager for type Material
+10:19:42: Unregistering ResourceManager for type Mesh
Index: data/contentcreation/pps/davidf/Files/Würfel/Cube2.3/Cube2.3.mesh.xml
===================================================================
--- data/contentcreation/pps/davidf/Files/Würfel/Cube2.3/Cube2.3.mesh.xml	(revision 11399)
+++ data/contentcreation/pps/davidf/Files/Würfel/Cube2.3/Cube2.3.mesh.xml	(revision 11399)
@@ -0,0 +1,149 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<mesh>
+    <sharedgeometry vertexcount="24">
+        <vertexbuffer colours_diffuse="False" normals="true" positions="true" texture_coords="1">
+            <vertex>
+                <position z="-0.500000" x="2.500000" y="-0.500000"/>
+                <normal z="-0.000000" x="0.000000" y="-1.000000"/>
+                <texcoord v="0.995297" u="1.942738"/>
+            </vertex>
+            <vertex>
+                <position z="0.500000" x="2.500000" y="-0.500000"/>
+                <normal z="-0.000000" x="0.000000" y="-1.000000"/>
+                <texcoord v="0.004703" u="1.942739"/>
+            </vertex>
+            <vertex>
+                <position z="0.500000" x="-0.500000" y="-0.500000"/>
+                <normal z="-0.000000" x="0.000000" y="-1.000000"/>
+                <texcoord v="0.004703" u="-1.037855"/>
+            </vertex>
+            <vertex>
+                <position z="-0.500000" x="-0.500000" y="-0.500000"/>
+                <normal z="-0.000000" x="0.000000" y="-1.000000"/>
+                <texcoord v="0.995297" u="-1.037855"/>
+            </vertex>
+            <vertex>
+                <position z="-0.500000" x="2.500000" y="1.500000"/>
+                <normal z="0.000000" x="0.000000" y="1.000000"/>
+                <texcoord v="1.016486" u="1.922739"/>
+            </vertex>
+            <vertex>
+                <position z="-0.500000" x="-0.500000" y="1.500000"/>
+                <normal z="0.000000" x="0.000000" y="1.000000"/>
+                <texcoord v="1.016485" u="-1.057855"/>
+            </vertex>
+            <vertex>
+                <position z="0.500000" x="-0.500000" y="1.500000"/>
+                <normal z="0.000000" x="0.000000" y="1.000000"/>
+                <texcoord v="2.007079" u="-1.057855"/>
+            </vertex>
+            <vertex>
+                <position z="0.500000" x="2.500000" y="1.500000"/>
+                <normal z="0.000000" x="0.000000" y="1.000000"/>
+                <texcoord v="2.007079" u="1.922738"/>
+            </vertex>
+            <vertex>
+                <position z="-0.500000" x="2.500000" y="-0.500000"/>
+                <normal z="0.000000" x="1.000000" y="0.000000"/>
+                <texcoord v="4.977078" u="2.954521"/>
+            </vertex>
+            <vertex>
+                <position z="-0.500000" x="2.500000" y="1.500000"/>
+                <normal z="0.000000" x="1.000000" y="0.000000"/>
+                <texcoord v="3.006485" u="2.954521"/>
+            </vertex>
+            <vertex>
+                <position z="0.500000" x="2.500000" y="1.500000"/>
+                <normal z="0.000000" x="1.000000" y="0.000000"/>
+                <texcoord v="3.006485" u="1.963928"/>
+            </vertex>
+            <vertex>
+                <position z="0.500000" x="2.500000" y="-0.500000"/>
+                <normal z="0.000000" x="1.000000" y="0.000000"/>
+                <texcoord v="4.977078" u="1.963928"/>
+            </vertex>
+            <vertex>
+                <position z="0.500000" x="2.500000" y="-0.500000"/>
+                <normal z="1.000000" x="-0.000000" y="-0.000000"/>
+                <texcoord v="1.965297" u="4.974521"/>
+            </vertex>
+            <vertex>
+                <position z="0.500000" x="2.500000" y="1.500000"/>
+                <normal z="1.000000" x="-0.000000" y="-0.000000"/>
+                <texcoord v="-0.015297" u="4.974521"/>
+            </vertex>
+            <vertex>
+                <position z="0.500000" x="-0.500000" y="1.500000"/>
+                <normal z="1.000000" x="-0.000000" y="-0.000000"/>
+                <texcoord v="-0.015297" u="1.963928"/>
+            </vertex>
+            <vertex>
+                <position z="0.500000" x="-0.500000" y="-0.500000"/>
+                <normal z="1.000000" x="-0.000000" y="-0.000000"/>
+                <texcoord v="1.965297" u="1.963928"/>
+            </vertex>
+            <vertex>
+                <position z="0.500000" x="-0.500000" y="-0.500000"/>
+                <normal z="-0.000000" x="-1.000000" y="-0.000000"/>
+                <texcoord v="-2.007079" u="0.982145"/>
+            </vertex>
+            <vertex>
+                <position z="0.500000" x="-0.500000" y="1.500000"/>
+                <normal z="-0.000000" x="-1.000000" y="-0.000000"/>
+                <texcoord v="-0.026486" u="0.982145"/>
+            </vertex>
+            <vertex>
+                <position z="-0.500000" x="-0.500000" y="1.500000"/>
+                <normal z="-0.000000" x="-1.000000" y="-0.000000"/>
+                <texcoord v="-0.026486" u="1.932739"/>
+            </vertex>
+            <vertex>
+                <position z="-0.500000" x="-0.500000" y="-0.500000"/>
+                <normal z="-0.000000" x="-1.000000" y="-0.000000"/>
+                <texcoord v="-2.007079" u="1.932739"/>
+            </vertex>
+            <vertex>
+                <position z="-0.500000" x="2.500000" y="1.500000"/>
+                <normal z="-1.000000" x="0.000000" y="0.000000"/>
+                <texcoord v="-0.026486" u="4.974521"/>
+            </vertex>
+            <vertex>
+                <position z="-0.500000" x="2.500000" y="-0.500000"/>
+                <normal z="-1.000000" x="0.000000" y="0.000000"/>
+                <texcoord v="-2.017079" u="4.974521"/>
+            </vertex>
+            <vertex>
+                <position z="-0.500000" x="-0.500000" y="-0.500000"/>
+                <normal z="-1.000000" x="0.000000" y="0.000000"/>
+                <texcoord v="-2.017079" u="1.973927"/>
+            </vertex>
+            <vertex>
+                <position z="-0.500000" x="-0.500000" y="1.500000"/>
+                <normal z="-1.000000" x="0.000000" y="0.000000"/>
+                <texcoord v="-0.026486" u="1.973927"/>
+            </vertex>
+        </vertexbuffer>
+    </sharedgeometry>
+    <submeshes>
+        <submesh usesharedvertices="true" material="Cubestyl2.3" operationtype="triangle_list" use32bitindexes="False">
+            <faces count="12">
+                <face v3="2" v2="1" v1="0"/>
+                <face v3="3" v2="2" v1="0"/>
+                <face v3="6" v2="5" v1="4"/>
+                <face v3="7" v2="6" v1="4"/>
+                <face v3="10" v2="9" v1="8"/>
+                <face v3="11" v2="10" v1="8"/>
+                <face v3="14" v2="13" v1="12"/>
+                <face v3="15" v2="14" v1="12"/>
+                <face v3="18" v2="17" v1="16"/>
+                <face v3="19" v2="18" v1="16"/>
+                <face v3="22" v2="21" v1="20"/>
+                <face v3="23" v2="22" v1="20"/>
+            </faces>
+        </submesh>
+    </submeshes>
+    <submeshnames>
+        <submesh index="0" name="Cubestyl2.3">
+        </submesh>
+    </submeshnames>
+</mesh>
Index: data/contentcreation/pps/davidf/Files/Würfel/Cube2.3/Cubestyl2.3.material
===================================================================
--- data/contentcreation/pps/davidf/Files/Würfel/Cube2.3/Cubestyl2.3.material	(revision 11399)
+++ data/contentcreation/pps/davidf/Files/Würfel/Cube2.3/Cubestyl2.3.material	(revision 11399)
@@ -0,0 +1,42 @@
+// Cubestyl2.3 genrated by blender2ogre 0.6.0
+
+material Cubestyl2.3 
+{
+    receive_shadows on 
+
+    technique
+    {
+        pass Cubestyl2.3
+        {
+            ambient 0.800000011920929 0.800000011920929 0.800000011920929 1.0
+            diffuse 0.6400000190734865 0.6400000190734865 0.6400000190734865 1.0
+            specular 0.5 0.5 0.5 1.0 12.5
+            emissive 0.0 0.0 0.0 1.0
+
+            alpha_to_coverage off
+            colour_write on
+            cull_hardware clockwise
+            depth_check on
+            depth_func less_equal
+            depth_write on
+            illumination_stage 
+            light_clip_planes off
+            light_scissor off
+            lighting on
+            normalise_normals off
+            polygon_mode solid
+            scene_blend one zero
+            scene_blend_op add
+            shading gouraud
+            transparent_sorting on
+
+            texture_unit 
+            {
+                texture mars_ground4_bestOne.png
+                tex_address_mode wrap
+                scale 1.0 1.0
+                colour_op modulate
+            }
+        }
+    }
+}
Index: data/contentcreation/pps/davidf/Files/Würfel/Cube2.3/OgreXMLConverter.log
===================================================================
--- data/contentcreation/pps/davidf/Files/Würfel/Cube2.3/OgreXMLConverter.log	(revision 11399)
+++ data/contentcreation/pps/davidf/Files/Würfel/Cube2.3/OgreXMLConverter.log	(revision 11399)
@@ -0,0 +1,33 @@
+10:19:51: Creating resource group General
+10:19:51: Creating resource group Internal
+10:19:51: Creating resource group Autodetect
+10:19:51: Registering ResourceManager for type Mesh
+10:19:51: Registering ResourceManager for type Material
+10:19:51: Registering ResourceManager for type Skeleton
+10:19:51: XMLMeshSerializer reading mesh data from D:\Würfel\Cube2.3\Cube2.3.mesh.xml...
+10:19:51: Reading geometry...
+10:19:51: Geometry done...
+10:19:51: Reading submeshes...
+10:19:51: Submeshes done.
+10:19:51: Reading mesh names...
+10:19:51: Mesh names done.
+10:19:51: XMLMeshSerializer import successful.
+10:19:51: Reorganising vertex buffers to automatic layout..
+10:19:51: MeshSerializer writing mesh data to D:\Würfel\Cube2.3\Cube2.3.mesh...
+10:19:51: File header written.
+10:19:51: Writing mesh data...
+10:19:51: Writing submesh...
+10:19:51: Exporting submesh texture aliases...
+10:19:51: Submesh texture aliases exported.
+10:19:51: Submesh exported.
+10:19:51: Exporting bounds information....
+10:19:51: Bounds information exported.
+10:19:51: Exporting submesh name table...
+10:19:51: Submesh name table exported.
+10:19:51: Exporting edge lists...
+10:19:51: Edge lists exported
+10:19:51: Mesh data exported.
+10:19:51: MeshSerializer export successful.
+10:19:51: Unregistering ResourceManager for type Skeleton
+10:19:51: Unregistering ResourceManager for type Material
+10:19:51: Unregistering ResourceManager for type Mesh
Index: data/contentcreation/pps/davidf/Files/Würfel/Cube2.6/Cube2.6.mesh.xml
===================================================================
--- data/contentcreation/pps/davidf/Files/Würfel/Cube2.6/Cube2.6.mesh.xml	(revision 11399)
+++ data/contentcreation/pps/davidf/Files/Würfel/Cube2.6/Cube2.6.mesh.xml	(revision 11399)
@@ -0,0 +1,149 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<mesh>
+    <sharedgeometry vertexcount="24">
+        <vertexbuffer colours_diffuse="False" normals="true" positions="true" texture_coords="1">
+            <vertex>
+                <position z="-0.500000" x="5.500000" y="-0.500000"/>
+                <normal z="-0.000000" x="0.000000" y="-1.000000"/>
+                <texcoord v="0.995297" u="1.942738"/>
+            </vertex>
+            <vertex>
+                <position z="0.500000" x="5.500000" y="-0.500000"/>
+                <normal z="-0.000000" x="0.000000" y="-1.000000"/>
+                <texcoord v="0.004703" u="1.942739"/>
+            </vertex>
+            <vertex>
+                <position z="0.500000" x="-0.500000" y="-0.500000"/>
+                <normal z="-0.000000" x="0.000000" y="-1.000000"/>
+                <texcoord v="0.004703" u="-4.047853"/>
+            </vertex>
+            <vertex>
+                <position z="-0.500000" x="-0.500000" y="-0.500000"/>
+                <normal z="-0.000000" x="0.000000" y="-1.000000"/>
+                <texcoord v="0.995297" u="-4.047853"/>
+            </vertex>
+            <vertex>
+                <position z="-0.500000" x="5.500000" y="1.500000"/>
+                <normal z="0.000000" x="0.000000" y="1.000000"/>
+                <texcoord v="1.016486" u="1.922739"/>
+            </vertex>
+            <vertex>
+                <position z="-0.500000" x="-0.500000" y="1.500000"/>
+                <normal z="0.000000" x="0.000000" y="1.000000"/>
+                <texcoord v="1.016485" u="-4.028791"/>
+            </vertex>
+            <vertex>
+                <position z="0.500000" x="-0.500000" y="1.500000"/>
+                <normal z="0.000000" x="0.000000" y="1.000000"/>
+                <texcoord v="1.987547" u="-4.028791"/>
+            </vertex>
+            <vertex>
+                <position z="0.500000" x="5.500000" y="1.500000"/>
+                <normal z="0.000000" x="0.000000" y="1.000000"/>
+                <texcoord v="1.987548" u="1.922738"/>
+            </vertex>
+            <vertex>
+                <position z="-0.500000" x="5.500000" y="-0.500000"/>
+                <normal z="0.000000" x="1.000000" y="0.000000"/>
+                <texcoord v="5.023953" u="2.954521"/>
+            </vertex>
+            <vertex>
+                <position z="-0.500000" x="5.500000" y="1.500000"/>
+                <normal z="0.000000" x="1.000000" y="0.000000"/>
+                <texcoord v="2.978673" u="2.954521"/>
+            </vertex>
+            <vertex>
+                <position z="0.500000" x="5.500000" y="1.500000"/>
+                <normal z="0.000000" x="1.000000" y="0.000000"/>
+                <texcoord v="2.978673" u="1.963928"/>
+            </vertex>
+            <vertex>
+                <position z="0.500000" x="5.500000" y="-0.500000"/>
+                <normal z="0.000000" x="1.000000" y="0.000000"/>
+                <texcoord v="5.023953" u="1.963928"/>
+            </vertex>
+            <vertex>
+                <position z="0.500000" x="5.500000" y="-0.500000"/>
+                <normal z="1.000000" x="-0.000000" y="-0.000000"/>
+                <texcoord v="1.971390" u="7.954520"/>
+            </vertex>
+            <vertex>
+                <position z="0.500000" x="5.500000" y="1.500000"/>
+                <normal z="1.000000" x="-0.000000" y="-0.000000"/>
+                <texcoord v="0.004235" u="7.954520"/>
+            </vertex>
+            <vertex>
+                <position z="0.500000" x="-0.500000" y="1.500000"/>
+                <normal z="1.000000" x="-0.000000" y="-0.000000"/>
+                <texcoord v="-0.015297" u="1.963928"/>
+            </vertex>
+            <vertex>
+                <position z="0.500000" x="-0.500000" y="-0.500000"/>
+                <normal z="1.000000" x="-0.000000" y="-0.000000"/>
+                <texcoord v="1.951859" u="1.963928"/>
+            </vertex>
+            <vertex>
+                <position z="0.500000" x="-0.500000" y="-0.500000"/>
+                <normal z="-0.000000" x="-1.000000" y="-0.000000"/>
+                <texcoord v="-1.993641" u="0.942145"/>
+            </vertex>
+            <vertex>
+                <position z="0.500000" x="-0.500000" y="1.500000"/>
+                <normal z="-0.000000" x="-1.000000" y="-0.000000"/>
+                <texcoord v="-0.026486" u="0.942145"/>
+            </vertex>
+            <vertex>
+                <position z="-0.500000" x="-0.500000" y="1.500000"/>
+                <normal z="-0.000000" x="-1.000000" y="-0.000000"/>
+                <texcoord v="-0.026486" u="1.932739"/>
+            </vertex>
+            <vertex>
+                <position z="-0.500000" x="-0.500000" y="-0.500000"/>
+                <normal z="-0.000000" x="-1.000000" y="-0.000000"/>
+                <texcoord v="-1.993641" u="1.932739"/>
+            </vertex>
+            <vertex>
+                <position z="-0.500000" x="5.500000" y="1.500000"/>
+                <normal z="-1.000000" x="0.000000" y="0.000000"/>
+                <texcoord v="-0.006954" u="7.984051"/>
+            </vertex>
+            <vertex>
+                <position z="-0.500000" x="5.500000" y="-0.500000"/>
+                <normal z="-1.000000" x="0.000000" y="0.000000"/>
+                <texcoord v="-1.993641" u="7.984051"/>
+            </vertex>
+            <vertex>
+                <position z="-0.500000" x="-0.500000" y="-0.500000"/>
+                <normal z="-1.000000" x="0.000000" y="0.000000"/>
+                <texcoord v="-1.993641" u="2.012990"/>
+            </vertex>
+            <vertex>
+                <position z="-0.500000" x="-0.500000" y="1.500000"/>
+                <normal z="-1.000000" x="0.000000" y="0.000000"/>
+                <texcoord v="-0.006955" u="2.012990"/>
+            </vertex>
+        </vertexbuffer>
+    </sharedgeometry>
+    <submeshes>
+        <submesh usesharedvertices="true" material="Cubestyl2.6" operationtype="triangle_list" use32bitindexes="False">
+            <faces count="12">
+                <face v3="2" v2="1" v1="0"/>
+                <face v3="3" v2="2" v1="0"/>
+                <face v3="6" v2="5" v1="4"/>
+                <face v3="7" v2="6" v1="4"/>
+                <face v3="10" v2="9" v1="8"/>
+                <face v3="11" v2="10" v1="8"/>
+                <face v3="14" v2="13" v1="12"/>
+                <face v3="15" v2="14" v1="12"/>
+                <face v3="18" v2="17" v1="16"/>
+                <face v3="19" v2="18" v1="16"/>
+                <face v3="22" v2="21" v1="20"/>
+                <face v3="23" v2="22" v1="20"/>
+            </faces>
+        </submesh>
+    </submeshes>
+    <submeshnames>
+        <submesh index="0" name="Cubestyl2.6">
+        </submesh>
+    </submeshnames>
+</mesh>
Index: data/contentcreation/pps/davidf/Files/Würfel/Cube2.6/Cubestyl2.6.material
===================================================================
--- data/contentcreation/pps/davidf/Files/Würfel/Cube2.6/Cubestyl2.6.material	(revision 11399)
+++ data/contentcreation/pps/davidf/Files/Würfel/Cube2.6/Cubestyl2.6.material	(revision 11399)
@@ -0,0 +1,42 @@
+// Cubestyl2.6 genrated by blender2ogre 0.6.0
+
+material Cubestyl2.6 
+{
+    receive_shadows on 
+
+    technique
+    {
+        pass Cubestyl2.6
+        {
+            ambient 0.800000011920929 0.800000011920929 0.800000011920929 1.0
+            diffuse 0.6400000190734865 0.6400000190734865 0.6400000190734865 1.0
+            specular 0.5 0.5 0.5 1.0 12.5
+            emissive 0.0 0.0 0.0 1.0
+
+            alpha_to_coverage off
+            colour_write on
+            cull_hardware clockwise
+            depth_check on
+            depth_func less_equal
+            depth_write on
+            illumination_stage 
+            light_clip_planes off
+            light_scissor off
+            lighting on
+            normalise_normals off
+            polygon_mode solid
+            scene_blend one zero
+            scene_blend_op add
+            shading gouraud
+            transparent_sorting on
+
+            texture_unit 
+            {
+                texture mars_ground4_bestOne.png
+                tex_address_mode wrap
+                scale 1.0 1.0
+                colour_op modulate
+            }
+        }
+    }
+}
Index: data/contentcreation/pps/davidf/Files/Würfel/Cube2.6/OgreXMLConverter.log
===================================================================
--- data/contentcreation/pps/davidf/Files/Würfel/Cube2.6/OgreXMLConverter.log	(revision 11399)
+++ data/contentcreation/pps/davidf/Files/Würfel/Cube2.6/OgreXMLConverter.log	(revision 11399)
@@ -0,0 +1,33 @@
+10:20:00: Creating resource group General
+10:20:00: Creating resource group Internal
+10:20:00: Creating resource group Autodetect
+10:20:00: Registering ResourceManager for type Mesh
+10:20:00: Registering ResourceManager for type Material
+10:20:00: Registering ResourceManager for type Skeleton
+10:20:00: XMLMeshSerializer reading mesh data from D:\Würfel\Cube2.6\Cube2.6.mesh.xml...
+10:20:01: Reading geometry...
+10:20:01: Geometry done...
+10:20:01: Reading submeshes...
+10:20:01: Submeshes done.
+10:20:01: Reading mesh names...
+10:20:01: Mesh names done.
+10:20:01: XMLMeshSerializer import successful.
+10:20:01: Reorganising vertex buffers to automatic layout..
+10:20:01: MeshSerializer writing mesh data to D:\Würfel\Cube2.6\Cube2.6.mesh...
+10:20:01: File header written.
+10:20:01: Writing mesh data...
+10:20:01: Writing submesh...
+10:20:01: Exporting submesh texture aliases...
+10:20:01: Submesh texture aliases exported.
+10:20:01: Submesh exported.
+10:20:01: Exporting bounds information....
+10:20:01: Bounds information exported.
+10:20:01: Exporting submesh name table...
+10:20:01: Submesh name table exported.
+10:20:01: Exporting edge lists...
+10:20:01: Edge lists exported
+10:20:01: Mesh data exported.
+10:20:01: MeshSerializer export successful.
+10:20:01: Unregistering ResourceManager for type Skeleton
+10:20:01: Unregistering ResourceManager for type Material
+10:20:01: Unregistering ResourceManager for type Mesh
Index: data/contentcreation/pps/davidf/Files/Würfel/Mariostyl.material
===================================================================
--- data/contentcreation/pps/davidf/Files/Würfel/Mariostyl.material	(revision 11399)
+++ data/contentcreation/pps/davidf/Files/Würfel/Mariostyl.material	(revision 11399)
@@ -0,0 +1,42 @@
+// Mariostyl genrated by blender2ogre 0.6.0
+
+material Mariostyl 
+{
+    receive_shadows on 
+
+    technique
+    {
+        pass Mariostyl
+        {
+            ambient 0.800000011920929 0.800000011920929 0.800000011920929 1.0
+            diffuse 0.6400000190734865 0.6400000190734865 0.6400000190734865 1.0
+            specular 0.5 0.5 0.5 1.0 12.5
+            emissive 0.0 0.0 0.0 1.0
+
+            alpha_to_coverage off
+            colour_write on
+            cull_hardware clockwise
+            depth_check on
+            depth_func less_equal
+            depth_write on
+            illumination_stage 
+            light_clip_planes off
+            light_scissor off
+            lighting on
+            normalise_normals off
+            polygon_mode solid
+            scene_blend one zero
+            scene_blend_op add
+            shading gouraud
+            transparent_sorting on
+
+            texture_unit 
+            {
+                texture mars_ground4_bestOne.png
+                tex_address_mode wrap
+                scale 1.0 1.0
+                colour_op modulate
+            }
+        }
+    }
+}
