Index: code/branches/Presentation_HS16/data/levels/Invaders.oxw
===================================================================
--- code/branches/Presentation_HS16/data/levels/Invaders.oxw	(revision 11338)
+++ code/branches/Presentation_HS16/data/levels/Invaders.oxw	(revision 11341)
@@ -6,74 +6,74 @@
 />
 <?lua
-  include("stats.oxo")
-  include("templates/lodInformation.oxt")
+	include("stats.oxo")
+	include("templates/lodInformation.oxt")
 ?>
 
 <?lua
-  include("templates/spaceshipAssff2.oxt")
-  include("templates/spaceshipPirate.oxt")
-  include("templates/spaceshipInvader.oxt")
-  include("templates/enemyInvader.oxt")
-  include("overlays/InvaderHUD.oxo")
+	include("templates/spaceshipAssff2.oxt")
+	include("templates/spaceshipPirate.oxt")
+	include("templates/spaceshipInvader.oxt")
+	include("templates/enemyInvader.oxt")
+	include("overlays/InvaderHUD.oxo")
 ?>
 
 <Level
-  plugins = invader
-  gametype = Invader
+	plugins = invader
+	gametype = Invader
 >
-  <templates>
-    <Template link=lodtemplate_default />
-  </templates>
-  <?lua include("includes/notifications.oxi") ?>
+	<templates>
+		<Template link=lodtemplate_default />
+	</templates>
+	<?lua include("includes/notifications.oxi") ?>
 
-    <!-- ambientlight = "0.8, 0.8, 0.8"
-    skybox       = "Orxonox/Starbox" -->
-  <Scene
-    ambientlight = "0.8, 0.7, 0.4"
-    skybox     = "Orxonox/skyBoxBasic"
-  >
+		<!-- ambientlight = "0.8, 0.8, 0.8"
+		skybox       = "Orxonox/Starbox" -->
+	<Scene
+		ambientlight = "0.8, 0.7, 0.4"
+		skybox     = "Orxonox/skyBoxBasic"
+	>
 
-  <WorldAmbientSound
-    source="Earth.ogg"
-    looping="true"
-    playOnLoad="true"
-  />
+	<WorldAmbientSound
+		source="Earth.ogg"
+		looping="true"
+		playOnLoad="true"
+	/>
 
-    <!-- <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/> -->
-    <Light type=directional position="1100, 11000, -7000" lookat="0, 0, 0" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" />
-    <SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=InvaderShip pawndesign=spaceshipinvader />
+		<!-- <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/> -->
+		<Light type=directional position="1100, 11000, -7000" lookat="0, 0, 0" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" />
+		<SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=InvaderShip pawndesign=spaceshipinvader />
 
-    <DistanceTrigger name="start" position="-200,0,0" target="Pawn" distance=10 stayActive="true" delay=0 />
+		<DistanceTrigger name="start" position="-200,0,0" target="Pawn" distance=10 stayActive="true" delay=0 />
 
 
-    <InvaderCenterPoint name=invadercenter />
-    
-    <?lua
-      for i = 1, 300, 1 do
-        j = math.random()
-    ?>
+		<InvaderCenterPoint name=invadercenter />
+		
+		<?lua
+			for i = 1, 300, 1 do
+				j = math.random()
+		?>
 
-    <MovableEntity
-      position = "<?lua print(math.random()* 40000 + 1000) ?>,-1000,<?lua print(math.random() * 4000 - 2000) ?>"
-      collisionType = dynamic
-      linearDamping = 0.8
-      angularDamping = 0
-      scale = "<?lua print(j * 150)?>"
-      collisiondamage = 0
-      enablecollisiondamage = true
-    >
-      <attached>
-        <Model mass="<?lua print(j * 1000) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" />
-      </attached>
-      <collisionShapes>
-        <SphereCollisionShape radius="<?lua print(j * 350) ?>" />
-      </collisionShapes>
-    </MovableEntity>
+		<MovableEntity
+			position = "<?lua print(math.random()* 40000 + 1000) ?>,-1000,<?lua print(math.random() * 4000 - 2000) ?>"
+			collisionType = dynamic
+			linearDamping = 0.8
+			angularDamping = 0
+			scale = "<?lua print(j * 150)?>"
+			collisiondamage = 0
+			enablecollisiondamage = true
+		>
+			<attached>
+				<Model mass="<?lua print(j * 1000) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" />
+			</attached>
+			<collisionShapes>
+				<SphereCollisionShape radius="<?lua print(j * 350) ?>" />
+			</collisionShapes>
+		</MovableEntity>
 
-    <?lua
-      end
-    ?>
-    
-  </Scene>
+		<?lua
+			end
+		?>
+		
+	</Scene>
 </Level>
 
Index: code/branches/Presentation_HS16/data/levels/StoryModeMap.oxw
===================================================================
--- code/branches/Presentation_HS16/data/levels/StoryModeMap.oxw	(revision 11341)
+++ code/branches/Presentation_HS16/data/levels/StoryModeMap.oxw	(revision 11341)
@@ -0,0 +1,94 @@
+
+
+<LevelInfo
+ name = "StoryModeMap"
+ description = "The Campaign Menu Map with all the Campaignmissons in it"
+ tags = "Campaign, Campaignmissons"
+ screenshot = "emptylevel.png"
+/>
+
+<?lua
+  include("stats.oxo")
+  include("StoryModeHUD.oxo")
+  include("templates/lodInformation.oxt")
+  include("templates/StoryMode.oxt")
+
+  include("templates/lodInformation.oxt")
+?>
+
+<Level
+gametype = StoryMode
+>
+
+  <templates>
+    <Template link=lodtemplate_default />
+  </templates>
+  <?lua include("includes/notifications.oxi") ?>
+
+  <Scene
+    ambientlight = "0.2, 0.2, 0.2"
+    skybox       = "Orxonox/Starbox"
+  >
+
+
+<StaticEntity position="0,0,0" direction="0,0,0" >
+  <attached>
+
+    <Model position="600,370,0" mesh="planets/moon.mesh" scale=100 />
+    <Billboard colour="1,1,0.05" position="600,370,-80"  material="Flares/lensflare" scale=4.5 />
+  
+    <Model position="100,350,-250" mesh="planets/moon.mesh" scale=100  />
+    <Billboard colour="1,1,0.05" position="100,350,-330"  material="Flares/lensflare" scale=4.5 />
+
+    <Model position="-600,250,-500" mesh="planets/moon.mesh" scale=100 />
+    <Billboard colour="1,1,0.05" position="-600,250,-580"  material="Flares/lensflare" scale=5 />
+
+    <Model position="-1000,50,-750" mesh="planets/moon.mesh" scale=100 />
+    <Billboard colour="1,1,0.05" position="-1000,50,-830"  material="Flares/lensflare" scale=5 />
+
+    <Model position="-900,-400,-1000" mesh="planets/moon.mesh" scale=100 />
+    <Billboard colour="1,1,0.05" position="-900,-400,-1080"  material="Flares/lensflare" scale=5 />
+
+    <Model position="-500,-700,-1250" mesh="planets/moon.mesh" scale=100 />
+    <Billboard colour="1,1,0.05" position="-500,-700,-1330"  material="Flares/lensflare" scale=5 />
+
+    <Model position="0,-900,-1500" mesh="planets/moon.mesh" scale=100 />
+    <Billboard colour="1,1,0.05" position="0,-900,-1580" material="Flares/lensflare" scale=5 />
+
+    <Model position="700,-1100,-1750" mesh="planets/moon.mesh" scale=100 />
+    <Billboard colour="1,1,0.05" position="700,-1100,-1830"  material="Flares/lensflare" scale=5 />
+
+    <Model position="1500,-1300,-2000" mesh="planets/moon.mesh" scale=100 />
+    <Billboard colour="1,1,0.05" position="1500,-1300,-2080"  material="Flares/lensflare" scale=5 />
+
+  </attached>
+</StaticEntity>
+
+
+
+
+
+
+
+
+<Template name=spaceshipassff>
+  <ControllableEntity
+   camerapositiontemplate = spaceshipassffcameras
+
+   
+  >
+
+  </ControllableEntity>
+
+
+</Template>
+
+
+
+    <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>
+
+    <SpawnPoint position="000.000, 000.000, 1000.000" orientation="0, 0, 0, -1" pawndesign=StoryMode />
+    
+  </Scene>
+</Level>
+
Index: code/branches/Presentation_HS16/data/levels/emptyLevel.oxw
===================================================================
--- code/branches/Presentation_HS16/data/levels/emptyLevel.oxw	(revision 11338)
+++ code/branches/Presentation_HS16/data/levels/emptyLevel.oxw	(revision 11341)
@@ -28,4 +28,5 @@
 
     <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>
+    
     <SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipescort />
     
Index: code/branches/Presentation_HS16/data/levels/templates/StoryMode.oxt
===================================================================
--- code/branches/Presentation_HS16/data/levels/templates/StoryMode.oxt	(revision 11341)
+++ code/branches/Presentation_HS16/data/levels/templates/StoryMode.oxt	(revision 11341)
@@ -0,0 +1,21 @@
+<Template name=StoryMode>
+  <SpaceShip
+   hudtemplate            = StoryModeMap
+   camerapositiontemplate = spaceshipghostcameras
+   
+  >
+   
+
+  </SpaceShip>
+</Template>
+
+<Template name=spaceshipghostcameras defaults=0>
+  <SpaceShip>
+    <camerapositions>
+      <CameraPosition position="0,20,80" drag=true mouselook=true />
+      <CameraPosition position="0,40,160" drag=true mouselook=true />
+      <CameraPosition position="0,50,200" drag=true mouselook=true />
+    </camerapositions>
+  </SpaceShip>
+</Template>
+
