Index: code/branches/SpaceRace_HS16/data/levels/newnewnewspacerace.oxw
===================================================================
--- code/branches/SpaceRace_HS16/data/levels/newnewnewspacerace.oxw	(revision 11283)
+++ code/branches/SpaceRace_HS16/data/levels/newnewnewspacerace.oxw	(revision 11284)
@@ -81,4 +81,12 @@
     <!-- ------------------SpawnPoint----------------- -->
     <SpawnPoint position="0,0,0" lookat="1,0,0" spawnclass=SpaceShip pawndesign=fastship active="true" >
+    </SpawnPoint>
+<SpawnPoint position="-50,0,0" lookat="1,0,0" spawnclass=SpaceShip pawndesign=fastship active="true" >
+    </SpawnPoint>
+<SpawnPoint position="-100,0,0" lookat="1,0,0" spawnclass=SpaceShip pawndesign=fastship active="true" >
+    </SpawnPoint>
+<SpawnPoint position="-150,0,0" lookat="1,0,0" spawnclass=SpaceShip pawndesign=fastship active="true" >
+    </SpawnPoint>
+<SpawnPoint position="-200,0,0" lookat="1,0,0" spawnclass=SpaceShip pawndesign=fastship active="true" >
     </SpawnPoint>
 
@@ -195,189 +203,189 @@
     
 
-    <RaceCheckPoint name="checkpoint1" position="1000,30,0" yaw=90 pitch=90 direction="0,1,0" roll="0" collisionType="static" scale="1" distance="40" checkpointindex="0" islast="false" nextcheckpoints="1,-1,-1">
-        <attached>
-      <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/>
-    </attached>
-    <collisionShapes>
-        <BoxCollisionShape position="0,0,70"      halfExtents="70, 10, 10" />
-        <BoxCollisionShape position="0,0,-70"     halfExtents="70, 10, 10" />
-        <BoxCollisionShape position="70,0,0"      halfExtents="10, 10, 70" />
-        <BoxCollisionShape position="-70,0,0"     halfExtents="10, 10, 70" />
-    </collisionShapes>
-    </RaceCheckPoint>
-
-
-
-<RaceCheckPoint name="checkpoint2" yaw=90 pitch=90 position="3000,200,100" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="40" checkpointindex="1" islast="false" nextcheckpoints="2,-1,-1">
-        <attached>
-      <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/>
-    </attached>
-    <collisionShapes>
-        <BoxCollisionShape position="0,0,70"      halfExtents="70, 10, 10" />
-        <BoxCollisionShape position="0,0,-70"     halfExtents="70, 10, 10" />
-        <BoxCollisionShape position="70,0,0"      halfExtents="10, 10, 70" />
-        <BoxCollisionShape position="-70,0,0"     halfExtents="10, 10, 70" />
-    </collisionShapes>
-    </RaceCheckPoint>
-
-
-<RaceCheckPoint name="checkpoint3" yaw=90 pitch=90 position="5000,100,300" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="40" checkpointindex="2" islast="false" nextcheckpoints="3,-1,-1">
-        <attached>
-      <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/>
-    </attached>
-    <collisionShapes>
-        <BoxCollisionShape position="0,0,70"      halfExtents="70, 10, 10" />
-        <BoxCollisionShape position="0,0,-70"     halfExtents="70, 10, 10" />
-        <BoxCollisionShape position="70,0,0"      halfExtents="10, 10, 70" />
-        <BoxCollisionShape position="-70,0,0"     halfExtents="10, 10, 70" />
-    </collisionShapes>
-    </RaceCheckPoint>
-
-
-<RaceCheckPoint name="checkpoint4"  yaw=90 pitch=90 position="8000,-150,150" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="40" checkpointindex="3" islast="false" nextcheckpoints="4,-1,-1">
-        <attached>
-      <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/>
-    </attached>
-    <collisionShapes>
-        <BoxCollisionShape position="0,0,70"      halfExtents="70, 10, 10" />
-        <BoxCollisionShape position="0,0,-70"     halfExtents="70, 10, 10" />
-        <BoxCollisionShape position="70,0,0"      halfExtents="10, 10, 70" />
-        <BoxCollisionShape position="-70,0,0"     halfExtents="10, 10, 70" />
-    </collisionShapes>
-    </RaceCheckPoint>
-
-
-<RaceCheckPoint name="checkpoint5"  yaw=90 pitch=90 position="10000,-200,200" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="40" checkpointindex="4" islast="false" nextcheckpoints="5,-1,-1">
-        <attached>
-      <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/>
-    </attached>
-    <collisionShapes>
-        <BoxCollisionShape position="0,0,70"      halfExtents="70, 10, 10" />
-        <BoxCollisionShape position="0,0,-70"     halfExtents="70, 10, 10" />
-        <BoxCollisionShape position="70,0,0"      halfExtents="10, 10, 70" />
-        <BoxCollisionShape position="-70,0,0"     halfExtents="10, 10, 70" />
-    </collisionShapes>
-    </RaceCheckPoint>
-
-
-
-<RaceCheckPoint name="checkpoint6" yaw=90 pitch=90 position="13000,100,100" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="40" checkpointindex="5" islast="false" nextcheckpoints="6,-1,-1">
-        <attached>
-      <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/>
-    </attached>
-    <collisionShapes>
-        <BoxCollisionShape position="0,0,70"      halfExtents="70, 10, 10" />
-        <BoxCollisionShape position="0,0,-70"     halfExtents="70, 10, 10" />
-        <BoxCollisionShape position="70,0,0"      halfExtents="10, 10, 70" />
-        <BoxCollisionShape position="-70,0,0"     halfExtents="10, 10, 70" />
-    </collisionShapes>
-    </RaceCheckPoint>
-
-
-
-<RaceCheckPoint name="checkpoint7" yaw=90 pitch=90 position="15000,0,0" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="40" checkpointindex="6" islast="false" nextcheckpoints="7,-1,-1">
-        <attached>
-      <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/>
-    </attached>
-    <collisionShapes>
-        <BoxCollisionShape position="0,0,70"      halfExtents="70, 10, 10" />
-        <BoxCollisionShape position="0,0,-70"     halfExtents="70, 10, 10" />
-        <BoxCollisionShape position="70,0,0"      halfExtents="10, 10, 70" />
-        <BoxCollisionShape position="-70,0,0"     halfExtents="10, 10, 70" />
-    </collisionShapes>
-    </RaceCheckPoint>
-
-
-<RaceCheckPoint name="checkpoint8" yaw=90 pitch=90 position="18000,150,-150" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="40" checkpointindex="7" islast="false" nextcheckpoints="8,-1,-1">
-        <attached>
-      <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/>
-    </attached>
-    <collisionShapes>
-        <BoxCollisionShape position="0,0,70"      halfExtents="70, 10, 10" />
-        <BoxCollisionShape position="0,0,-70"     halfExtents="70, 10, 10" />
-        <BoxCollisionShape position="70,0,0"      halfExtents="10, 10, 70" />
-        <BoxCollisionShape position="-70,0,0"     halfExtents="10, 10, 70" />
-    </collisionShapes>
-    </RaceCheckPoint>
-
-
-<RaceCheckPoint name="checkpoint9" yaw=90 pitch=90 position="21000,120,-120" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="40" checkpointindex="8" islast="false" nextcheckpoints="9,-1,-1">
-        <attached>
-      <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/>
-    </attached>
-    <collisionShapes>
-        <BoxCollisionShape position="0,0,70"      halfExtents="70, 10, 10" />
-        <BoxCollisionShape position="0,0,-70"     halfExtents="70, 10, 10" />
-        <BoxCollisionShape position="70,0,0"      halfExtents="10, 10, 70" />
-        <BoxCollisionShape position="-70,0,0"     halfExtents="10, 10, 70" />
-    </collisionShapes>
-    </RaceCheckPoint>
-
-<RaceCheckPoint name="checkpoint10" yaw=90 pitch=90 position="24000,-150,-80" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="40" checkpointindex="9" islast="false" nextcheckpoints="10,-1,-1">
-        <attached>
-      <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/>
-    </attached>
-    <collisionShapes>
-        <BoxCollisionShape position="0,0,70"      halfExtents="70, 10, 10" />
-        <BoxCollisionShape position="0,0,-70"     halfExtents="70, 10, 10" />
-        <BoxCollisionShape position="70,0,0"      halfExtents="10, 10, 70" />
-        <BoxCollisionShape position="-70,0,0"     halfExtents="10, 10, 70" />
-    </collisionShapes>
-    </RaceCheckPoint>
-
-<RaceCheckPoint name="checkpoint11" yaw=90 pitch=90 position="27000,-200,0" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="40" checkpointindex="10" islast="false" nextcheckpoints="11,-1,-1">
-        <attached>
-      <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/>
-    </attached>
-    <collisionShapes>
-        <BoxCollisionShape position="0,0,70"      halfExtents="70, 10, 10" />
-        <BoxCollisionShape position="0,0,-70"     halfExtents="70, 10, 10" />
-        <BoxCollisionShape position="70,0,0"      halfExtents="10, 10, 70" />
-        <BoxCollisionShape position="-70,0,0"     halfExtents="10, 10, 70" />
-    </collisionShapes>
-    </RaceCheckPoint>
-
-
-
-<RaceCheckPoint name="checkpoint12" yaw=90 pitch=90 position="30000,-50,50" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="40" checkpointindex="11" islast="false" nextcheckpoints="12,-1,-1">
-        <attached>
-      <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/>
-    </attached>
-    <collisionShapes>
-        <BoxCollisionShape position="0,0,70"      halfExtents="70, 10, 10" />
-        <BoxCollisionShape position="0,0,-70"     halfExtents="70, 10, 10" />
-        <BoxCollisionShape position="70,0,0"      halfExtents="10, 10, 70" />
-        <BoxCollisionShape position="-70,0,0"     halfExtents="10, 10, 70" />
-    </collisionShapes>
-    </RaceCheckPoint>
-
-
-<RaceCheckPoint name="checkpoint13" yaw=90 pitch=90 position="33000,80,60" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="40" checkpointindex="12" islast="false" nextcheckpoints="13,-1,-1">
-        <attached>
-      <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/>
-    </attached>
-    <collisionShapes>
-        <BoxCollisionShape position="0,0,70"      halfExtents="70, 10, 10" />
-        <BoxCollisionShape position="0,0,-70"     halfExtents="70, 10, 10" />
-        <BoxCollisionShape position="70,0,0"      halfExtents="10, 10, 70" />
-        <BoxCollisionShape position="-70,0,0"     halfExtents="10, 10, 70" />
-    </collisionShapes>
-    </RaceCheckPoint>
-
-
-
-<RaceCheckPoint name="checkpoint14" yaw=90 pitch=90 position="35000,120,20" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="40" checkpointindex="13" islast="false" nextcheckpoints="14,-1,-1">
-        <attached>
-      <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/>
-    </attached>
-    <collisionShapes>
-        <BoxCollisionShape position="0,0,70"      halfExtents="70, 10, 10" />
-        <BoxCollisionShape position="0,0,-70"     halfExtents="70, 10, 10" />
-        <BoxCollisionShape position="70,0,0"      halfExtents="10, 10, 70" />
-        <BoxCollisionShape position="-70,0,0"     halfExtents="10, 10, 70" />
-    </collisionShapes>
-    </RaceCheckPoint>
-
-<RaceCheckPoint name="checkpoint15" yaw=90 pitch=90 position="38000,80,0" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="40" checkpointindex="14" islast="false" nextcheckpoints="15,-1,-1">
+    <RaceCheckPoint name="checkpoint1" position="1000,30,0" yaw=90 pitch=90 direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="0" islast="false" nextcheckpoints="1,-1,-1">
+        <attached>
+      <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/>
+    </attached>
+    <collisionShapes>
+        <BoxCollisionShape position="0,0,70"      halfExtents="70, 10, 10" />
+        <BoxCollisionShape position="0,0,-70"     halfExtents="70, 10, 10" />
+        <BoxCollisionShape position="70,0,0"      halfExtents="10, 10, 70" />
+        <BoxCollisionShape position="-70,0,0"     halfExtents="10, 10, 70" />
+    </collisionShapes>
+    </RaceCheckPoint>
+
+
+
+<RaceCheckPoint name="checkpoint2" yaw=90 pitch=90 position="3000,200,100" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="1" islast="false" nextcheckpoints="2,-1,-1">
+        <attached>
+      <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/>
+    </attached>
+    <collisionShapes>
+        <BoxCollisionShape position="0,0,70"      halfExtents="70, 10, 10" />
+        <BoxCollisionShape position="0,0,-70"     halfExtents="70, 10, 10" />
+        <BoxCollisionShape position="70,0,0"      halfExtents="10, 10, 70" />
+        <BoxCollisionShape position="-70,0,0"     halfExtents="10, 10, 70" />
+    </collisionShapes>
+    </RaceCheckPoint>
+
+
+<RaceCheckPoint name="checkpoint3" yaw=90 pitch=90 position="5000,100,300" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="2" islast="false" nextcheckpoints="3,-1,-1">
+        <attached>
+      <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/>
+    </attached>
+    <collisionShapes>
+        <BoxCollisionShape position="0,0,70"      halfExtents="70, 10, 10" />
+        <BoxCollisionShape position="0,0,-70"     halfExtents="70, 10, 10" />
+        <BoxCollisionShape position="70,0,0"      halfExtents="10, 10, 70" />
+        <BoxCollisionShape position="-70,0,0"     halfExtents="10, 10, 70" />
+    </collisionShapes>
+    </RaceCheckPoint>
+
+
+<RaceCheckPoint name="checkpoint4"  yaw=90 pitch=90 position="8000,-150,150" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="3" islast="false" nextcheckpoints="4,-1,-1">
+        <attached>
+      <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/>
+    </attached>
+    <collisionShapes>
+        <BoxCollisionShape position="0,0,70"      halfExtents="70, 10, 10" />
+        <BoxCollisionShape position="0,0,-70"     halfExtents="70, 10, 10" />
+        <BoxCollisionShape position="70,0,0"      halfExtents="10, 10, 70" />
+        <BoxCollisionShape position="-70,0,0"     halfExtents="10, 10, 70" />
+    </collisionShapes>
+    </RaceCheckPoint>
+
+
+<RaceCheckPoint name="checkpoint5"  yaw=90 pitch=90 position="10000,-200,200" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="4" islast="false" nextcheckpoints="5,-1,-1">
+        <attached>
+      <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/>
+    </attached>
+    <collisionShapes>
+        <BoxCollisionShape position="0,0,70"      halfExtents="70, 10, 10" />
+        <BoxCollisionShape position="0,0,-70"     halfExtents="70, 10, 10" />
+        <BoxCollisionShape position="70,0,0"      halfExtents="10, 10, 70" />
+        <BoxCollisionShape position="-70,0,0"     halfExtents="10, 10, 70" />
+    </collisionShapes>
+    </RaceCheckPoint>
+
+
+
+<RaceCheckPoint name="checkpoint6" yaw=90 pitch=90 position="13000,100,100" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="5" islast="false" nextcheckpoints="6,-1,-1">
+        <attached>
+      <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/>
+    </attached>
+    <collisionShapes>
+        <BoxCollisionShape position="0,0,70"      halfExtents="70, 10, 10" />
+        <BoxCollisionShape position="0,0,-70"     halfExtents="70, 10, 10" />
+        <BoxCollisionShape position="70,0,0"      halfExtents="10, 10, 70" />
+        <BoxCollisionShape position="-70,0,0"     halfExtents="10, 10, 70" />
+    </collisionShapes>
+    </RaceCheckPoint>
+
+
+
+<RaceCheckPoint name="checkpoint7" yaw=90 pitch=90 position="15000,0,0" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="6" islast="false" nextcheckpoints="7,-1,-1">
+        <attached>
+      <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/>
+    </attached>
+    <collisionShapes>
+        <BoxCollisionShape position="0,0,70"      halfExtents="70, 10, 10" />
+        <BoxCollisionShape position="0,0,-70"     halfExtents="70, 10, 10" />
+        <BoxCollisionShape position="70,0,0"      halfExtents="10, 10, 70" />
+        <BoxCollisionShape position="-70,0,0"     halfExtents="10, 10, 70" />
+    </collisionShapes>
+    </RaceCheckPoint>
+
+
+<RaceCheckPoint name="checkpoint8" yaw=90 pitch=90 position="18000,150,-150" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="7" islast="false" nextcheckpoints="8,-1,-1">
+        <attached>
+      <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/>
+    </attached>
+    <collisionShapes>
+        <BoxCollisionShape position="0,0,70"      halfExtents="70, 10, 10" />
+        <BoxCollisionShape position="0,0,-70"     halfExtents="70, 10, 10" />
+        <BoxCollisionShape position="70,0,0"      halfExtents="10, 10, 70" />
+        <BoxCollisionShape position="-70,0,0"     halfExtents="10, 10, 70" />
+    </collisionShapes>
+    </RaceCheckPoint>
+
+
+<RaceCheckPoint name="checkpoint9" yaw=90 pitch=90 position="21000,120,-120" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="8" islast="false" nextcheckpoints="9,-1,-1">
+        <attached>
+      <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/>
+    </attached>
+    <collisionShapes>
+        <BoxCollisionShape position="0,0,70"      halfExtents="70, 10, 10" />
+        <BoxCollisionShape position="0,0,-70"     halfExtents="70, 10, 10" />
+        <BoxCollisionShape position="70,0,0"      halfExtents="10, 10, 70" />
+        <BoxCollisionShape position="-70,0,0"     halfExtents="10, 10, 70" />
+    </collisionShapes>
+    </RaceCheckPoint>
+
+<RaceCheckPoint name="checkpoint10" yaw=90 pitch=90 position="24000,-150,-80" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="9" islast="false" nextcheckpoints="10,-1,-1">
+        <attached>
+      <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/>
+    </attached>
+    <collisionShapes>
+        <BoxCollisionShape position="0,0,70"      halfExtents="70, 10, 10" />
+        <BoxCollisionShape position="0,0,-70"     halfExtents="70, 10, 10" />
+        <BoxCollisionShape position="70,0,0"      halfExtents="10, 10, 70" />
+        <BoxCollisionShape position="-70,0,0"     halfExtents="10, 10, 70" />
+    </collisionShapes>
+    </RaceCheckPoint>
+
+<RaceCheckPoint name="checkpoint11" yaw=90 pitch=90 position="27000,-200,0" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="10" islast="false" nextcheckpoints="11,-1,-1">
+        <attached>
+      <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/>
+    </attached>
+    <collisionShapes>
+        <BoxCollisionShape position="0,0,70"      halfExtents="70, 10, 10" />
+        <BoxCollisionShape position="0,0,-70"     halfExtents="70, 10, 10" />
+        <BoxCollisionShape position="70,0,0"      halfExtents="10, 10, 70" />
+        <BoxCollisionShape position="-70,0,0"     halfExtents="10, 10, 70" />
+    </collisionShapes>
+    </RaceCheckPoint>
+
+
+
+<RaceCheckPoint name="checkpoint12" yaw=90 pitch=90 position="30000,-50,50" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="11" islast="false" nextcheckpoints="12,-1,-1">
+        <attached>
+      <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/>
+    </attached>
+    <collisionShapes>
+        <BoxCollisionShape position="0,0,70"      halfExtents="70, 10, 10" />
+        <BoxCollisionShape position="0,0,-70"     halfExtents="70, 10, 10" />
+        <BoxCollisionShape position="70,0,0"      halfExtents="10, 10, 70" />
+        <BoxCollisionShape position="-70,0,0"     halfExtents="10, 10, 70" />
+    </collisionShapes>
+    </RaceCheckPoint>
+
+
+<RaceCheckPoint name="checkpoint13" yaw=90 pitch=90 position="33000,80,60" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="12" islast="false" nextcheckpoints="13,-1,-1">
+        <attached>
+      <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/>
+    </attached>
+    <collisionShapes>
+        <BoxCollisionShape position="0,0,70"      halfExtents="70, 10, 10" />
+        <BoxCollisionShape position="0,0,-70"     halfExtents="70, 10, 10" />
+        <BoxCollisionShape position="70,0,0"      halfExtents="10, 10, 70" />
+        <BoxCollisionShape position="-70,0,0"     halfExtents="10, 10, 70" />
+    </collisionShapes>
+    </RaceCheckPoint>
+
+
+
+<RaceCheckPoint name="checkpoint14" yaw=90 pitch=90 position="35000,120,20" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="13" islast="false" nextcheckpoints="14,-1,-1">
+        <attached>
+      <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/>
+    </attached>
+    <collisionShapes>
+        <BoxCollisionShape position="0,0,70"      halfExtents="70, 10, 10" />
+        <BoxCollisionShape position="0,0,-70"     halfExtents="70, 10, 10" />
+        <BoxCollisionShape position="70,0,0"      halfExtents="10, 10, 70" />
+        <BoxCollisionShape position="-70,0,0"     halfExtents="10, 10, 70" />
+    </collisionShapes>
+    </RaceCheckPoint>
+
+<RaceCheckPoint name="checkpoint15" yaw=90 pitch=90 position="38000,80,0" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="14" islast="false" nextcheckpoints="15,-1,-1">
         <attached>
       <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/>
Index: code/branches/SpaceRace_HS16/src/modules/gametypes/SpaceRace.cc
===================================================================
--- code/branches/SpaceRace_HS16/src/modules/gametypes/SpaceRace.cc	(revision 11283)
+++ code/branches/SpaceRace_HS16/src/modules/gametypes/SpaceRace.cc	(revision 11284)
@@ -185,5 +185,5 @@
        
     
-        const std::string& message = player->getName() + "reached the checkpoint " + multi_cast<std::string>(checkpoint->getCheckpointIndex() + 1) 
+        const std::string& message = player->getName() + " reached the checkpoint " + multi_cast<std::string>(checkpoint->getCheckpointIndex() + 1) 
         + "after " + multi_cast<std::string>(s) + "." + multi_cast<std::string>(ms) + " seconds.";
  this->getGametypeInfo()->sendAnnounceMessage(message);
